WoW Classic Feral Druid Leveling Talent Build from 1 to 60
On this page, you will find our Level by Level Feral leveling guide for WoW Classic. Make sure to use the slider to make the guide adapt to your level. For more general leveling information, please refer to our Druid leveling guide. We also have an Balance Druid leveling guide and a Restoration Druid leveling guide.
Level by Level Rotation, Talents, and Trainer Skills
Move the slider below to make the guide update to your level!
Leveling Talent Tree & Build
Your first talent unlocks at Level 10.
Ferocity reduces the cost of your core rotational abilities, meaning you can use them more frequently. The 5 points after that are much more open, but Feral Aggression is nice since it is an investment into more damage once you get Ferocious Bite later on, saving you the gold from having to change your talents. The increased effect on Demoralizing Roar is also quite nice for when dealing with groups of enemies while in Bear Form.
- Levels 20 to 21 — 2 points in Feline Swiftness
- Levels 22 to 26 — 5 points in Furor
- Level 27 — 1 point in Feral Charge
- Levels 28 & 29 — 2 points in Sharpened Claws
Feline Swiftness is perhaps the single most important talent you will take while leveling. You can finish this off at Level 21, giving you 9 levels of 30% increased movement speed before picking up Travel Form, and 19 levels before getting your first mount. The next few points are slightly more controversial, but Furor is recommended because it gives you 40 free Energy whenever you swap into Cat Form, which essentially gives you a free cast of Claw when switching into Cat Form. This also makes swapping in and out of Cat Form to use your Mana much less punishing, since you will get some Energy for it. Feral Charge is a great utility ability to interrupt and root, and combined with Furor, you can instantly swap into Bear Form and use your charge without delay. Sharpened Claws is a nice damage increase.
- Level 30 — 1 point in Sharpened Claws
- Levels 31 & 32 — 2 points in Blood Frenzy
- Levels 33 to 35 — 3 points in Predatory Strikes
- Level 36 — 1 point in Faerie Fire (Feral)
- Levels 37 & 38 — 2 points in Savage Fury
- Level 39 — 1 point in Improved Shred
Most of the talent choices here are straight damage increases, but Faerie Fire (Feral) is especially noteworthy. You can cast it in your forms, making it a great way to pull enemies from range without having to swap out to cast other spells. The armor reduction is also incredibly powerful, and this should absolutely be used on every target you attack. Improved Shred is potentially worth putting 2 points into earlier, but it depends on if you are leveling solo or with a group. While solo, you will not be able to use Shred much, if at all, but you should be able to use it quite frequently in a group, especially if someone else is tanking.
- Levels 40 to 44 — 5 points in Heart of the Wild
- Level 45 — 1 point in Leader of the Pack
- Level 46 — 1 point in Nature's Grasp
- Levels 47 to 49 — 3 points in Improved Nature's Grasp
After finishing off the Feral tree, you want to go into the Balance tree. Nature's Grasp is an extremely powerful disengage tool both in PvE and PvP, to the point where some people like to pick it up much earlier, even potentially at Level 10. This mainly comes down to how much you think you might be PvPing, since it is such a powerful tool against other melee.
- Level 50 — 1 point in Improved Nature's Grasp
- Levels 51 to 55 — 5 points in Natural Weapons
- Level 56 — 1 point in Omen of Clarity
- Level 57 — 1 point in Improved Shred
- Levels 58 to 60 — 3 points in Natural Shapeshifter
Omen of Clarity is the main reason we put points into the Balance tree, and is a great tool for saving Energy. It is important to keep this up at all times when fighting. You can finish off the last few points in whatever order you would like after taking Omen.
- Wrath until your run out of Mana;
- Moonfire only if you have the Mana and are already out of form;
- Bear Form;
- Maul until the target dies.
- Cat Form;
- Faerie Fire (Feral);
- Rip at 5 combo points.
- Ferocious Bite at 5 combo points.
Until you unlock Bear Form at level 10, leveling can be slow, especially from 7-10. Use your mana as much as you can, and preferably find someone to level with just for these early levels at least.
Do your class quest to get Bear Form. Bear Form will be a huge power spike, significantly speeding up your leveling.
Cat Form is another solid power spike that will increase your damage, but lower your survivability.
- The first Druid-only quest becomes available at Level 10.
- At Level 10, you can do the Bear Form quest.
- At Level 14, you can do the Cure Poison quest.
- At Level 16, you can do the Aquatic Form quest.
List of Trainer Skills to Buy
Below is a list of skills to upgrade as you level. With more gold you can buy more skills, but this list is meant to be an optimal point where you buy what helps you most while saving as much money as possible for your mount at level 40.
- Moonfire - Only through Level 10
- Wrath - Only through Level 10
- Entangling Roots
- Demoralizing Roar
- Cat Form
- Challenging Roar
- Travel Form
- Ferocious Bite
- Track Humanoids
- Dire Bear Form
- Feline Grace
- Mark of the Wild
- Healing Touch
Feral Druid Leveling Stats
Choosing what gear to wear is usually pretty straightforward since upgrades will be obvious most of the time. However, when given the choice, you are going to want to try to get Agility and Strength for more damage. Your basic priority will be:
While Agility and Strength give you more damage, Spirit increases your health and mana regeneration, allowing you more resources to use before you need to eat or drink. The goal is to limit downtime as much as possible, which means you should not be passively regenerating health very often, so Spirit is mainly used for the mana regeneration it offers using the 5-second rule. Since you are already spending most of your time in Bear Form and Cat Form not spending mana, you will be passively regenerating mana for a large portion of your time as is, making Spirit your primary means of regeneration, and thus quite valuable.
Unlike more other classes, Druids do not benefit heavily from weapon upgrades. For Druids, weapons are all about the stats they give, meaning they are no more significant that other gear upgrades. For a more in depth explanation about weapons, look at the guide linked below.
How to advance as a Druid at Level 60
Well done on hitting maximum level in WoW Classic! Now that leveling is over, you can learn more about level 60 gameplay by reading our Feral DPS Druid Guide and Feral Tank Druid Guide, which cover every facet of gameplay at 60 in detail.
The best individual pages to read through are as follows.
- The Feral Druid Melee DPS Talent builds guide and Feral Druid Tank Talent builds guide have the best builds for Level 60 covered.
- Our PvP Druid guide is where you can find PvP builds for all 3 specializations, as well as various tricks and tips for PvP combat.
- Goldmaking Guide for Druids is a page with details on where / how to farm gold quickly as a Druid when you are Level 60.
- The Feral Druid Melee DPS Rotation guide is where you can read on how to optimize your PvE damage and how to prioritize your abilities.
- The Feral Druid Tank Rotation guide is where you can read on how to optimize your threat generation and increase your survivability.
- Feral Druid Melee DPS Stats guide and Feral Druid Tank Stats guide contain detailed information on Druid stats (for DPS and Tank, respectively), including a list of their priority for damage dealing.
- Our Gear guide for Melee DPS Feral Druids and Gear guide for Tank Feral Druids list all the optimal pieces of gear that you will want to farm at Level 60, in order to optimize your damage or increase your survivability.
- 03 Oct. 2019: Guide added.
- Phase 3, Patch 1.13.3 Known Issues List: Dec 10th
- Warsong Gulch Vendor Details and Clarification
- Warsong Gulch and Alterac Valley Guides and Official Preview
- WoW Classic Honor Calculation Bug Update: December 9th
- Classic Phase 3 and Patch 1.13.3 Notes
- Why Diablo 2 Still Holds Up After 20 Years - Book Excerpt
- BlizzCon Winning Cosplays Interview
- Detailed Honor System Clarifications and Stats Issues Addressed
- Quests Completed for Classic
- Weapon swing Timers
- Pet Talent redo
- Classic honor system
- Pet Aggro vs Hunter Aggro
- Classic: Lock Spell Damage question
- New Expansion
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