Damien

Budget Jade Druid Standard

47 posts in this topic

This thread is for comments about our Budget Jade Druid Gadgetzan Standard Deck.

Share this post


Link to post
Share on other sites
1 hour ago, douchebanner said:

ancient is not a battlecry minion, youve got 6 battlecry minions on the deck 1 less than the deck with aya...

brann fits with aya but it doesnt fit without her?

Sorry, mad bad, was distracted. I tried running Brann in place of one of the Raven Idols, but I did not like the loss of versatility as I encountered a lot of aggro. If you have slower meta, then sure, you can play Brann, but you will have lower winrate against aggro as you won't be able to discover third Swipe or more healing/armor effects to counter the aggressive deck.
You could also try playing it in place of one Arcane Giant, though I personally prefer to run 2 if I don't have Aya in the deck.

  • Like 1

Share this post


Link to post
Share on other sites

sottle give us other upgrade options to improve this deck. can we add brann without aya and fandral ? can we use starfire ? i lost 1 rank with this deck...dont know "unlucky draw" or this deck is for  max 20-18 rank

Share this post


Link to post
Share on other sites
13 hours ago, Guest guest said:

sottle give us other upgrade options to improve this deck. can we add brann without aya and fandral ? can we use starfire ? i lost 1 rank with this deck...dont know "unlucky draw" or this deck is for  max 20-18 rank

Starfire is too slow. Brann Bronzebeard can be included in place of one Arcane Giant, though I prefer to run 2 of them.

13 hours ago, Guest guest said:

can we add kun here ? 

Kun is too expensive mana-wise. Currently, playing anti-aggro or tech cards is a better choice.

Share this post


Link to post
Share on other sites
9 hours ago, AptypR said:

There's something wrogn with card swaps session, there's already two gadgetzan auctioneers in the deck.

We are aware of this issue (and also that the section suggests including Raven Idol, though there are 2 in the deck) and there should be a fix soon, but thanks anyway.

Share this post


Link to post
Share on other sites

I can't move past rank 18 in standard with this deck. It's fun to play it but until i get to 7-8 mana i am on brink to lose game if i play vs aggro decks and most of the time i am against aggro decks...

Share this post


Link to post
Share on other sites
7 hours ago, Guest Zagrash said:

I can't move past rank 18 in standard with this deck. It's fun to play it but until i get to 7-8 mana i am on brink to lose game if i play vs aggro decks and most of the time i am against aggro decks...

Could you please upload a replay? I don't have issues getting into the late-game with this deck.

Share this post


Link to post
Share on other sites
9 hours ago, Guest Zagrash said:

I can't move past rank 18 in standard with this deck. It's fun to play it but until i get to 7-8 mana i am on brink to lose game if i play vs aggro decks and most of the time i am against aggro decks...

If aggro is giving you problems, especially Pirate warriors, try to tech in an Acidic Swamp Ooze or two. Pirate decks live or die by delivering a lot of damage in the early turns, and blowing up their weapon helps a lot with calming them down.

Share this post


Link to post
Share on other sites

This game i was a bit unluckly with the RNG gods:

https://hsreplay.net/replay/YcdXBpSX4FSntdZ9yroCQZ

First move  no minion to be summoned from my hand later on heroic brawl from 4 my minions it chose his one :/

https://hsreplay.net/replay/4sQLhgcg3AwbEE8NisootF

This one is example how i strugle on rank 20, since i installed hsreplay i had 2:3 score but before that i went from rank 18 to 21.. I get to better rank with zoo lock even tho i miss some of the main cards for that build.. I wanted to switch from mid range paladin and level up other heroes but i think it;s time to go back on him.

Share this post


Link to post
Share on other sites
23 hours ago, Guest Zagrash said:

This game i was a bit unluckly with the RNG gods:

https://hsreplay.net/replay/YcdXBpSX4FSntdZ9yroCQZ

First move  no minion to be summoned from my hand later on heroic brawl from 4 my minions it chose his one :/

https://hsreplay.net/replay/4sQLhgcg3AwbEE8NisootF

This one is example how i strugle on rank 20, since i installed hsreplay i had 2:3 score but before that i went from rank 18 to 21.. I get to better rank with zoo lock even tho i miss some of the main cards for that build.. I wanted to switch from mid range paladin and level up other heroes but i think it;s time to go back on him.

Sorry it took me so long to give you a replay.

First game:
Innervating the Wild Growth wasn't very good, as it caused you to run out of cards quickly, and you had no card in hand that benefitted from the extra mana, or that prevented you from playing it the following turn. 
Choosing the armor was unwise, as you could see that the deck was not playing aggressively, and you could have used the card to clear a minion instead, such as the rat in combination with Living Roots.
Using Wrath on Elise Starseeker was unnecessary, as you did not kill her, and you could have used it to draw a card either with Gadgetzan Auctioneer, or choosing the 1-dmg effect.
On 9 mana, playing Azure Drake into Wrath for 2 cycles was better. Alternative option would be Azure Drake into Jade Spirit for better board position.
On 10 mana, you should have used your hero power to get rid of the divine shield on the C'Thun's Chosen, and then innervate the swipe for full board clear.

Second game:
The root of all your problems was the reporter - you should have tried more aggressively to remove her. You could also tech in one copy of Mulch.

Share this post


Link to post
Share on other sites

Yeah i am making noobish mistakes but since than i got much better but still not good enough, i realised that i am saving 2 much spell for gad. auctioner. I stil have problem with aggro decks.

Share this post


Link to post
Share on other sites
17 minutes ago, Zagrash90 said:

Yeah i am making noobish mistakes but since than i got much better but still not good enough, i realised that i am saving 2 much spell for gad. auctioner. I stil have problem with aggro decks.

If you have any more replays, feel free to link them. From what I've seen the misplays were mostly wasting resources and not planning turns ahead - in the first replay that is. In the second replay there wasn't much that you could do, sadly.

Share this post


Link to post
Share on other sites
27 minutes ago, positiv2 said:

If you have any more replays, feel free to link them. From what I've seen the misplays were mostly wasting resources and not planning turns ahead - in the first replay that is. In the second replay there wasn't much that you could do, sadly.

https://hsreplay.net/replay/ecG7jdZXX8Ge9pNe6Hid5N

https://hsreplay.net/replay/8kKST5jbCZ4pvtqyRpckGi

https://hsreplay.net/replay/w2NWPmSnH79jHa7Vw73zEh

https://hsreplay.net/replay/zBbAhTLk6ePVFcxSRmFRPn

 

In few of them after watching replay i notices few errors but in some of them i rly did not have any luck with the draws.

 

Edited by Zagrash90

Share this post


Link to post
Share on other sites
4 minutes ago, Zagrash90 said:

Replay #1:
On 3 turn, choosing Feral Rage was better than Innervate, as you already had 5 mana and nothing to innervate. Possibly even Power of the Wild was better as you could have played second Jade Spirit and play Power of the Wild to get a huge board advantage.
On turn 4, Wrathing for one to cycle was possibly better, as you had Arcane Giant that would allow you to stabilize.

Replay #2:
On turn 5, keeping the Raven Idol for Gadgetzan Auctioneer might have been better.
On turn 6, you should have drawn first. Luckily this time it had no effect, but next time might not be as good.
On turn 7, choosing the attack instead of the armor in order to clear the Gadgetzan Auctioneer was better as he could draw more cards for you opponent. Against control you should aim to clear the board instead of healing up, which was also the case with the second Raven Idol.
I'm also thinking about using Mulch on Brann Bronzebeard rather than on Jade Behemoth, since Brann was able to generate a lot of value afterwards - more than the body value of the Behemoth.

Replay #3
On turn 6, Swiping the Bloodhoof Brave caused you to take more damage without achieving anything that you couldn't have next turn.
On turn 9, you should have played Azure Drake first so you didn't have to trade with the Jade Golem.
On turn 10, picking Swipe was worse than picking board presence in the form of Jade Blossom - the warrior wouldn't be able to build a big board that would require Swipe.

Replay #4
On turn 2, you should have used Living Roots instead of Wrath. The extra damage can change everything.
On turn 3, using Feral Rage to get rid of Mana Wyrm was an overkill. Living Roots+hero power would have been better.

Share this post


Link to post
Share on other sites

Thanks for the reviews it helps a lot to see where i make mistakes but i think my main problem is that i am not used to play with so many spells, i am more of a board control player and this style is very new to me.

Share this post


Link to post
Share on other sites
5 hours ago, Zagrash90 said:

Thanks for the reviews it helps a lot to see where i make mistakes but i think my main problem is that i am not used to play with so many spells, i am more of a board control player and this style is very new to me.

Since you are playing a budget deck, I assume you don't have the option to play C'Thun Kun deck, so I recommend you to start saving dust for it. It plays more minions and I personally like to play the deck.

Share this post


Link to post
Share on other sites
1 hour ago, positiv2 said:

Since you are playing a budget deck, I assume you don't have the option to play C'Thun Kun deck, so I recommend you to start saving dust for it. It plays more minions and I personally like to play the deck.

I used a last bit of dust to make even the budget version..saving 700 coins for last chapter in one night in karazhan for malchezaars imp and after that i will start saving dust for better decks.

  • Like 1

Share this post


Link to post
Share on other sites

Your content will need to be approved by a moderator

Guest
You are commenting as a guest. If you have an account, please sign in.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Zadina
      This Mage Legendary card was revealed in collaboration with Wronchi!
      If you remember from the expansion announcement video, Hearthstone's developers were sucked into Netherstorm and it's up to Levi the intern to rescue them! As he ventures into Boom Labs, he encounters Stargazer Luna.
      The video was made by Wronchi Animations, who have created many beloved and hilarious Hearthstone cartoons. There's probably going to be a second part, so expect more card reveals!
      Now, let's talk about the card itself.

      With a Netherstorm expansion, one would expect that the magnificent Kael'thas would have been the Mage Legendary. Instead, we get Stargazer Luna which is a very interesting card with a decent statline. She can complement perfectly Aggro/Burn Mage, but you could perhaps find her in Minion-based Mage decks: mostly Murloc Mage, but maybe Elemental Mage as well. She has potentially better tempo than Aluneth, but is more risky. You obviously don't want to play her on turn 3. Let the topdeck wars begin!
      The reveal schedule is unclear at the moment, but it should go as with previous expansions: an initial reveal livestream on July 23, followed by roughly two weeks of card reveals by community sites and personalities, then a final stream before The Boomsday Project releases on August 7.
    • By Damien
      This thread is for comments about the episode 20 of our podcast.
    • By Zadina
      New features include Legendary spells, the Magnetic keyword, Omega cards and Project spells.
      The second expansion of the Year of the Raven was indeed related to Netherstorm, home of the unforgettable Dr. Boom, and it's called the Boomsday Project. Apart from the new features, five cards were also revealed.
      The announcement video has an appropriate 80s science fiction movie vibe, featuring notable faces from the Hearthstone team.
      It's Goblins vs Gnomes 2.0 as the Mech tribe is definitely going to return with a vengeance! There's a new keyword called Magnetic: Magnetic minions can either be played on their own or they can be fused with a Mech minion that's on the board to add to their health, attack and ability.

      Omega cards can also be played regularly. However, if you play them at 10 Mana Crystals, you will get a powerful boost. The Battlecry assures that the OP version cannot be cheated out. Druid, the only class that can ramp its Mana up, will surely find a use for this type of minion. Curiously enough, the Omega Defender isn't a Mech, even though it definitely looks like one.

      Projects are powerful spells, that will benefit both players. Assumedly, all classes will have a Project spell. "Research" and "Weapons" Projects were teased, with the latter probably belonging to Warrior.

      We've seen all kinds of Legendary cards: minions, Quests, Weapons, Hero cards. Now it's time for Legendary Spells to make their appearance. I wonder if there are any special rules when it comes to Discovering or playing discounted versions of Legendary Spells, because they can potentially be powerful. Here's the Rogue one:

      That's all with the new features, but don't forget: The Boomsday Project isn't all about mechs and projects. It's also about science, crazy discoveries and the manipulation of elements. Under this thematic, we can find the Shaman Legendary minion:

      It's almost certain that Dr. Boom will be making a grand return for this Hearthstone Expansion; after all, he's the big boss on The Boomsday Project. He was shortly teased in the announcement video: unfortunately, this time around not all classes will be able to enjoy the Dr. Boom goodness as he looks like a Warrior card. Lord Jaraxxus will also reinvent himself as a new Warlock Hero skin: Mecha-Jaraxxus!

      According to the official announcement post, the new expansion will go live on August 7, 2018 - a week earlier than August expansions from previous years. The official site of The Boomsday Project is also up!
      The Boomsday Project will also bring along new PvE Adventure content: The Puzzle Lab! It will go live on August 21 and from the description on the official site, it looks slightly different from the Dungeon Run and the Missions. Players will have to participate in successful experiments against nine bosses. These include goals like "Lethal", which is kill the enemy in one turn; Mirror, which requires you to create a perfect copy of your opponent's board; Board Clear; and Survival, which requires you stay alive from the opponent's attacks! You will earn the following card back for completing The Puzzle Lab:

      Here is the new Boomsday board:

      The login launch reward for The Boomsday Project will be three packs and a random Class Legendary card. A card reveal livestream will be held on July 23 at 10:00 am PST on the official Hearthstone Twitch channel.
      Pre-ordering The Boomsday Project has some additional perks compared to other expansions and two different options. You can preorder the normal Bundle which will contain 50 The Boomsday Project packs, a random Golden Legendary card from the expansion and the Mecha-Jaraxxus card back. Or you can get the Mega Bundle, which contains 80 packs, a random Golden Legendary, the Mecha-Jaraxxus card back and the Mecha-Jaraxxus Warlock Hero skin.
    • By Zadina
      There are two pre-order options included in this patch update, each with some extra goodies compared to previous expansions, but with an elevated price.
      Following the announcement of The Boomsday Project with all of its exciting new features, you can now pre-purchase Hearthstone's latest expansion. There's the simple bundle which contains 50 Boomsday Project packs, a random Golden Legendary card and the Mecha-Jaraxxus card back. Its cost is at 49.99 EUR/USD.
      Then, we have the Mega Bundle at 79.99 EUR/USD: 80 packs, a random Golden Legendary card, the Mecha-Jaraxxus card back and the Mecha-Jaraxxus alternate Warlock hero. You can purchase either one or both of these bundles once.
      This update also contains the previously announced minion type adjustments. Molten Giant and Mountain Giant are now Elementals, Witchwood Piper is a Demon, North Sea Kraken is a Beast, Jungle Moonkin is no longer a Beast and Witchwood Grizzly has new artwork.
      Lastly, the Midsummer Fire Festival will return in Hearthstone this year too. You can earn double Gold from quests!
      Here are the patch notes for update 11.4.0:
      Blizzard Entertainment
      Behold, our latest invention: The Boomsday Project! Update 11.4 introduces two different bundles to prepare you for Hearthstone’s next expansion, a spicy-new Fire Festival event, and more improvements to card consistency. YOU ALSO FACE MECHA-JARAXXUS, EREDAR LORD AND NEW WARLOCK HERO.
      Ahem. Read on for details!

      Two new bundles are now available for Hearthstone’s upcoming expansion, The Boomsday Project that arrives August 7! Pre-purchase contains 50 The Boomsday Project card packs at a discounted price, the “Mecha-Jaraxxus” card back, and a random Golden Legendary card from The Boomsday Project!
      Introducing The Mega-Bundle, which includes 80 The Boomsday Project card packs at a discounted price, the “Mecha-Jaraxxus” card back, a random Golden Legendary card from The Boomsday Project, and the Mecha-Jaraxxus Warlock Hero! Players can purchase one bundle, or both! Purchased card packs and accompanying Legendary card can be opened when The Boomsday Project launches. The Mecha-Jaraxxus Warlock Hero and card back can be used right away.  

      The Midsummer Fire Festival returns soon for another scorching hot season of fun! Ragnaros' Fire Festival Tavern Brawl is back! Destroy minions to upgrade your "Wow" emote with fabulous fireworks! Following it up is an all-new challenging PvE Tavern Brawl with a few surprises! Basic daily Quests completed during the Fire Festival event reward double gold! Enjoy the Fire Festival-themed "Greetings" emote and sizzling box dressing! The initial download size of the Hearthstone client for mobile is now smaller. Performance of the Collection manager has been improved. Support for modern phones, such as the iPhone X and the Samsung Galaxy S8 & S9, has been added to utilize more available screen space. The following minions have had their minion types adjusted: Mountain Giant is now an Elemental Molten Giant is now an Elemental Witchwood Piper is now a Demon North Sea Kraken is now a Beast Jungle Moonkin is no longer a Beast Art for Witchwood Grizzly has been adjusted. New card backs have been added: Lemonade – August 2018 Ranked Play Reward
      Mecha-Jaraxxus – Available in The Boomsday Project pre-purchase and The Boomsday Project Mega Bundle for a limited time
      Bug Fixes and Gameplay Improvements
      Resolved an issue where Echoed spells converted by Liliana Voss would remain “ghostly” and were discarded at the end of turn. Resolved an issue where Choose One choices would persist on the board if a player used King Togwaggle to swap decks with the opponent. Resolved an issue where Genn Greymane would not trigger in an even deck if Clockwork Giant was in the opening hand. Resolved an issue where freezing a Rush minion the turn it was played would cause it to skip two attacks. Resolved an issue where the UI would become unresponsive in certain cases when the Windows Game Bar was enabled. Resolved an issue where games that ended in a Draw while Rewind is active would create strange behavior.  Resolved an issue where Skelemancers killed by an end of turn effect would crash iOS devices. Resolved an issue with the display of Primordial Glyph and cards that are Discovered. [Monster Hunt] Resolved an issue where Vampiric Fangs would heal Heroes based on the printed health of minions instead of remaining health. Resolved an issue with Lorewalker Cho’s interaction with Unstable Evolution and cards with Echo. Resolved an issue where Weasel Tunneller would cause a deck display issue while in Fatigue. (source)
    • By positiv2
      This thread is for comments about our Miracle Rogue.