Certain classes or specs may dominate in PvP, while others struggle to find their niche.
With our PvP DPS rankings provided for WoW Forever, you will always be up-to-date on
which specs will see the most success in open world PvP and Battlegrounds, based on a
combination of a spec's damage potential, utility, crowd-control, and survivability.
This list will be updated with new buffs or nerfs to classes
in WoW Forever.
This PvP tier list is NOT FINAL; it will change and will be updated
regularly during WoW Forever. Future class tuning,
tier-set introductions, as well as talent changes and
secondary stat scaling will impact the placement of the specs.
1.1.
Healer PvP Rankings
If you are interested in our Healer PvP rankings for World of Warcraft Forever,
please click the link below.
When assessing the strength of each spec, we've looked at a couple of different factors:
Damage is the primary factor of our rankings, both sustained and burst DPS.
Having great crowd-control is also a massive advantage, especially in 1v1 situations,
which can be equally important in both duels and battlegrounds. The prime example here is
Rogue: although their damage might not be the highest, their ability to consistently
crowd-control targets with Kidney Shot, Cheap Shot, Blind,
Gouge, etc, and get re-stealths or breaks to heal themselves, can turn out to be quite advantageous.
Lastly, a spec's defensive profile matters a lot as well. How many active defensives do you have, and
what about your passive mitigation?
Crocodiles can have Dismember, which deals damage and reduces the
effectiveness of any healing by 25% for 6 sec. Bats can
cast Sonic Blast, which increases the casting time of all spells of the
attacker by 30% for 20 sec, or you can use a Spider's Web, rooting
the target for 4 sec. There are a ton of useful abilities out there, but these are some of
the best for PvP!
Core
Intimidation
Stuns the target for 3 sec.
Core
Aspect of the Wild
The hunter and all party and raid members within 30 yds have increased
Nature resistance.
Core
Aspect of the Pack
The hunter and group members within 30 yds have their
movement speed increased by 30%. If a pack member takes damage,
they will be dazed for 4 sec.
Core
Tranquilizing Shot
Removes an Enrage effect from an enemy creature.
Core
Scorpid Sting
Reduces the target's chance to hit with attacks by 2% for 20 sec.
Core
Scare Beast
Fears a beast, causing it to run for a short period of time.
Useful
Freezing Trap
Places a Frost trap that freezes the first enemy that approaches,
preventing all action for a short period of time. Any damage caused will break the ice.
The Entrapment talent further buffs the trap.
Useful
Frost Trap
Places a Frost trap that creates an ice slick around itself for 30 sec
when the first enemy approaches it. All enemies within 10 yards will be
slowed by 60% while in the area of effect.
The Entrapment talent further buffs the trap.
Crocodiles can have Dismember, which deals damage and reduces the
effectiveness of any healing by 25% for 6 sec. Bats can
cast Sonic Blast, which increases the casting time of all spells of the
attacker by 30% for 20 sec, or you can use a Spider's Web, rooting
the target for 4 sec. There are a ton of useful abilities out there, but these are some of
the best for PvP!
Core
Counterattack
Immobilizes the target for 5 sec.
Core
Wing Clip + Improved Wing Clip
Has a chance to immobilize the target for 5 sec.
Core
Aspect of the Wild
The hunter and all party and raid members within 30 yds have increased
Nature resistance.
Core
Aspect of the Pack
The hunter and group members within 30 yds have their
movement speed increased by 30%. If a pack member takes damage,
they will be dazed for 4 sec.
Core
Tranquilizing Shot
Removes an Enrage effect from an enemy creature.
Core
Scorpid Sting
Reduces the target's chance to hit with attacks by 2% for 20 sec.
Core
Scare Beast
Fears a beast, causing it to run for a short period of time.
Useful
Freezing Trap
Places a Frost trap that freezes the first enemy that approaches,
preventing all action for a short period of time. Any damage caused will break the ice.
The Entrapment talent further buffs the trap.
Useful
Frost Trap
Places a Frost trap that creates an ice slick around itself for 30 sec
when the first enemy approaches it. All enemies within 10 yards will be
slowed by 60% while in the area of effect.
The Entrapment talent further buffs the trap.
Crocodiles can have Dismember, which deals damage and reduces the
effectiveness of any healing by 25% for 6 sec. Bats can
cast Sonic Blast, which increases the casting time of all spells of the
attacker by 30% for 20 sec, or you can use a Spider's Web, rooting
the target for 4 sec. There are a ton of useful abilities out there, but these are some of
the best for PvP!
Optional
Trueshot Aura
Increases the Ranged Attack Power of your raid/party. This can be useful
in Battlegrounds if you have multiple Hunters.
Core
Scatter Shot
Disorients the target for 4 sec.
Core
Aspect of the Wild
The hunter and all party and raid members within 30 yds have increased
Nature resistance.
Core
Aspect of the Pack
The hunter and group members within 30 yds have their
movement speed increased by 30%. If a pack member takes damage,
they will be dazed for 4 sec.
Core
Tranquilizing Shot
Removes an Enrage effect from an enemy creature.
Core
Scorpid Sting
Reduces the target's chance to hit with attacks by 2% for 20 sec.
Core
Scare Beast
Fears a beast, causing it to run for a short period of time.
Useful
Freezing Trap
Places a Frost trap that freezes the first enemy that approaches,
preventing all action for a short period of time. Any damage caused will break the ice.
The Entrapment talent further buffs the trap.
Useful
Frost Trap
Places a Frost trap that creates an ice slick around itself for 30 sec
when the first enemy approaches it. All enemies within 10 yards will be
slowed by 60% while in the area of effect.
The Entrapment talent further buffs the trap.
Removes all movement impairing effects when you activate
Sprint.
Core
Weapon Poisons
Mind-numbing Poison,
Crippling Poison, Wound Poison or
Instant Poison.
Core
Sap
Hard crowd-control. Only usable while in Stealth.
Core
Expose Armor
Finishing move that reduces the target's armor for 30 sec.
Core
Kick
Interrupts spellcasting and prevents any spell in that school from being
cast for 5 sec. If you spec into Improved Kick, you will also be
able to silence the target for 2 sec.
Core
Gouge
Incapacitates the target for 4 sec. Any damage taken will
break the effect.
Core
Distract
When used, it stops creatures from moving. Incredibly
useful for stopping patrolling targets from repositioning.
Core
Disarm Trap
Disarms Hunter traps. Detect Traps helps
a ton too!
Core
Blind
Disorients the target for 10 sec. Any damage caused will remove
the effect.
Core
Kidney Shot
Single-target stun.
Core
Cheap Shot
Stuns the target for 4 sec. Only usable while in Stealth.
Treat it like an extra Health Potion that doesn't share a cooldown with it.
Core
Soulstone
Combat resurrection.
Core
Fear
Fears the target.
Core
Death Coil
Causes the enemy target to run in horror for 3 sec
(also a minor heal option for you).
Core
Howl of Terror
Causes 5 enemies within 10 yds to flee in
terror.
Core
Curse of Tongues
Increases the cast time of all spells by 60%.
Only 1Curse can be active on the target.
Core
Curse of Weakness
Reduces physical damage caused by the target.
Only 1Curse can be active on the target.
Core
Curse of Recklessness
Reduces the target's armor for 2 min.
Only 1Curse can be active on the target.
Core
Curse of the Elements
Reduces Magic Resistance and increases Magic damage taken by 10%.
Only 1Curse can be active on the target.
Core
Demon Summoning
Warlocks can summon several pets, 3 of which are more PvP-focused:
Summon Felhunter offers Spell Lock and Devour Magic (extra dispel),
Summon Succubus gives you Seduction, a powerful crowd-control charm, and
Summon Voidwalker's Sacrifice provides an absorb shield.
Core
Drain Mana
Drains mana from the target.
Useful
Banish
Useful on some boss encounters for an extra
crowd-control effect (works only on Demons and Elementals).
When active, 30% of all damage taken by the caster
is taken by your pet instead.
Core
Create Healthstone
Treat it like an extra Health Potion that doesn't share a cooldown with it.
Core
Soulstone
Combat resurrection.
Core
Fear
Fears the target.
Core
Death Coil
Causes the enemy target to run in horror for 3 sec
(also a minor heal option for you).
Core
Howl of Terror
Causes 5 enemies within 10 yds to flee in
terror.
Core
Curse of Tongues
Increases the cast time of all spells by 60%.
Only 1Curse can be active on the target.
Core
Curse of Weakness
Reduces physical damage caused by the target.
Only 1Curse can be active on the target.
Core
Curse of Recklessness
Reduces the target's armor for 2 min.
Only 1Curse can be active on the target.
Core
Curse of the Elements
Reduces Magic Resistance and increases Magic damage taken by 10%.
Only 1Curse can be active on the target.
Core
Demon Summoning
Warlocks can summon several pets, 3 of which are more PvP-focused:
Summon Felhunter offers Spell Lock and Devour Magic (extra dispel),
Summon Succubus gives you Seduction, a powerful crowd-control charm, and
Summon Voidwalker's Sacrifice provides an absorb shield.
Core
Drain Mana
Drains mana from the target.
Useful
Banish
Useful on some boss encounters for an extra
crowd-control effect (works only on Demons and Elementals).
Treat it like an extra Health Potion that doesn't share a cooldown with it.
Core
Soulstone
Combat resurrection.
Core
Fear
Fears the target.
Core
Death Coil
Causes the enemy target to run in horror for 3 sec
(also a minor heal option for you).
Core
Howl of Terror
Causes 5 enemies within 10 yds to flee in
terror.
Core
Curse of Tongues
Increases the cast time of all spells by 60%.
Only 1Curse can be active on the target.
Core
Curse of Weakness
Reduces physical damage caused by the target.
Only 1Curse can be active on the target.
Core
Curse of Recklessness
Reduces the target's armor for 2 min.
Only 1Curse can be active on the target.
Core
Curse of the Elements
Reduces Magic Resistance and increases Magic damage taken by 10%.
Only 1Curse can be active on the target.
Core
Demon Summoning
Warlocks can summon several pets, 3 of which are more PvP-focused:
Summon Felhunter offers Spell Lock and Devour Magic (extra dispel),
Summon Succubus gives you Seduction, a powerful crowd-control charm, and
Summon Voidwalker's Sacrifice provides an absorb shield.
Core
Drain Mana
Drains mana from the target.
Useful
Banish
Useful on some boss encounters for an extra
crowd-control effect (works only on Demons and Elementals).
Reduces Physical damage taken by all party members.
Core
Strength of Earth Totem
Increases the Strength of all party and raid members.
Core
Earthbind Totem
Slows nearby enemies. Can be further bolstered if you spec into the
Earthbound talent.
Core
Frost Resistance Totem
The totem increases party and raid members' Frost resistance.
Core
Fire Resistance Totem
The totem increases party and raid members' Fire resistance.
Core
Windfury Totem
The totem enhances the melee attacks of all party and raid members within 30 yds.
Each main hand hit has a 20% chance of granting the attacker 1 extra
attack with extra melee attack power. Incredibly powerful for a melee-stacked party.
Core
Grounding Totem
The totem redirects one harmful spell cast on a
nearby party member to itself every 10 sec.
Core
Cure Poison
Cures 1 poison effect on the target.
Core
Cure Disease
Cures 1 disease on the target.
Core
Tremor Totem
The totem removes Fear, Charm and Sleep effects
from party members within 30 yds.
Core
Poison Cleansing Totem
The totem removes 1 Poison effect from
party members within 30 yds every 5 sec.
Core
Mana Spring Totem
The totem restores mana to party members
within 30 yds every 2 sec.
Core
Disease Cleansing Totem
The totem removes 1 Disease effect from
party members within 30 yds every 5 sec.
Core
Purge
Purges the enemy target, removing 2 beneficial magic effects.
Reduces Physical damage taken by all party members.
Core
Strength of Earth Totem
Increases the Strength of all party and raid members.
Core
Earthbind Totem
Slows nearby enemies.
Core
Frost Resistance Totem
The totem increases party and raid members' Frost resistance.
Core
Fire Resistance Totem
The totem increases party and raid members' Fire resistance.
Core
Windfury Totem
The totem enhances the melee attacks of all party and raid members within 30 yds.
Each main hand hit has a 20% chance of granting the attacker 1 extra
attack with extra melee attack power. Incredibly powerful for a melee-stacked party.
Core
Grounding Totem
The totem redirects one harmful spell cast on a
nearby party member to itself every 10 sec.
Core
Cure Poison
Cures 1 poison effect on the target.
Core
Cure Disease
Cures 1 disease on the target.
Core
Tremor Totem
The totem removes Fear, Charm and Sleep effects
from party members within 30 yds.
Core
Poison Cleansing Totem
The totem removes 1 Poison effect from
party members within 30 yds every 5 sec.
Core
Mana Spring Totem
The totem restores mana to party members
within 30 yds every 2 sec.
Core
Disease Cleansing Totem
The totem removes 1 Disease effect from
party members within 30 yds every 5 sec.
Core
Purge
Purges the enemy target, removing 2 beneficial magic effects.
This guide has been written by Petko, one of the top Mythic+ players of all time.
He has accomplished several Rank 1 World & Europe Team and Solo seasonal
rankings, with multiple classes over the span of multiple expansions. You can catch his daily streams on
Twitch, and find many of his educational videos on
YouTube and TikTok.