Classic Hunter DPS Enchants and Consumables

Last updated on Dec 02, 2020 at 01:29 by Impakt 53 comments

On this page, we list the best enchants, flasks, potions, and food you can get for your Hunter DPS in WoW Classic for PvE content.

If you were looking for TBC Classic content, please refer to our TBC Classic Hunter gems and enchants:

1.

Foreword

One of the biggest differences between Classic and other iterations of WoW is the widespread usage of consumables. There are no limits to how many consumables you can use, and consumables can be incredibly powerful. Consumables can be extremely useful in all aspects of the game, and can be the difference in PvP, as well as raiding. Below is a list of all the possible consumables that you would be able to get and make use of as a Hunter.

One thing we cannot stress enough is that you do not *need* all of the possible consumables to play the game. While some of them are very powerful and highly recommended, you can use as many or as few as you want. All of the raids are possible without using every available consumable, although some guilds will choose to make use of lots of consumables to make the content easier. Similarly, you can PvP without consumables, but you may be at a disadvantage over other players who choose to make use of them.

2.

Best Enchants for Hunter

Slot Enchantment
Head Falcon's Call Icon Falcon's Call — from the quest Falcon's Call from the Zandalar Tribe in Stranglethorn Vale.
Shoulders Might of the Scourge Icon Might of the Scourge — drops from Sapphiron in Naxxramas
Back Enchant Cloak - Lesser Agility Icon Enchant Cloak - Lesser Agility
Chest Enchant Chest - Greater Stats Icon Enchant Chest - Greater Stats
Bracers Enchant Bracer - Minor Agility Icon Enchant Bracer - Minor Agility
Gloves Enchant Gloves - Superior Agility Icon Enchant Gloves - Superior Agility
Legs Falcon's Call Icon Falcon's Call — from the quest Falcon's Call from the Zandalar Tribe in Stranglethorn Vale.
Feet Enchant Boots - Greater Agility Icon Enchant Boots - Greater Agility
Melee Weapon Enchant Weapon - Agility Icon Enchant Weapon - Agility
Ranged Weapon Sniper Scope Icon Sniper Scope
3.

World Buffs for Hunter

World buffs are buffs that you will not be able to get on your own. Generally, these are buffs you will go and get with your guild if you want to stack all possible buffs for a raid. Generally, these require some sort of raid related activity to obtain.

  • Warchief's Blessing Icon Warchief's Blessing (Horde-only) increases your max health by 300, your melee Haste by 15%, and your Mana per 5 seconds by 10. Everyone in Orgrimmar will receive this buff once someone turns in the Head of Rend Blackhand Icon Head of Rend Blackhand, which drops off of Warchief Rend Blackhand in Upper Blackrock Spire.
  • Rallying Cry of the Dragonslayer Icon Rallying Cry of the Dragonslayer increases your chance to critical hit with spells by 10%, with melee or ranged attacks by 5%, and your attack power by 140. Everyone in Stormwind or Orgrimmar will receive this buff once someone turns in the Head of Onyxia Icon Head of Onyxia, which drops off of Onyxia in Onyxia's Lair. This buff can also be obtained by doing the exact same thing with the Head of Nefarian Icon Head of Nefarian/Head of Nefarian Icon Head of Nefarian from Nefarian in Blackwing Lair. They are the exact same buff and they do not stack.
  • Songflower Serenade Icon Songflower Serenade increases your Critical Strike Chance by 5% and adds 15 to all of your stats. You receive this buff by cleansing a Corrupted Songflower and then looting a Cleansed Songflower in Felwood.
  • Resist Fire Icon Resist Fire increases your Fire Resistance by 83. While in Upper Blackrock Spire, have a Priest use their Mind Control Icon Mind Control ability on a Scarshield Spellbinder to have them cast this on all raid members.
  • Spirit of Zandalar IconSpirit of Zandalar increases all of your primary stats by 15% and your movement speed by 10% for 2 hours. This buff works the same way as the Rallying Cry of the Dragonslayer Icon Rallying Cry of the Dragonslayer, but is gained from being in Booty Bay when someone turns in the Heart of Hakkar Icon Heart of Hakkar from Hakkar in Zul'Gurub.
  • Fengus' Ferocity IconFengus' Ferocity, Mol'dar's Moxie IconMol'dar's Moxie, and Slip'kik's Savvy IconSlip'kik's Savvy are all 2-hour buffs that can be obtained from Dire Maul North by talking to the various ogre bosses after successfully completing a tribute run. You do not actually need to complete the run yourself, you just need to run into an instance where a run was completed and talk to Guard Fengus, Guard Mol'dar, and Guard Slip'kik. The buffs will give you 200 melee AP, 15% Stamina, and 3% spell crit chance, respectively.
  • Whenever the Darkmoon Faire is active, you can get a 10% damage buff, a 10% stat buff to a specific stat, or +25 to all resistances by answering some questions from the fortune teller Sayge in the faire. You can effectively choose which buff you want by answering his questions in the specific way.
4.

Best Raid Consumables for Hunters

While this guide lists all of the potentially useful consumables that you could ever make use of, you most likely will not need more of them. This is the shorter list for what are considered the most important consumables to have while raiding.

The Elixir and Juju buffs all increase your damage, while the other potions and runes give you health or Mana. While it is important to have health potions, bandages, and a Healthstone available just in case, you probably will not end up using them. You will certainly make use of your Mana consumables however, as you will have a low Mana pool (especially early on), and more Mana means more spells during a fight, which can be a large damage increase, depending on how long the encounter might be.

It is also important to realize that the first raid is Molten Core, where the most common type of damage you will take is Fire damage. Some of the harder bosses, such as Ragnaros, can deal lots of Fire damage, and you might want to consider having these defensive Fire Resistance consumables, just in case you need them.

5.

All On-Use Consumables for Hunters

5.1.

Health and Mana

Potions all share a cooldown. You cannot use multiple potions at the same time, and when you use a potion, it will start its cooldown for all potions. That being said, its still useful to have multiple potions in your bags for different situations. Being in combat does not affect your potion cooldown or availability.

5.2.

Damage

Engineering bombs share cooldowns as well, so you do not need many different ones.

  • Oil of Immolation Icon Oil of Immolation deals pulsing AoE Fire damage for 15 seconds. It is crafted through Alchemy.
  • Stratholme Holy Water Icon Stratholme Holy Water deals damage to Undead enemies around the targeted area when thrown. It drops from Stratholme.
  • Goblin Land Mine Icon Goblin Land Mine places a mine that deals Fire damage when triggered and is crafted through Engineering.
  • Goblin Sapper Charge Icon Goblin Sapper Charge instantly creates an explosion that deals AoE Fire damage to enemies around you. It is crafted through Engineering.
  • Crystal Charge Icon Crystal Charge deals Fire damage to enemies within 3 yards of the targeted area when thrown. It is a quest reward from Un'Goro Crater. This shares a cooldown with Engineering bombs, so is useful only if you are not an Engineer.
  • Dense Dynamite Icon Dense Dynamite deals Fire damage at a target location after a short cast. It is crafted through Engineering.
  • Thorium Grenade Icon Thorium Grenade deals Fire damage at a target location after a short cast and incapacitates enemies hit for 3 seconds. It is crafted through Engineering.
  • Iron Grenade Icon Iron Grenade deals Fire damage at a target location after a short cast and incapacitates enemies hit for 3 seconds. It is crafted through Engineering.
5.3.

Other

6.

All Buff Consumables for Hunters

6.1.

Flasks

Flasks have a restriction, which is that you can only have one flask active at any given time.

6.2.

Offensive

6.3.

Defensive

6.4.

Food and Drink

Similar to flasks, you can only have one food and one drink active at any time.

6.5.

Specific Resistances

The same potion rules apply to the protection potions; once you use one, it will start a cooldown on all of your potions based on the cooldown of the potion you used.

7.

Changelog

  • 02 Dec. 2020: Updated with Phase 6 Naxxramas Enchants.
  • 18 May 2020: Updated with current World Buffs as of Phase 4.
  • 14 Apr. 2020: Updated for Zul'Gurub.
  • 13 Mar. 2019: Added Phase 3 enchants.
  • 12 Jun. 2019: Page added.
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