Living Mana Aggro Druid Deck
Table of Contents
- 1. Living Mana Aggro Druid Card List
- 2. Living Mana Aggro Druid Mana Curve
- 3. Living Mana Aggro Druid Strategy
- +4. Living Mana Aggro Druid Mulligans & Matchup Specific Strategies
- 5. Living Mana Aggro Druid Card Swaps
- 6. About the Author
- 7. ChangeLog
This deck follows in the legacy of the Egg Druid archetype. It aims to flood the board as quickly as possible. By using powerful Druid board buffs such as Power of the Wild, the deck is able to rapidly change a board of weak minions into a force to be reckoned with.
1. Living Mana Aggro Druid Card List
This deck costs 3,640 and it is made up of the following cards.
|Druid Cards||Neutral Cards|
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2. Living Mana Aggro Druid Mana Curve
3. Living Mana Aggro Druid Strategy
This deck takes full advantage of the mass buff cards available to Druid such as Power of the Wild and Branching Paths. By combining these with a multitude of small minions, powerful and resilient board positions can be created for a low Mana cost. When combined with Savage Roar, opponents can be easily rushed down before they are able to get into a position to react.
4. Living Mana Aggro Druid Mulligans & Matchup Specific Strategies
Power of the Wild can be kept as an additional follow-up if you already have a hand full of cheap minions.
Due to being one of the most aggressive and proactive decks in the game, you should be consistently looking for the same mulligan in all matchups.
4.1. When To Trade
Although this is one of the most aggressive decks in the game, it is important to stay in full control of the board as it is your only source of damage to kill opponents. You should aim to take value trades wherever possible in order to keep your board intact and as strong as possible.
When deciding how to trade, you should always take into consideration what tools your opponent has available. For example, against a Druid opponent it can be worth choosing to sacrifice a 1 Health minion rather using one which would survive the trade on 1 Health due to the threat of your opponent having Swipe. Similar considerations should be made against Paladins using Consecration, Priests using Holy Nova and so on.
4.2. When To Buff
Timing your buff cards is an important skill to have and can greatly influence the outcome of games. Using them too soon can result in too little value and result in your running out of cards, while holding them for too long will leave you with a hand full of useless spells as your opponent clears all your minions.
As a general rule, you want to wait for as long as possible to use your buff cards in order to get the maximum value out of them, however, depending on your Mana curve for the following turns, it can also be fine to use Power of the Wild on just 1 or 2 targets if you may not get the opportunity to use it any time soon. Holding on to buffs can often lead to you getting favourable trades on the board as your opponent may play minions that appear safe, but can efficiently be removed by giving one of your minions +1/+1.
When evaluating when to buff, you should always be conscious of what plays your opponent has available and how they may punish you. Going into turns where your opponent has a strong play, you should aim to make it as awkward as possible, this can mean using Power of the Wild before an opponent can use Swipe or Taunting weak minions before they can use Arcanite Reaper, and everything in between. With all of this in mind, it is also important to get value out of Savage Roar wherever possible. While the ideal situation of being able to use it on 5 or 6 minions may seem appealing, it is also quite risky and unnecessary. Most of the time you will want to use it to set up efficient trades to protect your board even though it can double as a finisher, even if you can buff 2 or 3 targets with the card, it is still more efficient than Fireball for example, which is widely accepted as a very powerful source of damage.
5. Living Mana Aggro Druid Card Swaps
6. About the Author
This guide is presented to you by Kat, a professional Hearthstone player competing at the highest level since closed beta. She is a consistent legend player in both Wild and Standard with multiple high-rank finishes.
- 11 Apr. 2018: Deck updated for the Witchwood expansion.
- 07 Feb. 2018: Deck updated for the 10.2 balance patch. Removed 2x Corridor Creeper for 2x Bittertide Hydra.
- 14 Jan. 2018: Removed 2x Cobalt Scalebane for 2x Corridor Creeper.
- 07 Dec. 2017: Deck updated for the Kobolds and Catacombs expansion. Removed 2x Ravasaur Runt, 2x Defender of Argus, 2x Power of the Wild, 2x Argent Squire for 2x Dire Mole, 2x Cobalt Scalebane, 2x Southsea Captain, 2x Branching Paths.
- 18 Sep. 2017: Removed 2x Innervate, 2x Eggnapper, 1x Evolving Spores for 2x Enchanted Raven, 2x Mark of Y'Shaarj, 1x Dire Wolf Alpha and various parts of the guide updated following the 18th Sep balance patch.
- 11 Aug. 2017: Deck updated for the Knights of the Frozen Throne expansion. Removed 2x Tortollan Forager, 2x Devilsaur Egg for 2x Druid of the Swarm, 2x Crypt Lord.
- 04 Aug. 2017: Guide updated to new Icy Veins archetype format.
- 09 Apr. 2017: Deck added.
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