Damien

Jade Rogue Deck List

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This thread is for comments about our Jade Rogue Deck List Guide.

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6 hours ago, OroNerVoSo said:

There is a reasonable way to put in :

Spiritsinger Umbra ?

this can synergize with  :

Shadowstep and Jade Swarmer , played it now ....you can have a 5/5 golem down at turn 4.

it opens also a possibility to close the game playing a x2 of Spawn of N'Zoth

Spiritsinger Umbra can be played in place of SapFan of Knives or Moat Lurker. However, I do not recommend Spawn of N'Zoth, as you will have to have a board to take advantage of Spawn of N'Zoth, which is obviously not possible to reliably achieve.

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13 minutes ago, Mursilis said:

What is the reasoning for leaving Shadowstep and/or Gadgetzan Ferryman out of the deck?  I would have thought since Jade cards aren't that common with Rogue having a way to get extra benefit out of those cards, like Jade Spirit, would be the central goal of the deck.

The deck is a bit more focused on Deathrattle minions than Battlecry minions. However I could see Shadowstep ran in the deck over Gadgetzan Ferryman due to the fact that you don't need an extra card to pull it's Combo and Shadowstep would have decent enough synergy with Jade SpiritAya BlackpawVilespine SlayerDefender of Argus and Moat Lurker as an extra removal. What did you have in mind to take out for it's inclusion though? 

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 Hearthstone Screenshot 04-24-17 12.27.18.png

 

*I'm adding the deck list in English so I can read it better. 

Edited by KingMe
Edit for typo in deck list.
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37 minutes ago, OroNerVoSo said:

i mean something like this

Just noting that I've seen the report from you Oro - I'll delete your comment since KingMe already has your decklist in English listed.

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2 hours ago, KingMe said:

The deck is a bit more focused on Deathrattle minions than Battlecry minions. However I could see Shadowstep ran in the deck over Gadgetzan Ferryman due to the fact that you don't need an extra card to pull it's Combo and Shadowstep would have decent enough synergy with Jade SpiritAya BlackpawVilespine SlayerDefender of Argus and Moat Lurker as an extra removal. What did you have in mind to take out for it's inclusion though? 

lurker to kill your swarm ? is positive to do ?

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14 minutes ago, OroNerVoSo said:

lurker to kill your swarm ? is positive to do ?

Well Moat Lurker can be used for that, of course. But what I was referring to was using Moat Lurker on an enemy minion then using Shadowstep on your Moat Lurker to negate the triggering of his Deathrattle so they wouldn't get their minion back. Also by doing this it would drop his mana cost down to 4 so it could possibly be played on the same turn as Aya Blackpaw

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4 hours ago, KingMe said:

The deck is a bit more focused on Deathrattle minions than Battlecry minions. However I could see Shadowstep ran in the deck over Gadgetzan Ferryman due to the fact that you don't need an extra card to pull it's Combo and Shadowstep would have decent enough synergy with Jade SpiritAya BlackpawVilespine SlayerDefender of Argus and Moat Lurker as an extra removal. What did you have in mind to take out for it's inclusion though? 

I don't have most of the legendary cards, so I'd substitute Shadowstep for those missing cards in this deck.  Honestly I have a Jade deck already that is significantly different from this one as it concentrates on Jade cards above everything else.    Not sure they are really comparable.

Edited by Mursilis

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44 minutes ago, Mursilis said:

I don't have most of the legendary cards, so I'd substitute Shadowstep for those missing cards in this deck.  Honestly I have a Jade deck already that is significantly different from this one as it concentrates on Jade cards above everything else.    Not sure they are really comparable.

If you are all about the jade value, then ShadowstepGadgetzan Ferryman and Brewmasters are great cards to run. However, if you want a bit more balanced deck, which is almost needed for rogue as she has access to less jade cards, Shadowstep aren't as helpful as some other cards might be. In this build, the value can be found in the deathrattle cards, and obviously they don't really provide any extra Shadowstep value.

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On 24/4/2017 at 11:33 PM, positiv2 said:

If you are all about the jade value, then ShadowstepGadgetzan Ferryman and Brewmasters are great cards to run. However, if you want a bit more balanced deck, which is almost needed for rogue as she has access to less jade cards, Shadowstep aren't as helpful as some other cards might be. In this build, the value can be found in the deathrattle cards, and obviously they don't really provide any extra Shadowstep value.

shadowstep was originally played to chain with N'Zoth, the Corruptor (deathrattle style..) , but it wasn't a jade deck....

Edited by OroNerVoSo

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On 23/4/2017 at 5:24 PM, Damien said:

This thread is for comments about our Jade Rogue Standard Un'Goro deck.

I think the list is wrong in some way , I hardly reached a 5/5 with this list....

when i say hardly , I mean i was able to take a 5/5 against a quest mage... very slow. the deck happears to be a "wanna be everything" without being nothing...

 

If you are building a JADE ROGUE , you have to leave other things , you have to play Journey Below to get extra swarm , extra aya...

you also can't miss the copies you can get with a double Shadowcaster targeting Aya Blackpaw or Jade Swarmer , then you can Shadowstep with Aya Blackpaw , exatcly in the turn you play  Spiritsinger Umbra.

I hope someone will consider the difference of aggro you can get with another type of deck.

this deck don't go over a 6/6 Golem. it's only a mix between old Rogue n'zoth based , and old Jade rogue.

Cairne Bloodhoof --> no jade , no sense , it's for a N'Zoth, the Corruptor deck.

Moat Lurker --> very heavy to play it without Shadowstep

I apologize if I am always very doubtful , but i always play a deck before i talk...

 

 

Edited by OroNerVoSo

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There is nothing wrong with being doubtful. 

14 minutes ago, OroNerVoSo said:

If you are building a JADE ROGUE , you have to leave other things , you have to play Journey Below to get extra swarm , extra aya...

You can't really build a jade deck with leaving other things out, because rogue is the class with least jade support. And while I like Journey Below, it is a hit and miss card, you can get the mentioned cards time to time, but most of the time, your choices will be cards that you can not really utilize, especially w/o N'Zoth, the Corruptor. Why it is not a part of the deck? Even though meta is not as fast as it was at the time of MSoG, it is still fast. N'Zoth rogue can never be a great deck, unfortunately, because the class lack board clear and heal, two things you need to get to the part where you slam N'Zoth to board and win. This is the exactly why Paladin, Priest and Warrior make the three best classes for the card.

 

22 minutes ago, OroNerVoSo said:

you also can't miss the copies you can get with a double Shadowcaster targeting Aya Blackpaw or Jade Swarmer , then you can Shadowstep with Aya Blackpaw , exatcly in the turn you play  Spiritsinger Umbra.

Well, I always tried Shadowcaster with this archetype. But in the end, it is a 'win-more' card and more fuel to N'Zoth. Because the card is really slow, and situational. Same goes for Spiritsinger Umbra

 

25 minutes ago, OroNerVoSo said:

Cairne Bloodhoof --> no jade , no sense , it's for a N'Zoth, the Corruptor deck.

Agreed, because Cairne Bloodhoof is slow too. I would probably go for Shadowstep, not only because jade cards, but also Vilespine Slayer and a bigger Edwin VanCleef.

And to my question, why Envenom Weapon

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26 minutes ago, FanOfValeera said:

There is nothing wrong with being doubtful. 

You can't really build a jade deck with leaving other things out, because rogue is the class with least jade support. And while I like Journey Below, it is a hit and miss card, you can get the mentioned cards time to time, but most of the time, your choices will be cards that you can not really utilize, especially w/o N'Zoth, the Corruptor. Why it is not a part of the deck? Even though meta is not as fast as it was at the time of MSoG, it is still fast. N'Zoth rogue can never be a great deck, unfortunately, because the class lack board clear and heal, two things you need to get to the part where you slam N'Zoth to board and win. This is the exactly why Paladin, Priest and Warrior make the three best classes for the card.

 

Well, I always tried Shadowcaster with this archetype. But in the end, it is a 'win-more' card and more fuel to N'Zoth. Because the card is really slow, and situational. Same goes for Spiritsinger Umbra

 

Agreed, because Cairne Bloodhoof is slow too. I would probably go for Shadowstep, not only because jade cards, but also Vilespine Slayer and a bigger Edwin VanCleef.

And to my question, why Envenom Weapon

look the deck in the KINGME post. i reached a 17/17 with this. you should try it before.

the "deck thread" doesn't go over a 6/6. because simply there are no cards that let it go after a 6/6

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I hope you can see the differences of stuff that happens at turn 7 (sometimes at turn 6 or 5) with another type of deck.

of course one shadowstep is for umbra. so i can umbra --> aya (8 mana total) for a devastating combo.

Screenshot_20170426-131224.png

Edited by OroNerVoSo

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3 hours ago, FanOfValeera said:

And to my question, why Envenom Weapon

It's basically a Sap, but more against control than against midrange. I'd say it's the card that would get swapped out first when seeing a lot of aggro decks.

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21 hours ago, FanOfValeera said:

There is nothing wrong with being doubtful. 

You can't really build a jade deck with leaving other things out, because rogue is the class with least jade support. And while I like Journey Below, it is a hit and miss card, you can get the mentioned cards time to time, but most of the time, your choices will be cards that you can not really utilize, especially w/o N'Zoth, the Corruptor. Why it is not a part of the deck? Even though meta is not as fast as it was at the time of MSoG, it is still fast. N'Zoth rogue can never be a great deck, unfortunately, because the class lack board clear and heal, two things you need to get to the part where you slam N'Zoth to board and win. This is the exactly why Paladin, Priest and Warrior make the three best classes for the card.

 

Well, I always tried Shadowcaster with this archetype. But in the end, it is a 'win-more' card and more fuel to N'Zoth. Because the card is really slow, and situational. Same goes for Spiritsinger Umbra

 

Agreed, because Cairne Bloodhoof is slow too. I would probably go for Shadowstep, not only because jade cards, but also Vilespine Slayer and a bigger Edwin VanCleef.

And to my question, why Envenom Weapon

Umbra must be well played. it's not easy to understand how to use her good.

just look those cards togheter. then you will understand. 

Van cleef it's not worth. you're doing a Jade deck... you need golems... not a bigger van cleef....

Spiritsinger Umbra x1 

Shadowcaster x2

Jade Swarmer x2

Shadowstep x2

Jade Shuriken x2

Journey Below x2 

Aya Blackpaw x1 

 

 

[edit] crafting Barnes soon , I think it would work great with the cards above

 

 

 

Edited by OroNerVoSo

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4 hours ago, OroNerVoSo said:

Van cleef it's not worth. you're doing a Jade deck... you need golems... not a bigger van cleef....

Jade Golems have stats, and that's pretty much it. The same goes for Edwin VanCleef. The only difference is that Edwin VanCleef does not require a build-up, unlike Jade Golems. So, you do need a bigger Edwin VanCleef, and even a bit more than Jade Golems.

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I think I dislike Swashburglars in this deck. Sure they are a turn 1 play and combo activator but they make Barnes worse and give Golakka Crawler something to eat. Journey Below or Hallucination look like a better option to find cards you actually need.

Edit... Don't know why I assumed that Barnes is there. Still I like option to discover a card more than 1\1 body

Edited by Strongpoint

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7 hours ago, Strongpoint said:

I think I dislike Swashburglars in this deck. Sure they are a turn 1 play and combo activator but they make Barnes worse and give Golakka Crawler something to eat. Journey Below or Hallucination look like a better option to find cards you actually need.

Edit... Don't know why I assumed that Barnes is there. Still I like option to discover a card more than 1\1 body

That's a good point. Deck doesn't run Patches, Cold Blood or Shadowstep, therefore Swashburglar is basically a 1/1 with pseudo card draw.

Although it is better to run it over Hallucination or Journey Below against aggro, both cards are better than Swashburglar against control. 

What makes both options weaker than they could be is the lack of miracle core and N'Zoth. This should be noted as well.

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12 minutes ago, Strongpoint said:

I think Mistress of Mixtures can replace Swashburglar, too. It is a good first turn play against priest with his 1\3 and 2\3 minoins. It is good against mages for the same reason.  

Against majority of currently popular mage and priest deck, drawing Mistress of Mixtures mid-game can make her an unplayable card, which is certainly not what you want. I run 1x Deadly Poison to deal with early minions, so you could try that swap and see how it works for you.

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      Warrior
      Warrior has been one of the worst classes in the game since the nerf to Fiery War Axe, and not much has happened in recent weeks to change that. Though Recruit decks showed some brief promise in the early-goings of the K&C meta, the archetype took up most of the new card slots from K&C and has failed to impress in the current ladder environment. I don't expect Recruit decks to suddenly become playable due to the popularity of aggro, but that doesn't that Warrior fans should give up hope. The three new "armor-matters" cards, Drywhisker Armorer, Reckless Flurry, and Geosculptor Yip, have largely been overlooked due to Warrior's abysmal playrates, but could potentially be used to shore up some of the classes old weaknesses.
      It shouldn't be that hard for Warriors to beat aggro decks if they dedicate enough slots in their deck to do so. Whirlwind. Sleep with the Fishes, Brawl, and Blood Razor are excellent against wide boards out of Paladin decks, while Execute and Shield Slam can deal with problematically large minions out of Spiteful Summoner decks. Against the likes of Tempo/Secret Mage, Drywhisker Armorer and Bring It On! are capable of buying additional turns of time. The real question, once again, is how do we plan to beat Control after we have teched out our deck to beat Aggro? 
      Cocasasa's Mill Warrior
      If Mill Shaman is somewhat viable right now, wouldn't a mill deck with two Dead Man's Hand be playable as well?
      Cocosasa was able to reach top 100 Legend with this extremely low to the ground build of Mill Warrior. The deck features only one card that costs more than 5 mana, allowing it to consistently play to the board against go-wide aggro decks in the early game.

      Cocosasa plays nearly every anti-aggro card I mentioned above, trimming on quite a few late-game cards to do so. Coldlight Oracle and Dead Man's Hand (and sometimes Zola the Gorgon) are the only cards which can actually win the game for you in this list. As the mill plan is the only plan with this deck, this particular build of Mill Warrior has less margin for error when playing against control decks than other builds might. If you're brand new to mill strategies in general, you might want to trim a Cornered Sentry or a Battle Rage for something which can stabilize the board for you on turn 10, such as Geosculptor Yip, Grommash Hellscream, or Rotface.
      Fibonacci's Combo Warrior
      Warrior has frequently been able to cobble together a wacky, janky, and totally off-meta combo deck each new expansion. Fibonacci has brewed up the latest (and hopefully greatest) Warrior deck with an OTK in it, though it would be a bit disingenuous to call this a "pure" combo deck.

      As Fibonacci noted in this tweet, this is really an anti-aggro deck which happens to have an OTK in it. As the deck contains just 4 minions, you'll need to rely heavily on your spells to keep the board clear until Woecleaver can come down and pull out Grommash Hellscream for potential OTKs. The combo kill probably won't be as relevant against aggro decks, but it's a necessary evil for beating other control decks. I like this deck for a lot of the same reasons I like the Mill deck; it doesn't need to dedicate that many slots towards actually winning the game, so it is able to pack a diverse array of answers for aggro decks.
      Conclusion
      There is still plenty of time left in the Kobolds & Catacombs meta for the game's worst classes to turn things around. As the meta is currently leaning quite aggressively, any deck built to prey on aggro should be able to find some modicum of success on the ladder. Anti-aggro decks which can also afford to pack a lean and reliable late-game win condition, such as mill decks or combo decks, might also be able to find success against control decks with slower win conditions such as Rin, the First Disciple. Though I don't expect all of the above decks to become mainstays of the meta, I'd expect them all to perform admirably on the ladder in the right hands.