On this page, you will find out the optimal PvE stat priority for your Demonology Warlock in WoW Forever. We first present the stat priority, before delving into more complex explanations.
Demonology Warlock Stat Priority
This page covers the stat priority for Demonology Warlock at Level 60, explaining how each stat works and which talents affect your gearing choices. These recommendations may change as Forever is updated.
Hit Chance comes first against bosses because it makes both your spells and your demon's attacks more reliable. After reaching that target, focus on Spell Power, Critical Strike, and Haste to improve your damage.
| Stat | Bonus |
|---|---|
| Hit Chance | Reduces the chance that your spells and your demon's attacks miss. Raid boss gearing target: 17% total Hit Chance against Level 63 bosses, including talents. |
| Spell Power | Increases the damage of your spells. |
| Critical Strike | Increases the chance that your spells critically strike, including your DoTs and drains. |
| Haste | Shortens spell cast times, drain channels, and the spell global cooldown. |
| Intellect | Increases your maximum mana and spell Critical Strike Chance. |
| Spell Piercing | Reduces the resistance your spells have to overcome and can increase your magic damage. |
| Spirit | Increases normal mana regeneration and the mana restored by
|
| Stamina | Increases your maximum health. |
Hit Chance
Raid bosses count as Level 63 enemies, so aim for 17% total Hit
Chance against them from talents, gear, and other bonuses. If your build
takes five points in
Suppression, its 5% Hit Chance applies
to all your spells, including
Searing Pain and
Shadow Bolt, leaving another 12% to get from gear and other
sources.
Your demon inherits your spell Hit Chance and 8/17 of that value as melee Hit Chance, so 17% total spell Hit Chance gives it 17% spell Hit Chance and 8% melee Hit Chance.
Spell Power
Spell Power increases the damage of spells such as
Searing Pain,
Shadow Bolt,
Corruption, and
Soul Fire without
increasing their mana cost. With two points in
Demonic Energies,
15% of your spell damage heals your demon.
Fire and Shadow Damage
Demonology uses both Fire and Shadow spells, with
Searing Pain
dealing Fire damage and
Shadow Bolt and
Corruption
dealing Shadow damage. Each point of damage limited to one school works
like 1 point of Spell Power for that school, while general Spell Power
improves both.
Demonic Knowledge
At three points,
Demonic Knowledge adds spell damage equal to
your character level to both you and your demon while you have a demon
active, giving each of you 60 Spell Power at Level 60. This bonus depends
on your level, so adding Stamina or Intellect doesn't increase it.
Critical Strike
Critical Strike increases how often your spells crit, including direct
hits from
Searing Pain and
Shadow Bolt and individual
ticks from
Corruption and your drains.
Critical Strike Scaling
Haste
Haste reduces the cast time of spells such as
Shadow Bolt and
shortens the spell global cooldown to as little as 1 second, letting you
apply DoTs and use
Life Tap with less time between casts.
Haste also shortens the channel time of drains such as
Drain Life,
giving you the same number of ticks in less time. DoTs such as
Corruption and
Bane of Agony keep their normal tick speed
and don't gain extra ticks.
Intellect
At Level 60, each additional point of Intellect gives 15 mana before
modifiers, and about 60 Intellect gives 1% spell Critical Strike
Chance. The larger mana pool lets you cast longer before using
Life Tap, though it doesn't change the mana restored by each tap.
Three points in
Fel Vitality increase your maximum mana by
15%, amplifying the mana gained from Intellect, while also giving
your demon 15% more maximum health and mana.
Spell Piercing
Spell Piercing reduces the resistance your spells have to overcome, with testing in Forever showing that it can push resistance below zero and increase damage even against enemies with no resistance. Its effect is separate from Hit Chance, which reduces the likelihood of your spells missing.
Spirit
Spirit increases the mana restored by
Life Tap, allowing you to
recover mana with fewer casts, though each tap also costs more health.
Spell Power doesn't improve Life Tap in Forever.
Spirit and Life Tap Scaling
Stamina
Stamina provides 10 health per point before buffs, helping
you survive incoming damage and giving you more health to spend on
Life Tap. The extra health doesn't increase how much mana each tap
restores.
With five points,
Demonic Embrace increases your total Stamina
by 15%.
Spell Power Coefficients
These coefficients show how much of your Spell Power is added to each hit or tick before talents, crits, resistance, and other damage modifiers. For DoTs and channels, the total assumes that every tick deals damage.
| Spell | Coefficient per Hit or Tick | Total Spell Coefficient |
|---|---|---|
| 42.9% per hit | ||
| 85.7% per hit | ||
| 20% per tick | 120% over 6 ticks | |
| 13.3% recorded periodic coefficient | 159.6% calculated over 12 ticks | |
| 400% | ||
| 10% per tick | 50% over 5 ticks | |
| 10% per tick | 50% over 5 ticks | |
| 20% initial hit 13% per tick |
85% from the initial hit and 5 ticks | |
| 42.9% per hit | ||
| 2.2% per tick, per enemy | 33% over 15 ticks, per enemy | |
| 8.3% per tick, per enemy | 33.2% over 4 ticks, per enemy | |
An additional 100 Spell Power, for example, adds about 42.9 damage to
each
Searing Pain hit before modifiers. The extra damage your
demon deals through
Demonic Brand is separate from that
coefficient.
The table uses the recorded coefficients for the spell ranks used at Level 60, as lower ranks can have different coefficients or fewer ticks.
Bane of Agony deals increasing damage over its duration, and the
total shown here is calculated from its periodic coefficient and 12 total ticks
rather than measured independently for each individual ramping tick.
Changelog
- 26 Oct. 2026: Guide Added.