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6 hours ago, Guest new god said:

HELP! they must have fixed this bug! .... what is there to do??? 

I never tried the AI bug exploit. I did use Kel'Thuzad, but took sort of a "Big Warrior" approach instead of Fatigue. I was able to win on my 3rd attempt.

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The board in the screenshot consists of The Lich King x2, Geosculptor Yip x2, and Kel'Thuzad x3. They are all buffed by Anti-Magic Shell x2. You don't even need Geosculptor Yip. (I never had enough open space on board for his ability to trigger.)

Key cards: BrawlKel'ThuzadCorpse Raiser and/or Carnivorous CubeThe Lich KingSilver Vanguard (to pull KT and Lich King from your deck).

Mulligan for Brawl. My preference was to play it on turn 5 or 6 to create a very manageable board to come back to after the Trapped Soul phase. I'd use cards like Shield Block and Mountainfire Armor to maintain high health during phase 1.

Playing Silver Vanguard on turn 7 should yield Kel'Thuzad or The Lich King. (Hopefully KT hits the board first. Having Lich King in my hand already helped my odds in this matter.) On turn 8, play Corpse Raiser on KT. The Lich King will attack KT for 5, and his souls will divvy up their attacks between KT and your Corpse Raiser and Vanguard (which should have been resurrected by KT from the previous turn). This will result in two KTs. If Lich King was in your hand, play him on turn 9, and you should be good to go.

To further establish a board of undying legends, playing Blood Razor in conjunction with Sudden Genesis will create an additional copy of each. (Make sure you run your weaker minions into the enemy minions first to ensure that only the heavy hitters fill your board.)

Much of the remaining cards in the deck are for support/survivability. Shield Slam is great for minions like Maexxna and Water ElementalBring It On! is very good to cushion the blow from Remorseless Winter (and to provide fuel for Shield Slam). Dead Man's Hand x2 to keep a supply of cards like Bring It On! cycling through your deck.

So that was my alternative approach to the stalling or fatigue method. If you choose this route, I hope it proves as successful for you as it was for me.

Edited by CaptLando

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Guest terrible decks

all the decks here are terribly made , non of them stand a close chance. Absolutely pointless guide

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16 hours ago, Guest terrible decks said:

all the decks here are terribly made , non of them stand a close chance. Absolutely pointless guide

All of those decks were successfully used to defeat The Lich King. however, it is possible that decks containing cards that have been nerfed since may not work (as well) anymore. Still, that does not affect "all the decks here", as you say.

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The decks are fine and there are plenty of other deck options out there.

It's simply the encounter that is terribly made.

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Guest BadenPowell

Hello!

There is a newest version Mage Deck, to defeat the Lich King?

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Guest Shikah
On 4/7/2018 at 4:41 PM, Guest new god said:

HELP! they must have fixed this bug! multiple times i've had Turn 8 Brawl + Deathlord into Turn 9 Kel'Thuzad. The 2/6 is now a 2/4 and proceeds to attack my deahlord, killing it, and setting off a minion for LK. The next turn the Soul kill itself against my resurrected deathlord and ends the stall. what is there to do??? 

I know this is old, but I managed to do this with Priest and War so far with very cheap decks. I just started in the game a month or so ago and have been going through all the expansion adventures in order, so...

WAR:

Use the Alarm-o-Bot focused deck.

Basically I used 2 Alarm-o-Bots, 2 Gastropods, then packed the deck with highest ATK/HP minions I had.

If you have some legendaries with good affects (Rage Unborn will summon additional monsters right out of your deck) that helps a ton.

Also it's worth trading a few atk points for taunt as TLKs minions will focus on your Alarm-o-Bots after the first trigger. Unless you have serious board control.

I also only used 2 Shield Blocks and the Hero Ability to keep myself alive, which should be sufficient as you should only be laying down Alarm-o-Bots in the 3rd phase.

Hardest part here was Mulligan the initial draw to get the Pod and Alarm out in order.

 

Priest:

I went for the (kind of OTK) on this. I used minions that deathrattle/battlecry summon multiplw minions for early board control and tossed in some hits to his face, trying to get his shield down as low as possible (believe I got it down to abut 4).

On turn 6, I picked my highest HP Minion (I actually think it was a Lightwell) , dropped 2 Divine Spirit, 1 Inner Flame. Killed in phase 1

NOTE: I used many other key cards such as :Power Word Shield, and Velen's Chosen to boost my KO minion. However it's important to not commit to 1 miniln too early or he'll Obliterate it before you're ready to face-roll him

 

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Guest Breneka

Great deck! Instant win at 1st attempt with one Molten Giant :)))
Thanks! 

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Guest Ticte

Guys, it is true fatigue does not work anymore? The LK is attaching taunt and KEl'Thuzad as welll.....

 

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