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Cho Build Guide “This Nexus, all its power... it will be MINE!”

Last updated on Mar 17, 2017 at 12:22 by Oxygen 24 comments

Table of Contents

Cho Image

General Information

Welcome to our Cho guide for Heroes of the Storm. Here you will learn everything you need to know in order to play Cho in a competitive environment, whether you play on your own or with a team.

About the Author

Oxygen is a veteran of the MOBA genre, which he has been playing for nearly 15 years. He has coached some of Heroes of the Storm's most prominent North American players and teams alike, including Team Liquid. As a Master player, he enjoys playing all Heroes and roles.

1. Quick Reference

Firestarter Build (talent calculator link)

Level 1 Calloused Hide Icon
Level 4 Seared Flesh Icon
Level 7 Firestarter Icon
Level 10 Hammer of Twilight Icon
Level 13 Frenzied Fists Icon
Level 16 Surging Dash Icon
Level 20 Hour of Twilight Icon

The Firestarter Icon Firestarter Build revolves around greatly improving the potency of Cho's Basic Attacks, and maximising Consuming Blaze Icon Consuming Blaze's uptime. Consuming Blaze is particularly important to Gall due to its interaction with Talents such as Double Trouble Icon Double Trouble.

See our Talents page for further information Create your own build and share it with friends!

Synergies and Counters

Cho synergizes with

Cho'gall's nature makes him thrive when teamed up with a strong healer, particularly those who possesses a form of crowd control of their own to make up for Cho'gall's own lack of non-Heroic crowd control. Otherwise, most Tanks do well with him, granted they also bring plenty of crowd control of their own.

Cho is countered by

Cho'gall's nature makes him particularly vulnerable to most forms of crowd control and percent-based damage sources. Fortunately, Cho'gall has plenty of Talent choices and maneuvers that allow him to adapt to a variety of less-than-ideal situations.

Maps

Cho's stronger maps Braxis Holdout Infernal Shrines
Cho's average maps Battlefield of Eternity Blackheart's Bay Cursed Hollow Garden of Terror Hanamura Haunted Mines Sky Temple Tomb of the Spider Queen Towers of Doom Volskaya Foundry
Cho's weaker maps Dragon Shire Warhead Junction

Since Cho'gall limits the number of Heroes your team can field, he tends to be weak on Maps that requires to effectively distribute Heroes across multiple points at once. On the other hand, his gank resilience makes him difficult to kill, even when caught while rotating, and his excellent long-ranged area of effect damage and zero Mana costs are excellent for taking out small Objectives that must be killed and poking opponents.

TL;DR Tips

  • Surging Fist Icon Surging Fist can be interrupted; be careful when casting it near opponents with crowd control.
  • Consuming Blaze Icon Consuming Blaze heals for each enemy hit; hit as many as possible with the Ability, and then try and attack an ignited target to gain even more healing.
  • Rune Bomb Icon Rune Bomb's slow travel time makes it much more effective at short range. Be sure to call out your cast for Gall to detonate the bomb.
  • Upheaval Icon Upheaval has a short cast time, and pulls opponents behind your position; be sure to account for these factors.
  • Hammer of Twilight Icon Hammer of Twilight is an excellent tool for quickly interrupting opponents.
  • Ogre Hide Icon Ogre Hide should be active whenever you are about to take a significant amount of damage.
See our Abilities page for further information

2. Introduction

Cho is the Warrior half of the entity controlled by two players known as Cho'gall. The player in charge of Cho has the burden of controlling the entity's movement and Basic Attacks, whereas the second player, in control of Gall, acts as a "turret" that uses Abilities from Cho's physical position. Cho's strongest points are his area of effect disruption, outstanding resilience, and ability to safely position Gall, whom can deal high levels of sustained damage, right into the midst of combat. Should Cho be killed, Gall will die with him, instantly yielding two kills worth of experience to opponents.

3. Remark

Given the highly unusual nature of Cho, we highly recommend that you use this guide along with our Gall guide found here so as to get a better understanding of the Hero.

4. Strengths

  • Humongous Health pool
  • Abilities do not use Mana
  • Outstanding duelist
  • Great initiator
  • Permanently tied to Gall, an Assassin, making coordination easy

5. Weaknesses

  • Easily countered during drafts
  • Deaths are twice as punishing, as they mean losing two Heroes
  • Only allows a team to have 4 Heroes, reducing overall Map presence
  • Very reliant on Heroic Abilities to significantly impact team fights

6. Role in the Current Meta

Cho is a selfish Warrior that deals high amounts of area of effect damage through the associated Gall player. This fact, combined with a large Health pool and several defensive talents, promotes a unique ranged bruiser-like playstyle that exploits Gall's damage to safely poke several opponents before following up on the crowd control of teammates or initiating with a double Heroic Ability chain so as to brute-force kills.

Given the nature of Cho'gall, communication is extremely important between the two players that are sharing the Hero, but also, with the remaining members of the team that must deal with the unusual situation of playing with only four total bodies.

Drafting-wise, Cho and Gall should almost always be picked last, for certain Heroes tend to effectively counter them. It is also important to draft them along a Hero that is capable of performing the duties of a tank, as Cho'gall is unsuitable to effectively perform such duties despite being labeled as a Warrior by the game.

7. Reading Further

To take things further, we have 2 more pages that you can read:

8. ChangeLog

+ show all entries - show only 10 entries
  • 17 Mar. 2017 (this page): Guide updated for Probius' patch and moved to the new format.
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