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Zul'jin Build Guide “Taz'dingo!”

Last updated on Nov 02, 2017 at 15:57 by Micekrispies 32 comments

Table of Contents

Zul'jin Image

General Information

Welcome to our Zul'jin guide for Heroes of the Storm. Here you will learn everything you need to know in order to play Zul'jin in a competitive environment, whether you play on your own or with a team.

About the Author

Micekrispies is a Grand Master Hero League player who has a passion for the MOBA scene and its community. Having over 6 years of experience in the upper divisions of League of Legends, Micekrispies saw Heroes of the Storm as an exciting new endeavor. His priority is to share his knowledge of the MOBA genre with any and all who desire to learn more. Feel free to drop off a comment in the comments section or check out him out on Twitch where he will gladly answer any of your questions.

1. Quick Reference

Basic Attack Build (talent calculator link)

The Basic Attack Build focuses on maximizing the effectiveness of Zul'jin's core mechanic Berserker Icon Berserker, and the insanely high single-target damage output he is able to maintain with his Basic Attacks. The combination of Recklessness Icon Recklessness, Ferocity Icon Ferocity, and Taz'dingo! Icon Taz'dingo! will cause Zul'jin to tear through his opponents as both his Attack Speed and Attack Damage will be phenomenal for Taz'dingo's entire duration should he become the target of the enemy focus. Amani Resilience Icon Amani Resilience provides Zul'jin with a much needed boost of survivability for when the Unkillable effect of Taz'dingo wears off. The Basic Attack build can also be modified by substituting in Boneslicer Icon Boneslicer at Level 1 and Vicious Assault Icon Vicious Assault at Level 7. This will simply shift more emphasis onto Zul'jin successfully landing Grievous Throw Icon Grievous Throw and following up on his target(s) with Basic Attacks.

Twin Cleave Build (talent calculator link)

The Twin Cleave Icon Twin Cleave Build relies on the AoE poke damage provided by Zul'jin's Twin Cleave. When running this build, completing the final portion of "You Want Axe?" is imperative. The completion of this Quest by landing 150 Basic Attacks on enemy Heroes literally doubles the effectiveness of Twin Cleave as the blades begin to revolve twice. Arcanite Axes Icon Arcanite Axes is integral to the build, as it will not only increase the amount of cleaves Zul'jin will be able to cast, but it will endlessly increase the amount of damage the blades deal as the Match goes on. Lacerate Icon Lacerate grants some nice utility to Zul'jin in the form of a moderate to spectacular Slow if enemy Heroes are struck with both Twin Cleave blades. A single combo of a fully Talented cast of Twin Cleave combined with Guillotine Icon Guillotine can easily delete squishier members of the enemy backline such as ranged-assassins or supports.

See our Talents page for further information Create your own build and share it with friends!

Synergies and Counters

Zul'jin synergizes with

Zul'jin performs best with Heroes who are able to provide him a strong frontline as well as supports who can help him manage his Health drain. Uther and Tyrael work particularly well with Zul'jin as Divine Shield Icon Divine Shield and Sanctification Icon Sanctification can be overlapped with Taz'dingo! Icon Taz'dingo! for a phenomenal results.

Zul'jin is countered by

Zul'jin is heavily countered by enemy Heroes that can dive him, disable him via stuns or silences, and burst him down, especially before he is able to activate Taz'dingo! Icon Taz'dingo!. Heroes with reliable Blinds such as Li Li's Blinding Wind Icon Blinding Wind also severely hinder Zul'jin's effectiveness in battle.

Maps

Zul'jin's stronger maps None
Zul'jin's average maps Battlefield of Eternity Blackheart's Bay Braxis Holdout Cursed Hollow Dragon Shire Garden of Terror Haunted Mines Infernal Shrines Sky Temple Tomb of the Spider Queen Towers of Doom Warhead Junction Hanamura Volskaya Foundry
Zul'jin's weaker maps None

Zul'jin's role as a Basic Attack focused ranged assassin makes him a viable pick for most occasions. Nothing about his kit makes him particularly good or bad or any specific map and his viablity in a match should be centered more around the team's composition and it's needs as opposed to the map selection.

TL;DR Tips

  • The damage caused to Zul'jin by activating Berserker Icon Berserker can be used to help him attain his bonus attack speed much faster, however try to never abuse Berserker to the point of leaving Zul'jin with low health in a potentially compromising position.
  • Grievous Throw Icon Grievous Throw will only strike and mark the first two enemies it comes into contact with. When intending to hit an enemy Hero, Zul'jin should avoid casting Grievous Throw at Heroes buried behind enemy minions, mercenaries, or structures.
  • Because Twin Cleave Icon Twin Cleave always travels the same distance in a circular motion, Zul'jin can cast it at an angle to strike enemies close to him who would otherwise avoid its pathing.
  • Make sure to find a safe stop to take cover before channeling Regeneration Icon Regeneration as damage will interrupt it's effect (this includes aggro on those pesky lane minions!)
  • Although Zul'jin will get the most value from casting Taz'dingo! Icon Taz'dingo! at low Health, it may sometimes be a wiser play to cast Taz'dingo preemptively to avoid enemy ability combos that would otherwise result in certain death.
  • There is a slight delay when casting Guillotine Icon Guillotine, therefore Zul'jin should keep an eye the target's movement path and aim the ability accordingly.
See our Abilities page for further information

2. Overview

Zul'jin is a ranged assassin who can be utilized as either a Basic Attack sustained damage dealer or Basic Ability burst "mage". His play style is ultimately dependent on the way in which Zul'jin is talented. Berserker Icon Berserker and Grievous Throw Icon Grievous Throw upgrades tend to shift Zul'jin toward Basic Attack damage, while Twin Cleave Icon Twin Cleave upgrades combined with Guillotine Icon Guillotine make for exceptional burst damage. Much like other ranged assassins, learning how to effectively position within the allied backline is integral to Zul'jin's success; as many times he will end up being the enemy team's primary target of focus.

"You Want Axe?" is a Baseline Quest added to Zul'jin's kit during the Junkrat patch release. The Quest can be broken down into 3 components. Every 5 Basic Attacks against Heroes will increase Zul'jin's Basic Attack damage by 1. Although not quite as important for Zul'jin when utilizing the Twin Cleave Icon Twin Cleave build, the damage granted by this portion of the quest can add up fast and should always be "farmed" by striking over-extended Heroes with Basic Attacks whenever possible. The second portion of the Quest is completed once Zul'jin has struck enemy Heroes with 75 Basic Attacks. This grants Zul'jin 1.1 additional Basic Attack range which is incredibly important for either of Zul'jin's two builds. The bonus range will allow Zul'jin to either deal Basic Attack damage from a safer position during fights, or more quickly generate the remaining stacks of the "You Want Axe?" Quest in order to obtain the Twin Cleave upgrade. Once Zul'jin has landed 150 Basic Attacks on enemy Heroes, his Twin Cleave will revolve around twice (which is an integral component to the Twin Cleave Build).

Although at first glance the Warlord of the Amani might seem relatively easy to master, his Trait Berserker Icon Berserker adds some interesting depth the stereo-typically straightforward ranged-assassin pick. Players will constantly need to determine when to sacrifice Zul'jin's very own Health for a massive bonus to his damage output. The ability to balance this mechanic will quickly separate the good Zul'jin players and the great.

3. Strengths

  • Incredibly high single target damage output via Basic Attacks, or AoE burst damage from Twin Cleave Icon Twin Cleave combined with Guillotine Icon Guillotine
  • Multiple sources of bonus Attack Range makes effective positioning easier than similar ranged assassins
  • Regeneration Icon Regeneration adds nice self-sustain in lane and between teamfights
  • Taz'dingo! Icon Taz'dingo! provides a decent means of survivablity to the otherwise squishy Hero
  • Can fill multiple roles to accommodate a multitude of team compositions and match-ups
  • Twin Cleave Icon Twin Cleave Build grants impressive waveclear

4. Weaknesses

5. Role in the Current Meta

Zul'jin is a solid pick for most team compositions as he will readily fill the need for a ranged assassin who can either deal a large amount of sustained or burst damage. Zul'jin is very susceptible to enemy Heroes who are able to dive onto him and disable him with stuns or silences. This is why it is imperative that Zul'jin be accompanied by a strong frontline comprised of Heroes who will be able to peel for him as he dishes out an endless volley of Basic Attacks or a heavy-hitting cast of Twin Cleave Icon Twin Cleave. He is also at his best when paired up with a solid support or two who can keep his Health up as he drains it for the Bonus Damage of Berserker Icon Berserker's active. Supports who have means to boost his movement speed or Cleanse Icon Cleanse away stuns, snares, or roots are definitely a bonus as his lack or reliable gap-closer may result in him being easily cornered by the enemy team.

6. Reading Further

To take things further, we have 2 more pages that you can read:

7. ChangeLog

+ show all entries - show only 10 entries
  • 02 Nov. 2017 (talents page): Updated the guide following the most recent balance patch, with the following changes being notable.
    • Level 7 Talent Ferocity has had its Passive Attack speed bonus increased from 35 to 40%.
    • Level 7 Talent Vicious Assault (Q) has had its damage bonus increased from 30 to 35%.
    • Level 16 Talents Wrong Place Wrong Time and Let the Killing Begin are now correctly labeled Recommended and Situational respectively.
  • 17 Oct. 2017 (talents page): Talents page updated for Zul'jin's rework in Junkrat's patch.
  • 06 Oct. 2017 (talents page): Level 4 Talent Let The Killing Begin has had its duration reduced from 15 to 12 Seconds. Level 16 Talent Ferocity has had its Bonus Attack Speed reduced from 40% to 35%.
  • 01 Sep. 2017 (talents page): Level 1 Talent Boneslicer has had the bonus damage increased from 20 to 30%.
  • 11 May 2017 (talents page): Level 13 Talent Voodoo Shuffle has been changed from "Situational" to "Recommended". Its cooldown change has been noted and discussed.
  • 06 Jan. 2017 (talents page): Added talent discussions.
  • 05 Jan. 2017 (this page): Guide added.
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