A game like WoW Forever is difficult to balance perfectly, and some classes are better than others at the high end for raiding, either by having better survivability and mitigation than everyone else, or providing great utility that no raid wants to miss out on. Inevitably this means that some specs or classes are preferred over others, with our Tank PvE Raiding Tier list providing you with all the information you need to pick the right character, or help you figure out which alt to level next.
This list will be updated with new buffs or nerfs to classes in WoW Forever.
About the Tier List
This raiding tier list is NOT FINAL; it will change and will be updated regularly during World of Warcraft: Forever. Future class tuning, tier-set introductionm as well as talent changes and secondary stat scaling will impact the placement of the specs.
DPS and Healer Class Rankings
If you are interested in our other Raid rankings for World of Warcraft Forever, please click the links below.
Tier List Criteria
When assessing the strength of each spec, we've looked at a couple of different factors:
- Durability & damage output are the prime factors when ranking the Tank specs: Who does the highest damage (and therefore threat), while being able to live comfortably against the toughest bosses.
- Unique utility also plays an important role.
Raid Tank Tier List for World of Warcraft Forever
| TBD |
|
TBD-Tier
Protection Paladin
Utility Package
| Functionality | Spells | Notes |
|---|---|---|
| Core | Raid-wide melee attack power buff. | |
| Core | Raid-wide 30% reduction in threat. This is one of
the most important raid buffs and is *EXCLUSIVE* with all Paladin's Blessings.
This means that 1 Paladin can provide |
|
| Core | Raid-wide 10% increase to *ALL* stats. | |
| Core | Raid-wide Mana regeneration buff. | |
| Core | Increases the healing of |
|
| Core | Grants immunity to physical attacks and resets aggro. However, the target cannot attack or use physical abilities while the effect is active. | |
| Core | Single-target stun. | |
| Core | Grants temporary immunity to movement-impairing effects. | |
| Core | Dispels |
|
| Core | Places a Blessing on a party member, transferring damage taken per hit to the caster. | |
| Core | Heals a friendly target for an amount equal to the Paladin's maximum health. Drains all of the Paladin's remaining Mana when used. | |
| Core | Forces the targeted undead enemy to flee. Damage can break the effect. | |
| Core | Grants additional Fire resistance to all party and raid members within 30 yards. | |
| Core | Grants additional Frost resistance to all party and raid members within 30 yards. | |
| Core | Grants additional Shadow resistance to all party and raid members within 30 yards. | |
| Core | Grants additional armor to party and raid members within 30 yards. |
Protection Warrior
Utility Package
| Functionality | Spells | Notes |
|---|---|---|
| Core | Increases the melee attack power of all party and raid members. | |
| Core | AoE taunt. | |
| Core | Reduces the target's armor and stacks up to 5 times. One of the most powerful Warrior abilities. | |
| Core | Provides an additional interrupt. You can further improve it with
|
|
| Optional | 5 sec stun. | |
| Useful | Reduces the melee attack power of all enemies. It is especially useful against bosses and non-boss enemies with hard-hitting auto-attacks. | |
| Useful | Increases the time between enemy attacks (capped at 4 enemies). Useful for tanking multiple mobs. |
Feral Druid
Utility Package
| Functionality | Spells | Notes |
|---|---|---|
| Core | Increases raid-wide melee and ranged critical strike chance by 3%. | |
| Core | Reduces the melee attack power of nearby enemies. | |
| Core | Mass taunt that lasts 6 sec. | |
| Core | Increases the armor, attributes, and resistances of party and raid members for 1 hour. | |
| Core | Buffs a friendly target, causing Nature damage to attackers when they hit the target. | |
| Core | Resurrects an ally during combat. | |
| Core | Dispels 1 |
|
| Core | Removes |
|
| Core | Removes a |
|
| Core | Increases the target's Mana regeneration by 400% and allows 100% of the target's Mana regeneration to continue while casting. Lasts 20 sec. | |
| Core | Reduces the target's armor. | |
| Core | Puts the enemy target to sleep for up to 20 sec. Usable only on Beasts and Dragonkin. | |
| Useful | Roots the target in place and deals Nature damage over 27 sec. Quite handy for controlling large numbers of targets through soft crowd control. |
Changelog
- 26 Oct. 2026: Tier List created.