Jump to content
FORUMS

Recommended Posts

This thread is for comments about our Pirate Rogue guide.

Share this post


Link to post
Share on other sites
2 hours ago, Mikey3424 said:

Tomb Pillager is replaceable in this deck? In Miracle rogue, there is no replacement i know ,but in this aggro deck can i replace it with something?

Genzo, the Shark for refill and good Barnes synergy, and Bloodmage Thalnos for spell power and draw. From cheaper cards (dust-wise) you can use Argent SquireDefender of Argus or one copy of Acidic Swamp Ooze or Dread Corsair (or any combination of these cards).

Share this post


Link to post
Share on other sites
Guest Ahoy!

This looks interesting.
Wish I could afford this deck to try it. I wonder how it stands against the warrior pirate deck... 

Share this post


Link to post
Share on other sites
3 hours ago, Guest Ahoy! said:

This looks interesting.
Wish I could afford this deck to try it. I wonder how it stands against the warrior pirate deck... 

This deck has a fantastic burst like Pirate Warrior, if not better, but it has something Pirate Warrior doesn't have, the ability to manage the board without losing too much aggression. Cards like BackstabEviscerate and SI:7 Agent can help to deal with their early board presence while creating presence of your own and Edwin VanCleef can prove to be too much for them in the early game due to the lack of removal in Pirate Warrior. On top of that, Swashburglar and Shaku, the Collector gives you access to countless warrior cards that can either help fight for board control or push for lethal. 

Share this post


Link to post
Share on other sites
45 minutes ago, KingMe said:

This deck has a fantastic burst like Pirate Warrior, if not better, but it has something Pirate Warrior doesn't have, the ability to manage the board without losing too much aggression. Cards like BackstabEviscerate and SI:7 Agent can help to deal with their early board presence while creating presence of your own and Edwin VanCleef can prove to be too much for them in the early game due to the lack of removal in Pirate Warrior. On top of that, Swashburglar and Shaku, the Collector gives you access to countless warrior cards that can either help fight for board control or push for lethal. 

It does have the burst potential definitely, but it is also missing something very important, an imposing weapon. Perdition's Blade is obviousy not it and Assassin's Blade is expensive for its attack. What about going for Obsidian Shard? Cards from Shaku, the Collector and Swashburglar will make it cheaper more often than not. If you can hit a 2 mana 3/3, I think it is a bit better than the Wicked Knife, even a 3 mana shard is not bad, thinking you can hit Naga Corsair with it. I would maybe swap Bloodmage Thalnos and Vilespine Slayer for 2 copies, or maybe an Argent Commander, I think it serves more of a board control tool, for taunts, rather than a finishing burst, at least here in this deck.

Share this post


Link to post
Share on other sites
5 minutes ago, FanOfValeera said:

It does have the burst potential definitely, but it is also missing something very important, an imposing weapon. Perdition's Blade is obviousy not it and Assassin's Blade is expensive for its attack. What about going for Obsidian Shard? Cards from Shaku, the Collector and Swashburglar will make it cheaper more often than not. If you can hit a 2 mana 3/3, I think it is a bit better than the Wicked Knife, even a 3 mana shard is not bad, thinking you can hit Naga Corsair with it. I would maybe swap Bloodmage Thalnos and Vilespine Slayer for 2 copies, or maybe an Argent Commander, I think it serves more of a board control tool, for taunts, rather than a finishing burst, at least here in this deck.

Obsidian Shard could work but I'm not sure about running two copies. If you do choose to run it I would take Barnes out since he doesn't have the greatest targets in this particular deck. Bloodmage Thalnos is a keeper due to the card draw and he helps with Backstab and Eviscerate while Vilespine Slayer can help remove taunts to help push for lethal or remove a problematic minion without having to trade. As for Argent Commander, yes he does well with board control but he can also be used as a finisher with Cold Blood when you don't have Leeroy Jenkins. If you feel like  you do need a second copy of Obsidian Shard the only other minion I could see you living without a second copy of is Small-Time Buccaneer. He is great early game but after his nerf he isn't as good as he used to be later on. 

Share this post


Link to post
Share on other sites
Guest Ahoy!

thats great feedback KingMe, I just crafted Jenkins finally yesterday, as for now Im missing a few of these legendary's. Might find another spell booster to replace Thalnos for now. Would have to agree that Small-Time B is not a very strong card. He's just too small and slow. Vilespine is still one of my best minions ever. Running that together with shadowstep can create some serious Damage. 

I Am a few months in to Hearthstone. Have (Rouge Quest and Preist Quest, and decent amount of essentials for Mage.) Am considering the painful decision of Killing my Preist colection and all the cards to get about a 1000 dust, so that I can save up and get the missing Legendary's for this deck, that is Thalnos, Edwin and Shaku. 

Witch one is more essential for a pirate aggro to craft first you think?
And what do you guys think off killing preist of to get closer to this deck?
Thanks

By the way there's another version running two Obsidian over here.
http://www.hearthstonetopdecks.com/decks/sempoks-aggro-pirate-rogue-april-2017-season-37/ 

Share this post


Link to post
Share on other sites
7 hours ago, Guest Ahoy! said:

thats great feedback KingMe,

:D

7 hours ago, Guest Ahoy! said:

Witch one is more essential for a pirate aggro to craft first you think?
And what do you guys think off killing preist of to get closer to this deck?
Thanks

Edwin VanCleef is definitely more essential and can be used in more Rogue archetypes than Shaku, the Collector.  While Bloodmage Thalnos is a staple in most Rogue decks, there are budget replacements for him that are effective. As for killing off your priest cards to work on your rogue that is totally up to you. If you don't see yourself playing priest and you really enjoy playing rogue than personally I would go for it and honestly It is better to have all (or at least most) of the cards for one deck than a few for every deck. 

7 hours ago, Guest Ahoy! said:

By the way there's another version running two Obsidian over here.
http://www.hearthstonetopdecks.com/decks/sempoks-aggro-pirate-rogue-april-2017-season-37/ 

Obsidian Shard has a lot more synergy in Sempok's deck than ours since he is running double Hallucination and Undercity Huckster so it makes more sense. It can still work in our version but it wouldn't be played as cheap as often as it would in his. 

  • Like 2

Share this post


Link to post
Share on other sites

Thanks again KingMe, (Ahoy! Guest here). 

I think I will have to consider killing of Preist then, to focus my dust on Rouge.
I crafted most of the warrior pirate for now, (the small amount of dust needed was easier to obtain), and I must say it's loads of fun but lack some of the finesse that Rouge has. I will however need to save up for Magni Bronzbeard now, since I cant stand to look at Garrosh (however the price tag of 10 euros is painful).  

So craft Edwin first... 
Btw. What do u think is the best budget spell replacement for Thalnos?

Edited by DanTheMan

Share this post


Link to post
Share on other sites
5 hours ago, DanTheMan said:

(Ahoy! Guest here). 

Welcome to the club. :D

5 hours ago, DanTheMan said:

So craft Edwin first... 
Btw. What do u think is the best budget spell replacement for Thalnos?

I would craft Edwin VanCleef first, yes. Bloodmage Thalnos' budget replacements are either Kobold Geomancer for the spell power or Loot Hoarder for the card draw. The choice is yours on which effect you feel you need more. 

  • Like 1

Share this post


Link to post
Share on other sites

Thank you!
After writing here I opened one singe pack of cards (after loosing 3-0 in arena), the first card that came up was a Golden The Voraxx! So he got dusted and now I have Edwin in my deck, I also dusted my whole Priest Deck (Quest and all) and now I can afford another Legendary! 

Having a bit of a hard time Deciding weather to craft Shaku, the Collector or Bloodmage Thalnos... I feel though I'm leaning towards Shaku. He just looks cooler. ;) Also if I do, I will almost have the full Pirate Rouge set in Sempok's deck, Almost... ;) Having that said, Thalnos does seem like a more solid pick maybe. Hmmm... 

Edited by DanTheMan

Share this post


Link to post
Share on other sites
41 minutes ago, DanTheMan said:

I also dusted my whole Priest Deck (Quest and all) and now I can afford another Legendary! 

This is not right, just sayin'. I mean, maybe you really want to play this deck and all, but you will regret this.

With this being said, I think Bloodmage Thalnos is a better option, maybe not for this deck, but in general. It has more uses, and it is one of the most versatile legendaries in the game. Rogue, Mage and Druid could make use of it easily, some Shaman decks also utilizes it as early spell damage.

  • Like 1

Share this post


Link to post
Share on other sites
8 hours ago, FanOfValeera said:

This is not right, just sayin'. I mean, maybe you really want to play this deck and all, but you will regret this.

With this being said, I think Bloodmage Thalnos is a better option.

I don't think I will regret it, It was a sacrifice that needed to be made.
I have three classes left (Warrior, Mage and Rogue).

From a strategic point of view you Need to dust minions, so that you can craft the decks you actually care about. 
Once your decks are complete you can keep random cards that come to you for another class you are interested in. Soon enough you will start filling up the new stuff since you already have created a focus in your game. 

Thanks for the feedback on Thalnos. I do see that he's the better minion.
Having that said I feel Kobold will serve the spell power for now. 
If I get Shaku I will have almost a complete deck of Sempok's Ladder Pirate.
And I like that feeling of trying it out like that before I tweak it. 

Then I probably craft Bloodmage Thalnos next...

EDIT: I crafted Shaku, and so far I love him. :)
Thanks for the feedback guys. 

Edited by DanTheMan

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      There's some unprecedented changes coming to Hearthstone with the Rise of the Mech update on June 3rd, and we're getting the first card buffs ever to happen in the game! There's also a free legendary for logging in during the event, but the big news are the buffs to 18 cards from the Boomsday Project, 2 from each class.

      Most of these weren't really played, and with the buffs it seems Pogo-Hopper and Security Rover look worrisome, maybe too good. Dr. Boom Mad Genius was already a card people were complaining about being OP, and it's going to be even better now with all these buffs.
      But let's take a look at the exact details:
      Behold the Rise of the Mech (source)
      Blastmaster Boom is headed back to the drawing board to upgrade his arsenal and perfect some of his pet projects. Check out what’s coming to the Tavern during the Rise of the Mech event, including a brand new Legendary Mech, SN1P-SN4P!
       

      Behold Your New Mechanical Overlord!
      Log in to the Rise of the Mech event by anytime between June 3 and July 1 and earn a golden copy of the new neutral Legendary Mech, SN1P-SN4P! Crash this clawed clunker into another Mech to build a behemoth of a bot, then do it again!

      Missed the event? You can craft a normal SN1P-SN4P for the usual cost of 1600 Dust.
      Important Note: SN1P-SN4P will be considered part of the The Boomsday Project and will rotate with that set. Note, however that SN1P-SN4P will not drop from The Boomsday Project card packs. Golden SN1P-SN4P will only be obtainable as part of the Rise of the Mech event, and the normal SN1P-SN4P can only be crafted with dust.  

      Card Changes:
      The twisted tinkerer Blastmaster Boom has been busy in the lab cooking up buffs to cards from every class! These changes are permanent, and the cards will keep their updated stats after The Boomsday Project rotates out of Standard next year. For some context and insight into why we’re updating these cards, here’s a comment from the design team:
      For this update, we decided to take two cards from The Boomsday Project from each class and give them a slight power boost. We think all the cards we chose can lead to fun and interesting experiences, and our aim for these changes is to encourage you to think differently about how you’re currently building decks. We’re hoping that some of these cards will see consistent play in the current rotation, and even inspire completely new decks without having a lasting negative impact on their respective classes. If the goal of a balance update is to address metagame outliers, then the goal of something like the Rise of the Mech update is to inspire some fun, new ideas. We look forward to hearing your feedback!
      Druid
      Gloop Sprayer to (7) Mana. (Down from ?
      Mulchmuncher to (9) Mana. (Down from 10)
      Hunter
      Necromechanic to (4) Mana. (Down from 5)
      Flark's Boom-Zooka to (7) Mana. (Down from ?
      Mage
      Unexpected Results to (3) Mana. (Down from 4)
      Luna’s Pocket Galaxy to (5) Mana. (Down from 7)
      Paladin
      Crystology to (1) Mana. (Down from 2)
      Glowstone Technician to (5) Mana. (Down from 6)
      Priest
      Extra Arms to (2) Mana. (Down from 3)
      Cloning Device to (1) Mana. (Down from 2)
      Rogue
      Pogo-Hopper to (1) Mana. (Down from 2)
      Violet Haze to (2) Mana. (Down from 3)
      Shaman
      The Storm Bringer to (6) Mana. (Down from 7)
      Thunderhead to 3/6/ (Up from 3/5)
      Warlock
      Spirit Bomb to (1) Mana. (Down from 2)
      Dr. Morrigan to (6) Mana. (Down from ?
      Warrior
      Security Rover to 2/6 stats. (Up from 2/5)
      Beryllium Nullifier to 4/8 stats. (Up from 3/8)
       
      Want to see these cards in action? Be sure to tune in to the Mech-vitational event being held June 3-4.


      Our Next Arena Season will be Electrifying!
      Blastmaster Boom needs more test subjects, and what better place to find them than the Arena? Starting with the Rise of the Mech update on June 3, the available cards in Arena drafts will be rotating to the following explosively exciting sets:
      Classic Basic Goblins vs. Gnomes The Grand Tournament Karazhan The Boomsday Project Rise of Shadows There's unprecedented buffs coming to 18 Boomsday Project cards!
    • By Zadina
      Fully updated each week after the release of each chapter!
      With the Adventure having launched last week with two chapters available and the third chapter to be released this week, we figured it's the right time to showcase our brand new Dalaran Heist guide.
      With the Adventure not being released fully, the guide is obviously a work-in-progress. For now, you can see some pretty solid information on the first two chapters, as well as general info on the Dalaran Heist itself.
      For example, you can find which bosses you can face at each level and a full list of all available treasures and card buckets per class.
      We'll keep updating our guide and we'll be sure to let you know when it's complete.
    • By Zadina
      The widely anticipated Adventure - the first for the Year of the Dragon - is now live and you can play its first two chapters.
      The widely anticipated Adventure - the first for the Year of the Dragon - is now live and you can play its first two chapters.
      There are a lot of things to know about the Dalaran Heist. You can read an overview of them here. In this post, we are including only the information that is relevant to the first two chapters.
      Introduction
      Dalaran Heist follows the same core format as the Dungeon Run and Monster Hunt. There's a lot more to it, though: as you progress, you can unlock different starting decks and alternative Hero Powers. Each Hero has access to three different Hero Powers and three starting decks. The three starting decks promote different archetypes and synergies, while a fourth random deck option can also be unlocked.
      Tavern encounters will allow you to manipulate your deck - essentially changing it by recruiting new cards or discarding ones you don't need.

      The Adventure also has a Heroic mode, a more difficult version of it, as well as Anomaly mode (which will be available when you finish all chapters). Meanwhile, progress tracking is very meticulous this time: you will literally be able to track whatever you do during the Dalaran Heist.
      The first chapter is free. Each subsequent chapter can be unlocked for 700 gold or 6.99 USD/Euros. All five chapters can be bought together and they cost 19.99 USD/Euros.
      Chapter 1 & 2 Details
      Each chapter features its own unique encounters, twists and mechanics.

      Chapter 1 is called Dalaran Bank. Your goal is to break into the Bank of Dalaran to loot its most precious artifacts. The twist is called Coin-filled Coffers: A Cache of Cash will spawn on the opponent's side of the board. It is a 0/3 minion that has Deathrattle: Give each player 2 Coins.

      The Violet Hold is the 2nd Chapter, where you will have to defeat the guards of this magical prison to unleash the horrors within. The twist is called Imprisoned Minions – Random dormant minions are spawned on both sides of the board. They will awaken after a specific amount of turns.
      The Heroes
      When you first start Dalaran Heist, you start as a Mage. Once you start progressing, you unlock more Heroes.
      The Mage hero for Chapter 1 is Rakanishu. Here are its potential Hero Powers and starting decks:

      Hero Powers
      Fireblast (2 mana) – Deal 1 damage. Burning Wit (1 mana) – Reduce the cost of a random card in your hand by (2). Frostburn (2 mana) – Freeze a character. If it’s already Frozen, deal 2 damage. Available decks
      Flickster Trickster – Lots of Spells The Elements – Elemental archetype BURN! – Spell Damage + Secrets In Chapter 2, you will unlock two heroes: Ol' Barkeye (Hunter) and Vessina (Shaman).
      Here are the Hunter Hero Powers and starting decks:

      Hero Powers
      Steady Shot (2 mana) – Deal 2 damage to the enemy hero. Opportunist (2 mana) – Give a minion +2 Attack this turn. Pet Training (1 mana) – Add a 1/1 Shifting Chameleon to your hand. Available Decks
      Beast Within – Beasts (duh!) Locked and Loaded – Spell Hunter with Lock and Load Tech and Death – Mechs & Deathrattles And lastly, you can find the Shaman Hero Powers and starting decks below:

      Hero Powers
      Totemic Call (2 mana) – Summon a random Totem. Evolution (2 mana)  – Transform a friendly minion into one that costs (1) more. Refresh (1 mana) – Draw a card. Overload (1) Available Decks
      Carve and Curse – Midrange Shaman Primal Storms – Aggro deck with lots of Overload cards The Swamp –  Murlocs! Rewards
      For now, for completing Chapters 1 and 2 you will get a total of 6 Rise of Shadows card packs. More rewards to follow with the next wings!

      As we've traditionally done for all previous Hearthstone Adventures, we should have a guide with all the important details for the Dalaran Heist really soon.
      Information from HS Top Decks was used in this article.
    • By Zadina
      Rogue is taking a big hit this week with three of its cards getting nerfed. Archivist Elysiana's mana cost will also be increased by one.
      Almost two months after Rise of Shadows' release, Team 5 decided it was time to tone down Rogue a little bit. EVIL Miscreant is losing one health, dropping to 4, while Raiding Party will have its mana cost increased by 1. Moreover, Preparation is going to lose some of its power, as it will now decrease your next spell's cost by 2 instead of 3.
      Archivist Elysiana has also been a problematic card from week 1, since it made matches quite longer than expected. In their previous communication(s) about it, Hearthstone devs had said that they were considering nerfing the card only in tournaments, but it seems they decided to take a more standard approach.
      The patch with the nerfs will be applied this Wednesday, May 22.
      Blizzard Entertainment
      After evaluating game data and working through internal and external feedback on the most popular decks currently in the meta, we’re looking to address the power level and overall pervasiveness of Rogue decks, alongside a specific interaction with Archivist Elysiana. Look for these changes in an update slated for May 22.
      We chose to focus primarily on Rogue in this update due to seeing the meta stabilize around the class’s most popular decks. Currently, if you want to build a deck that is strong against Rogue, you have just one reasonable option: Warrior. If you compare Rogue to Warrior, however, you’ll find that the latter class has a wide variety of good and bad matchups, which makes it unlikely that it’ll overtake Rogue in popularity in the current meta.
      While we recognize that there are other powerful and popular decks (like Token Druid, Conjurer Mage, and Mech Hunter), we decided to not address them in this update because they all have varied matchups. If any of these decks were to emerge as the new prominent strategy, there are plenty of decks available to combat them, which would allow the meta to continue shifting.
      As always, we’ll be evaluating the results of these changes over the coming weeks and look forward to your feedback. Read on for details on these changes, our thought process around them, and our goals for each of the cards we adjusted.
       

      Upcoming Card Changes:
       
      EVIL Miscreant - Now has 4 Health. (Down from 5) EVIL Miscreant is meant to be a value-generating card that creates future swing turns, but having 5 Health on this minion means Rogue players sacrifice very little to set up those turns. We expect that EVIL Miscreant will continue to be a great option for Rogue decks, just at a power level that is more in line with other available cards.  
      Raiding Party – Now costs 4 mana. (Up from 3) Rogue already excels at drawing cards, so having another powerful option that offers consistent results has resulted in Rogue games that play out a little too similarly than we think is fun. We’re making this change to better represent the power level of drawing from a very specific subset of cards.  
      Preparation – Now reads: The next spell you cast this turn costs (2) less. All changes we make to the Basic and Classic sets are aimed at ensuring Hearthstone’s long-term health. Preparation is currently seen as such a powerful card that it appears in nearly all Rogue deck archetypes. That said, the change we’ve landed on is a small one. While we do want the card’s power to decrease, we also think it’s important for Preparation to remain a reasonable option, since it fits the Rogue class fantasy so well. Preparation is regularly used to reduce the cost of cards like Sap or Eviscerate, and those interactions will remain unchanged. Reducing the cost of your next spell by 2 as opposed to 3 opens our design options up a little more to create higher cost Rogue spells without having to balance so closely around the assumption that they’ll be cast alongside Preparation.  
      Archivist Elysiana – Now costs 9 mana. (Up from 8 ) Our goal here was to preserve the feeling and power level of Archivist Elysiana when it comes to general use, while making much more difficult to play her multiple times in the same game. Shaman will still be able to replay Elysiana through Shudderwock, but this is not as common or problematic as what we’ve seen in control Warrior decks. Now, playing Elysiana alongside cards like Baleful Banker or Youthful Brewmaster should be a less consistent strategy.  

      As with previous card changes, once these changes are live, players will be able to disenchant the updated cards for their full Arcane Dust value for two weeks.
      (source)
    • By positiv2
      This thread is for comments about our Dalaran Heist Tavern Encounter guide.
×
×
  • Create New...