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Thief Rogue Archetype

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That seems a bit awkward.

Looks pretty much like a tiny bit different tempo rogue deck. A total of 5 cards supporting the "Thief" stuff is hardly an archetype. Ok, some other types are named by fewer cards or even one, like the quest deck types, but this feels different to me, not sure why.

I know even with only very few good "other class cards" Tess can already be great and I am not sure a deck list that commits much more cards to the thief stuff would be better but still, this feels like a tempo rogue deck list with a few different goodies :D

If anyone is interested I started to play this type and went much more for the thief stuff. Not sure it's that great but definitely fun to play :)

Tess and Stolen Goodies

2x (0) Backstab
1x (0) Shadowstep
2x (1) Fire Fly
2x (1) Hallucination
1x (2) Cheap Shot
2x (2) Eviscerate
2x (2) Pick Pocket
2x (3) Blink Fox
2x (3) Fan of Knives
2x (3) Hench-Clan Thug
1x (3) Marsh Drake
2x (3) Phantom Militia
1x (3) SI:7 Agent
1x (3) Sonya Shadowdancer
2x (4) Elven Minstrel
1x (4) Obsidian Shard
1x (5) Vilespine Slayer
2x (6) Cursed Castaway
1x (8) Tess Greymane

Deck Code: AAECAYO6AgjtAt0I/cECgcIC5dECz+EC6/AC9/MCC7QBmwWIB+vCApvIAtvjAqrsAqbvAt/vArf1Asf4AgA=
I played a few different versions and I think I should /will replace the Phantom Militia, also I am not sure Sonya has a real place in this deck but she did a good job sometimes.

Edited by Caldyrvan

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Guest Maddog

Hey there,

So I opened a Tess and have a Leeroy Jenkins so I think I'm going to build this deck. I'm still missing the other two legendaries, the plant that kills a minion with combo, the two saronite chain gangs, and a bunch of commons (fireflies, one henchman, hallucinations, and a few more). Any ideas what I should save up for or build first? I've got about 800 dust currently. 

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8 hours ago, Guest Maddog said:

Hey there,

So I opened a Tess and have a Leeroy Jenkins so I think I'm going to build this deck. I'm still missing the other two legendaries, the plant that kills a minion with combo, the two saronite chain gangs, and a bunch of commons (fireflies, one henchman, hallucinations, and a few more). Any ideas what I should save up for or build first? I've got about 800 dust currently. 

Edwin VanCleef provides massive amounts of value, and without it, I cannot recommend playing it competitively. If you still want to try the deck out, getting Vilespine Slayer followed by commons is recommended, as getting enough dust for Edwin VanCleef would take too long, assuming you do not buy packs with real money and do not permarun arenas.

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