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Diablo 2: Resurrected Class Guides and Skill Calculator

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Man, where were these guides back in the day, eh?!

 

I'm going pure nostalgia to one of my 3 favorites:

  • Summoner Necromancer (*filtered*)
  • Whirlwind Barbarian (spin2win)
  • Blizzard Sorceress (i'm not sober, need things moving slower)

 

With those listed, I think my FIRST character in this newly renovated game will be the Necromancer, Summoner specialty. While the boss fights usually proved to be difficult from memory, everything else was much easier to handle. You also never feel quite so lonely with your parade of skellies at your side!

 

Looking at the Sorc tree though, I'm getting mad memories too... I remember when I first played the game at launch 20+ years ago, thinking I should max Warmth 😂

 

edit: I forgot about magic find in this game, and memories just flooded into my mind. Going to go Cold Sorc so I can teleport to bosses, static field them down, and finish them off quick.

Edited by TyZone

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2 hours ago, Draketh said:

So looking forward to making my Trapsin! Then once I start getting the right gear and runes, it's Whirlwind time! 🌪

I remember back in the day, getting so excited when I got a superior lance to drop for me to upgrade 😄

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2 hours ago, TyZone said:

I remember back in the day, getting so excited when I got a superior lance to drop for me to upgrade 😄

That's the feeling I want to have again! It felt really good when something nice dropped during Alpha and Beta, even knowing the items would be deleted in a few days. It's like being a kid all over again! 😂

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Don't forget the Town Dump Bear Build! This is a late game build dependent on all skill points being available, a high strength requirement when using 

Shape Shifting Skills
1 point to all prerequisites
20 points to Lycanthropy: Required
1 Werebear: Primary form. Candidate for additional points especially since 1.13 boost
5 points minimum to Maul: Main attack. Candidate for additional points
1 Hunger: Auxiliary skill
1 Shock Wave: Auxiliary skill

Summoning Skills
1 point to all prerequisites
20 Heart of Wolverine: Primary spirit
20 Summon Dire Wolf: Primary summon
20 Summon Grizzly: Summon for bosses

Stats
Strength: Enough for gear
Dexterity: Enough for gear
Stamina: Everything else
Energy: None

Gear
Helm: Jalal's Mane
Amulet: Angelic Wings | Highlord's Wrath pre-Angelic
Armor: IK's Soul Cage | Fortitude or Chains of Honor pre-IK
Gloves: IK's Forge | Dracul's Grasp pre-IK
Belt: IK's Detail | String of Ears or Arachnid Mesh pre-IK
Boots: IK's Pillar | Gore Rider pre-IK
Ring 1: Raven Frost
Ring 2: Angelic Halo | Bul-Kathos' Wedding Band pre-Angelic
Weapon: IK's Stone Crusher | Beast + Phoenix pre-IK
Weapon Swap: Doom + Spirit
Charm 1: Hellfire Torch
Charm 2: Annihilus
Charm 3: 9x Skiller Grand Charms with Life or Faster Hit Recovery
Charm 4: Max Damage/Attack Rating/Life Charms
Charm 5: 10 Small Charms with Life, Resistances, Mana, or Faster Hit Recovery depending on needs

4-5 piece Immortal King's is due to the +elemental damage on the IK's Stone Crush for partial set bonus:

  • Adds 211-397 Fire Damage (2 Items)
  • Adds 7-477 Lightning Damage (3 Items)
  • Adds 127-364 Cold Damage, 6 sec. Duration (Normal) (4 Items)
  • +204 Poison Damage Over 6 Seconds (5 Items)

Since Maul and your Summons are physical damage, this overcomes the issue of Physical Immune bosses..


2 piece Angelic Rainment is for the huge attack rating partial set bonus given to the ring, and the amulet's damage soak by 20% of it hitting your mana pool instead. The extra Life ain't unwelcome either.

Mercenary
Act 2 Nightmare Offensive (your gear/skills are complete, otherwise Defensive)
Armor: Fortitude or Chains of Honor
Helm: Andariel's Visage + Ral
Weapon: The Reaper's Toll or Obedience

* Charms shamelessly pilfered from the Fury Druid guide here on Icy.

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