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Tavern Brawl: Double Deathrattler Battler

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This week's Tavern Brawl is a repeat of Double Deathrattler Battler. It is a Brawl where you use your own cards to build a deck. Every Deathrattle will trigger twice.

Although this is a repeat Brawl, it has been a long time since it was last used, September 2015 in fact, and many things in the game have changed since then. In that regard it can be treated as a fresh Brawl. I would like to see this idea of waiting a long time between reusing a Brawl be implemented more often, to help keep them fresh.

On top of trying to win games, I expect lots of people to have fun experimenting with Weasel Tunneler, as many of its interactions do not work correctly, as per our previous article.

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It does seem as if cards from the Curse of Naxxramas adventure will be very good in this Brawl. Baron Rivendare doesn't stack however, meaning you don't get four times the Deathrattles if he is in play!

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Typical culprits are crazy good twice... If the deathrattle is good once, it's great twice. Sneed's shredder, Cairne, Sylvanas, etc. What's REALLY crazy is if you can dupe the duplicate by using Moat lurker or Unearthed Raptor.

Don't really use cards like haunted creeper or the hunter wolf that give you lots of 1/1. The value isn't really good when you just flood your field with them.
Also, Lil' Exorcist finds a home in the meta again!! Completely kills zoo decks.

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Most people seem to be playing hunter for the obvious straightforward plays of load the board and go face. If you get tired of it, it can be countered fairly easily with mage or priest.

For mage, grab a couple ice blocks/barriers, some minions with taunt and AoE deathrattles, and load up the rest of your deck with direct damage spells and draw. You'll outpace the hunter pretty quick.

For priest, utilize the silence mechanic to stifle anything that generates card draw and your opponent will quickly run out of steam as you out-heal their small damage minions.

Edited by Freshness
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Wild players are in such a huge advantage here. Kel'ThuzadSludge BelcherHaunted Creeper and Reincarnate give the player a huge advantage. As a wild player, I will definitely keep playing this brawl for (hopefully) easy daily quests and gold.

Moat Lurker is also amazing if you manage to hit your own minion. You trigger the deathrattle of the minion (twice), then after the Moat Lurker dies, you get the minion back twice, and each one triggers the deathrattle twice as well, for a total of 6 deathrattles.

28 minutes ago, Freshness said:

Most people seem to be playing hunter for the obvious straightforward plays of load the board and go face. If you get tired of it, it can be countered fairly easily with mage or priest.

But also for the lovely Feign Death. It's a gg if you manage to play it on a board of even 2 or 3 deathrattles. 

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Priest with Resurrect and Onyx Bishop get insane value from reviving Dark Cultist that will buff anything you have down

Potion of madness and Shadow Madness can remove minions stealing big card draws (Bloodmage Thalnos Loot Hoarder Undercity Huckster) and negate opponents their draw.

A potion of madness on a summoned by Barnes anything can be extremely hard to deal with if get a Sylvanas Windrunner Cairne Bloodhoof or anything else with big effect

Mass Dispel also kill any board in this brawl for 4 mana.

I think priest has the best options for this brawl and can easy counter face decks with greater healing potion and/or Priest of the Feast

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Yeah, that's definitely a brawl giving insane advantages to people who have the Naxxramas cards.

 

Bumrushed a single win with an aggro deck, not touching this censored again.

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13 hours ago, thedoge said:

I played pirate warrior and found that in the three games I played, the opponent was too slow.

Same strat here. Just zerg and hope.

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I went with a priest silence/aggro/resurrect deck.  Beat a hunter by turn 6. I managed to get two leper gnomes and a huge toad out early, and brought them back multiple times.  Still a close game though. 

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I won most of my games with silence/steal stuff, they put down minions you steal good ones and silence the others and they have to kill their own stuff and yours , either aggro or control can't do much unless your draw is terrible enough to die fast, usually greater healing potion and Priest of the Feast shatter aggro dreams when coming out after few steals. I managed to even steal a Tirion Fordring getting an Ashbringer in the same turn that killed opponent face.

Against aggro a turn 2 potion of madness on Haunted Creeper send game fast downhill for them that can't remove 4 their own 1/1 in turn 3 having no board.

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I do wonder if Blizzard intended for us to completely ignore the brawl rules and just play zoo? :D

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19 hours ago, Burle17 said:

The funniest Deck here is Silence Priest with some own Deathrattlers,

Does that deck feature Purify though?

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On 12/16/2016 at 1:53 AM, Burle17 said:

this Deck shoul silence the enemys Rattlers not your own^^

I know, don't worry! :D

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