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Gall Build Guide “Those who oppose me invite their own demise!”

Last updated on Mar 18, 2017 at 21:27 by Oxygen 11 comments

Table of Contents

Gall Image

General Information

Welcome to our Gall guide for Heroes of the Storm. Here you will learn everything you need to know in order to play Gall in a competitive environment, whether you play on your own or with a team.

About the Author

Oxygen is a veteran of the MOBA genre, which he has been playing for nearly 15 years. He has coached some of Heroes of the Storm's most prominent North American players and teams alike, including Team Liquid. As a Master player, he enjoys playing all Heroes and roles.

1. Quick Reference

Shadowflame Build (talent calculator link)

The Shadowflame Icon Shadowflame Build revolves around greatly improving the potency of Gall's Shadowflame. Key aspects of the build revolve around reducing the Cooldown of Shadowflame through the Double Trouble Icon Double Trouble Talent, and then turning into a potent percent-based damage source. This build has particularly strong synergy with the Hero Level 7 Cho Talent Firestarter Icon Firestarter.

See our Talents page for further information Create your own build and share it with friends!

Synergies and Counters

Gall synergizes with

Cho'gall's nature makes him thrive when teamed up with a strong healer, particularly those who possesses a form of crowd control of their own to make up for Cho'gall's own lack of non-Heroic crowd control. Otherwise, most Tanks do well with him, granted they also bring plenty of crowd control of their own.

Gall is countered by

Cho'gall's nature makes him particularly vulnerable to most forms of crowd control and percent-based damage sources. Fortunately, Cho'gall has plenty of Talent choices and maneuvers that allow him to adapt to a variety of less-than-ideal situations.


Gall's stronger maps Braxis Holdout Infernal Shrines
Gall's average maps Battlefield of Eternity Blackheart's Bay Cursed Hollow Garden of Terror Haunted Mines Sky Temple Tomb of the Spider Queen Towers of Doom
Gall's weaker maps Dragon Shire Warhead Junction

Since Cho'gall limits the number of Heroes your team can field, he tends to be weak on Maps that requires to effectively distribute Heroes across multiple points at once. On the other hand, his gank resilience makes him difficult to kill, even when caught while rotating, and his excellent long-ranged area of effect damage and zero Mana costs are excellent for taking out small Objectives that must be killed and poking opponents.

TL;DR Tips

  • Shadowflame Icon Shadowflame is by far your highest source of damage. Use it whenever it is off-Cooldown, and take advantage of the fact that it deals its damage instantly.
  • Dread Orb Icon Dread Orb has an extremely long range; using it against nearby Structures whenever there are no better targets is an effective way of maximising its potential.
  • Runic Blast Icon Runic Blast requires you to be well-coordinated with your Cho partner; ask them to let you know whenver they use Rune Bomb Icon Rune Bomb, or pay close attention to Cho's "Bomb's out!" shout.
  • Twisting Nether Icon Twisting Nether works particularly well with Cho's Upheaval Icon Upheaval; try and use them together. Use the Ability's movement speed reduction effect to keep enemies within attack range.
  • Shadow Bolt Volley Icon Shadow Bolt Volley can be difficult to aim, especially if Cho is not prepared for it; let them know ahead of time!
  • Shove Icon