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A new patch was released in order to apply balance changes and bug fixes. Some of them were spotted by redditor Homicidal_HotS yesterday in a post about upcoming Hero changes. We'll need to wait two more weeks for Jaina, Leoric , Lt. Morales & Chromie reworks.
Level 4 Negatively Charged (E) Damage bonus increased from 3 to 5% Level 13 Blade of the Highlord (Passive) Bonus Sadism increased from 6 to 7%. Cap increased from 30 to 35% Illidan
The Hunt (R) Cooldown increased from 60 to 100 seconds Developer Comment: With his built-in cooldown reduction from Betrayer’s Thirst, we wanted to give his enemies a bit more time to prepare – I’ll bet he didn’t see that coming.
Ravage (Q) Damage reduced from 228 to 210 Impaling Blades (W) Damage increased from 251 to 261 Primal Grasp (E) Damage increased from 110 to 114 Talents
Level 1 Energizing Grasp (E) Removed Level 7 Adaptation (Q) Removed The Butcher
Basic Attack damage reduced from 130 to 125 Abilities
Fresh Meat (Trait) Meat from Hero kills reduced from 25 to 20 Meat lost on death increased from 10 to 15 Talents
Level 7 Insatiable Blade (W) Adjusted functionality: Removed the bonus healing Increased movement speed bonus from 20 to 25% Victuals (Passive) Heal increased from 4 to 5% per minion death Level 16 Crippling Slam (Q) Bonus duration increased from 25 to 30% Enraged (Passive) Armor bonus reduced from 25 to 15 Developer Comment: May his enemies rest in fewer pieces.
Chain Lightning (Q) Mana cost reduced from 45 to 40 Talents
Level 1 Crash Lightning (Q) Damage per stack increased from 10 to 12 Rolling Thunder (Q) Mana return per attack increased from 12 to 15 Level 4 Mana Tide (Trait) Mana return reduced from 20 to 15 Level 16 Thunderstorm (Q) Added functionality: Damage from final quest reward now also applies to Chain Lightning bounces Zul'jin
Level 1 Boneslicer (Q) Bonus damage increased from 20 to 30% Specialist
Raise Skeleton (Trait) Skeleton health reduced from 270 to 240 Skeletal Mages (R) Cooldown increased from 70 to 90 seconds Talents
Level 7 Trag’Oul’s Essence (Trait) Healing reduced from 1% to .5% per Skeleton Basic Attack Mana return increased from .4% to .5% per Skeleton Basic Attack Level 13 Echoes of Death (Q) Damage reduced from 70 to 60% of Spectral Scythe’s damage Zagara
Level 16 Mutalisk (W) Duration reduced from 45 to 30 seconds Support
Bestow Hope (D) Hope generation ratio from hitting Heroes increased from 40 to 50% Sacred Sweep (Q) Outer damage reduced from 80 to 60 Center damage increased from 160 to 180 Detainment Strike (E) Initial damage reduced from 115 to 58 Stun damage increased from 115 to 174 Resurrect (R) Cooldown reduced from 120 to 100 seconds Talents
Level 7 Bursting Light (W) Removed Developer Comment: These changes are designed to reduce the reliance that Auriel has upon a hyper-carry style character to be an effective healer. By increasing the amount of Hope that she can generate but removing Bursting Light and its ability to reduce the cooldown of Ray of Heaven, Auriel will have more consistent healing output regardless of who is currently Bestowing Hope. We’re also reducing the damage that Auriel does on average by gating it behind getting the most of her Basic Abilities. By reducing the synergy that Auriel has with a single massive source of damage and reducing her damage output, we hope to make her less common in double support team compositions.
Base Maximum Health increased from 1380 to 1518 Health Regen increased from 2.86 to 3.16 Tassadar
Basic Attack Damage reduced from 15 to 14 Based Maximum Health reduced from 1426 to 1355 Health regen reduced from 2.97 to 2.8 Talents
Level 1 Khaydarin Resonance (Passive) Bonus Mana from Regen Globes increased from 50 to 100% Tyrande
Level 4 Celestial Attunement (Q) Added functionality: Also removes Silences Kaldorei Resistance Max Spell Armor stacks reduced from 4 to 3 Level 13 Empower (W) Added functionality: Also lowers the base cooldown of Sentinel by 4 seconds Harsh Moonlight (W) Slow amount reduced from 30 to 25% Damage reduction amount from 30 to 25% Uther
Eternal Vanguard (Trait) Armor for healing allies with Basic Abilites reduced from 25 to 15 Holy Light (Q) Healing increased from 360 to 380 Self-healing increased from 180 to 190 Holy Radiance (W) Healing and damage increased from 160 to 185 Talents
Level 1 Wave of Light (W) Bonus duration to Armor buff on Quest Completion reduced from 1 to .5 seconds Mana return reduced from 8 to 5 per Hero hit Level 4 Holy Fire (Passive) Damage reduced from 16 to 14 per second Developer Comment: We’ve found that by increasing the niche of Uther, players could easily build teams with 2 Supports that were incredibly difficult to counter, thereby creating a slow gameplay trend that could be frustrating to play against. We think it’s great to see double support every once in a while, but Uther enabled it too well when paired with almost any other healer. By reducing the Armor he grants via his Trait and getting a little more healing throughput, Uther should feel slightly more well-rounded.
Base Maximum Health reduced from 2550 to 2473 Health regeneration reduced from 5.31 to 5.15 Talents
Level 7 Refreshing Elixir (Passive) Removed Purifying Brew (Passive) Moved from Level 20 Cooldown increased from 10 to 45 seconds Level 16 Flying Leap (Q) Bonus range reduced from 20 to 15% Garrosh
Warlord's Challenge (R) Taunt duration increased from 1.5 to 2 seconds Talents
Level 1 Unrivaled Strength (E) Increased throw range from 20 to 30%, and bonus damage from 100 to 125% Level 4 In for the Kill (W) Increased bonus damage from 60 to 70% Level 7 Into the Fray (Active) No longer costs Mana Bug Fixes
Heroes, Abilities, and Talents
Auriel: Resurrecting Uther before Eternal Vanguard expires will no longer prevent him from respawning. Cassia: Casting Fend on a target who is near a wall will no longer cause her to path in unintended directions before the Ability fires. Genji: Fixed an issue that prevented Fort attacks from slowing Genji’s Movement and Attack Speeds if he had Dodge stacks remaining. Kharazim: Fixed an issue that could cause Kharazim to dash to unexpected locations after casting Radiant Dash. Tassadar: Fixed an issue causing some Attack Speed modifier effects, such as Xul’s Cursed Strikes, to persist indefinitely if the effect expired during Dimensional Shift. Xul: Waiting 4 or more seconds to attack after activating Cursed Strikes will no longer cause the Ability’s visual effects to out of sync with Xul’s attack animations Tychus: In the Rhythm Talent will now correctly display quest progress on the in-game Score Screen’s Talents tab. User Interface
Emojis: Sending an “Embarrased” Emoji (:oops:) as Garrosh, or while he is selected for play, will now correctly display the Garrosh Embarrased Emoji if the player owns the corresponding Emoji pack.
During the reveal ceremony, Game Director Alan Dabiri talked about the Master of the Cold Dark and premiered his spotlight.
For more information about Kel'thuzad, check out our preview and Kendric's hands-on impressions. Kel'thuzad is hitting test realms next week, following release one week after.
The Lich Lord of The Plaguelands, Commander of The Dread Necropolis, Master of the Cold Dark, Founder of the Cult of The Damned, Former Member of the Council of Six, Creator of the Abominations, Betrayer of Humanity, Summoner of Archimonde, and Majordomo to The Lich King has finally made his way to the Nexus… Get all the necessary information and gameplay tips on our newest Assassin Hero, Kel’Thuzad, Archlich of Naxxramas, in this spotlight video!
Call of Kel'thuzad Event Skins
Here's a look at upcoming skins Dreadlord Jaina, Death Knight Sonya and Crypt Queen Zagara.
A new video series by Blizzard, offering a behind-the-scenes look at the development process that brought Kel'thuzad to Heroes of the Storm will be released soon. For now, the trailer will do! Thank you to @Valhalen for the link.
PCGamesN talked to Kyle Dates and Game Director Alan Dabiri at Gamescom. They talk about Kel'thuzad, the upcoming event and improvements to quest tracking and Hanamura.
Archlich of Naxxramas is a ranged Assassin and the first among new Heroes they've added with a baseline trait quest. Once Kel'thuzad unlocks it, he gains a massively spike in burst damage. He starts off as a crowd-control character and ends up as a burst damage Assassin. His ability "Chains of Kel'thuzad" is a double skillshot used to tie Heroes together or chain a Hero to a Structure. Another ability is Frost Nova that roots enemy in its center. You can set up epic combos by chaining Heroes and setting up a Frost Nova to root them. One of his best partners is Arthas. Kel'thuzad is weak to dive Heroes. All of his abilities are delayed, so he doesn't have the ability get Heroes like Illidan or Genji off of him. Arthas on the other hand, has this ability with his slow and Howling Blast or Kel'thuzad can follow up on Arthas's combos. The Call of Kel'thuzad Event
The patch is coming next week to test realms with a release later during the week of September 5. It brings major reworks for Chromie, Jaina, Leoric & Lt. Morales. We posted about upcoming changes here. It turns out Kel'thuzad has been in the Nexus a long time, bending Heroes to his will. We're getting new skins, mainly Crypt Queen Zagara, Death Knight Sonya and the fan-favorite Dreadlord Jaina. During the event you complete quests, unlock new portraits, sprays and ultimately, you can unlock a special Naxxramas banner. In order to complete quests, you need to have takedowns with Kel'thuzad on your team. Quest Tracking
Improvements are coming to quest tracking. In the tab screen you will see Hero quests and if a Hero has completed a quest. It makes easier to keep track of questing. Hanamura
Based on community feedback, Hanamura got disabled recently and the battleground will get the Haunted Mines treatment. It all boils down to analyzing specifics that do not work out for the map and change them. It'll take time to redesign Hanamura and there's no ETA for bringing it back now. There's too much going on during the battleground, payloads, mercenaries giving objects, not allowing players to focus on what was the best thing to do at any given time. Destiny 2
No plans to introduce Heroes from Destiny 2, they have a lot of heroes and villains from the Blizzard universe and they don't know if it would be appropriate for Heroes.
Garrosh's price was reduced to 10,000 Gold / 750 Gems and so were Shard prices of skins introduced in his patch.
If you waited for the prices to drop, now's a good time to buy Garrosh and various skins introduced in the patch. Don't forget to visit our Garrosh Build Guide to find out more about various ways of building up the former Warchief of the Horde.
Prices of Legendary skins (Mad Axe Garrosh, Templar Li-Ming, D.Va skin variations etc.) are down to 1,600 Shards per skin (down from 2,400).
L800 ETC Skins, Anub'alisk and other skins cost 400 Shards. Below is a list of full skins added in Garrosh's patch.
Garrosh Shattered Hand Garrosh Blackrock Garrosh Glorious Garrosh Deadly Garrosh Mad Axe Garrosh Biohazard Mad Axe Garrosh Frozen Mad Axe Garrosh Mutant Mad Axe Garrosh Horde Axe Garrosh Alarak Amethyst Highlord Alarak Anub'arak Anub'alisk Kaldir Anub'alisk Omega Anub'alisk Venomous Anub'alisk Enraged Anub'alisk Li-Ming Templar Li-Ming First Ascendant Li-Ming Dark Templar Li-Ming Onyx Templar Li-Ming Void Templar Li-Ming E.T.C. L800 E.T.C. Spectre L800 E.T.C. Jungle L800 E.T.C. Shock L800 E.T.C. Horde L800 E.T.C. Angelic L800 E.T.C. The Butcher Grendel Butcherlisk Valeera Ivory Demon Hunter Valeera Crimson Demon Hunter Valeera Zul'jin Arcane Emberlord Zul'jin D.Va Devil Dogs Goliath D.Va Spectre Goliath D.Va Abathur Feral Swarm Abathur Dehaka Savage Pack Leader Dehaka Varian Deadly Lo'Gosh Varian Samuro Warsong Hellblade Samuro Rehgar Saronite Ironclaw Rehgar Probius Solarite Probius Prime Sargas Probius Prime