Aleco

Kobolds & Catacombs Set Review: Druid

Sign in to follow this  

10 posts in this topic

9MO6NA4XKJ581400551279379.jpg

Druid was one of the most powerful classes in KFT. Did it pick up enough from K&C to remain a contender in the new metagame?

Click here to read my other written set reviews!

My Rating System

Each card is rated on a scale of 1 to 5 on two criteria: Power and Versatility.

The Power rating reflects how much I expect a card to impact the game when played. Cards which immediately represent multiple cards worth of value (Ultimate Infestation) or have a powerful effect on the board for their mana cost (Sunkeeper Tarim) will receive high Power ratings, while cards which have a low impact on the game (Ice Breaker) or cost too much for their effect (Furnacefire Colossus) will receive Power low ratings.

The Versatility rating is intended to communicate how dependent a card is on other cards for its success. Cards can be very powerful without being versatile at all (Clutchmother Zavas), which means that many exciting and powerful cards will end up seeing very little play once the metagame is established. A high Versatility rating means a card relies very little on other cards to be good, and the more comfortable I would feel crafting that card on day one. A lower Versatility rating doesn't necessarily reflect that I expect the card to be bad, but that I wouldn't feel comfortable crafting it until it has proven itself to be a part of a competitive deck.

Oaken Summons

1.png

Fits into: A variety of non-aggressive decks

Power Versatility
4 3

If Oaken Summons always gets a powerful 3 or 4 drop (such as Fandral Staghelm or Tar Creeper), then it's really really good. I don't think it will be as hard as some people think to make that happen. Controlling and midrange Druid decks can easily cut all low-impact minions to leave only good hits for Oaken Summons, making it a card which increases the consistency of their deck's gameplan. I expect this card to see a fair bit of play in Standard.

Ironwood Golem

2.png

Fits into: Taunt Druid

Power Versatility
2 2

This card only has one more health than Sen'jin Shieldmasta, a card which sees no play at all in constructed. The only reason I didn't rate this card lower is because of the Taunt synergy in Druid, which could potentially make this card a fringe playable.

Barkskin

3.png

Fits into: Taunt Druid

Power Versatility
2 1

Barkskin provides quite a bit of stats and armor for one mana. Unfortunately, Druid isn't very well positioned to take advantage of that. The only payoff in the class for gaining Armor is Jasper Spellstone. Taunt decks could potentially be interested in this effect, but I don't see Barkskin as a generically useful card.

Jasper Spellstone


4.png4-1.png4-2.png
Fits into: Non-aggressive decks

Power Versatility
3 4

Unlike the majority of the Spellstones, Jasper Spellstone is passable even if it doesn't receive any upgrades. Controlling Druid decks will be quite happy to pick up a cheap tool for them to interact with minions in the early game; the fact that this scales well into the late game is an awesome bonus. Plays excellently with Oaken Summons.

Grizzled Guardian

5.png

Fits into:
Taunt Druid, Recruit Druid

Power Versatility
2 2

I'm not as bullish on Grizzled Guardian as I am on Oaken Summons. You can certainly get your mana's worth out of this card with some clever deck construction, but it doesn't impact the board as much as I'd like it to when it plops down on turn 8. Plays well with Hadronox.

Greedy Sprite

6.png

Fits into: Ramp Druid, Control Druid

Power Versatility
2 2

Feeling greedy? This sprite has the potential to jump you from 3 to 5 mana while trading for a card in the process, but it's not nearly as reliable as Jade Blossom. I expect this card to see play over Mire Keeper in decks that run Oaken Summons, but the card's inconsistency will hold it back from seeing widespread play.

Branching Paths

7.png

Fits into: Aggressive and Midrange Druid decks

Power Versatility
3 2

The true power of this card is its flexibility. Some Token Druid builds will be happy to play this as a permanent Savage Roar when ahead and an expensive Arcane Intellect when behind, but I think that the true home for Branching Paths is a Midrange deck which can make use of all three modes. I can only guess as to whether or not Druid will have a competitive Midrange deck in the new metagame, but if there is one, I expect Branching Paths to play a role in it.

Astral Tiger

8.png

Fits into: Recruit Druid

Power Versatility
2 1

Astral Tiger will never widespread play due to its unimpressive body, and it isn't as strong of an anti-fatigue tool as Jade Idol is. This card is clearly a plant for the Recruit deck, so cards like Oaken Summons and Grizzled Guardian will never run out of targets. If the Recruit deck is any good, then this card will be a key roleplayer. If the Recruit deck is bad, I don't expect to see this card at all.

Twig of the World Tree

9.png

Fits into: Decks with Medivh, the GuardianUltimate Infestation, and Malygos

Power Versatility
4 2

The Deathrattle on this card gives you 10 fresh, new, ready-to-rock mana crystals. This is no doubt a powerful effect, but just how often will it impact the outcome of the game? This card will surely set up many incredible turn 8's, but I don't think it'll be as busted as many people expect it to be. It seems like more of a combo piece with Medivh, the Guardian into Ultimate Infestation, setting up a massive tempo swing that nets board and card advantage in one fell swoop, or a replacement for Aviana for a one-turn-kill Malygos deck. This card will win its fair share of games with the right draws, but I also expect it to be underwhelming in a variety of circumstances.

Ixlid, Fungal Lord

10.png

Fits into: Quest Druid?

Power Versatility
3 1

It'd be all too easy to write off Ixlid as "another terrible Legendary minion with a powerful text box and underwhelming stats". If this card can survive turn 5 to create a copy of a minion on turn 6, it's actually quite strong. The question is, how often will that be possible? Fandral Staghelm (a card which costs one less mana and has better stats) has won me a number of games when I play it on turn 4 into a turn 5 Nourish. Expecting Ixlid to survive a turn later with even worse stats is a bit of an ask, but I see a chance for this card to set up a number of powerful plays in Quest Druid.

Thoughts on the Class

Druid was one of the top three classes in the KFT metagame, and I expect that its current power level will be enough to carry it into relevance in K&C. The class didn't pick up quite as many new tools as some of the other classes did, but I'm optimistic that Oaken Summons and the new Recruit mechanic will birth at least one new and compelling deck for the class. There's also an outside chance that a dedicated Taunt deck with Hadronox will rise from the ashes thanks to Master Oakheart.

Share this post


Link to post
Share on other sites

I find it interesting that they decided to give Druid so much armor.   I believe they're the only class that has both armor and life gain cards, barring niche things like the deathknights?

Share this post


Link to post
Share on other sites
7 minutes ago, Migol said:

I find it interesting that they decided to give Druid so much armor.   I believe they're the only class that has both armor and life gain cards, barring niche things like the deathknights?

They'll always have a weakness of dealing with large boards though.

Share this post


Link to post
Share on other sites
Just now, positiv2 said:

Do you expect the comeback of Malygos druid with Twig of the World Tree

Ixlid has good synergy with Twig of the World Tree, too, so perhaps the two cards will be thrown together in some kind of deck.

That's a great point about Twig and Ixlid! I didn't think about that interaction. My first impression is that it feels a bit "win-more", but I'm actually quite excited about the potential for Malygos. I'm going to add that to the review, thanks! 

  • Like 1

Share this post


Link to post
Share on other sites
19 minutes ago, positiv2 said:

Do you expect the comeback of Malygos druid with Twig of the World Tree

Ixlid has good synergy with Twig of the World Tree, too, so perhaps the two cards will be thrown together in some kind of deck.

I don't think so, because an Ooze will stop you. You can, for example, play: Twig of the World Tree, Innervate, Medivh, Ultimate Infestation. You can't do the same with Malygos, because you need to destroy your weapon. In a perfect world, you play Malygos, attack with the last charge of the weapon, then OTK. In a real world, "that belongs to a museum!" or "I don't know how to write the sound the ooze does".

Share this post


Link to post
Share on other sites
50 minutes ago, Synesthesy said:

I don't think so, because an Ooze will stop you. You can, for example, play: Twig of the World Tree, Innervate, Medivh, Ultimate Infestation. You can't do the same with Malygos, because you need to destroy your weapon. In a perfect world, you play Malygos, attack with the last charge of the weapon, then OTK. In a real world, "that belongs to a museum!" or "I don't know how to write the sound the ooze does".

Yes, that's likely. Nonetheless, when it works out, it will work great. Also, there will definitely be decks that will also not run any counters to legendary weapons, or maybe the weapons will not end up all that popular or strong, so not that many decks will run Acidic Swamp Oozes or Snakes. Why’d it have to be snakes?, which could make the weapon combo more consistent, but that it yet to be seen.

  • Like 1

Share this post


Link to post
Share on other sites

I think that Ixlid aside the obvious quest druid synergy is more meant to be as 10 mana card not a 5th turn, you play Ixlid+ another 5 mana or Ixlid + a 3 and a 2 mana for example.

Dropping it at 5th turn means just getting one shotted by enemy, I've honestly never seen a Fandral dropped by enemy remain a turn on the board, if that happens means I've a terrible hand or I've already lost, was like seeing a Brann Bronzebeard sitting on the board nobody let you do such things with those cards unless they have lost already.

Share this post


Link to post
Share on other sites

4-mana gain 6 armour, summon a 20/20..... seems fairly strong. Or would it be summoned dormant?

Edited by Bozonik

Share this post


Link to post
Share on other sites

As we all know they are often not clear and sometimes confusing with their card texts but looking at The Darkness text box the "Starts Dormant" part is clearly set before the Battlecry. This would mean (if I'm not wrong) it would start dormant not matter if you play it from your hand or summon it but if summoned (Battlecry will not trigger) it would not shuffle the candles into your opponents deck, making it impossible to awaken at all. But yea recruit seems to be a great mechanic .. sarcasm off :D

Maybe that thing would to better in a Shaman deck with an "awesome" 8 mana combo: 2x Murmuring Elemental the playing The Darkness and shuffle 9 candles into you opponents deck :D

Edited by Caldyrvan

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Zadina
      Dave Kosak is here in the latest Hearthside Chat video to talk about the lore of Rastakhan's Rumble. He also revealed two Priest cards: the Loa of Death, Bwonsamdi, and his Spirit!
      If you haven't played Battle for Azeroth, the latest WoW expansion, then this video is going to be helpful in understanding the backstory of Rastakhan's Rumble:
      The two Priest cards revealed in the video synergise very well with each other:

      As Peter Whalen and Liv Breeden mentioned in their r/Hearthstone interview, Spirits are meant to be build-around cards and this is pretty apparent with Spirit of the Dead. Apart from the obvious synergy with Bwonsamdi, the Priest Spirit can work wonders in a Clone Priest deck along with Zerek's Cloning Gallery. Spirit of the Dead can also find a spot in other archetypes like Resurrect, Big and Deathrattle Priest. The card itself is quite slow and requires some setting-up, but it looks very versatile.

      Bwonsamdi, the Loa of Death, can be used simiply to draw Spirit of the Dead, then you can kill him while the Spirit is up and shuffle him back to your deck. It's easy to see the Spirit work without Bwonsamdi, but the opposite - Bwonsamdi working without his Spirit - looks like a slim possibility. Given that all Class cards in this expansion are designed to work as a "team", we might see a card (apart from the Spirit) that can make Bwonsamdi more viable. Otherwise, the Hunter Quest never really caught on, so why would it work in a traditionally anti-aggro class like Priest?
    • By Zadina
      We have a new Tavern Brawl this week and the rules are simple: both players get to have two turns, instead of one.
      This starts from the very beginning of the game, therefore giving a big advantage to Player 1. Don't be surprised if your opponent concedes when he/she finds out that he/she has to go second (or if you have to do it)!
      Doomsayer is a must-have on this Tavern Brawl, since it clears the board immediately. Flappy Bird is also a useful card and Aggro decks are generally favoured. OTK decks also can work great since you have two turns to set up your... one-turn kill. You can also experiment with Open the Waygate and Temporus; both cards work and they give you a third turn!
    • By Zadina
      The reveal season will span between November 19 - 28.
      As usual, the card reveals will begin with a live stream on November 19 at 10:00 a.m. PST hosted by Peter Whalen and Regiskillbin.
      Then, we'll have two weeks of community card reveals:
      Week of November 19 11/19 12PM 11/19 11PM 11/20 2AM 11/20 4AM 11/20 5AM 11/20 7AM 11/20 8AM 11/20 9AM 11/20 11AM 11/20 8PM 11/21 2AM 11/21 4AM 11/21 7AM 11/21 11AM 11/21 1PM 11/21 6PM 11/21 11PM 11/22 1AM 11/22 4AM 11/22 7AM 11/22 10AM 11/22 11PM 11/23 4AM 11/23 6AM 11/23 7AM 11/23 11AM 11/23 2PM 11/23 10PM 11/23 11PM 11/24 1AM 11/24 7AM 11/24 11AM 11/24 1PM 11/24 11PM 11/25 4AM 11/25 7AM 11/25 11AM 11/25 7PM 11/25 11PM   Week of November 26 11/26 2AM 11/26 4AM 11/26 7AM 11/26 8AM 11/26 11AM 11/26 9PM 11/26 11PM 11/27 1AM 11/27 4AM 11/27 7AM 11/27 11AM 11/27 6PM 11/27 11PM Lastly, there will be a final live stream on the official Hearthstone Twitch channel on November 28 at 10:00 a.m. PST. The hosts this time will be Dean Ayala and Brian Kibler.
      Rastakhan's Rumble will release a few days afterwards, on December 4.
    • By Zadina
      The Hearthstone heroes are trying to enjoy Rastakhan's Rumble but a fellow spectator named Belligerent Gnome is annoying Rexxar!
      Wronchi have released the second part of their Rastakan's Rumble series of animations. You remember that in the first part the nine heroes were trying to get into the Gurubashi Arena. Now, we see that Rexxar, Jaina and Anduin are enjoying the games but there's a little fellow that's too loud for Rexxar's taste.
      And here he is:

      No wonder Rexxar is angry since this is definitely a Silverback Patriarch power creep! Although one would expect that Gul'dan would be equally angry, since this is a Vulgar Homunculus with a condition for every class!
      To start the serious discussion on this card, this looks like an anti-aggro tool that can also probably find its place in aggro decks as well. It's hard to see the Battlecry trigger on turn 2 exactly, making this a bit of a slower card. Dragon Priest used to have a similar card in Wyrmrest Agent, which was easier to trigger. Even decks could be a good place for Belligerent Gnome - Even Shaman, in particular, since I don't see Warlocks dropping their beloved Homunculus.
      It's definitely a versatile card with a lot of potential and it seems balanced - for now.
    • By Zadina
      Two new cards from Rastakhan's Rumble were revealed in an official blog post detailing the story of the upcoming expansion.
      The first card revealed is a neutral Pirate:

      It's important to clarify that the Overkill effect triggers only on your turn (ie. when you attack and not when you are attacked) and this minion will draw you cards even if it dies as long as you Overkill something. Other than that, it feels slow for an aggro Pirate deck and its low Health means it can be killed easily. Perhaps it could make for a decent Arena card.
      The awesomely named second card of the day is Heavy Metal!

      Here is a spell with the Geosculptor Yip effect, at a reduced cost and minus the body. Interestingly enough, this card would have been better if it costed 5 or 7 mana since it would fit in Odd Warrior, a deck that heavily utilises armoring up. Even Warrior might become a thing in the future, but still with Yip never really having caught on, it's really hard to see this card fit into any Warrior deck.
      The blog post itself is interesting, since it gives an introduction to the lore of Rastakhan's Rumble. We see Rikkar - the aspiring Troll champion, who is also the protagonist of the Rumble Run - entering the Gurubashi Arena and trying to pick which team he is going to side with. The Tigers - the Paladin team - are described as the returning champions of Rastakhan's Rumble. We are eager to see what's next for this expansion!