Jump to content
FORUMS
Sign in to follow this  
L0rinda

Mean Streets of Gadgetzan: Preview of Revealed Kabal Cards

Recommended Posts

QKtjpVU.jpg

The next expansion, Mean Streets of Gadgetzan, has been announced, and many of the cards have been spoiled already. This first preview discusses the announced cards from the Kabal classes of Mage, Priest, and Warlock.

The Kabal are one of the three gangs in Mean Streets of Gadgetzan. Their relevance in-game is the use of tri-cast cards. Kabal cards can be played by Mage, Priest, and Warlock. Grimy Goons cards can be played by Warrior, Hunter, and Paladin. Jade Lotus cards can be played by Rogue, Druid, and Shaman.

Kabal cards:

Xx4hQxL.png

It is too early to tell how good Kabal Courier will be, but Discover tends to be far more powerful than instincts suggest. The fact it is from such a wide pool of cards might make this less strong than some other discovers however, and a 2/2 for 3 mana is very weak in general.

The custom spell from Kazakus is best explained in the video below. It involves three rounds of discover. 

Kazakus is an interesting card, and is bound to be popular with casual players. It does however look like it might be a strong playable card too. We have seen with many recent legendaries that many headline cards end up being tournament strength, and I don't see any reason for Blizzard to change this philosophy. Playing Kazakus with Reno Jackson in Reno Warlock seems like a certainty at this stage, but they will only co-exist in Standard for about four months and then Kazakus will be on his own.

Priest cards:

L8A0MYm.png

Unsurprisingly, given the hate Priest has received recently, Blizzard were eager to reveal a lot of Priest cards early. At first glance, the Kabal Talonpriest seems like an improvement on Dark Cultist, and is at least comparable. The potions seem to show that Priest is headed down a tempo based route, having the board with a Pint-Size Potion in hand could be terrific if the support is there. The Talonpriest suggests that it will be. It will be interesting to see if Priest is given a powerful 2-drop, if it is, then I feel we could see some powerful decks capable of snowballing to victory. I am going to pass on commenting on the Dragon based cards, as we do not know enough about which Dragons will be available after Standard rotates.

No Warlock cards have been spoiled at time of writing, and only one Mage card, which is pictured below.

evdIpuT.png

Manic Soulcaster is probably not good enough for inclusion in a deck. If it does find play, it might be in a deck that survives a long time, and the Soulcaster can be used to get a combo piece twice. It is one of those cards that could pop up when we have all forgotten it exists.

Share this post


Link to post
Share on other sites

Pit fighter that lets you discover a card from your opponents deck and acts as dragon synergy activator? That looks... pretty good.

Kabal Courier looks like a good addition to renolock, no?  

  • Like 1

Share this post


Link to post
Share on other sites
2 hours ago, Oddlane said:

I see Manic Soulcaster and Barnes setting up some interesting situations

Yes and no. I feel like those decks where Barnes is vital (Barnes/Ysh), it does nothing. In others, it's just a small boost to your chance of getting another mob. Even then, it's just the same old Barnes RNG.

I'm excited to see how it plays out, but I don't think it's going to be a defining card.

Share this post


Link to post
Share on other sites

I'll try to give my opinions on the spoiled cards and rate them, using this scale :

Spoiler

 

A : Obviously powerful, a multi-archetype staple, perhaps, a format-defining card.  (Tunnel TroggFiery War AxePiloted Shredder);

B: A decent card, your typical "bread and butter"; archetype staple; reliable niche card (Blackwing CorruptorCult SorcererBlood To IchorAcidic Swamp Ooze);

C: A mediocre or weak card that is a filler, outclassed by its peers or has a niche that's not reliable (Eater of SecretsStampeding Kodo;Stranglethorn Tiger; Infested Tauren);

D: It has seen play. Once. Something that's just really not great, but can occasionally make it in a meme deck, or via "get a random card" things. (Cone of ColdBloodsail CorsairStarfall);

F: Striclty unplayable. It exists to brick your random effect cards. (ShatterWispPurifyCaptain's Parrot).

Ratings are purely subjective, and, of course, opened up to debate. But I'll try to back them up with reasonable explainations.

One big thing to note is that I'll be giving two ratings - one for the current Standard, and one for going forward, in 2017-2018.

 

To kickstart things off - on all the triclass cards, or "Gang" cards:

Spoiler

The idea is definetly cool, but current iterations do not look great. It reminds me of multicolored cards in Magic: The Gathering, except for one huge thing. Being multicolored is a design thing that imposes strict disadvantage - a card is harder to cast because you need different types of mana. This drawback opens up space for card text to be good - and it will be balanced out in the end, because color screw is a very real thing. With those Gang cards coming in Hearthstone, design goes in a directly opposite way - being available to three classes is a strict advantage. You just can't make it good and don't stick an opportunity cost to make it fair. Also it would greatly reduce the diversity of the format. So it ends up undertuned, like it was with Inspire in TGT. 

Let's have a look on a Cabal Courier.

My main question is whether Discover on this cycle will look like "always one Mage, one Warlock and one Priest" or will it be pure RNG. Second option will render the card completely useless. A 2/2 body is just enough to make at least some relevance and get your mana investment back, and then the Discover still would be hard to make good, given the fact we're going in (sic!)the biggest Standard format we've ever had(!). I should give props to Courier though because it can be better post-rotation, when tempo will matter less and Discover will be more reliable.

Verdict : D for now, C in '17-'18.

Kazakus.

I have to shoot first here and call out for flavor loss. He says "custom spell" but it's a potion. And that's a serious issue. He doesn't even look like an alchemist! And frankly speaking, I have absolutely zero idea who is this guy - he does not look generic like some new characters do, so it leaves me wondering even more.

Now, on the card itself - we haven't seen all the variants yet, but I'm already making some safe assumptions. First of all, we can say this guy is Reno Jackson best buddy, and that is entirely true - you get the condition met, you get some flexibility and then the 5-drop slot in Reno decks is usually not clustered. Pretty much no questions he makes the 30. 

My biggest issue with Kazakus - he is not Reno Jackson (thx, Captain Obvious!). But it's a big thing - Reno is not just a payoff card with a chunk of value that you get for Highlander-style deck. Reno covers the deck's biggest issue - inconsistency - by being a safety valve in case you're getting ran over. Kazakus doesn't do that, and that may render him totally unplayable when '17-'18 rotation kicks in.

Verdict : B for now, D in '17-'18.

The good ones : Priest is alive!

Cabal Talonpriest

A variant of fan favorite Dark Cultist that could not come at a better time. Priest actually has viable targets in Twilight WhelpWyrmrest Agent, and then some new generic minions, so I'm expecting Talonpriest to be all over the place. Makeshift Deathlords incoming!

Verdict : B+ for now, B in '17-'18.

Dragonfire Potion

Lightbomb is alive and kicking. Would it be anything other than Priest, I would try to say that "pushing archetypes that hard is bad" but a desperate time requires desperate measures. It's playable even with 0 Dragons in your deck. But I should mention Dragons on the other side of the table are not exactly extinct right now.

Verdict : B+ for now, A in '17-'18.

Drakonid Operative

Pit Fighter-sized Shifting Shade Dragon? It competes with Blackwing Corruptor and Azure Drake, but going forward in Standard I could not ask for a better filler. This is the definition of "bread-and-butter" for your Dragon Priests(much like the other 5-drops mentioned are). And Discover is just the cherry on top.

VerdictB for now, B+ in '17-'18.

Pint-sized Potion

It's a fairly good combat trick that is going to be handy if you are trying to play for the board. A couple of synergies come to mind as well, so it's not going to be shelved for a long time.

Verdict : B for now, B in '17-'18.

Potion of Madness

This one is probably the most striking of the pack in terms of being undercosted and reliable. Shadow Madness saw play but it's ultimately too expensive. This little one is just as good and comes in at a bargain cost. Sign me up.

Verdict : A for now, A in '17-'18.

Manic Soulcaster

It looks like a very bad version of Shadowcaster (hence the name), except all the good things about Rogue card have been taken out. You'll forget it exists and then will be getting golden copies out of your rank 5 rewards and be frustrated. I'm not giving it F because it's still a Spider Tank.

Verdict : D for now, D in '17-'18.

  • Like 1

Share this post


Link to post
Share on other sites

Drakonid Operative seems absolutely nuts. What's possibly its strongest feature though is that discover mechanic, you basically get to look inside your opponent's deck and see 3 cards! That info can be so incredibly important. You can find out specific tech cards, spot niche decklist changes, see what removal isn't in hand but still in deck etc. This card will be MVP of the entire list imo.

Share this post


Link to post
Share on other sites
On 11/7/2016 at 5:10 AM, YourGod said:

Let's go Priest! Time for a rebound. 

So glad to see that 3 slot filled.

Share this post


Link to post
Share on other sites
On 11/7/2016 at 6:19 AM, PaasHaaS said:

Drakonid Operative seems absolutely nuts. What's possibly its strongest feature though is that discover mechanic, you basically get to look inside your opponent's deck and see 3 cards! That info can be so incredibly important. You can find out specific tech cards, spot niche decklist changes, see what removal isn't in hand but still in deck etc. This card will be MVP of the entire list imo.

Definitely gives a nice indicator of what you're facing, but I can't think of many decks where you haven't figured out the majority of the time by turn 5. Maybe if there are 2+ variants of a control deck? Even then, I feel like most of them have something to hint.

Share this post


Link to post
Share on other sites
10 hours ago, Blainie said:

Definitely gives a nice indicator of what you're facing, but I can't think of many decks where you haven't figured out the majority of the time by turn 5. Maybe if there are 2+ variants of a control deck? Even then, I feel like most of them have something to hint.

Spotting which deck your opponent is playing will indeed just be confirmation a lot of the time. It will still be useful to spot some subtle differences between some decks or varieties of them though, or the spot tech cards like a harrison jones, mc tech, yogg, alex etc.  Getting a bit of a read on your opponent's hand is another big part of it though. You know that the cards you see can't be in your opponents hand. Playing this later in the game actually tells you quite a lot, as by this time they will have played at least 1 copy of a lot of their cards, so if you see certain spot removal or board clear still in there deck you know they have nothing right now.

Share this post


Link to post
Share on other sites
6 hours ago, PaasHaaS said:

Getting a bit of a read on your opponent's hand is another big part of it though. You know that the cards you see can't be in your opponents hand.

I think this is definitely a better appraisal of how it could be used. I wonder if things can appear twice or if seeing two Brawls, for example, means the opponent has two brawls left in their deck.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By HSEnthusiast
      Today, we're recapping the four Shaman cards revealed by Gamespot. We also have some dev clarifications on how they work.
      If you missed our previous Warrior recap, you will find it here.

       
      What a way to kick things off; this card looks insane! The dream is that Drakuru takes out two of your opponent’s minions, resurrects them on your side, and survives combat somehow. You’re looking at a 5-for-1 exchange on board.
      In the more likely scenario that it doesn’t survive, that’s still a complete flip of the board state. Even if it’s trading into a single big minion on the opponent’s side, that’s still a 2-for-1, with that 1 on your side being a big tough-to-kill minion. The only worry is that there will sometimes be late-game scenarios where the 6/8 stat line won’t be enough to get you any resurrections, but I’m hopeful those are few and far between.
      Still, even if the Big Shaman archetype doesn’t catch on for Shaman, I expect this card, in particular, to find a home in Renathal Control Shaman lists. This card is doing much of the same work that Sylvanas and Insatiable Devourer are without having to run through the trouble of infusing first.

      Once again, another big expensive card and a solid showy effect to go along with it. Obvious deathrattle/reborn synergy, as well as good with big minions in general. At 10 cost, it will take up your entire mana pool for the turn, though there are things you can do to play around that as a shaman.
      We’ve gotten some clarification from the devs on the mechanics of this one:
      All the copies summoned die at the end of the effect trigger after having attacked. Unfortunately, it won’t be some corruption-style aura effect that a cheeky Showstopper effect can silence off. Your copies are made from your hand from left to right until no more board spaces are available. Beware that Colossals will summon their appendages and take up potential board space from your other copies. Windfury minions will only attack. Sorry Drakuru, no double freebies for you ? Minions that enter Dormant won’t attack, but they won’t die either! The interaction of getting free dormant minion copies on board is interesting, but is there enough to build a deck around? In standard, there is Gangplank, Slimescale, and Pelican Divers, but outside of From De Other Side “synergy,” they might not be worth it. In Wild, at the very least, there is meme potential with getting Magtheridion and The Darkness out with this and getting their battlecries to awaken both copies when you play them out the turn after.
      There’s obvious synergy with the other big cards revealed here, with Prescience loading up your hand with some beefy bois, getting get off reborn, lifesteal and deathrattle value, summon a minion from Overlord Drakuru.

      That’s a lot of keywords for a single card, but they work together to become the stuff of nightmares for any board-based aggro deck. Taunt and lifesteal make this a nightmare to trade into, and even with enough removal to clear the main body and the reborn one, the deathrattle effect still will hit for 3 twice and heal you for 6. So while the 3 attack won’t be anything to write home about, plopping this down will buy you a good deal of time. There’s also the possibility to make use of the leftover reborn 3/1 body to evolve into a 9 or 10 drop.

      This card will get you 2 Mana 2/3 Ghostly Apparitions with the Undead minion type, which can matter for cards like Unliving Champion, or Invincible, for instance. Suppose you trigger the secondary ability here both times. In that case, that’s a pretty sweet deal right there, advancing a Big Shaman win con in 2 ways: The taunt on the Ghostly Apparitions advances your gameplan of stalling the game out until you can stabilize on board enough to play the 5+ Mana minions you’ve tutored out of the deck.
      We’ve theory crafted 3 potential builds that can use this package of Shaman cards.
      First, consider diving head first into the Big Shaman theme, bringing in Vanndar Stormpike and forgoing all other sub-5 cost minions to get max value out of Prescience and From De Other Side. We’re also going to run with the evolve subtheme to take advantage of any leftover bodies that we might get from Stoneborn General, Overlord Drakuru, or Blighblood Berserkers. The departure of the Knights of the Frozen Throne set will make evolving 10 drops better again now that there are no more Snowfury Giants in the Evolve pool, and we get to re-roll for the generally better bodies from the 10 costs. We’re adding in some early-game removal to compensate for the lack of early drops so we can better survive the early game.
      Deck code / link: 
      AAECAaoICunQBMORBKeNBK/ZBNnsA/rsA4qSBfuRBYfUBKrZBArG+QOs7QS12QTgtQS22QTblATGzgTj9gOGoQX4oAUA
      Next, let’s try to use the standard Renathal Control Shaman archetype that’s doing rather well in the meta as a starting point. One safe idea is to look at slotting Overlord Drakuru and potentially Brightblood Berskerker and From De Other Side into this standard XL Renathal Control Shaman as ways of fighting back on board while getting your infuse cards stacked up.
      Deck code / link: 
      AAECAaoIFKjuA6bvA4b6A6SBBMORBMeyBOm2BOnQBJjUBLjZBJfvBKTvBNWyBODtBIqSBdWyBPuRBfSgBbzwBODtBArG+QPTgASVkgTblATgtQSWtwSywQTFzgS12QS22QQA
      We could instead also try and drop all the duplicates from the list and convert it into a Reno deck, as the deck was already playing a lot of one-offs. That gives us just enough room for one of each of these bad boys, which together with Reno will up the turnaround potential of the deck at the cost of a little bit of consistency. Doing so we can end up with this list:
      Deck code / link: 
      AECAaoICunQBMORBKeNBK/ZBNnsA/rsA4qSBfuRBYfUBKrZBArG+QOs7QS12QTgtQS22QTblATGzgTj9gOGoQX4oAUA
      Why not use both and make it a Reno-thal deck? Prescience and Windchill will try to compensate for the loss of card draw from droping one copy of Gorloc Ravager and Famished fool. We are adding in Convincing Disguise to have still enough evolve effects around. The idea of including Bracing Cold and Far Sight is to hopefully discount From De Other Side or the evolve cards so we make use of any leftover bodies in the same turn. Ozumat’s in here not just to get us up to 40 cards, but because it’s a near guaranteed board clear combo with From De Other side, if you manage your hand and board space just right, that leaves you with all its appendages afterward.
      Deck code / link: 
      AAECAaoIKKjuA6bvA6SBBMORBMeyBOm2BOnQBJjUBLjZBJfvBKTvBMb5A9OABJWSBNuUBNWyBOC1BJa3BLLBBMXOBMbOBLXZBLbZBODtBLzwBIb6A6/ZBPrsA/SgBcSsBNnsA4fUBIXUBLGwBJrUBLzOBIahBfigBYqSBfuRBQAA
       
    • By HSEnthusiast
      March of the Lich King, set to release on December 6th, is Hearthstone's third expansion in the Year of the Hydra. Blizzard gave us an early sneak peek at some of the Warrior cards revealed today that we discuss in our latest post.
      Today, we'd like to dive into the Warrior cards revealed by Inven Global.

      Pretty straightforward card. The effect gives us much more value the larger the minion is. It gets really scary with the potential follow-up with Bulk Up giving you this massively overstated minion in hand twice. Or If you can get this on Mor’shan Elite, that’s another nice double dip of value.

      Honestly, this feels like it was tailor-made to be the ideal target of Last Stand, as your opponent can’t easily get rid of it with cheap removal. It lets you use your stats immediately by letting you trade in and stabilize with a big taunt. It might not be too shabby on its own, as the 3 effects make it an annoying wall most opponents will be forced to trade into.

      Wow, they’re really not holding back with hand disruption this set. One (nearly) guaranteed discard is pretty impactful and becomes a must-remove card in any control matchup. This card will absolutely crush the hearts of some Big Spell Mages in the coming months, that’s for sure.
      It should be noted that this discard, the devs have confirmed to us that it will trigger your opponent’s “Whenever you discard a card” effects. So try and clear a Discard Warlock's Tiny Knight of Evil and perhaps try to play around having Suffocating Shadows or Soul Barrage trigger in that matchup. 

      To round off the control toolbox from this expansion, we’ve got a pretty unique effect here. Hopefully, this doesn’t end up being too easy to play around for savvy opponents. You could pre-empt this by running out a Blademaster Okani first and baiting out your opponent into playing a small spell first. But still, while the effect will only be as game-changing as your opponent’s last spell, getting any meaningful spell off seems pretty nice.
      Putting it all together, we have put together an interesting Taunt Control Warrior decklist to try out:  AAECAQcMmu0D784EvIoE2fkDqIoEiN8E784E0qwEmu0DlJUEzJIFiKAECcWSBZTtA47tA5+fBImgBIagBJDUBMSSBcuSBQA= . Slotting in Varian seems like a natural addition to any deck with Silverfury Stalwart and Tealan hops along to be the one divine shield minion you might want to have in your control deck. Rokara and Remornia are just good cards and they’ll go a long way to having your Mor’shan Elite’s active. The rest of the deck is the classic Control Warrior shell that will hopefully give you the armor and removal needed to live long enough to throw down your double-stated taunted win conditions.
      https://hearthstone.blizzard.com/deckbuilder?deckcode=AAECAQcMmu0D784EvIoE2fkDqIoEiN8E784E0qwEmu0DlJUEzJIFiKAECcWSBZTtA47tA5%2BfBImgBIagBJDUBMSSBcuSBQA%3D
    • By Staff
      Murder at Castle Nathria is Hearthstone's latest expansion. It adds a new Infuse keyword that absorbs anima from your friendly minions, a new card type named Locations, and more.  
      (Source)
      .blog-detail .gallery figure { width: 100%; max-width: calc((100% / 3) - 6px); } @media screen and (max-width: 600px){ .blog-detail .gallery { justify-content: center; } .blog-detail .gallery figure { width: 100%; max-width: 250px; } .blog-detail h4 { text-align: center; } } Announcing
      Murder at Castle Nathria
      Hearthstone’s Newest Expansion

      The Shadowlands is normally where souls go after they die, so when someone dies in the Shadowlands, that’s a special kind of mystery. Sire Denathrius invited 10 of his counterparts and enemies to Castle Nathria for a dinner party so that he could address the malicious rumors that he is hoarding anima, the life-energy that is drained from tortured souls and used to power the Shadowlands. But just after the festivities started, Sire Denathrius was found dead! It seems a gaggle of enemies does not a good dinner party make. Now the illustrious Murloc Holmes, and his trusty sidekick Watfin, have been called to solve the case. Scour new Location cards, follow the trail of Infused minions, question the 10 Legendary suspects, and help determine who committed Murder at Castle Nathria!   

      Murder at Castle Nathria will launch worldwide on August 2 with 135 new collectible cards! You can find the full Murder at Castle Nathria reveal schedule, and all cards that have already been revealed, by visiting the card library here. Check back frequently—the list will be updated with new cards as they’re revealed!
      Ten Suspicious Suspects
      Sire Denathrius had a lot of enemies. And it just so happens that 10 of them were under his roof at the time of his demise! Each class will have a Legendary minion that is a prime suspect in Sire Denathrius’s murder. They all have the means and the motive, but it is up to you and Murloc Holmes to determine who is guilty.



      New Keyword: Infuse
      Anima, drawn from wayward souls, powers all the Shadowlands—and those who consume it! Cards with the Infuse keyword sit in your hand and absorb anima from your friendly minions as they die. After the specified number of friendly minions die while the Infuse card is in your hand, the Infuse card transforms into a more powerful version. Infuse your cards to unlock their full power!

      New Card Type: Locations
      Castle Nathria is like no place Hearthstone has ever been before. Explore the castle grounds through the all-new Location card type! Locations are played onto the battlefield for an initial cost, and then have an ability that can be activated for free on your turns, each time for a powerful effect. Each activation costs 1 Durability and has a 1-turn Cooldown. Every class gets their own Location card in Castle Nathria which represents where they claim their suspect was at the time of the murder, and synergizes with the themes of the class.

       
      Locations Gameplay Preview with Brian Kibler and Designer Leo Robles Gonzalez
      Want to get a longer look at the new Location card type? Join Brian Kibler and Game Designer Leo Robles Gonzalez as they explore the new Location card type, try them out in a couple games, and reveal some more new cards! Join them on Friday, July 1, at 11 a.m. (Pacific) on Twitch and Youtube!

      Prince Renathal Login Reward Available Now!
      Log in to Hearthstone to get your first hint at what Castle Nathria holds with the complimentary Prince Renathal Legendary minion!* Grow more powerful as you draw more souls to your cause with 40 life and a 40-card starting deck! Add him to your collection and see what you can do when you have more space to work with.

      * Limited one per account. After Patch 24.6, Prince Renathal will be granted upon opening your first Murder at Castle Nathria card pack instead of upon logging in.
      Pre-Purchase Murder at Castle Nathria
      The Murder at Castle Nathria Mega Bundle includes 80 Murder at Castle Nathria card packs, 5 Golden Murder at Castle Nathria card packs, two random Murder at Castle Nathria Legendary cards, the Sire Denathrius Warrior hero skin, the Denathrius card back, the Sandy Shores Battlegrounds Board, and 10 Mercenaries Packs!*

      The Murder at Castle Nathria Bundle includes 60 Murder at Castle Nathria card packs, 2 random Murder at Castle Nathria Legendary cards, and the Denathrius card back!

      Pre-purchase
      * Battleground Perks are not included in the Mega Bundle pre-purchase this time. We’re reworking how Battlegrounds Perks and rewards work for next Battlegrounds season. Until then, some of the current Perks are being extended. Check out the Patch Notes and stay tuned for more details.

    • By Damien
      This thread is for comments about our Handbuff Paladin Deck.
    • By Staff
      A new Hearthstone update prepares the Tavern for United in Stormwind, launching August 3. Here are the official patch notes.
      (Source)
      The 21.0 patch prepares the Tavern for United in Stormwind, launching August 3. It also brings a new Hero and cosmetics for Battlegrounds, a major update for Duels, an Arena rotation, and more.
      You can check out all 135 new cards included in United in Stormwind on the card library here.
      Battlegrounds Updates
      NEW HERO
      Galewing Dungar’s Gryphon Choose a flightpath. Complete it to get a bonus!
      Players with Battlegrounds Perks will have early access to Galewing before it's formally released on August 10.
      Duels Updates
      When the 21.0 patch goes live on July 27, all players’ Duels ratings will be reset and the pool of eligible cards you can use to build your 15-card start deck will be updated as follows:
      (NEW) United in Stormwind Wailing Caverns Mini-Set Forged in the Barrens The Darkmoon Races Mini-Set Madness at the Darkmoon Faire Scholomance Academy (NEW) Kobolds & Catacombs Journey to Un’Goro One Night in Kharazan Whispers of the Old Gods Curse of Naxxramas Legacy (Basic/Classic) Core NEW PASSIVE TREASURES
      Party Replacement At the start of your turn, summon a 2/2 Adventurer with a random bonus effect.
      Inspiring Presence After you play a Legendary minion, reduce the cost of a random minion in your hand by (1).
      Greedy Gains Your minions have +2/+2 but cost (2) more (up to 10).
      Meek Mastery Your Neutral minions cost (1) less and have +1/+1.
      Legendary Loot At the start of the game, equip a random Legendary weapon.
      Deathly Death! After a friendly Deathrattle minion dies, destroy the minion with the lowest Health.
      Ooops, All Spells! At the start of the game, destroy all minions in your deck. Your spells cost (1) less and gain +2 Spell Damage.
      BANNED CARDS & BUCKETS
      The following cards have been banned from between-game card buckets and will not be Discoverable:
      Final Showdown              Lost in the Park Defend the Dwarven District       Sorcerer's Gambit            Rise to the Occasion        Seek Guidance  Find the Imposter            Command the Elements The Demon Seed             Raid the Docks  Other Banned cards:
      Unstable Evolution is banned from card buckets but will still be Discoverable. Maestra of the Masquerade is banned from deckbuilding, card buckets, and will not be Discoverable. Seven new designer card buckets have been added as well:
      Furious Fel (Demon Hunter) AHHHH RATS!!!! (Hunter) Fire!!! (Mage) SI:7 (Rogue) ARRRRRRG! (Warrior) Auction House (Neutral) Live to Win (Neutral) Smart buckets have also been updated to include the two new card sets, and two previously missed card sets: Legacy (Classic/Basic) and Demon Hunter Initiate. Lastly, you’ll be able to find United in Stormwind cards in Duels card buckets after the patch goes live and before the expansion launches.
      Arena Rotation

      When United in Stormwind launches on August 3, the Arena will include cards from the following sets:
      United in Stormwind Forged in the Barrens Wailing Caverns Mini-Set Madness at the Darkmoon Faire Darkmoon Races Mini-Set The Witchwood Saviors of Uldum Rastakhan's Rumble Core Book of Heroes Illidan – Coming August 10

      After regaining his freedom, Illidan was eager to prove himself once and for all. But even as he journeyed far from his homeland and joined forces with new allies, the thirst for power never left him. It was only a matter of time before it interfered with his judgment, resulting in more dire consequences than ever before…Defeating all 8 bosses in this linear adventure will reward 1 Demon Hunter pack, containing only Demon Hunter cards from Standard.
      United in Stormwind Rewards Track & Tavern Pass
      When the Rewards Track refreshes when United in Stormwind launches, all players will automatically be granted any unclaimed rewards on both the free track and the Tavern Pass track (if purchased), and a completely new Rewards Track of unlockable loot will take its place.

      The Forged in the Barrens Tavern Pass will expire with the launch of United in Stormwind and a new Tavern Pass will be made available for purchase—offering a host of brand-new cosmetic rewards and XP boosts.

      Learn more about the United in Stormwind Rewards Track and Tavern Pass here.
      As a reminder, Battlegrounds Perks are now available as a standalone purchase, separate from the Tavern Pass.
      New Cosmetic Coins
      Two new Cosmetic Coins are being added with United in Stormwind, the Stormwind coin and the Lordaeron coin. The Stormwind coin is obtainable by completing the first 90 levels of the Rewards Track with the Tavern Pass. The Lordaeron coin is obtainable by collecting 135 unique United in Stormwind cards.

      Keep in mind that United in Stormwind will have a 35-card Mini-Set that will make it easier to reach both the 25 total United in Stormwind Legendary cards for the Archbishop Benedictus Diamond card reward and the 135 total United in Stormwind cards for the Lordaeron Cosmetic Coin. We’ll have more information to share about the United in Stormwind Mini-Set in the coming months.
      Bug Fixes & Game Improvements
      Fixed a bug where Shenanigans would not transform Soul Fragments into Bananas. Fixed a bug where Wicked Stab could be upgraded by cards that temporarily increase mana. Fixed a bug where Shan’do Wildclaw would not lay flat on the board. Fixed a bug where Defender would not play its VO when summoned by Noble Sacrifice. Fixed a bug where golden Soul of the Forest would not summon golden Treants. Fixed a bug where golden Ancestral Spirit would not summon a golden minion. Fixed a bug where golden Grave Rune would not summon golden minions. Fixed a bug where golden Primal Talisman would not summon golden minions. Fixed a Battlegrounds bug where Y’shaarj’s Battlegrounds Hero Power would not take its newly summoned minion into account when deciding which warband attacked first. Fixed a Battlegrounds bug where Baron Rivendare was causing visual issues when in a warband with golden Kaboom Bot. Fixed a Battlegrounds bug where Galakrond’s Greed was missing a tooltip for Discover. Fixed a Battlegrounds bug where Come One, Come All! Was missing a tooltip for Discover. Fixed a Battlegrounds bug where Avatar of N’Zoth was missing a tooltip for Deathrattle. Fixed a Battlegrounds bug where Sprout It Out! Was missing a tooltip for Taunt. Fixed a Battlegrounds bug where Hero Powers for Aranna Starseeker, Infinite Toki, Millhouse Manastorm, Nozdormu, and Tess Greymane were missing a tooltip for Refresh. Fixed a Duels bug where Diamond cards would only be Diamond in appearance for the first game of a run. Fixed a Duels bug where Lone Champion and minions summoned by Gift of Luminance were not buffed by Hold the Line. Updated the description of the Roguish Maneuvers Hero Power in Duels to be more accurate. Fixed a bug with Book of Mercenaries Guff where A Party of Adventurers will cast Against All Odds, even if they have board control. Fixed a bug where one of Lady Katrana Prestor’s emotes was showing incorrect text. Searching “Refund” in the Collection will now populate with cards eligible for a dust refund. Pressing and holding on the Rewards Track page arrows will now flip through the pages quickly. Fixed a bug where if a player disconnected from a ranked match, they’d get a message stating they won their last ranked game upon relogging.  


×
×
  • Create New...