Season of Discovery Arms Warrior DPS Rotation, Cooldowns, and Abilities

Last updated on Feb 18, 2024 at 18:00 by Seksixeny 5 comments

On this page, you will learn how to optimize the rotation of your DPS Arms Warrior, in WoW Classic - Season of Discovery. We also have advanced sections about cooldowns, procs, and others in order to minmax your damage efficiency.

1.

Rotation for Arms Warriors

We will present the skill rotation of a Warrior damage dealer as a priority list. This is not an exact sequence in which abilities should be cast. Instead, what it means is, whenever you must choose between using different skills, try to use the one at the top of the list first.

Our list assumes you are running one of the recommended builds from the talents page and are playing a max level 40 character. If you are still leveling, please refer to the leveling page for a leveling-specific rotation.

While they are extraordinarily powerful, explosives such as Heavy Dynamite Icon Heavy Dynamite will not be detailed in the rotation. Usually, you will want to use them as soon as the tank has solid threat on the target. The main exception is when you are facing multiple or particularly dangerous (such as enraged) enemies at some point in the fight. Saving explosives to carry you and your group through these moments (and possibly do a ton of AoE damage in the process) is probably worth it. The usage of potions, such as Rage Potion Icon Rage Potion, will not be specifically detailed in the rotation either.

1.1.

Pre-Pull Strategy

If it is safe to do so, attempt to open with Charge Icon Charge to generate some Rage, at which point you can begin the normal rotation outlined below.

Also, whenever you finish a fight with a significant amount of Rage, try to carry it to the next fight, using Bloodrage Icon Bloodrage if necessary to keep yourself in combat and generate even more Rage!

2.

Single-Target Rotation

  1. Stay in Berserker Stance Icon Berserker Stance as much as possible, only swapping to Battle Stance Icon Battle Stance whenever you need to use Overpower Icon Overpower or (re)apply Thunder Clap Icon Thunder Clap (large DPS loss so avoid doing TClap if not absolutely needed for group);
  2. If raiding, help your group maximize Sunder Armor Icon Sunder Armor stacks on the boss unless your group has a Priest with Homunculi Icon Homunculi;
  3. Cast Battle Shout Icon Battle Shout if missing its buff, and consider using Demoralizing Shout Icon Demoralizing Shout or Thunder Clap Icon Thunder Clap on particularly dangerous enemies if they are not debuffed by these effects yet;
  4. Activate Bloodrage Icon Bloodrage to generate extra Rage and activate Flagellation Icon Flagellation;
  5. Activate Berserker Rage Icon Berserker Rage to activate Flagellation Icon Flagellation if it is no longer active and Bloodrage Icon Bloodrage is on cooldown;
  6. Cast Slam Icon Slam whenever it is made instant by Precise Timing Icon Precise Timing;
  7. Cast Overpower Icon Overpower while wasting as little Rage as possible on stance dancing with the help of this Weak Aura;
  8. Cast Mortal Strike Icon Mortal Strike on cooldown;
  9. Cast Whirlwind Icon Whirlwind whenever possible;
  10. Cast Hamstring Icon Hamstring with excess rage to fish for Wild Strikes Icon Wild Strikes or Windfury Totem Icon Windfury Totem procs;
  11. Heroic Strike Icon Heroic Strike and Execute Icon Execute are used to quickly turn your Rage into damage the end of a fight (~5% boss health depending on your group damage), avoiding wasting Rage.
3.

Multi-Target Rotation

If facing only a small (2 or less) amount of targets, you should manage them with the single-target rotation, replacing Heroic Strike Icon Heroic Strike with Cleave Icon Cleave as your excess Rage dump instead of Hamstring Icon Hamstring and giving Sweeping Strikes Icon Sweeping Strikes and Whirlwind Icon Whirlwind usage maximum priority.

4.

Cooldown Usage

As a Warrior, you have various offensive and defensive cooldowns at your disposal. Using your offensive cooldowns properly is often the difference between topping damage or just being average, and as such, you should learn how they work and how to optimize their usage.

Sweeping Strikes Icon Sweeping Strikes is a dead talent in single-target encounters, but it shines when attacking two or more enemies at once, as it will essentially duplicate your heavy hitting attacks five times every 30 seconds for only 30 Rage!

Retaliation Icon Retaliation is hard to use inside a group context as a damage dealer, since it requires enemies to be hitting you instead of the tank. Feel free to use it while "DPS-tanking" a weaker hitting enemy that the tanks lost aggro on.

With Flagellation Icon Flagellation now being able to be activated by both Bloodrage Icon Bloodrage and Berserker Rage Icon Berserker Rage, using these two skills to maximize Flagellation uptime is very important, especially during the Execute Icon Execute phase, while Sweeping Strikes Icon Sweeping Strikes are active, and during any other temporary damage buffs on yourself or damage taken increases on the boss.

5.

Ability Usage

Demoralizing Shout Icon Demoralizing Shout is much more powerful against most bosses than it is against players, as bosses gain damage much faster per point of Attack Power they have. If you have the Improved Demoralizing Shout Icon Improved Demoralizing Shout talent (at the request of your raid group), make sure to keep its debuff on enemies.

As a flat 10% swing speed reduction, Thunder Clap Icon Thunder Clap is weaker, especially considering its Rage cost, than Demoralizing Shout Icon Demoralizing Shout. Regardless, it might still be worth applying, especially to faster swinging bosses who might otherwise land three hits on a Warrior tank before Shield Block Icon Shield Block can be refreshed, opening the possibility for a devastating critical strike.

Taunt Icon Taunt is your single-target taunt ability. Casting Taunt instantly makes the enemy focus on you exclusively for 3 seconds, and increases your threat threshold to be equal to whoever had aggro when you taunted. While this is not an ability you usually want to use, consider doing it if it will save a squishier class from being melee hit from loose enemies.

Intimidating Shout Icon Intimidating Shout should be used for crowd control purposes or survivability purposes. Be careful with this ability, though, as the fleeing enemies can run into another pack of enemies and pull them, possibly resulting in a wipe.

Many players simply do not use their interrupt unless specifically instructed to. Interrupting enemies can stop potentially deadly casts from going out. Identify those dangerous casts and use your interrupt to prevent them.

6.

Mastering Your DPS Warrior

In this section, we will dive a bit deeper into the core mechanics and various abilities of Arms Warriors. Understanding these topics is an important step to truly mastering the specialization.

6.1.

Rage Generation

Warrior's primary resource is Rage. It is important that you understand how Rage is generated, so you can effectively manage and use it.

Rage has a maximum capacity of 100, and is empty by default. Rage decays at a rate of 3 per second while out of combat. In combat, Rage does not decay and may even slowly tick up, if you have the Anger Management Icon Anger Management talent.

You generate Rage in two main ways, by hitting enemies with auto-attacks (white hits), and by being hit by enemies. The amount of Rage you generate depends on the damage dealt, and on the damage sustained.

6.2.

Rage Management

It is important to understand that you do not have to spend Rage as soon as you get it. Pooling your Rage in order to maximize damage or survivability is an important aspect of playing a Warrior. For example, if you are in a fight and trying to maximize boss damage by keeping your Rage bar empty at all times, you might not have enough Rage to quickly swap to and destroy priority enemies, causing trouble for your group.

You can, however, also lose potential damage if you cap out on Rage. Once you hit the max of 100 Rage, any further Rage generation is lost.

7.

Changelog

  • 18 Feb. 2024: Stance usage explanation and typo fixes.
  • 15 Feb. 2024: Rotation adjustments for latest sim profiles.
  • 12 Feb. 2024: Updated rotation for Phase 2.
  • 07 Jan. 2024: Clarified rotation in accordance to current meta.
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