Jump to content
FORUMS
Sign in to follow this  
Stan

Shadowlands Alpha 9.0.1 Build 34199: Covenant Ability Changes

Recommended Posts

y9cJZoF.jpg

The latest Shadowlands Alpha build comes with balance changes for Death Knight's  Fodder to the Flame, Paladin's Ashen Hallow, Blessing of the Seasons, and Warlock's  Decimating Bolt Covenant Abilities.

This article covers the latest additions and changes to Covenant Signature and Class Abilities that went live in Shadowlands Alpha Build 34199. You can find a summary of the latest class changes here.

What Are Covenants?   

Covenants are ruling powers that control Shadowlands and you earn their favor in exchange for various powers for your character. Each Covenant provides you with two upgradable abilities:

  • A generic one available to all members of a Covenant (Covenant Signature Ability);
  • A class-specific ability (Covenant Class Ability).

Blizzard's initial design philosophy on Covenants was that they need to feel impactful and switching between them will be difficult, similar to Aldors and Scryers back in the Burning Crusade.

DISCLAIMER: Note that Shadowlands Alpha is still early in development and most of the abilities will change throughout testing. The upgrades are mosly Anima Powers tied to Torghast power progression.

Covenant Signature Abilities

Kyrian

  • Summon Steward - Call your steward to bring you a Phial of Serenity that can be consumed to restore 15% health and remove all Curse, Disease, Poison, and Bleed effects. Your Steward additionally offers access to a selection of useful amenities, each once per day. (5 min cooldown)

By default, the steward can change your talents, tell one of your friends how great they are, and you can sell items to him.

sOVpEGY.jpg

Summon Steward Upgrades

  • Flail of Merkur Flail of Merkur - Your Steward's Phial of Serenity refreshes the cooldown of Elysian Decree.
  • Haven's Breath Haven's Breath - Your Steward's Phial of Serenity refreshes the cooldown of Weapons of Order.
  • Kyrian Warhelm Kyrian Warhelm - Your Steward's Phial of Serenity refreshes the cooldown of Spear of Bastion.
  • Give Compliment Give Compliment - Have your steward give a compliment to a friend!
  • Phial of Light Phial of Light - Your Steward's Phial of Serenity now restores an additional 40% of your health.
  • Phial of Pain Phial of Pain - Your Steward's Phial of Serenity increases damage and healing by 40% for 15 sec.
  • Bottomless Chalice Bottomless Chalice - Your Steward also provides Phials of Serenity for your allies.
  • Parliament Stone Parliament Stone - Your Steward cheers you on, increasing your movement speed by 35%.
  • Strigidium Strigidium - Your Steward can now assist you in combat.
  • Darksight Orbs Darksight Orbs - Your Steward can now hunt for materials within Torghast.

[Return to Top]

Venthyr

  • Door of Shadows Door of Shadows - Wend through the shadows, appearing at the targeted location. (35 yd range, 1.5 sec cast, 60 sec cooldown)

Door of Shadows Upgrades

  • Open Doors Open Doors - Door of Shadows has an instant cast time.
  • Touch of the Unseen Touch of the Unseen - Door of Shadows heals you for 20% of your maximum health.
  • Horrid Nightmares Horrid Nightmares - Door of Shadows causes nearby enemies to run in fear for 1 sec.
  • Bathe in Shadow Bathe in Shadow - Killing an enemy reduces the remaining cooldown of Door of Shadows by 6 sec.
  • Dark Rush Dark Rush - Door of Shadows increases your movement speed by 12% for 5 sec.
  • Prompt Exeunt Prompt Exeunt - Divine Steed removes the cast time of Door of Shadows for 5 sec.
  • Enduring Gloom Enduring Gloom - Door of Shadows grants you a shield that absorbs [ 40% of Total Health ] Physical damage, based on your maximum health. Lasts 8 sec.

[Return to Top]

Necrolord

  • Fleshcraft Fleshcraft - Form a shield of flesh and bone over 4 sec that absorbs damage equal to 20% of your maximum health for 2 min. Channeling near a corpse claims their essence to grow the shield, up to 50% of your maximum health. This is most effective against powerful enemies. (10 yd range, 4 sec cast, 2 min cooldown)

Fleshcraft Upgrades

[Return to Top]

Night Fae

  • Soulshape Soulshape - Turn into a Vulpin, increasing movement speed by 30%. You may reactivate Soulshape to teleport 10 yds forward. Lasts 12 sec, or indefinitely while in a rest area. (Instant, 1.5 min cooldown)

Alternatively, the ability can turn you into a Wyvern, a Gryphon, a Hippogryph, a Wolfhawk, a Feathered Drak, a Wolf, a Moose, a Bear, a Raptor, a Nightsaber, an Owlcat, a Stag, a Dragon Turtle, a Cobra, a Hyena, a Tiger, a Lion, a Crane, a Teroclaw, a Unicorn, a Moth, a Runestag, increasing movement speed by 30%. You may reactivate Soulshape to teleport 10 yds forward. Lasts 12 sec, or indefinitely while in a rest area.

Soulshape Upgrades

  • Field of Poppies Field of Poppies - When Soulshape ends, you reduce the attack speed and cast speed of nearby enemies by 20% for 15 sec.
  • Sylvari Mantle Sylvari Mantle - When Soulshape ends, you are concealed until you move.
  • Stay on the Move Stay on the Move - Defeating an enemy reduces Soulshape's cooldown by 1.0 sec.
  • Wild Hunt's Charge Wild Hunt's Charge - While out of combat, your Soulshape's teleport becomes a charge, stunning your target for 2 sec and ending your Soulshape.
  • Horn of the Wild Hunt Horn of the Wild Hunt - Soulshape increases the movement speed of allies within 40 yds by 10%.
  • Wild Hunt's Charge Wild Hunt's Charge - Charges to your enemy, stunning them for 2 sec and ending Soulshape.
  • Ethereal Shape Ethereal Shape - Soulshape reduces damage you take by 15%.

[Return to Top]

Covenant Class Abilities

xCZfj7n.jpg

Death Knight

KyrianShackle the Unworthy Shackle the Unworthy - Admonish your target for their past transgressions, reducing the damage they deal to you by 5% and dealing [ 175% of Attack Power ] Arcane damage over 14 sec. While Shackle the Unworthy is active on an enemy, Rune spending attacks reduce its cooldown by 4 sec. (Instant, 30 yd range, 60 sec cooldown)

Upgrades

  • Eyes of the Unceasing Eyes of the Unceasing - Reduce the cooldown of Shackle the Unworthy by 10 seconds.
  • Reinforced Manacle Reinforced Manacle - Shackle the Unworthy reduces enemy damage dealt to you by an additional 10%.
  • Darkhelm of Nuren Darkhelm of Nuren - Shackle the Unworthy causes enemies within 10 yards of your target to tremble in fear, stunning them for 5 sec.
  • Hateforged Cilice Hateforged Cilice - Shackle the Unworthy also increases your damage dealt to the target by 20%.
  • Twisted Hellchoker Twisted Hellchoker - Shackle the Unworthy charms the target, causing them to fight alongside you for until cancelled.

VenthyrSwarming Mist Swarming Mist - A heavy mist surrounds you for 8 sec, increasing your Dodge by 10%. Deals [ 20% of Attack Power ] Shadow damage every 1 sec to enemies within 10 yds. Every time it deals damage you gain 3 Runic Power, up to a maximum of 15 Runic Power. (1 Runes, Instant, 60 sec cooldown)

NecrolordAbomination Limb Abomination Limb - Sprout an additional limb for 12 sec. Every 2 sec, it deals [ 45% of Attack Power ] Shadow damage to all nearby enemies and pulls an enemy to your location if they are further than 8 yds from you. (Instant, 2 min cooldown)

Night FaeDeath's Due Death's Due (Replaces Death and Decay Death and Decay) - Corrupts the targeted ground, causing [ 39.6% of Attack Power ] Shadow damage over 10 sec to targets within the area. Enemies damaged deal 1% reduced damage to you, up to a maximum of 15% and their power is transferred to you as an equal amount of Strength. While you remain within the area, your Necrotic Strike  Heart Strike will hit up to 3 additional targets. Scourge Strike and Clawing Shadows will hit all enemies near the target.(1 Runes, Instant, 30 yd range, 30 sec cooldown)

[Return to Top]

mwRh6Ou.jpg

Demon Hunter

KyrianElysian Decree Elysian Decree - Place a Kyrian Sigil at the target location that activates after 2 sec. Detonates to deal [ 120% of Attack Power ] Arcane damage and shatter up to 3 Lesser Soul Fragments from enemies affected by the sigil. (30 yd range, Instant, 60 sec cooldown)

Upgrades

VenthyrSinful Brand Sinful Brand - Brand an enemy with the mark of the Venthyr, reducing their melee and casting speeds by 30% and inflicting [ 400% of Attack Power ] Shadow damage over 8 sec. Activating Metamorphosis applies Sinful Brand to all nearby enemies. (Instant, 30 yd range, 60 sec cooldown)

Necrolord: Fodder to the Flame Fodder to the Flame Commission a duel to the death against a Condemned Demon from the Theater of Pain. Defeating the demon and consuming its Empowered Soul Fragment causes you to enter Demon Form:

  • Havoc: for 15 sec.
  • Vengeance: for 10 sec.

Commission a duel to the death against a Condemned Demon from the Theater of Pain. Defeating the demon and consuming its Empowered Soul Fragment reduces the cooldown of Metamorphosis by 60 sec. Fleshcraft treats the Condemned Demon as a powerful enemy. (Instant, 3 min cooldown)

Night FaeThe Hunt The Hunt - Charge to an enemy, inflicting [ 250% of Attack Power ] Nature damage and rooting them in place for 3 sec. The target is marked for 60 sec, increasing your Fury from Demon's Bites / Shears against them by 50%. You may reactivate The Hunt every 30 sec to teleport behind the marked target, ignoring line of sight. (1 sec cast, 30 50 yd range, 3 min cooldown)

[Return to Top]

5ZeXc6C.jpg

Druid

Kyrian: Kindred Spirits Kindred Spirits - Form a bond with an ally. Every 60 sec, you may empower the bond for 10 sec, granting you an effect based on your partner's role, and granting them an effect based on your role. (2% of Base Mana, 2.5 sec cast, 40 yd range)

  • Balance/FeralKindred Empowerment - Energize your bonded partner, granting them 1 primary stat for every 50 damage you deal.
  • GuardianKindred Protection - Protect your bonded partner, redirecting 40% of damage they take to you, unless you fall below 20% health.
  • RestorationKindred Focus - Focus on your bonded partner, replicating 50% of all healing you deal onto them.

VenthyrRavenous Frenzy Ravenous Frenzy - For 20 sec, Druid spells you cast increase your damage, healing, and haste by 2%, stacking. If you spend 1.5 sec idle, the Frenzy overcomes you, consuming 3% of your health per stack, stunning you for 1 sec, and ending. (Instant, 3 min cooldown)

NecrolordAdaptive Swarm Adaptive Swarm - Command a swarm that heals [ 240% of Spell Power ] or deals [ 150% of Spell Power ] Shadow damage over 12 sec to a target, and increases the effectiveness of your periodic effects on them by 20%. Upon expiration, travels to a new target within 25 yards, alternating between friend and foe up to 3 times. (Instant, 40 yd range, 25 sec cooldown)

Night FaeConvoke the Spirits Convoke the Spirits - Call upon the Night Fae for an eruption of energy, channeling a rapid flurry of 16 Druid spells and abilities over 4 sec. You will cast Moonfire, Wrath, Regrowth, Rejuvenation, Thrash, Rake, Shred, and Ironfur on appropriate nearby targets, favoring your current specialization.

[Return to Top]

q7doEXc.jpg

Hunter

KyrianResonating Arrow Resonating Arrow - Fire a resonating arrow to the target location that fills the area with echoing anima for 10 sec. The effect causes your attacks to ignore line of sight to enemies in the area, and you have 30% increased critical strike chance against them. (Instant, 40 yd range, 60 sec cooldown)

VenthyrFlayed Shot Flayed Shot - Fire a shot at your enemy, causing them to bleed for [ 250% of Attack Power ] Shadow damage over 20 sec. Each time Flayed Shot deals damage, you have a 15% chance to gain Flayer's Mark, causing your next Kill Shot to be usable on any target, regardless of their current health. (10 Focus, Instant, 40 yd range, 30 sec cooldown)

NecrolordDeath Chakram Death Chakram - Throw a deadly chakram at your current target that will rapidly deal [ 50% of Attack Power ] Shadow damage up to 7 times. Each time the chakram damages a different target, its damage is increased by 15% and you generate 3 Focus. (Instant, 40 yd range, 45 sec cooldown)

Night FaeFae Transfusion Fae Transfusion - Transfer the life force of up to 8 enemies in the targeted area, dealing [ 25% of Spell Power + 25% of Attack Power ] Nature damage every 0.5 sec for 3 sec. Pressing Fae Transfusion again within 20 sec will release 75% of all damage from Fae Transfusion, healing up to 8 allies near yourself. (3 sec cast, 40 yd range, 2 min cooldown)

Night FaeSentinel Wild Spirits -  Summon a Wild Spirit at the target location that applies Wild Mark to all enemy targets below it for 15 sec. While the Wild Spirit is active, each ability you use against a target affected by the Wild Mark calls forth a spirit beast to strike your target for [ 45% of Attack Power ] Arcane damage. (Instant, 40 yd range, 2 min cooldown)

[Return to Top]

7wIwdXG.jpg

Mage

KyrianRadiant Spark Radiant Spark - Conjure a radiant spark that causes [ 76% of Spell Power ] Arcane damage instantly, and an additional [ 29.6% of Spell Power ] damage over 8 sec. The target takes 10% increased damage from your direct damage spells, stacking each time they are struck. This effect ends after 4 spells. (2% of Base Mana, 1.5 sec cast, 40 yd range, 30 sec cooldown)

Upgrades

  • Anima-Flecked Topaz Anima-Flecked Topaz - Reduce the cooldown of Radiant Spark by 5 seconds.
  • Scroll of the Arcane Meditator Scroll of the Arcane Meditator - Radiant Spark’s initial damage is increased by 100%.
  • Winged Curio Winged Curio - Extend the duration of Radiant Spark by 4 seconds.
  • Long-Forbidden Words Long-Forbidden Words - Radiant Spark can be cast instantly and interrupts spellcasting.
  • Urael's Finality Urael's Finality - After hitting an enemy with Radiant Spark, the damage of your 4th subsequent direct damage spell against that target is increased by an additional 600%.
  • Wizard's Prayer Wizard's Prayer - 800% of the damage dealt by Radiant Spark is returned as healing to the mage's party.

VenthyrMirrors of Torment Mirrors of Torment - Conjure 3 mirrors to torment the enemy for 20 sec. Whenever the target casts a spell or ability, a mirror is consumed to inflict [ 75% of Spell Power ] Shadow damage and their movement and cast speed are slowed by 15%. The final mirror will instead inflict [ 198% of Spell Power ] Shadow damage to the enemy, Rooting and Silencing them for 4 sec. (4% of Base Mana, 1.5 sec cast, 40 yd range, 1.5 min cooldown)

NecrolordDeathborne Deathborne - Transform into a powerful skeletal mage for 20 sec. While in the form of a skeletal mage, your Frostbolt, Fireball, and Arcane Blast hit up to 2 enemies near your target and your spell damage is increased by 10%. (5% of Base Mana, 1.5 sec cast, 3 min cooldown)

Night FaeShifting Power Shifting Power - Draw from the ground beneath you for 6 sec, dealing [ 60% of Spell Power ] Nature damage every 1.5 sec to nearby enemies within 15 yds. While channeling, your Mage ability cooldowns are reduced by 3 sec every 1.5 sec. (5% of Base Mana, 6 sec cast, 15 yd range, 45 sec cooldown)

[Return to Top]

ZMekBle.jpg

Monk

KyrianWeapons of Order Weapons of Order (10% of Base Mana, Instant, 2 min cooldown) - For the next 30 sec, your Mastery is increased by 15%. Additionally,

  • Brewmaster: Keg Smash cooldown is reset instantly and enemies hit by Keg Smash take 5% increased damage for 8 sec, stacking up to 5 times.
  • Mistweaver: Essence Font cooldown is reset instantly and heals nearby allies for  [ 240% of Spell Power ] health on channel start and end.
  • Windwalker: Rising Sun Kick cooldown is reset instantly and your Rising Sun Kick reduces the cost of your Chi Abilities by 1 for 5 sec.

Upgrades

  • Haven's Breath Haven's Breath - Your Steward's Phial of Serenity refreshes the cooldown of Weapons of Order.
  • Anima-Tinged Weapon Oil Anima-Tinged Weapon Oil - Increase the Mastery granted by Weapons of Order by an additional 10%.
  • Maw-Darkened Slippers Maw-Darkened Slippers - Jumping or Rolling while under the effects of Weapons of Order will shoot a bolt of Radiant energy at a nearby enemy, dealing Arcane damage.
  • Forgotten Armor of Order Forgotten Armor of Order - Weapons of Order increases Armor by 50%.
  • Balancing Stave Balancing Stave - The mastery effect of Weapons of Order also affects critical strike, haste, versatility, and leech ratings.
  • Cragsman's Fable Cragsman's Fable - Weapons of Order does not incur a cooldown for the first 2 minutes of any Torghast floor.

Venthyr: NYI

Necrolord: NYI

Night Fae: NYI

[Return to Top]

eBNZSM3.jpg

Paladin

KyrianDivine Toll Divine Toll - Instantly cast Holy Shock, Avenger's Shield, or Judgment on up to 5 targets within 30 yds (based on your current specialization). (15% of Base Mana / 30 % of Base Mana, Instant, 30 yd range, 60 sec cooldown)

Upgrades

  • Ember of the Carillon Ember of the Carillon - Reduce the cooldown of Divine Toll by 10 seconds.
  • Sonorous Shards Sonorous Shards - Divine Toll no longer has a mana cost.
  • Belt of the Mawsworn Avenger Belt of the Mawsworn Avenger - Divine Toll is automatically cast when Avenging Wrath is cast, and again when it expires.
  • Cacopony Core Cacopony Core - Divine Toll increases the caster’s Stamina by 5% for each target hit. This effect lasts for 30 sec.
  • Big Clapper Big Clapper - Casting Divine Toll also instantly stuns all enemies within 30 yards.
  • Soul's Tolls Soul's Tolls - Divine Toll has a chance to instantly kill enemy targets.

VenthyrAshen Hallow - Hallow the target area for 30 sec. Every 2 sec, an enemy in the area suffers [ 150% of Spell Power ] Shadow damage, and an ally in the area is healed for [ 160% of Spell Power ]. Within the Hallow, you may use Hammer of Wrath on any target.

Hallow the target area, dealing [ 1,200% of Spell Power ] Shadow damage split among enemies and restoring [ 1,320% of Spell Power ] health split among injured allies over 12 sec. The land remains filled with anima, causing [ 300% of Spell Power ] Shadow damage to all enemies over 60 sec. You gain the benefits of Consecration while within the area. (30 yd range, 1.5 sec cast, 4 min cooldown)

NecrolordVanquisher's Hammer - Throws a hammer at your target dealing [ 80% of Spell Power ] Shadow damage, and empowering your next

  • Holy: Word of Glory to automatically trigger Light of Dawn;
  • Protection: Word of Glory to automatically trigger Shield of the Righteous;
  • Retribution: Templar's Verdict to automatically trigger Divine Storm.

(Instant, 30 yd range, 30 sec cooldown)

Night Fae: Aura of the Seasons -> Blessing of the Seasons - The spell is now an extra action bar rather than Aura, allowing you to have all four up at once at the cost of one global cooldown per 15-seconds. Thanks Urthearso. 

  • Blessing of Spring - Party members within 40 yards revitalize in your Aura of Spring, causing their healing done and healing received to increase by 10%. Turns to Summer after use spending 20 Holy Power. (15 sec cooldown)
  • Blessing of Summer - Party members within 40 yards bask in your Aura of Summer, causing their attacks to have a high chance to deal [ 100% of Spell Power ] Holy damage. Turns to Autumn after use spending 20 Holy Power(15 sec cooldown)
  • Blessing of Autumn - Party members within 40 yards fall in your Aura of Autumn, causing their cooldowns to recover 1% faster. Turns to Winter after use spending 20 Holy Power(15 sec cooldown)
  • Blessing of Winter - Enemies within 40 yards chill in your Aura of Winter, reducing their attack speed by 10% and their movement speed by 20%. Turns to Spring after use spending 20 Holy Power(15 sec cooldown)

[Return to Top]

UN7XOSU.jpg

Priest

KyrianBoon of the Ascended Boon of the Ascended - Draw upon the power of the Ascended for 10 sec, granting you access to Ascended Nova, replacing:

  • Discipline/Holy: Smite with Ascended Blast, and increasing movement speed by 50%.
  • Shadow: Mind Flay with Ascended Blast, and increasing movement speed by 50%.

Upon expiration, releases an Ascended Eruption: Explode for [ 150% of Spell Power ] Arcane damage to all enemies and [ 200% of Spell Power ] healing to all allies within 15 yds, increased by 3% for each stack of Boon of the Ascended. (1.5 sec cast, 3 min cooldown)

Upgrades

  • Faithstone Faithstone - Your self-healing from Boon of the Ascended is increased by 100%.
  • Feathered Fetters Feathered Fetters - The damage and healing of Boon of the Ascended's effects are increased by 300%, but you cannot move for its duration.
  • Glorious Prayer Glorious Prayer - Boon of the Ascended heals you for 100% of your health. Ascended Eruption restores 100% of your Mana.
  • Second Chorus Second Chorus - The cooldown of Boon of the Ascended is reduced by 30 sec.
  • Torch of Humility - Your next Boon of the Ascended lasts for 30 sec.

VenthyrMindgames Mindgames - Assault an enemy's mind, dealing [ 200% of Spell Power ] Shadow damage and briefly reversing their perception of reality. [For 5 sec, the next [ 400% of Shadow Spell Power ] damage they deal will heal their target, and the next [ 400% of Shadow Spell Power ] healing they deal will damage their target. Reversed damage and healing and damage restore up to 4% mana.  (1.5 sec cast, 40 yd range, 45 sec cooldown)

NecrolordUnholy Nova Unholy Nova - An explosion of dark energy heals allies within 15 yds for [ 150% of Spell Power ] and infects enemies with Unholy Transfusion. (0.5% of Base Mana, Instant, 60 sec cooldown)

  • Unholy Transfusion: Deals [ 200% of Spell Power ] Shadow damage over 15 sec. Enemies Allies who damage this target are healed for [ 20% of Spell Power ].

Night Fae: Fae Blessings - Surround yourself with helpful sprites, causing your next 10 spell casts to aid your target depending on your chosen spell.

  • Shadow Mend, Mind Blast: Reduces an ally's damage taken by 10% for 15 sec.
  • Power Word: Shield: Invigorates your target with 2% mana or 20% resource.
  • Power Word: Radiance: Reduces the cooldowns of one major ability for all targets by 3 sec.

(2% of Base Mana, Instant, 1.5 min cooldown)

[Return to Top]

uIbfLI0.jpg

Rogue

KyrianEchoing Reprimand Echoing Reprimand - Deal [ 60% of Attack Power ] Arcane damage to an enemy, extracting their anima to Aethercharge a combo point. Damaging finishing moves that consume the same number of combo points as your Aethercharge deal damage as if they consume 7 combo points. Awards 3 combo points. (30 Energy, Instant, Melee range, 45 sec cooldown)

Upgrades

VenthyrSlaughter Slaughter - Slaughter the target, causing [ 95.47% of Attack Power ] Physical damage. The target's anima mixes with your lethal poison, coating your weapons for the next 5 minutes. Slaughter Poison deals Shadow damage over 12 sec. and steals 15% of healing done to the target. Awards 2 combo points. (50 Energy, Instant, Requires Melee Weapon & Stealth, Melee Range)

NecrolordSerrated Bone Spike Serrated Bone Spike - Embed a bone spike in the target, dealing [ 60% of Attack Power ] Physical damage every 5 sec until they die. Attacking with Serrated Bone Spike causes all of your active bone spikes to fracture and strike your current target, increasing initial damage by 100% per spike. (10 Energy, Instant, 30 yd range, Requires One-Handed Melee Weapon)

Night Fae: NYI

[Return to Top]

FnMBADa.jpg

Shaman

KyrianVesper Totem Vesper Totem - Summon a totem at the target location for 30 sec. Your next 3 damage spells or abilities will cause the totem to radiate [ 50% of Spell Power + 50% of Attack Power ] Arcane damage to up to 6 enemies near the totem, and your next 3 healing spells will heal up to 6 allies near the totem for [ 100% of Attack Power ] health. Casting this ability again while the totem is active will relocate the totem. (10% of Base Mana, Instant, 40 yd range, 60 sec cooldown)

Upgrades

VenthyrChain Harvest Chain Harvest - Send a wave of anima at the target, which then jumps to additional nearby targets. Deals [ 45% of Spell Power ] Shadow damage to up to 5 enemies, and restores [ 120% of Spell Power ] health to up to 5 allies. For each target critically struck, the cooldown of Chain Harvest is reduced by 5 sec. (2.5 sec cast, 40 yd range, 1.5 min cooldown)

NecrolordPrimordial Wave Primordial Wave - Blast your target with a Primordial Wave, dealing [ 65% of Spell Power + 65% of Attack Power ] Shadow damage and apply Flame Shock to an enemy, or

  • Elemental, Enhancement: Heal an ally for [ 65% of Spell Power + 65% of Attack Power ].
  • Restoration: Heal an ally for [ 65% of Spell Power + 65% of Attack Power ] and apply Riptide to them.

Your next:

  • Elemental: Lava Burst
  • Enhancement: Lightning Bolt
  • Restoration: Healing Wave

will also hit all targets affected by your

  • Elemental: Flame Shock
  • Enhancement, Restoration: Riptide

(10% of Base Mana, 1.5 sec cast, 40 yd range, 45 sec cooldown)

Night Fae: NYI

[Return to Top]

aDGAku4.jpg

Warlock

KyrianScouring Tithe Scouring Tithe - Deal [ 100% of Spell Power ] Arcane damage instantly, and [ 144% of Spell Power ] over 18 sec. If the enemy dies while affected by Scouring Tithe, you generate 5 Soul Shards. If they survive, Scouring Tithe's cooldown is refreshed. (2% of Base Mana, 2 sec cast, 40 yd range, 40 sec cooldown)

Upgrades

VenthyrImpending Catastrophe Impending Catastrophe - Call forth a cloud of chaotic of anima that travels to the target enemy, dealing [ 100% of Spell Power ] Shadow damage to enemies in its path. When the anima reaches the target it explodes, inflicting either Curse of Weakness or Curse of Tongues, and dealing [ 261% of Spell Power ] Shadow damage over 12 sec to all nearby enemies. (4% of Base Mana, 2 sec cast, 30 yd range, 60 sec cooldown)

NecrolordDecimating Bolt Decimating Bolt - Hurl bolts of decimating magic at your target, dealing [ 200% 800% of Spell Power ] Shadow damage and increasing the damage of your next 3 Incinerates, Drain Souls, or Shadow Bolts by 200% 250% . Decimating Bolt's damage, and the bonus to Incinerate, Drain Soul, or Shadow Bolt both increase as your target's health decreases. (4% of Base Mana, 2.5 sec cast, 40 yd range, 45 sec cooldown)

Night Fae: NYI

[Return to Top]

xhDjFT4.jpg

Warrior

KyrianSpear of Bastion Spear of Bastion - Throw a Kyrian spear at the target location, dealing [ 200% of Attack Power ] Arcane damage instantly and an additional [ 216% of Attack Power ] damage over 4 sec. Enemies hit are tethered to Spear of Bastion's location for the duration. Generates 25 Rage.  (25 yd range, Instant, 60 sec cooldown)

Upgrades

  • Kyrian Warhelm Kyrian Warhelm - Your Steward's Phial of Serenity refreshes the cooldown of Spear of Bastion.
  • Elysian Shoulderwrap Elysian Shoulderwrap - Increase Spear of Bastion's periodic damage by 50%.
  • Stonepiercer Signet Stonepiercer Signet - Increase the duration of Spear of Bastion by 50%.
  • Ancient Prolegomenon Ancient Prolegomenon - Casting Spear of Bastion also applies 5 stacks of Sunder Armor to the target, reducing their armor by 25% for 30 sec.
  • Soulcarved Vow Soulcarved Vow - The damage effect of Spear of Bastion lasts forever.
  • Spearheads of Eternity Spearheads of Eternity - The instant damage dealt by Spear of Bastion is increased by 100% each time it is cast, up to a maximum of 800%, after which it returns to its base damage again and repeats the cycle.

VenthyrCondemn Condemn (Replaces Execute Execute) - Condemn a foe to suffer for their sins, causing [ 255% of Attack Power ] Shadow damage. Only usable on enemies who are above 80% health or below 20% health. The primary target is weakened, preventing [ 200% of Attack Power ] damage they would deal to you. If your foe survives, a portion of the Rage spent is refunded. Generates 20 Rage. (20 Rage, Instant, Requires Melee Weapon, Melee range, 6 sec cooldown)

NecrolordConqueror's Banner Conqueror's Banner - Brandish the banner of the Necrolords for 2 min, increasing your movement speed by 10% and causing Mortal Strike, Raging Blow, and Shield Slam to grant you Glory. Killing an enemy grants 2 stacks of Glory. Reactivating this ability plants the banner in the ground, granting 20% maximum health and 50% attack speed to you and 4 allies within 15 yds of the banner. Lasts 2 sec per Glory, up to 30 sec. (Instant, 2 min cooldown)

Night Fae: Ancient Aftershock Ancient Aftershock - Slam the ground with your weapon, releasing a shockwave dealing [ 220% of Attack Power ] Nature damage and stunning up to 5 enemies for 1.5 sec. Enemies struck take [ 42% of Attack Power ] Nature damage every 2 sec for 12 sec and transfer it to you as 6 Rage. (Instant, 12 yds range, 1.5 min cooldown)

[Return to Top]

4z99v04.jpg?1

Latest Shadowlands News

Classes Leveling

All Covenant Class Abilities Revealed

Covenant Signature and Class Ability Upgrades

Shadowlands 9.0.1 Build 34081 Class Changes

Shadowlands 9.0.1 Build 34081 Covenant Ability Changes

Shadowlands 9.0.1 Build 34137 Class Changes

Shadowlands 9.0.1 Build 34137 Covenant Ability Changes

Shadowlands 9.0.1 Build 34199 Class Changes

All Shadowlands Class Changes

Detailed List of Nerfed AoE Abilities in Shadowlands

Hunter Stable Size Increased in Shadowlands

Class Buffs Nerfed in Shadowlands

Balance Druid Eclipse Changes Explained

Allied Races Reputation Requirement Removed

Draenor & Legion Pathfinder Removed

Death Knights and Demon Hunters Start at Level 8 in Shadowlands

Exile's Reach Starting Zone (Official Preview)

Leveling from 1-50 Took 7 Hours on Alpha

Flying Available at Level 25 in Shadowlands

Legion Legendaries Disabled in Shadowlands

Level Requirements for Unlocking Talents in Shadowlands

One Demon Hunter Per Realm Restriction Lifted in Shadowlands

Quest Interface Improvements Coming in Shadowlands

Datamining Misc

Shadowlands 9.0.1 Build 33978

Shadowlands 9.0.1 Build 33978 Creature Models

Shadowlands 9.0.1 Build 33978 Mounts: Part 1

Shadowlands 9.0.1 Build 33978 Mounts: Part 2

Shadowlands 9.0.1 Build 33978 Mounts: Part 3

Shadowlands 9.0.1 Build 34137: Flying Updates

Shadowlands 9.0.1 Build 34137: New Models

Shadowlands 9.0.1 Build 34199: New Race Descriptions

All Covenant Armor Sets

Potential Allied Races Coming in Shadowlands

Optional Crafting Reagents in Shadowlands

Runeforging Updates: New Death Knight Runes

Ardenweald Faun NPC Customization Options

Bastion Kyrian NPC Customization Options

Night Fae Covenant Back Attachments

Kyrian Covenant Back Attachments

Kael'thas Sunstrider in Shadowlands (Spoilers)

Nathanos Blightcaller in Shadowlands (Spoilers)

Sprite Darter's Cosmetic Armor Set Preview

 

Dying in the Shadowlands

Controller Support Coming in Shadowlands

Eye of the Jailer Mechanic in the Maw

Icecrown Skybox Updated for Shadowlands

Item Level Squish in Shadowlands

Unread Mail Indicator on Character Selection Screen

New Graphic Options in Shadowlands

New Character Creation & Customization Options UI

New Character Creation Screen in Shadowlands

NPCs React to Your Presence in Shadowlands

Shadowlands World & Zone Maps

Ray Tracing Shadows Support

 

 

 

 

 

 

 

 

Development Updates PvP

Initial Shadowlands Developer Update

Shadowlands Development Update Notes: April 9th

Shadowlands Development Update Notes: April 16th

Torghast Changes: April 29th

PvP Vendors Return in Shadowlands

 

 

 

Interviews Zone Previews

No War/Titanforging or Corrupted Items in Shadowlands: Ion Hazzikostas Interview

Lore Interview with Lead Narrative Designer Steve Danuser

Torghast Interview with Senior Quest Designer Paul Kubit

Zoltan Interview with Game Director Ion Hazzikostas

 

 

 

Bastion & Kyrian Covenant (Official Preview)

Revendreth & Venthyr Covenant (Official Preview)

Bastion Zone Screenshots

Revendreth Zone Screenshots

The Necrotic Wake Dungeon

Torghast, Tower of the Damned Official Preview

Torghast, Tower of the Damned Sample Run

Orgrimmar & Stormwind Changes in Shadowlands

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      It seems Blizzard REALLY want us to be caught up with Renown.. even if we've maxed it out the previous week! The Renown catch-up system has been activated as it's the second week of Shadowlands, but players have been reporting getting the catch-up items from various sources, from Mythic0, Heroics and more, despite having been capped to rank 3 last week.
      One interesting discussion this has produced is the fact that you could theoretically reach rank 7 this week, as you'll have plenty of sources to do so, as spotted by Dungalion, Zyxio and many others:

      Source.

      Source.
      As you can see they are at 6 Renown already, with the anima weekly quest still not completed. However, players have reported that this does not work, as the excess Renown is simply lost due to Renown levels actually being hard-capped by default, regardless of how many actual sources you can scrounge up.
      It's possible that this isn't a bug or glitch, but that Blizzard actually intend for us to have more ways of getting our Renown than just the quests, but that seems a little less likely. Currently you can get the "catch-up" items, despite not needing to catch up, from various endgame sources including PvP, Mythics, Heroics and even Callings.
      Another interesting question here is whether you can transfer the extra Renown into the next week, to get a had start/not have to do the quests then.
    • By Stan
      The latest wholesome news revolve around a player who sent another person 20K for "accidental ninja-looting" when the Personal Loot system was to blame.
      Reddit user slidewithme helped a player take down the Worldedge Gorger elite in Revendreth and thought he accidentally looted the Loyal Gorger mount because of auto loot being turned on.
      Naturally, slidewithme thought he ninja-looted the mount, so he decided to send the other player 20,000 gold to make up for it.
      Card
      However, the player returned the gold, telling him it was completely fine and that his generosity was truly unmatched.

      Later, other Reddit users explained slidewithme that he didn't ninja loot anything and that the mount drop is based on Personal Loot, meaning it's random for each party/raid member.
      Card
      Card
      Source: Reddit
    • By Starym
      This is one of those issues that you've probably come across yourselves, if you've ever done some random group finder dungeons. Blizzard has put legendary memories as drops from various bosses in dungeons, with relatively low droprates and, as you'd expect, players are immediately leaving after (not) getting their drop.
      While this may not be a huge issue if a DPS drops out, as there's always more waiting in the queue and the additions are pretty fast, when a tank or healer does this, it creates some major problems. A common tactic is to simply go tank or healer for a fast queue to get your DPS legendary memory and then drop. Since some of these legendary memories drop from the first or second bosses, this can be especially frustrating, and even if it's "just" DPS dropping out, sometimes it can be ALL the DPS, and it still messes with the run, despite the relatively short wait time.

      What's worse is that sometimes you get players that need an early, they drop out, you get new ones, and then they either immediately leave because they needed the killed boss or do 1-2 more bosses to get theirs then leave. Then there's the specific dungeon factor, as some dungeons are a nightmare because tanks or healers need their legendaries from non-endbosses there, making places like the Sanguine Depths incredibly frustrating.
      The most annoying thing of all is that Blizzard actually had this EXACT same problem before - and they actually fixed it really fast. Back in Warlords of Draenor there were daily dungeon quests from your Garrison tavern which required a specific boss kill, and players would just leave after it, just like they do now. But in WoD, Blizzard hotfixed the issue very quickly, making it necessary to also kill the endboss of the dungeon to complete the quest. While there isn't really a way to do that exact thing here, simply moving ALL the memories to dungeon enbosses would immediately solve the problem. But it would also very much anger players still farming theirs, as it would extend the time to farm them in LFG but also mess with actual farming setups, like the recent all-Hunter Plaguefall one.

      Players are already coming up with "solutions" to this, however, as one tank explains his strategy:

      There's a very large amount of posts on the subject, with players (rightfully) complaining, especially when tanks and healers are concerned, so don't be one of those that bail as one of those roles in particular. You are after all playing an MMO and affecting other people with your decisions. 
      Legendary recipes that drop from dungeons need to be moved to end of dungeon bosses Blizz, can we make memories drop solely off the last boss? Sincerely, everyone. Legendary farm in Dungeon finder is massive issue Blizzard need to change legendary drops from dungeons, tanks keep leaving Legendary items need to be moved to the last boss Make legendary memories 100% drop rate or fix dungeon queuing. This is absurd. Make all dungeon legendary drops come from the final boss in the dungeon. Having some legendaries drop from the 1st boss and some from the last in dungeons was bad game design And many, MANY more. Hopefully Blizzard hotfixes the issue soon, as this is bound to continue throughout the expansion, with alts coming in all the time.
    • By Starym
      Well this happened significantly faster than expected! Many players have been complaining about Covenant switching, even before Shadowlands went live, and there was plenty of speculation about how/if Blizzard would fix it. It turned out they stuck to their guns and kept the system restrictive for switching, and had quite a lot of fallout from the decision, as the switching part was very bugged at launch. Well, it seems it's still bugged now, but this time in an awesome way!
      Angelicus07 was a victim/winner of a very specific Covenant swapping bug which happened after a crash, as he actually got to keep his old powers (both signature and class abilities) and gained the new ones - meaning he has all 4 from Necrolords and Venthyr!
      Unfortunately for Angelicus07, he's not really having the fun you'd imagine, as the bug also broke his progression in his new Covenant:

      It's actually a very interesting bug in general, as it might just be one of those random things, but it also might indicate potential plans for the future of the expansion. Could we actually be getting more than 1 Covenant later down the line? It would actually make a lot of sense lore and story-wise, as we'll need all we can get to defeat the Jailer, and inter-Covenant cooperation is a big part of the individual Covenant campaigns.
      Now whether that is actually likely is tricky to say, as balancing even one set of abilities will be a challenge, let alone two. It certainly would be a very cool thing to do to ramp up player power later on in the expansion, similar to how we got Essences and Corrupted items in BfA, but in a more organic way.
      Source.
    • By Stan
      If you're farming the Avowed reputation and have tons of Crumbling Pride Extractors in your Mail, here is a macro to help you out!
      Tamevarlor created a useful macro for all Avowed farmers whose Mailbox looks like this.

      You need to drop the macro on any hotkey and press it near a Mailbox while using the "Open All" button. It's still somewhat time-consuming, according to the author, but still faster than having to delete the items one by one manually.
      Crumbling Pride Predators Macro
      /run for b=0,4 do for s=1,36 do n=GetContainerItemLink(b,s);if n and string.find(n,"Crumbling Pride Extractors") then PickupContainerItem(b,s);DeleteCursorItem();end;end;end; Source: Reddit
×
×
  • Create New...