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Living Mana Aggro Druid Deck

Last updated on Feb 07, 2018 at 15:30 by Pesty 13 comments

Table of Contents

This deck follows in the legacy of the Egg Druid archetype. It aims to flood the board as quickly as possible. By using powerful Druid board buffs such as Mark of the Lotus, the deck is able to rapidly change a board of weak minions into a force to be reckoned with.

The additions of Dire Mole and Branching Paths from the Kobolds and Catacombs expansion provide the deck with an even stronger early-game and stronger buffing potential.

1. Card List

This deck costs 5,840 Arcane Dust and it is made up of the following cards.

Druid Cards Neutral Cards

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2. Mana Curve


3. Strategy

This deck takes full advantage of the mass buff cards available to Druid such as Mark of the Lotus and Branching Paths. By combining these with a multitude of small minions, powerful and resilient board positions can be created for a low Mana cost. When combined with Savage Roar, opponents can be easily rushed down before they are able to get into a position to react.

3.1. Mulligans & Matchup Specific Strategies

You should always look for the fastest possible start in your opening hand. This usually involves cheap 1-Mana minions such as Dire Mole, Bloodsail Corsair, Enchanted Raven, and Fire Fly in addition to Druid of the Swarm.

Vicious Fledgling can additionally be kept if you are confident you will have good control of the board when you are able to play it on Turn 3, or on Turn 2 with The Coin.

Mark of Y'Shaarj can be kept as an additionall follow-up if you intend to play Enchanted Raven or Dire Mole on Turn 1.

Due to being one of the most aggressive and proactive decks in the game, you should be consistently looking for the same mulligan in all matchups.

3.2. When To Trade

Although this is one of the most aggressive decks in the game, it is important to stay in full control of the board as it is your only source of damage to kill opponents. You should aim to take value trades wherever possible in order to keep your board intact and as strong as possible.

When deciding how to trade, you should always take into consideration what tools your opponent has available. For example, against a Druid opponent it can be worth choosing to sacrifice a 1 Health minion rather using one which would survive the trade on 1 Health due to the threat of your opponent having Swipe. Similar considerations should be made against Paladins using Consecration, Priests using Holy Nova and so on.

3.3. When To Buff

Timing your buff cards is an important skill to have and can greatly influence the outcome of games. Using them too soon can result in too little value and result in your running out of cards, while holding them for too long will leave you with a hand full of useless spells as your opponent clears all your minions.

As a general rule, you want to wait for as long as possible to use your buff cards in order to get the maximum value out of them, however depending on your Mana curve for the following turns, it can also be fine to use Mark of the Lotus on just 1 or 2 targets if you may not get the opportunity to use it any time soon. Holding on to buffs can often lead to you getting favourable trades on the board as your opponent may play minions that appear safe, but can efficiently be removed by giving one of your minions +1/+1.

When evaluating when to buff, you should always be conscious of what plays your opponent has available and how they may punish you. Going into turns where your opponent has a strong play, you should aim to make it as awkward as possible, this can mean using Mark of the Lotus before an opponent can use Swipe or Taunting weak minions before they can use Arcanite Reaper, and everything in between. With all of this in mind, it is also important to get value out of Savage Roar wherever possible. While the ideal situation of being able to use it on 5 or 6 minions may seem appealing, it is also quite risky and unnecessary. Most of the time you will want to use it to set up efficient trades to protect your board even though it can double as a finisher, even if you can buff 2 or 3 targets with the card, it is still more efficient than Fireball for example, which is widely accepted as a very powerful source of damage.

4. Card Swaps

Branching Paths can be swapped for Power of the Wild for a cheaper, flexible buff.

Hungry Crab or Golakka Crawler can be included as tech cards if the meta is full of Pirates of Murlocs.

5. About the Author

This deck is presented to you by Pesty, a professional Hearthstone player playing since closed beta. She is a consistent legend player in both Wild and Standard with multiple high-rank finishes.

6. ChangeLog

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  • 07 Feb. 2018: Deck updated for the 10.2 balance patch. Removed 2x Corridor Creeper for 2x Bittertide Hydra.
  • 14 Jan. 2018: Removed 2x Cobalt Scalebane for 2x Corridor Creeper.
  • 07 Dec. 2017: Deck updated for the Kobolds and Catacombs expansion. Removed 2x Ravasaur Runt, 2x Defender of Argus, 2x Power of the Wild, 2x Argent Squire for 2x Dire Mole, 2x Cobalt Scalebane, 2x Southsea Captain, 2x Branching Paths.
  • 18 Sep. 2017: Removed 2x Innervate, 2x Eggnapper, 1x Evolving Spores for 2x Enchanted Raven, 2x Mark of Y'Shaarj, 1x Dire Wolf Alpha and various parts of the guide updated following the 18th Sep balance patch.
  • 11 Aug. 2017: Deck updated for the Knights of the Frozen Throne expansion. Removed 2x Tortollan Forager, 2x Devilsaur Egg for 2x Druid of the Swarm, 2x Crypt Lord.
  • 04 Aug. 2017: Guide updated to new Icy Veins archetype format.
  • 09 Apr. 2017: Deck added.
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