Blackfathom Deeps Dungeon Guide

Last updated on Aug 21, 2019 at 12:37 by Blainie 1 comment
General Information

Blackfathom Deeps is a dungeon in Ashenvale that is available to both Alliance and Horde players. We recommend completing the dungeon with a group between Levels 20 and 27. This dungeon will take approximately 1 hour to complete.

The dungeon was once a temple of worship for the goddess of the Night Elves, Elune. Since its destruction during the Sundering, the Twilight's Hammer cult has moved in and now protects a beat of the Old Gods, waiting for it to mature and wreak havoc on Azeroth.

1. Quests

Before setting foot in Blackfathom Deeps, we strongly advise you to get all the dungeon quests related to it. To make this process easier, we have written a separate guide.

2. Entrance Location

The entrance to Blackfathom Deeps is located in Ashenvale, in the corner northwest of Maestra's Post.

Once you reach the temple entrance, jump down into the water below. Swim underwater to the west and then follow the tunnel until you reach the instance entrance.

3. Recommended Classes for Blackfathom Deeps

There are a large number of mobs that can disarm your tank, so Druids have the upper hand as tanks in the later parts of the instance. While Warriors and Paladins can definitely still tank it, it is important to remember that this mechanic exists and to watch your threat as a DPS.

For Horde groups, Shamans can be very useful due to their Tremor Totem Icon Tremor Totem.

4. Layout of Blackfathom Deeps

Once you enter this instance, head down the tunnel until you reach an open cavern. Here, you will need to jump over the water using the pieces of stone that are lined across the cavern. If you fall off, you will need to go back to the beginning and will likely aggro mobs when doing so.

Once you have cleared this and enter the next chamber, you will find Ghamoo-ra in the centre. After killing him, there are multiple parts of this chamber that are worth exploring before moving on.

  • To the north, there is a chest underwater that contains a quest item for Alliance players, Lorgalis Manuscript Icon Lorgalis Manuscript. Note that there is a long spawn time for this chest, so you will need to wait a total of approximately 10 minutes if every player needs the quest item.
  • To the northwest, there is a cavern that contains Lady Sarevess, the second boss of the instance.
  • To the southwest, there is a cavern that contains Argent Guard Thaelrid, where Alliance players can turn in a quest and both factions can pick up one.

To continue the dungeon, head to the cave to the south and follow the tunnel until you come to a forked section with multiple possible avenues. From where you have come from, the tunnel directly in front of you leads to Gelihast, the next boss. After he is dead, head to the next northern tunnel over to find Lorgus Jett, before moving south once more to continue the dungeon. If you are Alliance, you can skip this, as he is only a kill-target for a Horde quest.

This tunnel will lead you to another open cavern. Before clearing to the end, you should go into the water and swim under the ruins. You will find a stone to summon Baron Aquanis, as well as the boss Old Serra'kis. Once these have been completed, get out of the water and clear through the ruins above ground.

Doing this will bring you to the main temple of the instance and the boss Twilight Lord Kelris. Once he dies, interact with the braziers that surround the statue in the centre of the room. Do these one by one until you have cleared all of them.

The door behind the statue will now open and you can fight the final boss, Aku'mai.

5. Notable Trash in Blackfathom Deeps

The most important thing to know about the trash in this instance is that they will disarm your tank frequently, so if this happens, your DPS should be very careful about their aggro.

It is also worth noting that the Water Elementals that you have to fight before Aku'mai deal a large amount of AoE damage, so make sure to focus one down as soon as possible to reduce the damage taken.

6. Bosses in Blackfathom Deeps

6.1. Ghamoo-ra

Ghamoo-ra is a Level 25 elite beast and is the first boss of the dungeon.

There are no mechanics that are worth mentioning on this boss.

6.1.1. Loot from Ghamoo-ra

Item Required Level Slot
Ghamoo-ra's Bind Icon Ghamoo-ra's Bind 20 Waist
Tortoise Armor Icon Tortoise Armor 20 Chest

6.2. Lady Sarevess

Lady Sarevess is a Level 25 elite humanoid and is the second boss of the dungeon.

There are no mechanics worth mentioning on this boss, but you should CC the adds if you can to make the fight easier for your group.

6.2.1. Loot from Lady Sarevess

Item Required Level Slot
Darkwater Talwar Icon Darkwater Talwar 21 Weapon
Naga Heartpiercer Icon Naga Heartpiercer 21 Weapon
Naga Battle Gloves Icon Naga Battle Gloves 22 Hands

6.3. Gelihast

Gelihast is an optional Level 26 elite humanoid and is the third boss of the dungeon.

There are no mechanics worth mentioning on this boss, but you should clear the trash around it before engaging.

6.3.1. Loot from Gelihast

Item Required Level Slot
Reef Axe Icon Reef Axe 22 Weapon
Algae Fists Icon Algae Fists 23 Hands

6.4. Lorgus Jett

Lorgus Jett is an optional Level 26 elite humanoid and is the fourth boss of the dungeon.

There are no mechanics that are worth mentioning on this boss.

6.4.1. Loot from Lorgus Jett

This boss drops no loot of importance, but is a required target for the Horde-only quest Allegiance to the Old Gods.

6.5. Baron Aquanis

Baron Aquanis is an optional Level 28 elite elemental and is the fifth boss of the dungeon. If you are Alliance, do not kill this boss, as it drops nothing for you.

If you are Horde, you can summon this boss by interacting with the Fathom Stone underwater. He will drop Strange Water Globe Icon Strange Water Globe, which will start a Horde-only quest.

6.5.1. Loot from Baron Aquanis

This boss drops no loot except for the Horde-only quest item, Strange Water Globe Icon Strange Water Globe.

6.6. Old Serra'kis

Old Serra'kis is an optional Level 26 elite beast and is the sixth boss of the dungeon.

There are no mechanics that are worth mentioning on this boss.

6.6.1. Loot from Old Serra'kis

Item Required Level Slot
Bands of Serra'kis Icon Bands of Serra'kis 22 Wrist
Bite of Serra'kis Icon Bite of Serra'kis 23 Weapon
Glowing Thresher Cape Icon Glowing Thresher Cape 24 Back

6.7. Twilight Lord Kelris

Twilight Lord Kelris is a Level 27 elite humanoid and is the seventh boss of the dungeon.

Kelris will put players to Sleep IconSleep, but this can be prevented with a Shaman's Tremor Totem Icon Tremor Totem.

6.7.1. Loot from Twilight Lord Kelris

Item Required Level Slot
Gaze Dreamer Pants Icon Gaze Dreamer Pants 23 Legs
Rod of the Sleepwalker Icon Rod of the Sleepwalker 24 Weapon

6.8. Aku'mai

Aku'mai is a Level 28 elite and is the final boss of the dungeon.

This boss has no mechanics, but deals an extreme amount of damage with its basic attacks. Your healer will need to focus on keeping the tank alive at all costs, as Aku'mai can very quickly kill the tank from full health.

6.8.1. Loot from Aku'mai

Item Required Level Slot
Leech Pants Icon Leech Pants 26 Legs
Moss Cinch Icon Moss Cinch 26 Waist
Strike of the Hydra Icon Strike of the Hydra 26 Weapon

7. Changelog

  • 21 Aug. 2019: Guide added.
Show more
Show less