A game like WoW Forever is difficult to balance perfectly, and some classes are better
than others at the high end for raiding, either by dealing more damage than everyone else,
or providing great utility that no raid wants to miss out on. Inevitably this means that some specs or classes are
preferred over others, with our DPS PvE Raiding Tier list providing you with all the information
you need to pick the right character, or help you figure out which alt to level next.
This list will be updated with new buffs or nerfs to classes
in WoW Forever.
This raiding tier list is NOT FINAL; it will change and will be updated
regularly during World of Warcraft: Forever. Future class tuning,
tier-set introductionm as well as talent changes and
secondary stat scaling will impact the placement of the specs.
1.1.
Healer and Tank Class Rankings
If you are interested in our other Raid rankings for World of Warcraft Forever,
please click the links below.
When assessing the strength of each spec, we've looked at a couple of different factors:
Damage is the most important factor when ranking the DPS spec: There are many different
damage profiles, and only specs that can reasonably fill multiple roles like single-target,
sustain cleave, burst-damage, 2-target, 3-target, and spread-cleave
damage, are able to rise to the top.
Classes with unique raid-wide buffs will also always have an edge, even if
their damage is lacking in certain areas.
Raid-wide 30% threat reduction. This is one of
the most important buffs in raids and is *EXCLUSIVE* with all other Paladin Blessings,
meaning 1 Paladin can give Mass Salvation and Greater Blessing of Kings (example).
Core
Greater Blessing of Kings
Raid-wide 10% buff to *ALL* of your stats.
Core
Greater Blessing of Wisdom
Raid-wide mana regen buff.
Core
Greater Blessing of Light
Makes Holy Light / Flash of Light do more healing
on the target with that buff. If you have a ton of Paladins, it's a decent 4th
buff choice.
Core
Blessing of Protection
Immunity to all physical attacks and an aggro reset.
The downside is that you cannot attack or use physical abilities.
Core
Hammer of Justice
Single-target stun.
Core
Blessing of Freedom
Grants short-term immunity to movement impairing effects.
Core
Cleanse
Dispels Poison, Disease and Magic effects.
Core
Blessing of Sacrifice
Places a Blessing on the party member, transferring
damage taken per hit to the caster.
Core
Lay on Hands
Heals a friendly target for an amount equal to the Paladin's
maximum health. Drains all of the Paladin's remaining Mana when used.
Core
Turn Undead
The targeted undead enemy will be compelled to flee (damage can break the effect).
Core
Fire Resistance Aura
Gives additional Fire resistance to all party
and raid members within 30 yards.
Core
Frost Resistance Aura
Gives additional Frost resistance to all party
and raid members within 30 yards.
Core
Blessing of Sacrifice
Places a Blessing on the party member, transferring
damage taken per hit to the caster.
Core
Shadow Resistance Aura
Gives additional Shadow resistance to all party
and raid members within 30 yards.
Core
Devotion Aura
Gives additional Armor to party
members within 30 yards.
Optional
Vindication
Gives the Paladin's damaging melee attacks a chance to reduce
the target's Strength and Agility for 10 sec.
The hunter and all party and raid members within 30 yds have increased
Nature resistance.
Core
Aspect of the Pack
The hunter and group members within 30 yds have their
movement speed increased by 30%. If a pack member takes damage,
they will be dazed for 4 sec.
Core
Tranquilizing Shot
Removes an Enrage effect from an enemy creature.
Core
Scorpid Sting
Reduces the target's chance to hit with attacks by 2% for 20 sec.
Core
Scare Beast
Fears a beast, causing it to run for a short period of time.
Core
Intimidation
Single-target stun; can be useful.
Useful
Freezing Trap
Places a Frost trap that freezes the first enemy that approaches,
preventing all action for a short period of time. Any damage caused will break the ice.
The Entrapment talent further buffs the trap.
Useful
Frost Trap
Places a Frost trap that creates an ice slick around itself for 30 sec
when the first enemy approaches it. All enemies within 10 yards will be
slowed by 60% while in the area of effect.
The Entrapment talent further buffs the trap.
The hunter and all party and raid members within 30 yds have increased
Nature resistance.
Core
Aspect of the Pack
The hunter and group members within 30 yds have their
movement speed increased by 30%. If a pack member takes damage,
they will be dazed for 4 sec.
Core
Tranquilizing Shot
Removes an Enrage effect from an enemy creature.
Core
Scorpid Sting
Reduces the target's chance to hit with attacks by 2% for 20 sec.
Core
Scare Beast
Fears a beast, causing it to run for a short period of time.
Useful
Freezing Trap
Places a Frost trap that freezes the first enemy that approaches,
preventing all action for a short period of time. Any damage caused will break the ice.
The Entrapment talent further buffs the trap.
Useful
Frost Trap
Places a Frost trap that creates an ice slick around itself for 30 sec
when the first enemy approaches it. All enemies within 10 yards will be
slowed by 60% while in the area of effect.
The Entrapment talent further buffs the trap.
Increases the Ranged Attack Power of raid members within
45 yds.
Core
Aspect of the Wild
The hunter and all party and raid members within 30 yds have increased
Nature resistance.
Core
Aspect of the Pack
The hunter and group members within 30 yds have their
movement speed increased by 30%. If a pack member takes damage,
they will be dazed for 4 sec.
Core
Tranquilizing Shot
Removes an Enrage effect from an enemy creature.
Core
Scorpid Sting
Reduces the target's chance to hit with attacks by 2% for 20 sec.
Core
Scare Beast
Fears a beast, causing it to run for a short period of time.
Useful
Freezing Trap
Places a Frost trap that freezes the first enemy that approaches,
preventing all action for a short period of time. Any damage caused will break the ice.
The Entrapment talent further buffs the trap.
Useful
Frost Trap
Places a Frost trap that creates an ice slick around itself for 30 sec
when the first enemy approaches it. All enemies within 10 yards will be
slowed by 60% while in the area of effect.
The Entrapment talent further buffs the trap.
Treat it like an extra Health Potion that doesn't share a cooldown with it.
Core
Soulstone
Combat resurrection.
Core
Curse of Tongues
Increases the cast time of all spells by 60%.
Only 1Curse can be active on the target.
Core
Curse of Weakness
Reduces physical damage caused by the target.
Only 1Curse can be active on the target.
Core
Curse of Recklessness
Reduces the target's armor for 2 min.
Only 1Curse can be active on the target.
Core
Curse of the Elements
Reduces Magic Resistance and increases Magic damage taken by 10%.
Only 1Curse can be active on the target.
Core
Demon Summoning
Warlocks can summon several pets, 2 of which are more PvE-focused:
Summon Imp can help you with Blood Pact and
Fire Shield (incredibly useful for both Raids and Dungeons) or Summon Felhunter
for Spell Lock and Devour Magic (extra dispel).
Useful
Banish
Useful on some boss encounters for an extra
crowd-control effect (works only on Demons and Elementals).
Treat it like an extra Health Potion that doesn't share a cooldown with it.
Core
Soulstone
Combat resurrection.
Core
Curse of Tongues
Increases the cast time of all spells by 60%.
Only 1Curse can be active on the target.
Core
Curse of Weakness
Reduces physical damage caused by the target.
Only 1Curse can be active on the target.
Core
Curse of Recklessness
Reduces the target's armor for 2 min.
Only 1Curse can be active on the target.
Core
Curse of the Elements
Reduces Magic Resistance and increases Magic damage taken by 10%.
Only 1Curse can be active on the target.
Core
Demon Summoning
Warlocks can summon several pets, 2 of which are more PvE-focused:
Summon Imp can help you with Blood Pact and
Fire Shield (incredibly useful for both Raids and Dungeons) or Summon Felhunter
for Spell Lock and Devour Magic (extra dispel).
Useful
Banish
Useful on some boss encounters for an extra
crowd-control effect (works only on Demons and Elementals).
Treat it like an extra Health Potion that doesn't share a cooldown with it.
Core
Soulstone
Combat resurrection.
Core
Curse of Tongues
Increases the cast time of all spells by 60%.
Only 1Curse can be active on the target.
Core
Curse of Weakness
Reduces physical damage caused by the target.
Only 1Curse can be active on the target.
Core
Curse of Recklessness
Reduces the target's armor for 2 min.
Only 1Curse can be active on the target.
Core
Curse of the Elements
Reduces Magic Resistance and increases Magic damage taken by 10%.
Only 1Curse can be active on the target.
Core
Demon Summoning
Warlocks can summon several pets, 2 of which are more PvE-focused:
Summon Imp can help you with Blood Pact and
Fire Shield (incredibly useful for both Raids and Dungeons) or Summon Felhunter
for Spell Lock and Devour Magic (extra dispel).
Useful
Banish
Useful on some boss encounters for an extra
crowd-control effect (works only on Demons and Elementals).
Reduces Physical damage taken by all party members.
Core
Strength of Earth Totem
Increases the Strength of all party and raid members.
Core
Frost Resistance Totem
The totem increases party and raid members' Frost resistance.
Core
Fire Resistance Totem
The totem increases party and raid members' Fire resistance.
Core
Windfury Totem
The totem enhances the melee attacks of all party and raid members within 30 yds.
Each main hand hit has a 20% chance of granting the attacker 1 extra
attack with extra melee attack power. Incredibly powerful for a melee-stacked party.
Core
Grounding Totem
The totem redirects one harmful spell cast on a
nearby party member to itself every 10 sec.
Core
Cure Poison
Cures 1 poison effect on the target.
Core
Cure Disease
Cures 1 disease on the target.
Core
Tremor Totem
The totem removes Fear, Charm and Sleep effects
from party members within 30 yds.
Core
Poison Cleansing Totem
The totem removes 1 Poison effect from
party members within 30 yds every 5 sec.
Core
Mana Spring Totem
The totem restores mana to party members
within 30 yds every 2 sec.
Core
Disease Cleansing Totem
The totem removes 1 Disease effect from
party members within 30 yds every 5 sec.
Core
Purge
Purges the enemy target, removing 2 beneficial magic effects.
Reduces Physical damage taken by all party members.
Core
Strength of Earth Totem
Increases the Strength of all party and raid members.
Core
Frost Resistance Totem
The totem increases party and raid members' Frost resistance.
Core
Fire Resistance Totem
The totem increases party and raid members' Fire resistance.
Core
Windfury Totem
The totem enhances the melee attacks of all party and raid members within 30 yds.
Each main hand hit has a 20% chance of granting the attacker 1 extra
attack with extra melee attack power. Incredibly powerful for a melee-stacked party.
Core
Grounding Totem
The totem redirects one harmful spell cast on a
nearby party member to itself every 10 sec.
Core
Cure Poison
Cures 1 poison effect on the target.
Core
Cure Disease
Cures 1 disease on the target.
Core
Tremor Totem
The totem removes Fear, Charm and Sleep effects
from party members within 30 yds.
Core
Poison Cleansing Totem
The totem removes 1 Poison effect from
party members within 30 yds every 5 sec.
Core
Mana Spring Totem
The totem restores mana to party members
within 30 yds every 2 sec.
Core
Disease Cleansing Totem
The totem removes 1 Disease effect from
party members within 30 yds every 5 sec.
Core
Purge
Purges the enemy target, removing 2 beneficial magic effects.
This guide has been written by Petko, one of the top Mythic+ players of all time.
He has accomplished several Rank 1 World & Europe Team and Solo seasonal
rankings, with multiple classes over the span of multiple expansions. You can catch his daily streams on
Twitch, and find many of his educational videos on
YouTube and TikTok.