Jump to content
FORUMS

Recommended Posts

Guest thomas96

anyone had any luck with the mech rogue? Damn impossible for me.

 

blizzard shuts down this deck so hard

Share this post


Link to post
Share on other sites
On 8/28/2017 at 2:20 PM, Guest tbigfish said:

I'm clearly missing something for Jade Druid. Best hand is you get a turn 2 wild growth, then turn 3 wildgrowth/jade blossom. Turn 4, you're on 6 mana, so you can either drop your auctioneer, then innovate > Jade Jade, of which one is a shuffle. Then you probably draw the innovate again, so you can jade>jade, one of which is a shuffle. End of turn 4, I have an auctioneer, a 1/1 and a 2/2. They all get killed pretty much every game, then I'm on turn 5 with nothing on my board and I have to recast the Auctioneer, meaning I basically have no mana. 

What am I missing here?

https://www.icy-veins.com/hearthstone/the-lich-king-druid-deck

 

Deck definitely has Spreading Plague in it, unless you're in the wrong thread?

Share this post


Link to post
Share on other sites
18 hours ago, L0rinda said:

Deck definitely has Spreading Plague in it, unless you're in the wrong thread?

Maybe @tbigfish refers to the cheap miracle druid deck.


I am currently trying with this but without a real miracle on the mulligan it seems quite impossible to win...

Share this post


Link to post
Share on other sites
On 26.8.2017 at 5:02 PM, FanOfValeera said:

I did rogue with this list, at first try. I didnt get lucky with any specific draw to be honest. Stealing buffed Maexxna was cool though.

Main Shadowcaster targets are Antique Healbot and N'Zoth, the Corruptor obviously. Cult Apothecary could be fine as well. But it is more situational.

Fight Promoter draws two cards almost always, later in the game.

Once 2/6s hit the board, I just traded them with my board, this decks mostly have a good board presence, because there are no spells at all.

Hearthstone Screenshot 08-26-17 17.56.08.png

Thanks a lot for your deck suggestion. I was really struggeling with the mech rogue. Since I don't have Aya I swapped her and overlooked the healbots by accident in favour of both Stallag and Feugen as wall as Xaril. Worked like a charm :)

Share this post


Link to post
Share on other sites
Guest tbigfish
59 minutes ago, Karayan7 said:

Maybe @tbigfish refers to the cheap miracle druid deck.


I am currently trying with this but without a real miracle on the mulligan it seems quite impossible to win...

Yes, I was referring to that deck. I forgot that the adventure mode on Heartstone is basically Restart Simulator 2017, and you just have to sit and restart the game 1000 times until you get a hand that can win. 

Share this post


Link to post
Share on other sites
Guest behzadcg2

Done with all classes in 24h

its easy to win if you just know the trick and i dont have a perfect deck.

Share this post


Link to post
Share on other sites
Guest l3ounce

OMG finally beat using the mage guide. The other decks for mage were maddening. 

Share this post


Link to post
Share on other sites

If someone is looking for another choice for a shaman deck, I just beat him with a everyfin is awesome deck with the unite the merloc quest. It gets around his first turn of making your deck 1/1. Yes, the early game is a battle of control, but with everyfin is possible you can maintain creatures on the board and keep targeting him over the creatures he puts out. Here is my deck.

 

2x Deadscale Knight

2x Grimscale Oracle

2x Murloc Tidecaller

Unite the murlocs

2x Bilefin Tidehunter 

2x Blowgill Sniper

2x Brrrloc

2x Ice Fishing

2x Murloc Tidehunter

2x Primalfin Totem

2x Rockpool Hunter

3x Coldlight Seer

2x Murloc Warleader

2x Primalfin Lookout

Call in the Finishers

2x Everyfin is Awesome

 

feel free to trade out any Murloc for another type, the point is to rush out the quest and fill your hand with full stat murloc and early game you fill the board with stat booster Murloc like the oracle and warleader and seer

 

enjoy

Edited by Guduk
  • Like 1

Share this post


Link to post
Share on other sites
On 2017-08-30 at 5:42 AM, Karayan7 said:

Maybe @tbigfish refers to the cheap miracle druid deck.


I am currently trying with this but without a real miracle on the mulligan it seems quite impossible to win...

I through in the jade behemoths and defender of argus  to help with some blocks while you build up your jade

Edited by Guduk
  • Like 2

Share this post


Link to post
Share on other sites
11 hours ago, Guduk said:

I through in the jade behemoths and defender of argus  to help with some blocks while you build up your jade

Interesting thought ,although i admit it seemed useless not because of the cards' value but of the fact that still it all depends on the mulligan and yet you have no guarantee to succeed.Now i will try it back again,maybe it really works!

Share this post


Link to post
Share on other sites

I still think the way they made the lich king battle is not the best work they did (gameplay and fun wise). Having the right cards (for many decks expensive ones) is a must and restart so often that you could give birth to a child in that time.

Share this post


Link to post
Share on other sites
Guest

I agree.

I started with Shaman + Druid and had a lot of fun with him - because those two are fair fights.

And fights you can win without restarting tons of times, without an expensive deck and it isn't that hard to draw cards which make the fight winable.

In other words: I made a deck and played against Lich.

 

But then I tried mage and read some things about warrior / paladin.

Well, for those decks I lack some cards and when some specific cards have to come on a specific turn to win the fight - what exactly is the "playing" here?

More or less it seems like a script: If you don't get the perfect draw - restart, script won't work.

If you get the correct card - win.

 

Since you only get a portrait (which I'd like to have I admit) it isn't necessary to win more then one fight (and druid is piece of cake) that isn't terrible or something like that.

But some of the fights are just badly designed, because pressing "restart" isn't playing IMO.

 

Nevertheless, the whole Lich-King expansion fights were lots of fun and I'd give them a 8/10 :)

Share this post


Link to post
Share on other sites

I like they adventure in general that they made it free to play, sadly they made it ppl want to pay. The fights before The Lich King are cool and you get card pack and one free Hero Card that's great but all in all I give the adventure experience a a 6/10, mostly due to the last battle.

Share this post


Link to post
Share on other sites

The KFT adventure is a completely different concept compared to the previous ones.In Blackrock Mountain the difficulty was overall high but with proper decks and just the right amount of card play you could win.In KFT the whole adventure before LK is somewhat easier and LK himself can be close to impossible if you don't have what it takes and restart a gazillion times.

In other words, players have to play a lot more in order to win but the fun level is lower IMO.Definitely a 6/10 for me too.

  • Like 1

Share this post


Link to post
Share on other sites
Guest IxAmxAlive

How the hell am I supposed to do warrior? I have literally 0 dust and no KT, Justicar, brawl or dead mans hand...

Share this post


Link to post
Share on other sites
Guest
25 minutes ago, Guest IxAmxAlive said:

How the hell am I supposed to do warrior? I have literally 0 dust and no KT, Justicar, brawl or dead mans hand...

You are not.

Some Lich King fights require quite expensive decks to have a chance.

But that is not that big of a problem as it sounds - you only miss a (nicely) animated hero portrait.

To get the free pack it is enough to beat him with one class. And e.g. Jade-Druid is easy and cheap.

Share this post


Link to post
Share on other sites

I don't have all the cards for perfect decks but still enough for the encounter I think but after a few tries I simply got bored by the same over and over, restarting again and again. Horribly made by the devs just to squeeze money out of their players. I got the card pack, who cares about the blonde beauty, really nice if you get lucky to have the required cards and the luck with card draws or endless patience, otherwise totally not worth the time.

Share this post


Link to post
Share on other sites
2 hours ago, Caldyrvan said:

I don't have all the cards for perfect decks but still enough for the encounter I think but after a few tries I simply got bored by the same over and over, restarting again and again. Horribly made by the devs just to squeeze money out of their players. I got the card pack, who cares about the blonde beauty, really nice if you get lucky to have the required cards and the luck with card draws or endless patience, otherwise totally not worth the time.

I did shaman, pala, mage and warlock with murlocs, decks were quite cheap. My version of mill warrior didnt have any legendaries, and only some epics, hunter was completely about getting the good Fledgeling and 2 mana 2/2 guy. My rogue list was expensive, you may find cheaper versions though. Jade druid and dragon priest were the other decks.

I, however, agree that some encounters need many restarts.

Share this post


Link to post
Share on other sites

I didn't want to say it's unbeatable or only with tons of big cards. I just think, not worth my time :D

Edited by Caldyrvan
  • Like 1

Share this post


Link to post
Share on other sites
Guest IxAmxAlive
On 9/6/2017 at 7:27 PM, WedgeAntilles said:

You are not.

Some Lich King fights require quite expensive decks to have a chance.

But that is not that big of a problem as it sounds - you only miss a (nicely) animated hero portrait.

To get the free pack it is enough to beat him with one class. And e.g. Jade-Druid is easy and cheap.

But I want it ;_;

Share this post


Link to post
Share on other sites
16 hours ago, Guest IxAmxAlive said:

But I want it ;_;

You can try cheaper deck, as I did (for other classes, I have naxxramas :) ).

If you search, there is a lot of budget deck for any classes. I used budget deck for paladin, rogue and shaman. I think that something could work even for warrior...

http://www.hearthpwn.com/decks/919669-budget-lich-king

This is an example, google gave me many deck to try.... Just remember: budget deck work ONLY if you get the dream hand. If you don't, restart until you do.

Share this post


Link to post
Share on other sites

Join the conversation

You are posting as a guest. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By positiv2
      This thread is for comments about our Shadow Priest Leveling Guide.
    • By positiv2
      This thread is for comments about our Vengeance Demon Hunter Leveling Guide.
    • By positiv2
      This thread is for comments about our Holy Priest Leveling Guide.
    • By HSEnthusiast
      Today, we're recapping the four Shaman cards revealed by Gamespot. We also have some dev clarifications on how they work.
      If you missed our previous Warrior recap, you will find it here.

       
      What a way to kick things off; this card looks insane! The dream is that Drakuru takes out two of your opponent’s minions, resurrects them on your side, and survives combat somehow. You’re looking at a 5-for-1 exchange on board.
      In the more likely scenario that it doesn’t survive, that’s still a complete flip of the board state. Even if it’s trading into a single big minion on the opponent’s side, that’s still a 2-for-1, with that 1 on your side being a big tough-to-kill minion. The only worry is that there will sometimes be late-game scenarios where the 6/8 stat line won’t be enough to get you any resurrections, but I’m hopeful those are few and far between.
      Still, even if the Big Shaman archetype doesn’t catch on for Shaman, I expect this card, in particular, to find a home in Renathal Control Shaman lists. This card is doing much of the same work that Sylvanas and Insatiable Devourer are without having to run through the trouble of infusing first.

      Once again, another big expensive card and a solid showy effect to go along with it. Obvious deathrattle/reborn synergy, as well as good with big minions in general. At 10 cost, it will take up your entire mana pool for the turn, though there are things you can do to play around that as a shaman.
      We’ve gotten some clarification from the devs on the mechanics of this one:
      All the copies summoned die at the end of the effect trigger after having attacked. Unfortunately, it won’t be some corruption-style aura effect that a cheeky Showstopper effect can silence off. Your copies are made from your hand from left to right until no more board spaces are available. Beware that Colossals will summon their appendages and take up potential board space from your other copies. Windfury minions will only attack. Sorry Drakuru, no double freebies for you ? Minions that enter Dormant won’t attack, but they won’t die either! The interaction of getting free dormant minion copies on board is interesting, but is there enough to build a deck around? In standard, there is Gangplank, Slimescale, and Pelican Divers, but outside of From De Other Side “synergy,” they might not be worth it. In Wild, at the very least, there is meme potential with getting Magtheridion and The Darkness out with this and getting their battlecries to awaken both copies when you play them out the turn after.
      There’s obvious synergy with the other big cards revealed here, with Prescience loading up your hand with some beefy bois, getting get off reborn, lifesteal and deathrattle value, summon a minion from Overlord Drakuru.

      That’s a lot of keywords for a single card, but they work together to become the stuff of nightmares for any board-based aggro deck. Taunt and lifesteal make this a nightmare to trade into, and even with enough removal to clear the main body and the reborn one, the deathrattle effect still will hit for 3 twice and heal you for 6. So while the 3 attack won’t be anything to write home about, plopping this down will buy you a good deal of time. There’s also the possibility to make use of the leftover reborn 3/1 body to evolve into a 9 or 10 drop.

      This card will get you 2 Mana 2/3 Ghostly Apparitions with the Undead minion type, which can matter for cards like Unliving Champion, or Invincible, for instance. Suppose you trigger the secondary ability here both times. In that case, that’s a pretty sweet deal right there, advancing a Big Shaman win con in 2 ways: The taunt on the Ghostly Apparitions advances your gameplan of stalling the game out until you can stabilize on board enough to play the 5+ Mana minions you’ve tutored out of the deck.
      We’ve theory crafted 3 potential builds that can use this package of Shaman cards.
      First, consider diving head first into the Big Shaman theme, bringing in Vanndar Stormpike and forgoing all other sub-5 cost minions to get max value out of Prescience and From De Other Side. We’re also going to run with the evolve subtheme to take advantage of any leftover bodies that we might get from Stoneborn General, Overlord Drakuru, or Blighblood Berserkers. The departure of the Knights of the Frozen Throne set will make evolving 10 drops better again now that there are no more Snowfury Giants in the Evolve pool, and we get to re-roll for the generally better bodies from the 10 costs. We’re adding in some early-game removal to compensate for the lack of early drops so we can better survive the early game.
      Deck code / link: 
      AAECAaoICunQBMORBKeNBK/ZBNnsA/rsA4qSBfuRBYfUBKrZBArG+QOs7QS12QTgtQS22QTblATGzgTj9gOGoQX4oAUA
      Next, let’s try to use the standard Renathal Control Shaman archetype that’s doing rather well in the meta as a starting point. One safe idea is to look at slotting Overlord Drakuru and potentially Brightblood Berskerker and From De Other Side into this standard XL Renathal Control Shaman as ways of fighting back on board while getting your infuse cards stacked up.
      Deck code / link: 
      AAECAaoIFKjuA6bvA4b6A6SBBMORBMeyBOm2BOnQBJjUBLjZBJfvBKTvBNWyBODtBIqSBdWyBPuRBfSgBbzwBODtBArG+QPTgASVkgTblATgtQSWtwSywQTFzgS12QS22QQA
      We could instead also try and drop all the duplicates from the list and convert it into a Reno deck, as the deck was already playing a lot of one-offs. That gives us just enough room for one of each of these bad boys, which together with Reno will up the turnaround potential of the deck at the cost of a little bit of consistency. Doing so we can end up with this list:
      Deck code / link: 
      AECAaoICunQBMORBKeNBK/ZBNnsA/rsA4qSBfuRBYfUBKrZBArG+QOs7QS12QTgtQS22QTblATGzgTj9gOGoQX4oAUA
      Why not use both and make it a Reno-thal deck? Prescience and Windchill will try to compensate for the loss of card draw from droping one copy of Gorloc Ravager and Famished fool. We are adding in Convincing Disguise to have still enough evolve effects around. The idea of including Bracing Cold and Far Sight is to hopefully discount From De Other Side or the evolve cards so we make use of any leftover bodies in the same turn. Ozumat’s in here not just to get us up to 40 cards, but because it’s a near guaranteed board clear combo with From De Other side, if you manage your hand and board space just right, that leaves you with all its appendages afterward.
      Deck code / link: 
      AAECAaoIKKjuA6bvA6SBBMORBMeyBOm2BOnQBJjUBLjZBJfvBKTvBMb5A9OABJWSBNuUBNWyBOC1BJa3BLLBBMXOBMbOBLXZBLbZBODtBLzwBIb6A6/ZBPrsA/SgBcSsBNnsA4fUBIXUBLGwBJrUBLzOBIahBfigBYqSBfuRBQAA
       
    • By HSEnthusiast
      March of the Lich King, set to release on December 6th, is Hearthstone's third expansion in the Year of the Hydra. Blizzard gave us an early sneak peek at some of the Warrior cards revealed today that we discuss in our latest post.
      Today, we'd like to dive into the Warrior cards revealed by Inven Global.

      Pretty straightforward card. The effect gives us much more value the larger the minion is. It gets really scary with the potential follow-up with Bulk Up giving you this massively overstated minion in hand twice. Or If you can get this on Mor’shan Elite, that’s another nice double dip of value.

      Honestly, this feels like it was tailor-made to be the ideal target of Last Stand, as your opponent can’t easily get rid of it with cheap removal. It lets you use your stats immediately by letting you trade in and stabilize with a big taunt. It might not be too shabby on its own, as the 3 effects make it an annoying wall most opponents will be forced to trade into.

      Wow, they’re really not holding back with hand disruption this set. One (nearly) guaranteed discard is pretty impactful and becomes a must-remove card in any control matchup. This card will absolutely crush the hearts of some Big Spell Mages in the coming months, that’s for sure.
      It should be noted that this discard, the devs have confirmed to us that it will trigger your opponent’s “Whenever you discard a card” effects. So try and clear a Discard Warlock's Tiny Knight of Evil and perhaps try to play around having Suffocating Shadows or Soul Barrage trigger in that matchup. 

      To round off the control toolbox from this expansion, we’ve got a pretty unique effect here. Hopefully, this doesn’t end up being too easy to play around for savvy opponents. You could pre-empt this by running out a Blademaster Okani first and baiting out your opponent into playing a small spell first. But still, while the effect will only be as game-changing as your opponent’s last spell, getting any meaningful spell off seems pretty nice.
      Putting it all together, we have put together an interesting Taunt Control Warrior decklist to try out:  AAECAQcMmu0D784EvIoE2fkDqIoEiN8E784E0qwEmu0DlJUEzJIFiKAECcWSBZTtA47tA5+fBImgBIagBJDUBMSSBcuSBQA= . Slotting in Varian seems like a natural addition to any deck with Silverfury Stalwart and Tealan hops along to be the one divine shield minion you might want to have in your control deck. Rokara and Remornia are just good cards and they’ll go a long way to having your Mor’shan Elite’s active. The rest of the deck is the classic Control Warrior shell that will hopefully give you the armor and removal needed to live long enough to throw down your double-stated taunted win conditions.
      https://hearthstone.blizzard.com/deckbuilder?deckcode=AAECAQcMmu0D784EvIoE2fkDqIoEiN8E784E0qwEmu0DlJUEzJIFiKAECcWSBZTtA47tA5%2BfBImgBIagBJDUBMSSBcuSBQA%3D
×
×
  • Create New...