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World of Warcraft: Forever Elemental Shaman Leveling Guide

Last Updated: Oct 18, 2026 - 2:00 PM (6d ago)

Welcome to our Elemental Shaman Leveling Guide for WoW Forever. This guide covers the basics you'll want to keep in mind while leveling, helping you spend less time figuring things out and more time exploring the world.

1.

Elemental Shaman Leveling Guide

Welcome to our Leveling guide for Elemental Shaman in WoW Forever. Shaman is the swiss army knife of classes, and comes with all manner of tools to tackle challenges on your journey. Elemental is a ranged DPS caster class, and while it is not quite as good of a specialization to level with as some of the strongest options due to its current Mana and low damage concerns, it has great self-healing and good burst damage, making it a decent experience once you have your build set up.

This page has been built to update based on the level you set on the sliders below. That means if you're looking for tailored recommendations for your talents, gear, or even what areas and dungeons to tackle based on where you're at right now, we've got you covered. Remember though, if you ever feel like striding out choosing a different path, we recommend doing so, it's your own journey to 60 after all!

Strengths icon Strengths
  • +High burst single-target
  • +Lots of self-healing tools
  • +Very mobile after 20 with Ghost Wolf Icon Ghost Wolf
  • +Strong AoE unlocked early with Fire Nova Icon Fire Nova
Weaknesses icon Weaknesses
  • -Extremely high Mana costs
  • -Takes a while to get key talents
  • -Low mobility, needs to stand and cast
  • -Easily overwhelmed by multiple enemies
2.

Leveling Talent Build

Move the slider below to make the guide update to your level!

Level: 10

The above tree is built for leveling, so Improved Reincarnation Icon Improved Reincarnation and Earthbound Icon Earthbound are both taken for quality of life while leveling outdoors, as well as most Mana talents, to increase your sustain capabilities. Key pickups available to you are:

  • 15 – Elemental Alacrity Icon Elemental Alacrity reduces the cast time of most of your damaging spells significantly.
  • 25 – Earthbound Icon Earthbound allows you to root enemies in place with Earthbind Totem Icon Earthbind Totem which improves your survivability significantly.
  • 30 – Lava Burst Icon Lava Burst is one of your main rotational damaging abilities.
  • 31 – Lightning Overload Icon Lightning Overload allows your spells to deal 50% more damage randomly, a sort of Spell Windfury.
  • 40 – Elemental Mastery Icon Elemental Mastery is a 3-minute cooldown which causes your damage output to spike when used, great for elites or large pulls!
  • 41 – Tidal Focus Icon Tidal Focus grants a large amount of Spell Hit and unlocks Mindfulness Icon Mindfulness and Water Shield Icon Water Shield for massively improved Mana management.
  • 52 – Thundering Strikes Icon Thundering Strikes grants a large amount of Crit and unlocks Improved Ghost Wolf Icon Improved Ghost Wolf for massively improved mobility.

There's some flexibility in your choices on the tree depending on how comfortable you are with resource management, so it's not set in stone. For now, we've erred on the side of maximizing resources for both offensive ability use and healing usage.

3.

Elemental Shaman Leveling Rotation

Elemental when leveling is fairly simple to pick up, with most damage being done by Lightning Bolt Icon Lightning Bolt and Lava Burst Icon Lava Burst once unlocked at Level 30, as well as Fire Nova Icon Fire Nova at Level 12 and Chain Lightning Icon Chain Lightning at Level 32 for area damage scenarios.

FAQHow do I Manage my Mana?

Your base Mana regeneration from Spirit is paused for 5 seconds after spending any Mana (this includes instant casts and totems). Thus you should try and refresh buffs such as Lightning Shield Icon Lightning Shield immediately after using your last spell to kill an enemy, in order to get the maximum amount of time with maximum Mana regeneration as possible. If the enemy is low health you might also just want to melee swing to finish it, rather than spending Mana on a final spell or shock.

Totems are at the core of Shaman identity, providing buffs and unique effects. These are stationary, so you'll often need to drop a fresh set if you move around a lot. Totems you should be using for each element are:

  • Earth – Strength of Earth Totem Icon Strength of Earth Totem for damage when playing with melee party members, Stoneskin Totem Icon Stoneskin Totem for added defense, or Earthbind Totem Icon Earthbind Totem (especially with Earthbound Icon Earthbound) to delay enemies from reaching you or escaping if something goes wrong.
  • Fire – Flametongue Totem Icon Flametongue Totem once unlocked when playing with melee party members, Searing Totem Icon Searing Totem otherwise in single target, Magma Totem Icon Magma Totem against multiple targets.
  • Water – Mana Spring Totem Icon Mana Spring Totem for added Mana regeneration, Healing Stream Totem Icon Healing Stream Totem if your group already has Blessing of Wisdom Icon Blessing of Wisdom.
  • Air – Windfury Totem Icon Windfury Totem in melee groups, Grace of Air Totem Icon Grace of Air Totem if with other Shamans or Grounding Totem Icon Grounding Totem against spellcasters.
  • Note – Use Totemic Recall Icon Totemic Recall off the global cooldown when moving to new areas where your Totems cannot reach your group.
FAQShould I use Call of the Elements and Totemic Projection?

Both of these spells are useful but also have downsides. Call of the Elements Icon Call of the Elements drops a full set of four Totems, but has a 3-second cast time. Since Totems only have a 1-second GCD and you rarely need all 4, it's easier to drop just the ones you need individually, or use call when dropping them all before pulling particularly dangerous (packs of) enemies.

Totemic Projection Icon Totemic Projection on the other hand costs a massive amount of Mana, and is also on the standard GCD. For the cost, it's easier to Totemic Recall Icon Totemic Recall and drop a fresh set unless the time saved by projecting is of critical importance.

3.1.

Elemental Ability Rotation

Elemental uses different spell priorities in single-target and multi-target when leveling. Below is a general list of priorities:

Before Combat

  • Apply Lightning Shield Icon Lightning Shield between pulls.
    • Switch to Water Shield Icon Water Shield once taken and maintain it in combat.
  • Drop Totems (singular or all 4 with Call of the Elements Icon Call of the Elements) before engaging.
  • Open from maximum range with Lightning Bolt Icon Lightning Bolt or Chain Lightning Icon Chain Lightning depending on the amount of targets.

In Combat

  1. Use Elemental Mastery Icon Elemental Mastery whenever burst damage is needed for elites or large packs of enemies, or on cooldown otherwise for efficiency.
  2. Cast Fire Nova Icon Fire Nova and Chain Lightning Icon Chain Lightning on cooldown when fighting 3+ enemies.
  3. Keep Flame Shock Icon Flame Shock active on your main target.
  4. Cast Lava Burst Icon Lava Burst on cooldown on the target with Flame Shock Icon Flame Shock.
  5. Lightning Bolt Icon Lightning Bolt for single target damage, otherwise.

Remember to drink and heal in between pulls if your health/Mana are low!

3.2.

Important Abilities

Shaman have a wealth of tools at their disposal, and not all of them are purely offensive. The beauty of the class is in its flexibility, so below is a list of things you should always keep close to hand:

  • Elemental Mastery Icon Elemental Mastery is a 3-minute cooldown which causes your damage output to spike when used by reducing single-target spell cast times and removing Chain Lightning Icon Chain Lightning's cooldown, great for elites or large pulls!
  • Lava Burst Icon Lava Burst is one of your main rotational damaging abilities and deals 20% more damage on targets with Flame Shock Icon Flame Shock.
  • Flame Shock Icon Flame Shock is a core damaging ability that increases the damage of Lava Burst Icon Lava Burst and should always be up on your main target.
  • Fire Nova Icon Fire Nova deals AoE Fire damage around your active Fire Totem. Strong in AoE, but costs a lot of Mana.
  • Earth Shock Icon Earth Shock deals Nature damage and interrupts your target. Great for pulling spellcasters nearby so you can deal area damage to them with Chain Lightning Icon Chain Lightning and Fire Nova Icon Fire Nova.
  • Ghost Wolf Icon Ghost Wolf increases movement speed by 40%. Has no cooldown or duration, so it's great for moving around. Improved Ghost Wolf Icon Improved Ghost Wolf makes it instant and allows you to move indoors, but you can't cast while shapeshifted.
  • Windfury Totem Icon Windfury Totem grants the powerful Windfury imbue to everyone near the totem in your (raid) group. Invaluable in group content, like the other stat support totems (Strength of Earth Totem Icon Strength of Earth Totem/Grace of Air Totem Icon Grace of Air Totem). Does not stack with Flametongue Totem Icon Flametongue Totem!
  • Searing Totem Icon Searing Totem provides extra single target damage and is a Fire Totem anchor for Fire Nova Icon Fire Nova. Use Magma Totem Icon Magma Totem instead against multiple targets, especially after unlocking Trial by Fire Icon Trial by Fire!
  • Healing Wave Icon Healing Wave heals your target for a large amount. Extremely efficient, and great for topping up when needed. In combat, Lesser Healing Wave Icon Lesser Healing Wave is less efficient but faster, so suffers less from pushback against multiple enemies.
3.3.

Utility and Crowd Control

On top of its offense and healing capabilities, Shaman comes with a lot of extra utility options to deal with specific problems. While you may not be as tough as a Paladin or as crafty as a Rogue, you will often find that you have something up your sleeve for most things you come across out in the world. This extends further to group content, where you bring many stat buffs and other benefits to most parties!

Click for Utility and Crowd Control Details!
  • Frost Shock Icon Frost Shock – shares a cooldown with Flame Shock Icon Flame Shock and Earth Shock Icon Earth Shock, but instead of dealing damage or interrupting, it slows your target for 8 seconds. Great for kiting, and also doesn't generate higher threat if you're struggling in dungeons.
  • Earthbind Totem Icon Earthbind Totem – Earth Totem that slows nearby enemies by 50% or roots them in place for 5 seconds with Earthbound Icon Earthbound. Excellent for getting out of bad situations and kiting enemies.
  • Stoneclaw Totem Icon Stoneclaw Totem – Earth Totem taunts nearby creatures. While this can struggle to pull threat off you, if an extra enemy gets pulled this can tank for a moment (until it dies!) taking the pressure off while you finish off the first enemy or prepare an escape plan.
  • Cure Poison Icon Cure Poison – dispels a Poison effect from you or a targeted ally. You also get Poison Cleansing Totem Icon Poison Cleansing Totem later, a Water Totem that pulses the same effect onto your party every 5 seconds.
  • Cure Disease Icon Cure Disease – same as above, but for Disease effects instead. Also has a Water Totem equivalent, the Disease Cleansing Totem Icon Disease Cleansing Totem.
  • Purge Icon Purge – removes up to two beneficial magic effects from your target. Good for getting rid of key buffs and healing over time effects applied by enemies.
  • Tremor Totem Icon Tremor Totem – Earth Totem that pulses every two seconds, removing Charm, Sleep and Fear effects from you and your party.
  • Reincarnation Icon Reincarnation – allows you to resurrect yourself upon death with 20% Health and Mana. Has a 1-hour cooldown and requires an Ankh Icon Ankh to use, but extremely useful to save death runs if you're caught unaware. Careful though, you stand right back up, so might pull whatever just killed you and die instantly again! Much stronger and more frequently able to be used with Improved Reincarnation Icon Improved Reincarnation.
  • Ancestral Spirit Icon Ancestral Spirit – resurrects a dead ally after a 10-second cast. Helpful to recover from bad pulls in dungeons, or if you want to be a helpful player when used on randomly dead people you find during your adventures in Azeroth.
  • Grounding Totem Icon Grounding Totem – Air Totem that redirects a spell cast at you or your party to itself. Only eats up one spell per totem placed, but great for reducing damage taken against spellcasters.
  • Astral Recall Icon Astral Recall – acts as a second Hearthstone, returning you to the same location with a 15-minute cooldown that is not shared with Hearthstone's.
  • Water Walking Icon Water Walking – allows you to walk on water for 10 minutes. Requires one Fish Oil Icon Fish Oil to cast, and breaks on damage taken, casting Ghost Wolf Icon Ghost Wolf or mounting. Very helpful for quickly crossing bodies of water instead of taking the long way round.
  • Water Breathing Icon Water Breathing – allows you to breathe underwater for 10 minutes. Requires one Shiny Fish Scales Icon Shiny Fish Scales to cast, great for any quests that send you into the depths since Shamans cannot be Undead and thus always have short breath timers.
3.4.

Elemental Shaman Stats

While leveling, you don't always have a great deal of choice in the stats on your gear. Below, we've gone through important stats to look out for and why. This is slightly different for leveling when compared to endgame content, so if you're looking for a more robust breakdown you can hop over to our main Stats page.

  1. Spell Damage
    • This stat increases the potency of your damage spells and is the main way new gear allows you to deal more damage, making it your main stat to chase.
  2. Critical Strike
    • Getting more critical strike chance increases the odds your spells will randomly deal much more damage when you hit a critical strike. Elemental Shamans can also increase their regular critical damage bonus further with Elemental Fury Icon Elemental Fury.
  3. Hit
    • While you do not need a lot of extra Hit Chance to maximize your chance of hitting enemies of your level, or lower, with spells, the amount of Hit needed for higher level enemies rises rapidly, and in the end game you will need a lot of Hit in order to be optimized.
  4. Intellect
    • Each Intellect point provides 15 Mana and slightly increases Spell Crit chance. This makes Intellect a primarily Mana sustain stat with slight throughput benefits. You will naturally get a lot of Intellect as it comes on most Spell Damage gear, allowing your Mana pool to naturally grow as your gear improves.
  5. MP5
    • Points of MP5 provide constant Mana Regeneration, regardless of whether you are inside the 5-second rule or not. This makes it a decent stat when you want to constantly cast, in which case it is superior to Spirit.
  6. Spirit
    • Provides Mana Regeneration every 5 seconds when not casting spells, but since you should always be casting, it is mostly active when outside of combat or in between enemies, making it rather weak.
  7. Stamina
    • Each point increases your maximum health, making you harder to kill. Because it is a stat without throughput benefits, it is generally better to invest into killing enemies faster, making it the weakest stat, overall.
4.

Gear and Where to Level

In Forever, as you progress through your journey it can be overwhelming to keep up with things to do and items to seek out. Below, we've created a section for each faction that walks you through milestones worth doing as they unlock. While you can approach your adventure in whatever way you choose to, if you're feeling lost, we'll get you back on track!

Move the slider below to make the guide update to your level!

Level: 10

Alliance quest hubs can dry up quickly, so expect to bounce between areas while mixing in dungeons.

  • Quest Zones – Alliance Icon Alliance will quest in Loch Modan, Westfall and Darkshore. Alliance Icon Alliance will quest in Redridge Mountains and Duskwood. Alliance Icon Alliance will quest in Ashenvale, Duskwood and The Wetlands. Horde Icon Horde will quest in The Barrens and Silverpine Forest. Horde Icon Horde will quest in The Barrens, Silverpine Forest and Stonetalon Mountains. Horde Icon Horde will quest in Stonetalon Mountains, Ashenvale and Hillsbrad Foothills. Horde Icon Horde will quest in Thousand Needles, Ashenvale and Hillsbrad Foothills.
  • Alliance Icon Dungeons – Hall of Thanes
    • Hall of Thanes Gear Quests – Old Ironforge Incursion
  • Alliance Icon Dungeons – Hall of Thanes and The Deadmines
    • Hall of Thanes Gear Quests – Old Ironforge Incursion
    • Deadmines Gear Quests – The Defias Brotherhood
  • Alliance Icon Dungeons – The Deadmines and The Stockade
    • Deadmines Gear Quests – The Defias Brotherhood
    • The Stockade Gear Quests – What Comes Around...
  • Alliance Icon Dungeons – The Stockade and Blackfathom Deeps
    • The Stockade Gear Quests – What Comes Around...
    • Blackfathom Deeps Gear Quests – Blackfathom Villainy
  • Alliance Icon Dungeons – Blackfathom Deeps and Excavation Site: Wetlands
    • Blackfathom Deeps Gear Quests – Blackfathom Villainy
    • Excavation Site: Wetlands Gear Quests – Horrors in the Highland
  • Alliance Icon Dungeons – Excavation Site: Wetlands and City of Dalaran
    • Excavation Site: Wetlands Gear Quests – Horrors in the Highland
    • City of Dalaran Gear Quests – An Alarming Request
  • Horde Icon Dungeons – Ragefire Chasm
    • Ragefire Chasm Gear Quests – Hidden Enemies
  • Horde Icon Dungeons – Ruins of Lordaeron
    • Ruins of Lordaeron Gear Quests – The Wrath of Rath'mael
  • Horde Icon Dungeons – Ruins of Lordaeron and Wailing Caverns
    • Ruins of Lordaeron Gear Quests – The Wrath of Rath'mael
    • Wailing Caverns Gear Quests – Leaders of the Fang
  • Horde Icon Dungeons – Wailing Caverns and Shadowfang Keep
    • Wailing Caverns Gear Quests – Leaders of the Fang
    • Shadowfang Keep Gear Quests – Arugal Must Die
  • Horde Icon Dungeons – Shadowfang Keep and Blackfathom Deeps
    • Shadowfang Keep Gear Quests – Arugal Must Die
    • Blackfathom Deeps Gear Quests – Baron Aquanis
  • Horde Icon Dungeons – City of Dalaran and Razorfen Kraul
    • City of Dalaran Gear Quests – Heart of Disruption
    • Razorfen Kraul Gear Quests – An Unholy Alliance
  • Milestone Quests – Call of Fire. Complete as soon as possible for your Fire Totem.
    • Call of Earth should already be completed.
  • Milestone Quests – Next: Call of Water unlocks at Level 20.
    • Call of Fire & Call of Earth should already be completed.
  • Milestone Quests – Call of Water. Complete slowly over time for your Water Totem due to the amount of travel.
    • Call of Earth & Call of Fire should already be completed.
  • Milestone Quests – Call of Air. Also complete slowly over time. Requires a Razorfen Kraul dungeon run and multiple zones to complete.
    • Call of Earth, Call of Fire & Call of Water should already be completed.
4.1.

Worthwhile Alliance Gear Pickups

On your journey, the piece of gear you should care about the most is your weapon. Below is a table adjusted to your level slider with some options:

Best Strong Fallback
Fang of Magmatus Icon Fang of Magmatus Fallen Dragon's Scepter Icon Fallen Dragon's Scepter Lightning's Grasp Icon Lightning's Grasp Staff of the Purifier Icon Staff of the Purifier Rod of the Sleepwalker Icon Rod of the Sleepwalker Swinetusk Shank Icon Swinetusk Shank Apprentice's Spellstaff Icon Apprentice's Spellstaff Royal Dagger Icon Royal Dagger Madman's Blade Icon Madman's Blade
Hall of Thanes Stopping the Cycle Call of Air The Tower of Althalaxx Blackfathom Deeps Razorfen Kraul Rare Books A Friend of the Family Colonel Kurzen

Alongside weapons, below are quests with upgrades worth the time. When quests lose experience value, they're removed from the list:

  • Below level 16 as Alliance, there's nothing major worth chasing yet - just keep questing!
  • 16+: Seal of Wrynn Icon Seal of Wrynn Ring – An Audience with the King
  • 17+: Minor Channeling Ring Icon Minor Channeling Ring Ring – WANTED: Chok'sul
  • 20+: Malignant Root Icon Malignant Root Ring – Rotheap Innards Icon Rotheap Innards to The Greenwarden
  • 21+: Disjointed Shoes Icon Disjointed Shoes Boots – WANTED: Incinerator Gar'im
  • 26+: Raptorclaw Shoulders Icon Raptorclaw Shoulders Shoulders – Ormer's Revenge
  • 29+: Carnage Trousers Icon Carnage Trousers Legs – Carnage
4.2.

Horde Worthwhile Gear Pickups

On your journey, the piece of gear you should care about the most is your weapon. Below is a table adjusted to your level slider with some options:

Best Strong Fallback
Crescent Staff Icon Crescent Staff Pathfinder's Clearway Icon Pathfinder's Clearway Lightning's Grasp Icon Lightning's Grasp Wind Rider Staff Icon Wind Rider Staff Rod of the Sleepwalker Icon Rod of the Sleepwalker Swinetusk Shank Icon Swinetusk Shank Cauldron Stirrer Icon Cauldron Stirrer Solid Iron Maul Icon Solid Iron Maul Skullbreaker Icon Skullbreaker
Leaders of the Fang Wrongly Blamed, Justly Corrected Call of Air Cry of the Thunderhawk Wailing Caverns Razorfen Kraul Apothecary Zamah Blacksmithing (BoE) An Unholy Alliance

Alongside weapons, below are quests with upgrades worth the time. When quests lose experience value, they're removed from the list:

  • Below level 18 as Horde, there's nothing major worth chasing yet - just keep questing!
  • 18+: Screecher Belt Icon Screecher Belt Belt – Bloodfury Bloodline
  • 20+: Loop of Sacrifice Icon Loop of Sacrifice Ring – The Offering of Blood
  • 21+: Firewalker Boots Icon Firewalker Boots Boots – Elixir of Pain Icon Elixir of Pain
  • 23+: Oilrag Handwraps Icon Oilrag Handwraps Gloves – The Lost Pages
  • 24+: Desert Shoulders Icon Desert Shoulders Shoulders – Grimtotem Spying
  • 26+: Ethereal Mantle Icon Ethereal Mantle Shoulders – Humbert's Sword Icon Humbert's Sword

We can't offer gear or leveling suggestions beyond the WoW Forever beta level cap of 30. Check back after launch for updated guidance!

We just don't know
4.3.

Profession Gear - Leatherworking

Profession gear is extremely powerful in Forever. Provided you keep your skill up to date, taking the time to craft is worth it. We recommend Leatherworking, but your first craft doesn't become available until Level 11. Since we recommend Leatherworking, below are bind-on-pickup crafts available at your selected level:

Slot Item Leatherworking Skill
Helm Totemic Leather Hood Icon Totemic Leather Hood Totemic Leather Helm Icon Totemic Leather Helm 100 130
Chest Stormrider's Leather Armor Icon Stormrider's Leather Armor Stormrider's Leather Tunic Icon Stormrider's Leather Tunic 80 110
Gloves Stormrider's Leather Gloves Icon Stormrider's Leather Gloves 75
Belt Stormrider's Leather Belt Icon Stormrider's Leather Belt Skycaller's Leather Belt Icon Skycaller's Leather Belt 60 150
Legs Stormrider's Leather Pants Icon Stormrider's Leather Pants Totemic Leather Leggings Icon Totemic Leather Leggings 105 150
Boots Stormrider's Leather Boots Icon Stormrider's Leather Boots 85

With the WoW Forever Beta only reaching Level 30, we unfortunately are unable to provide more specific advice on which zones or gear to tackle beyond Level 30. Make sure to check back once WoW Forever has launched, as we will be updating this section of our Subtlety Rogue leveling guide soon after!

We just don't know
5.

Leveling Tips

Not everything is about optimizing your character and rotation, especially when leveling. Below are some tips to keep in mind when you're adventuring:

  • Remember Spell Ranks & Weapon Skills – every two levels spell ranks are unlocked, so remember to return to class trainers regularly to unlock new tools. You'll also want to make sure to visit a weapon trainer in Orgrimmar or Ironforge to unlock 2-handed Maces and Axes as early as possible as many have strong caster stats in WoW Forever!
  • Always carry food and especially water – You will run out of Mana on longer trips, so always have some with you so you don't have to wait for passive regen, which massively slows your leveling speed. Eating most crafted food also gives you a small experience boost which is nice to have.
  • Interrupts are powerful – Earth Shock Icon Earth Shock unlocks very early, and can interrupt enemy spell casts. It's great for dealing with caster enemies standing too far away to be hit by your AoE spells, or to pull targets in when enemy patrols are nearby.
  • Keep up with profession levels – crafted gear is very powerful in Forever, so try to gather enough level appropriate materials in a zone to keep it up to date. You do not want to have to backtrack if you can avoid it.
  • Look out for campfires – in Forever, other players can set up buff stations around these to give you hour long enhancements if you take a minute to slow down. Big ones to look out for are Mana Well Icon Mana Wells from Alchemists, and Camp Tent Icon Camp Tent from Leatherworkers, but all professions have their special buffs available.
  • Log out in rested areas – when you're taking a break or logging out for the night, remember to head to an Inn to build up rested XP. While it might not seem like much in the moment, it definitely builds up over time on the long journey to 60! Obtaining the Sleeping Bag is also recommended, although its questline is long and will likely take a while to get through.
6.

Leveling Milestones

While you unlock things at every level, there are some key unlocks at certain milestones:

Level Milestone Unlock
4 Earth Totem Quest
10 Fire Totem Quest
20 Water Totem Quest
20 Ghost Wolf Icon Ghost Wolf unlocks
30 Air Totem Quest
32 Windfury Totem Icon Windfury Totem unlocks
7.

Professions

There's a lot of good options for professions in Forever, with many having access to strong bind-on-pickup items worth crafting along the way. For Shaman, Leatherworking is especially good, and Skinning is a natural pairing so you can gather your own resources.

Alchemy and Enchanting can also be strong in order to create your own stat consumables and to enchant your own gear. Below we list some good options, ordered by how strongly we recommend them:

  • Leatherworking plus Skinning – can craft strong gear at every step of the way to 60, provided you keep it leveled. Also lets you provide your own Camp Tent Icon Camp Tent for campfires.
  • Enchanting – lets you keep your gear enchanted as you go, and can craft the powerful Polished Driftwood Icon Icon Polished Driftwood Icon after level 20.
  • Alchemy – can craft consumables to give you the edge all the way to 60, provided you gather the herbs to make them. Also lets you drop your own Mana Well Icon Mana Wells for campfires.
  • Herbalism – herbs are a classic way of making gold in WoW, and if you pair with Alchemy you will need to buy a lot less herbs as you rise through the levels.

It's also always worth grabbing secondary skills and keeping them up to date too. First Aid allows you to craft your own health potions for emergencies and bandages for emergencies / Mana free healing, while Cooking can provide strong buff food that slightly boosts your experience earned while it lasts in WoW Forever!

Seksixeny
Seksixeny
Guide Author
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This guide has been written by Seksi, original vanilla player and multi-class player, currently playing on Gehennas Horde. You can find him on the Classic Warrior, Mage and Shaman Discords, as well as the Icy Veins Discord.