Classic Warrior Tank Rotation, Cooldowns, and Abilities
On this page, you will learn how to optimize the rotation of your Warrior Tank Tank, in order to survive damage and build up threat while doing PvE content in WoW Classic. We also have advanced sections about cooldowns, procs, etc. in order to maximize your survivability and DPS.
If you were looking for TBC Classic content, please refer to our TBC Classic Protection Warrior rotation.
Foreword
If you have not already, please read the spells summary page. Knowing how each spell and ability works in detail will greatly increase your understanding of the topics discussed on this page.
Rotation for Warrior Tanks
We will present the skill rotation of a Warrior tank as a priority list. This is not an exact sequence in which abilities should be cast. Instead, what it means is, whenever you must choose between using different skills, try to use the one at the top of the list first.
Our list assumes you are running one of the recommended builds from the talents page and are playing a max level character. If you are still leveling, please refer to the leveling page for a leveling-specific rotation.
While they are extraordinarily powerful, explosives such as Goblin Sapper Charge will not be detailed in the rotation. Usually, you will want to use them on pull to generate threat on the target. The main exception is when you are facing multiple or particularly dangerous (such as enraged) enemies at some point in the fight. Saving explosives to carry you and your group through these moments, especially when you need to gain AoE threat, is very much worth it. The usage (on cooldown) of potions, such as Greater Stoneshield Potion, will not be specifically detailed in the rotation, either.
The goal of our proposed rotation is to generate as much threat as possible, while ensuring you always have enough Rage for essentials, such as Shield Block.
Pre-Pull Strategy for Warrior Tanks
If starting from 0 (up to 25 with maxed out Tactical Mastery) Rage, try to Charge to initiate combat and generate some. Immediately swap to Defensive Stance and begin your rotation as advised below.
If you are able to start with a significant amount of Rage, by stopping all ability usage once previous packs are almost dead for example, just shoot or body pull the next pack in order to be able to use that Rage, as stance dancing will cause you to lose a significant amount of it. Use Bloodrage to keep yourself in combat and generate even more Rage while lining up the next pull!
Single-Target Rotation for Warrior Tanks
- Use Shield Block whenever it is off cooldown, if you are wearing a shield. Exceptions: tanking enemies that do not use blockable attacks (casters), or whenever you are falling dangerously behind on threat.
- Activate Bloodrage to generate extra Rage if you are currently healthy.
- Apply stacks of Sunder Armor until the maximum 5 are reached.
- Cast Battle Shout if missing its buff, Demoralizing Shout if the enemies are missing its debuff and consider using Thunder Clap on the hardest hitting enemies.
- Cast Revenge whenever you block, dodge or parry.
- Use Shield Slam (or Bloodthirst, if talented) as your main attack.
- Spam Sunder Armor to build extra threat.
- Queue Heroic Strike whenever you have excess Rage. Keep in mind that Heroic Strike and Cleave replace your next auto attack, which will not grant you any Rage. So their real Rage cost is much higher than what is stated in the tooltip. On the other hand, you will benefit from a much higher chance to hit with off-hand white attacks than you normally would while they are queued, which is useful when dual-wield tanking.
Battle Shout Sunderless Rotation for Warrior Tanks
In Phase 5, due to the introduction of a new Battle Shout rank through Manual of Battle Shout VII, it will be possible / optimal to replace Sunder Armor with it for threat generation, as long as there are at least 4 people receiving the buff. Having more targets for Battle Shout increases the threat generated further, and pets also count as valid targets.
The tier 2.5 set for Warriors reduces the cost of shouts by 35%, which makes Battle Shout even more efficient on a threat per rage point spent basis.
Finally, not needing to Sunder for threat also allows a Rogue to use Expose Armor, which, when talented, reduces armor by more than a full Sunder debuff, and allows a Warrior tank to generate good ranged threat, which can be interesting for the The Twin Emperors encounter.
Take note that when trying to aggro multiple targets at once, the threat generated by Battle Shout is split among them, which reduces the effectiveness of this strategy if your goal is to focus threat generation on a single target surrounded by other irrelevant targets. In that case, you should revert to the Sunder rotation explained above.
The Battle Shout rotation is as follows:
- Use Shield Block whenever it is off cooldown, if you are wearing a shield. Exceptions: tanking enemies that do not use blockable attacks (casters), or whenever you are falling dangerously behind on threat.
- Activate Bloodrage to generate extra Rage if you are currently healthy.
- Cast Battle Shout if missing its buff, Demoralizing Shout if the enemies are missing its debuff, and consider using Thunder Clap on the hardest hitting enemies.
- Cast Revenge whenever you block, dodge or parry.
- Use Shield Slam (or Bloodthirst, if talented) as your main attack.
- Spam Battle Shout to build extra threat.
- Queue Heroic Strike whenever you have excess Rage.
Multi-Target Rotation for Warrior Tanks
If you are facing only a small (3 or less) amount of targets, you should manage them with the single-target rotation. Alternate between targets or crowd control a few, so you can focus more threat on the rest.
Demoralizing Shout was bugged at the start of WoW Classic and generated too much threat, according to this Blizzard post. Its September 11th fix, as well as Battle Shout now generating threat equally on all enemies, rather than splitting among them, causes Battle Shout to be the superior skill to spam in order to gain and keep AoE threat on enemies, as it cannot be resisted like Demoralizing Shout can.
Therefore, against a lot of targets, casting Battle Shout as much as possible while in range of both the enemies and your party is your best bet (make sure to still debuff them with Demoralizing Shout for damage reduction), but it will require DPS (and healers, as heals now no longer split their threat among enemies, which makes healers much more likely to pull aggro) to be very careful not to pull aggro. Dump excess Rage with Cleave.
Cooldown Usage for Warrior Tanks
As a Warrior, you have various offensive and defensive cooldowns at your disposal. Using your defensive cooldowns properly is often the difference between life and death, and as such, you should always be watching your health and be ready to use them if necessary.
Last Stand
Last Stand should simply be used whenever your health drops so low that the next hit, if not avoided, will kill you.
Shield Wall
Shield Wall should be used in a similar fashion to Last Stand, but keep in mind that it is much more powerful, which is compensated by having a cooldown three times as big.
Retaliation
Retaliation can be used to help establish solid threat when tanking multiple targets or fast hitting enemies. It is typically better to save your 30 minute cooldown slot for Shield Wall, due to its extreme impact, however.
Recklessness
Recklessness can be risky to use as a tank, because of the 20% damage taken increase effect and its shared cooldown with Shield Wall. Still, if you know you will be safe for the duration of the effect, and the next 30 minutes, feel free to use it for a massive damage and threat increase.
Death Wish
If you are using the deep Fury build, Death Wish should be used on pull to help establish solid threat immediately, and on cooldown from then on.
Ability Usage for Warrior Tanks
Demoralizing Shout
Demoralizing Shout is much more powerful against most bosses than it is against players, as bosses gain damage much faster per point of Attack Power they have. If you have the Improved Demoralizing Shout talent (at the request of your raid group), make sure to keep its debuff on enemies.
Thunder Clap
As a flat 10% swing speed reduction, Thunder Clap is weaker, especially considering its Rage cost, than Demoralizing Shout. Regardless of this, it might still be worth applying, especially to faster swinging bosses who might, otherwise, land three hits on the Warrior before Shield Block can be refreshed, opening up the possibility for a devastating critical strike.
Taunting
Taunt is your single-target taunt ability. Casting Taunt instantly makes the enemy focus on you exclusively for 3 seconds, and increases your threat threshold to be equal to whoever had aggro when you taunted.
Mocking Blow
Mocking Blow is an alternative, higher cooldown, single-target taunt ability. Unlike Taunt, it does not give you equal threat to the highest person on the aggro list, so be prepared to use Taunt at the end of its effect, if you want to maintain aggro.
Challenging Shout (AoE Taunt)
Challenging Shout allows you to force the attention of all nearby enemies on you, for only 5 Rage. While this is inherently useful on situations where you unexpectedly lose aggro, you can also use Limited Invulnerability Potion at the same time. This ensures you take no damage, while keeping all enemies on you, regardless of not being able to hit you.
Intercept
There a few important ways Intercept can be helpful. Knockback mechanics can be almost entirely negated, if reacted to quickly. You can also use it to move quickly to another area or to interrupt enemies with its 3-second stun.
Intimidating Shout
Intimidating Shout should be used for crowd control or survivability purposes. Be careful with this ability, however, as the fleeing enemies can run into another pack of enemies and pull them, possibly resulting in a wipe.
Berserker Rage
Berserker Rage is a critical ability against enemies that fear, such as Onyxia and Nefarian. While feared, you are defenseless, and your raid will suddenly be in danger of getting cleaved or tail swiped out of the encounter entirely. Once you realize the fear is coming, quickly swap to Berserker Stance and activate Berserker Rage to nullify it pre-emptively.
Shield Bash and Pummel
Many players simply do not use their interrupt unless specifically instructed to. Interrupting enemies can stop potentially deadly casts from going out. Identify those dangerous casts and use your interrupt to prevent them.
Mastering Your Warrior Tank
In this section, we will dive a bit deeper into the core mechanics and various abilities of Warrior tanks. Understanding these topics is an important step to truly mastering the specialization.
Rage Generation
Warrior's primary resource is Rage. It is important that you understand how Rage is generated, so you can effectively manage and use it.
Rage has a maximum capacity of 100, and is empty by default. Rage decays at a rate of 3 per second while out of combat. In combat, Rage does not decay and may even slowly tick up, if you have the Anger Management talent.
You generate Rage in two main ways, by hitting enemies with auto-attacks (white hits), and by being hit by enemies. The amount of Rage you generate depends on the damage dealt and the damage sustained.
Rage Management
It is important to understand that you do not have to spend Rage as soon as you get it. Pooling your Rage in order to maximize survivability or damage is an important aspect of playing a Warrior. For example, if you are in a fight and trying to maximize threat, you might be chain casting Heroic Strike, only to find yourself lacking 10 Rage when you need to refresh Shield Block, getting yourself killed in the process.
You can, however, also lose potential threat if you cap out on Rage. Once you hit the max of 100 Rage, any further Rage generation is lost.
Dealing with Magic Damage
Most of your defenses will not work against magic damage, making it very important that you wear appropriate resistance gear, and use consumables, which can absorb a lot of the incoming damage.
Changelog
- 18 Nov. 2024: Page updated for Classic Anniversary.
- 05 Jul. 2020: Added the Battle Shout tanking style and details on why it might be meta in Phase 5.
- 11 Jan. 2020: Elaborated on 2H tanking and Heroic Strike / Cleave causing your off-hand attacks to always hit while queued.
- 30 Sep. 2019: Reworked the pre-combat rotation to make it clear that you should not swap stance if that will cause a Rage loss.
- 12 Sep. 2019: Changed the area of effect rotation based on Demoralizing Shout threat nerf / fix hotfix.
- 04 Sep. 2019: Added Mocking Blow as an alternative Taunt button.
- 12 Jun. 2019: Page added.
More Classic Warrior Guides
More Classic Guides from Other Classes
Classic Dungeon Guides
Classic Profession Guides
Classic Reputation Guides
This guide has been written by Seksi, original vanilla player and multi-class player, currently playing on Gehennas Horde. You can find him on the Classic Warrior, Mage and Shaman Discords, as well as the Icy Veins Discord.
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