Vlad

Control Priest Deck List

39 posts in this topic

This thread is for comments about our Control Priest Deck List Guide.

Share this post


Link to post
Share on other sites
1 hour ago, TheOblivion said:

What rank can you reach with this deck?

Legend, though it won't be as easy as dragon warrior or face shaman.

Share this post


Link to post
Share on other sites
2 hours ago, Guest Mac said:

How to replace Ressurect ? It will go to Wild soon.

We don't know what Un'goro has to offer yet, so I'd recommend waiting, especially since Resurrect won't be going sooner than with Un'goro, and that will likely happen during April, so no need to search for swaps yet.

Share this post


Link to post
Share on other sites

Yeah but I dont have it, that is the problem. I wont buy expanssion now to get it, since it is going to Wild in couple of weeks. 

I am newbie in game, got some dust and trying to built my first non-basic cheap deck. 

I crafted all the card from set except: Ressurect, Darkshire Alchemist, Entomb and Justicar Trueheart. 

It seems that I miss Ressurect the most, bacause I am loosing board control at early stage and cannot catch up without this card.

Share this post


Link to post
Share on other sites
42 minutes ago, Guest Mac said:

Yeah but I dont have it, that is the problem. I wont buy expanssion now to get it, since it is going to Wild in couple of weeks. 

I am newbie in game, got some dust and trying to built my first non-basic cheap deck. 

I crafted all the card from set except: Ressurect, Darkshire Alchemist, Entomb and Justicar Trueheart. 

It seems that I miss Ressurect the most, bacause I am loosing board control at early stage and cannot catch up without this card.

You can run one Acidic Swamp Ooze, two Excavated Evils, two Cabal Shadow Priests, and one Greater Healing Potion. If you are missing both Darkshire Alchemists, you can include one Holy Smite as well. I've also requested an update to this deck, so maybe you will get better answers from our writers.

Share this post


Link to post
Share on other sites

Hi it is me Mac, I've signed up to Icy Veins :-)

Thank You for your tips.

What about Kabal Talonpriest? It is higly recommended according this

I've also put two Onyx Bishops to my deck, since it has ressurect abillity, but it costs much more mana than Ressurect spell. Should i stick to that? 

 

And I forgot to mention that I posses Baron Geddon legendary. Should i try to include it to deck? It seems it works simillar as Wild Pyromancer but with bigger damage. Feels like it would be helpful...

Share this post


Link to post
Share on other sites
7 hours ago, espequer said:

Hi it is me Mac, I've signed up to Icy Veins :-)

Thank You for your tips.

What about Kabal Talonpriest? It is higly recommended according this

I've also put two Onyx Bishops to my deck, since it has ressurect abillity, but it costs much more mana than Ressurect spell. Should i stick to that? 

 

And I forgot to mention that I posses Baron Geddon legendary. Should i try to include it to deck? It seems it works simillar as Wild Pyromancer but with bigger damage. Feels like it would be helpful...

Sure, Kabal Talonpriest can be added to the deck, though you won't have as many targets as you would in dragon priest or reno priest, which will make Kabal Talonpriest basically a Spider Tank, which is still acceptable.
Onyx Bishop is an okay card if you do not have Resurrect, but the power of Resurrect is its low cost and its ability to swing board early. You can try that and then make your decision after like 15 game - it's not like the deck cannot be changed at any time. 
The main use of Wild Pyromancer is to clear board early against aggressive decks. Baron Geddon cannot supplement it because his mana cost is too high to affect early board, obviously.

Share this post


Link to post
Share on other sites

How is this a standard deck? It's running BrM, TGT, and. HoF cards, and it's not even running the medivh it advertised. It looks more like wild ressurect priest.

Share this post


Link to post
Share on other sites
11 minutes ago, Guest Jakway said:

How is this a standard deck? It's running BrM, TGT, and. HoF cards, and it's not even running the medivh it advertised. It looks more like wild ressurect priest.

A wrong decklist was used. Thanks for pointing this out! We'll be fixing this shortly.

Share this post


Link to post
Share on other sites

How to beat Quest Rogue with this? 80%+ of my opponents play that deck and i am always dead at turn 7 or before.

Sure, you have Dragonfire but they just drop multiple 5-5 minions next turn. And again, and again.

Share this post


Link to post
Share on other sites

I gave up on the Ungoro version of this deck after going 0-15 with it.

No chance against Quest Rogues. And this deck doesn't "control" anything. I know I wasn't lucky with card draw, but simply got run over by hunters, mages and everything else.

Share this post


Link to post
Share on other sites
7 hours ago, Guest Wanderer said:

How to beat Quest Rogue with this? 80%+ of my opponents play that deck and i am always dead at turn 7 or before.

Sure, you have Dragonfire but they just drop multiple 5-5 minions next turn. And again, and again.

Sadly, quest rogue is control priests worst machup in current meta. You could add a few techs, but the winrate would not reach 50% anyway, so I recommend playing a different deck instead.

2 hours ago, Keizoku said:

Would Kabal Courier work as a more budget replacement for Curious Glimmerroot? Don't really want to fork out the 800 dust (yet).

Aye. I recommend getting Curious Glimmerroot if you intend to play this deck as your main priest deck, though if you aren't planning on making this deck or the miracle dragon your main priest deck, I advise against crafting it, actually.

Share this post


Link to post
Share on other sites

After playing a bit, came to the conclusion that this deck is unplayable. It doesnt control anything and gets easily  overrun, for example by aggrodruids and hunters. No chance at all against quest rogues and quest warriors because of the lack of pressure. Against pirate warriors its 50-50 and solely decided by mutual card draw. Only against a very limited amount of decks it works well.

Share this post


Link to post
Share on other sites
3 hours ago, Guest Wanderer said:

After playing a bit, came to the conclusion that this deck is unplayable. It doesnt control anything and gets easily  overrun, for example by aggrodruids and hunters. No chance at all against quest rogues and quest warriors because of the lack of pressure. Against pirate warriors its 50-50 and solely decided by mutual card draw. Only against a very limited amount of decks it works well.

Hunters and druids (with the exception of jade) are actually great matchups for control priests. Did you read the guide and are following it? I have no issues against these two classes (again, with the exception of jades) and am able to take them into late-game and win the value fight.

Share this post


Link to post
Share on other sites

Your content will need to be approved by a moderator

Guest
You are commenting as a guest. If you have an account, please sign in.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By positiv2
      This thread is for comments about our Zoo Warlock guide.
    • By Aleco
      Four new Mech minions were spoiled as details about the Magnetic keyword were explained and demonstrated in a short video.
       
      Many questions about Magnetic were answered in today's Hearthside Chat as four new Mech cards (three with Magnetic) were revealed in the video:
       
       
      Announced in the video were details on how the Magnetic mechanic will work in game. If a minion with Magnetic is played to right of another Mech minion, then the minion will be played as-is and the two minions will not fuse together. To "activate" Magnetic and fuse two Mechs together, you will need to play a minion with Magnetic to the left of a Mech minion on the board. It was also announced the Hunter, Paladin, and Warrior will be the three classes that focus on the Magnetic keyword, and there will be Neutral Magnetic minions as well.
      So, what kind of giant robots will we be assembling in The Boomsday Project? First, we get Wargear:
       

       
      As Stephen Chang pointed out in the video, 5 Mana for 5/5 worth of stats is the same rate as Blessing of Kings! Wargear will turn any Mech into an instant threat, and will surely be a key card in any aggressive Mech deck. Though the card is far from impressive when played without Magnetic, we've seen time and time again just how powerful it is to add stats to the board which you can immediately use to attack (Bonemare, Fungalmancer).
       

       
      If you're looking for a good target for Wargear's massive stat boost, look no further than Upgradeable Framebot. 2 Mana for 6 total stats is an incredible deal, which should make Upgradeable Framebot a plug-and-play 2 drop in any Mech deck. The fact that this minion has a low Attack should not scare aggro decks away from it, as the 5 Health makes it incredible target for minion buffs.
       

       
      Our first Warrior card with Magnetic is Beryllium Nullifier, which doesn't excite me as much as the previous two cards. Adding 3/8 and "Can't be targeted by spells or Hero Powers" to any minion makes it nearly impossible for anything but a Vilespine Slayer or Voodoo Doll to kill, but 7 Mana is a huge ask for tempo decks. Magnetic appears to be an aggressive ability by nature, which makes me skeptical about the need for a 7 Mana card which only adds 3 attack the turn it comes down. Beryllium Nullifier seems better suited for a "Big Mech" deck, so we'll have to wait and see which other cards get spoiled before writing this one off.
       

       
      Last but not least is Zilliax, the walking keyword! This guy has a keyword for every point of Mana he costs, and a few of these keywords are highly desirable ones. Even if Zilliax didn't have Magnetic, he still might be a reasonable card for the fact that he can trade into any 3 Health minion with his Divine Shield and Rush while gaining you 3 life with his Lifesteal, then stick around on the board with his Taunt after he is done. Is this the card that Town Crier has been waiting for? The Lifesteal and Rush also make him a great target for Countess Ashmore in slower decks. I have a hard time imagining a world where Zilliax doesn't see quite a bit of play in the new meta!
      What do you think about these four new Mech cards? Let us know in the comment section, and be sure to check out our Boomsday Project Hub for more information on the upcoming expansion.
    • By Aleco
      Quest rewards from today until July 30th will be doubled during the triumphant return of the Midsummer Fire Festival!
       
      Just in time for the upcoming Hearthstone expansion on August 7th, the Midsummer Fire Festival will reward double the gold for all quests completed from now until July 30th.
      Much like last year's festival, Ragnaros has come to "CURE US OF BOREDOM" by bringing us some fresh Hearthstone content. Announced in today's post were new emotes and a new Tavern Brawl, but we can probably also expect a number of daily login surprises if this year's festival is anything like last year's. Expect to hear plenty of amusing dialogue when you log in to Hearthstone over the next few weeks, including plenty of jabs at Ahune the frost elemental.
    • By Aleco
      A new Shaman card was revealed in today's blog post, which shed light on the backstory behind The Boomsday Project.
      A new Shaman card was revealed today on the official Blizzard blog in a post titled The Boomsday Project: Lab Logs Part 1:

       
      A 2/2 Elemental isn't quite worth 2 Mana, while the Battlecry effect on Menacing Nimbus isn't quite worth 1 Mana. Together, the 2 effects add up to a card which likely provides you with more than 2 Mana of value, which makes Menacing Nimbus a playable card in my opinion. If there's an Elemental Shaman deck in the new meta, I expect Menacing Nimbus to be a valuable curve-filler in it.
       

       
      It's hard to say whether the most exciting part of today's post was the new card, or the amount of backstory, hidden clues, and new art which was provided for The Boomsday Project. I'm sure that someone smarter than myself can decode today's post to discover a number of things about the upcoming expansion.