Vlad

Face (Aggro) Hunter Deck List

27 posts in this topic

This thread is for comments about our Face (Aggro) Hunter Deck List Guide.

Share this post


Link to post
Share on other sites

Hi! I tried to use this deck but it says it's only available in wild matches. Maybe a card was nerfed or something?

Share this post


Link to post
Share on other sites
6 hours ago, Guest alphagod said:

Hi! I tried to use this deck but it says it's only available in wild matches. Maybe a card was nerfed or something?

You need to click/tap "Convert to Standard" after hovering your mouse over the portrait of the hero when having the deck open in the collection, or when tapping the portrait (if you are using mobile device). If that doesn't help, delete the deck, create it again, click/tap the button again and it should work. If it does not help, asking the support is your safest bet.

Share this post


Link to post
Share on other sites

This deck is amazing it gives f2p players a chance to climb ranks.

 

I'm stuck at rank 12 though and was wondering what cards should I upgrade in the deck because Ive got 3k dust.

Share this post


Link to post
Share on other sites
11 minutes ago, Guest hash said:

This deck is amazing it gives f2p players a chance to climb ranks.

 

I'm stuck at rank 12 though and was wondering what cards should I upgrade in the deck because Ive got 3k dust.

This deck is pretty much at it's peak so there isn't much to add to it, if any, that would improve it. I have however seen different variants running things like Knife JugglerRavasaur Runt, Raptor HatchlingGolakka CrawlerSavannah Highmane and Leeroy Jenkins. Not sure what you are running into in your meta so I can't help you more than that. Another option is our Midrange Hunter deck. I've been using a slightly different version of this deck and I've greatly enjoyed it. 

Share this post


Link to post
Share on other sites
6 hours ago, Guest hash said:

This deck is amazing it gives f2p players a chance to climb ranks.

 

I'm stuck at rank 12 though and was wondering what cards should I upgrade in the deck because Ive got 3k dust.

This deck is not a budget one, and all the cards are final, meaning the only way to "upgrade" the deck is to run tech cards. However, such need should not be felt until ranks 5+, where the competition is getting tougher and every card counts.

Share this post


Link to post
Share on other sites
9 hours ago, positiv2 said:

This deck is not a budget one, and all the cards are final, meaning the only way to "upgrade" the deck is to run tech cards. However, such need should not be felt until ranks 5+, where the competition is getting tougher and every card counts.

As for tech cards, the most common ones atm are hungry crab and golakka crawler against murloc paladin and pirate warrior. These two cards can straight out win a few games. I'm currently rank 3 and half of my games are against pirate warriors.

For the deck, I'm not too sure about the inclusion of firefly x2, since it has no beast synergy at all. Though it's effectively a 2 mana 2/4, they don't match against aoe's well and makes a weak turn 1 play. I would definitely take 1out to tech in a hungry crab/ golakka crawler.

Edited by T0ny1998
  • Like 1

Share this post


Link to post
Share on other sites
4 hours ago, T0ny1998 said:

As for tech cards, the most common ones atm are hungry crab and golakka crawler against murloc paladin and pirate warrior. These two cards can straight out win a few games. I'm currently rank 3 and half of my games are against pirate warriors.

For the deck, I'm not too sure about the inclusion of firefly x2, since it has no beast synergy at all. Though it's effectively a 2 mana 2/4, they don't match against aoe's well and makes a weak turn 1 play. I would definitely take 1out to tech in a hungry crab/ golakka crawler.

On Turn 1, Face Hunters are often playing a strong 1-drop, as they do have plenty of it, so they often play Fire Fly and Flame Elemental on T2, or coin them both out on T1 if they do not have a better play.
As for the AoE, there aren't many early-game AoEs, especially not reliant or commonly found ones, so you shouldn't need to be worried about it as much.
But indeed, Fire Fly is not as strong as other cards in the deck and are often the first card to be taken out, together with Tundra Rhino.

  • Like 1

Share this post


Link to post
Share on other sites

What are the best opening cards to mulligan for? Or is it not really important as long as you get a mana curve?

Is there a particular 1/2/3 order I should aim for?

Share this post


Link to post
Share on other sites
8 minutes ago, Abelcain said:

What are the best opening cards to mulligan for? Or is it not really important as long as you get a mana curve?

Is there a particular 1/2/3 order I should aim for?

This deck is a pretty straight forward so all you are really looking for is a good opening curve. 

Share this post


Link to post
Share on other sites

Played all morning. The worst ft2 Hunter deck I ever played. Even if you survive the beginning, you get crapped over with the many 1/1s and lose miserably long before turn 10.

Share this post


Link to post
Share on other sites
1 hour ago, Vatabane said:

Played all morning. The worst ft2 Hunter deck I ever played. Even if you survive the beginning, you get crapped over with the many 1/1s and lose miserably long before turn 10.

I do not have such issues with this deck. Would you please upload a few (optimally 3-5) replays?

Share this post


Link to post
Share on other sites

Face Hunter is one my all-time-classic decks so i decided to have a run with this suggested.Due to lack of some duplicates to complete the deck,i added Amani BerserkerGrimestreet SmugglerGladiator's Longbow, and Carrion Grub.

I was to say the least impressed!!Played against an aggro paladin and splattered his face in the ground without losing a single HP!Makes me want to push for rank!!Thank you guys!

  • Like 1

Share this post


Link to post
Share on other sites
5 minutes ago, Karayan7 said:

Face Hunter is one my all-time-classic decks so i decided to have a run with this suggested.Due to lack of some duplicates to complete the deck,i added Amani BerserkerGrimestreet SmugglerGladiator's Longbow, and Carrion Grub.

I was to say the least impressed!!Played against an aggro paladin and splattered his face in the ground without losing a single HP!Makes me want to push for rank!!Thank you guys!

Glad you enjoyed it. :) 

  • Like 1

Share this post


Link to post
Share on other sites

Need some of your wisdom here people...

After 10 runs with this deck results are good but not optimal as i expected. The rate is 6W/4L against a wide variety of opponents, from freeze mage to a Golden secret hunter (whose face btw i bashed pretty easily!).As a consequence the rank advancement is very slow.

Could you suggest anything in order to improve my performance with the deck?

I know positiv2 would prefer some replays but i don't know how to upload them here.I am using Hearthstone Deck Tracker,yet i am not fully practical with its features...

This is the deck in the form i am using it now 

Thank you for your understanding!

 

Share this post


Link to post
Share on other sites

Herathstone Decktracker saves your replays on a Server.

On the top right there is a button "replays"

Easiest way to access are the last 10 replays, just pick the wanted replay.

-> A new window in your browser is opened and the replay starts to play.

Copy the link and post it here.

Share this post


Link to post
Share on other sites
1 hour ago, Karayan7 said:

Could you suggest anything in order to improve my performance with the deck?

It would be easier for you to tell us what other cards you have, see if you can't swap some of the slower cards for faster ones. 

Share this post


Link to post
Share on other sites
1 hour ago, WedgeAntilles said:

Herathstone Decktracker saves your replays on a Server.

On the top right there is a button "replays"

Easiest way to access are the last 10 replays, just pick the wanted replay.

-> A new window in your browser is opened and the replay starts to play.

Copy the link and post it here.

Thank you so much!

 

50 minutes ago, Keizoku said:

It would be easier for you to tell us what other cards you have, see if you can't swap some of the slower cards for faster ones. 

Do explain please,you mean my Hunter cards or in general? Collection is quite big...!

Share this post


Link to post
Share on other sites
27 minutes ago, Karayan7 said:

Do explain please,you mean my Hunter cards or in general? Collection is quite big...!

If you can link to your whole collection through Hearthpwn/Innkeeper, it would be easier. But anyway, the cards you might want to cut are, along with a suggestion:

- Amani Berzerker: It's not a bad card, but you have no way to activate it yourself so you need to either "waste a turn" trading or hope on a misplay from your opponent. Get a Ravasaur Runt instead

- Stubborn Gastropod: Again, not a bad card but it does nothing for your deck. Same as above, get a Ravasaur Runt instead. 

- Carrion Grub & Grimestreet Smuggler: Weak cards. Get a second Eaglehorn Bow or a couple of Savannah Highmane in there instead.

- Gladiator's Longbow: Too slow for a face deck. See above for suggestions, or (should you have him) The Team-killing Dumbass

  • Like 1

Share this post


Link to post
Share on other sites

@Karayan7 here's the changes I would make that would help your consistency and output with your deck;

-Gladiator's Longbow

-Grimestreet Smuggler

-Amani Berserker

-Carrion Grub

+Fiery Bat

+Dire Wolf Alpha

+Eaglehorn Bow

+Unleash the Hounds

 

I know you had said that you were short on these double but these will really help your consistency which in turn will help your winrate.

 

Share this post


Link to post
Share on other sites
3 hours ago, KingMe said:

@Karayan7 here's the changes I would make that would help your consistency and output with your deck;

-Gladiator's Longbow

-Grimestreet Smuggler

-Amani Berserker

-Carrion Grub

+Fiery Bat

+Dire Wolf Alpha

+Eaglehorn Bow

+Unleash the Hounds

 

I know you had said that you were short on these double but these will really help your consistency which in turn will help your winrate.

 

I am saving dust to craft Aya Blackpaw and Archmage Antonidas (need less than 200) and afterwards i am going to craft these other cards you suggested.

3 hours ago, Keizoku said:

Gladiator's Longbow: Too slow for a face deck. See above for suggestions, or (should you have him) The Team-killing Dumbass

LMAO with the dumbass!

Share this post


Link to post
Share on other sites

Maybe it's not optimal but I found that somecards are week against the meta right now I swap in:

 

-2 Fiery Bat (1 health makes this one drop weak)

-2 Kindly grandmother (Strong but kinda slow for the deck)

-2 Rat pack (Again, is really strong but to slow for the deck)

-1 Thundra Rhino (Turn 5 its kinda the turn when you are going to win anyways, its nice to have it but Leeroy its just better)

For:

+2 Hungry crab (tech card vs Shaman and Paladin, even if opp doesnt have murloc 2 HP makes better for crackling razormaw or another buff like Direwolf alpha or Leokk)

+2 Golakka crawler (tech card vs anything runing pirates, which seems its everyone this days, even if opp has no pirates, 3 health makes this minion survive a lot)

+2 Vicious Fledgling (Flappy bird is OP, really it is)

+1 Leeroy Jenkins (3rd Kill command, also can combo well with unleash the hounds)

 

And I have a 56 win %, I was stuck in rank 10, made the changes and got to rank 5 easily.

Share this post


Link to post
Share on other sites
3 hours ago, Guest Rogueofoz said:

-2 Kindly grandmother (Strong but kinda slow for the deck).

I have found this card to be borderline useless against Priest unless I'm playing Priest. ;) 

Share this post


Link to post
Share on other sites

Your content will need to be approved by a moderator

Guest
You are commenting as a guest. If you have an account, please sign in.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoticons maximum are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Zadina

      The Ukrainian player is now part of G2.
      Lifecoach's spot had been empty for a while and someone had to fill in the gap, in order for the Fantastic Four of the Hearthstone division of G2 Esports to be remade. This person turned out to be Neirea, formerly of Team Liquid, who will join RDU, Thijs and Lothar. In fact, Neirea is already competing with his new team in the second week of the Trinity Series.
      Eugene "Neira" Shumilin has consistently ranked high in various major competitions since 2014. His breakout performance happened this year with team Ukraine placing 2nd in the Hearthstone Global Games and Neirea qualifying for the World Championship during the Spring Championship.
      We wish him the very best of luck!
    • By Zadina

      Shadowreaper Anduin can machinegun his enemies down at a proper speed.
      Patch 9.2, which went live yesterday, broke poor Shadowreaper Anduin, causing a huge delay when refreshing his Hero Power. This bug was quickly fixed today with a hotfix that can be donwloaded to your Hearthstone client:
      mdonais
      We are currently deploying a Hotfix to fix the speed of Shadowreaper Anduin's hero power.
      It slowed down in the patch yesterday. I don't know exactly why since I am not one of the engineers that fixed it but it sounds like it is a side effects of the unity upgrade we did. We have to rebuild a some things when we do a unity upgrade.
      Thanks!
      Mike. (source)
    • By Aleco

      Which decks have emerged as the top dogs in the post-patch metagame?
      A lot has changed since patch 9.1 hit the ladder. In the latest meta report we cover the top new decks, the tech of the week, and some budget-friendly options you can use to dominate the ladder.
      It’s been a healthy amount of time since I wrote the first meta report for Icy Veins, and the current metagame could hardly be more different than the last I reported on. Patch 9.1 hit the ladder a few weeks ago to end the era of Druid dominance that plagued the early Knights of the Frozen Throne meta, and I believe that Blizzard deserves a good deal of credit for handling the Druid situation in a firm yet fair way. Druid was successfully knocked down a peg by the nerfs and the metagame is no longer plagued an overwhelming number of overpowered Jade Golems, yet the class itself was far from destroyed by the nerfs and remains a solid option for the competitive ladder.
      Now that the competitive ladder is once again a fun and safe environment to experiment in, it’s the perfect time to revisit the metagame to see how we can best attack it. In today’s article I’ll cover the top dogs of the format to take a look at why you should play them and how you can beat them, detail the tech card which are most likely to earn you some win percentage in the current metagame, and wrap things up by highlighting the top budget decks for the post-nerf ladder.
      The Top Decks
      Note: I will be using the vS Data Reaper Live Report for all of the statistics in this article.
      #1 - Tempo Rogue
      2x Backstab 2x Shadowstep 2x Cold Blood 2x Fire Fly 1x Hallucination 1x Patches the Pirate 2x Southsea Deckhand 2x Swashburglar 1x Prince Keleseth 1x Edwin VanCleef 2x SI:7 Agent 1x Shaku, the Collector 2x Southsea Captain 1x Tar Creeper 1x Spellbreaker 1x Xaril, Poisoned Mind 1x Leeroy Jenkins 1x Shadowcaster 2x Vilespine Slayer 2x Bonemare The new king of the meta is a deck which very few would have expected to become as dominant as it has. Tempo Rogue was just starting to gain momentum before the nerfs hit, yet it now boasts the top overall win percentage across all levels of play and has made Rogue the most played class at rank 5 and above.
      Most would have pegged Highlander Priest to wear the “best deck in standard” crown after the nerfs as it was the second best deck and was left untouched by Blizzard in Patch 9.1. Though it’s still a great deck (and we’ll be talking much more about a bit later), the metagame has shaped up to be a tad more aggressive than Highlander Priests would have hoped for. With aggro and aggressively-slanted midrange decks making up roughly half of the top 16 decks in the format, it stands to reason that the deck with the highest number of favorable matchups against these aggressive decks would be an in excellent position to take over the meta.
      Sure enough, Tempo Rogue boasts even or positive winrates against all but two of the decks on the Reaper report. All but two. Though that might seem like Jade Druid levels of domination, the key difference between Tempo Rogue and the previous king of the meta is that it is much easier to beat the deck if you’re planning for it. It’s vulnerable to wide boards that are backed up by effects such as Bloodlust and Savage Roar, plays seven or more Pirates which can be gobbled up by a Golakka Crawler, and its worst matchup is against Highlander Priest, the second most popular deck in the format.
      The power of the deck lies in the massive amount of two for ones, and is capable of generating massive amounts of value on a card per card basis. SI:7 Agent, Fire Plume Phoenix, Blazecaller, and Vilespine Slayer develop the board while going 187 on the opponent’s minions, and more aggressively-minded cards such as Cobalt Scalebane, Bittertide Hydra, and Bonemare are capable of generating a board out of nowhere. These highly efficient cards afford the deck the ability to play greedier cards like Cold Blood and Leeroy Jenkins to help them go underneath the bigger control decks. The final piece of the puzzle which puts it over the top is Prince Keleseth, a card which makes it’s already highly efficient creatures even more cost-effective and is particularly deadly in combination with Shadowstep.
      Tempo Rogue’s incredible flexibility and ability to pivot between roles are what make it such a dominant force in the current meta. It can comfortably play the role of the control deck against decks the likes of Zoo Warlock and Pirate Warrior, yet maintains a healthy number of tools which allow it to favorably play the role of Aggro against the likes of Jade Druid and Control Warlock. It seems that the way to take advantage of it is to capitalize on the fact that it doesn’t run several historically crucial Rogue cards. Without neither Vanish nor Bloodmage Thalnos + Fan of Knives at their disposal, the deck can struggle a bit to regain initiative against cards which create a wide board. Living Mana is a living nightmare for Tempo Rogue to deal with, and a big part of the reason that Aggro Druid is one of the two popular decks which has a favorable matchup against it (along with Highlander Priest). Though the Reaper report claims that Tempo Rogue is currently favored against Token Shaman, I’d imagine that some slight tuning could turn the tides towards Shaman’s favor.
      #2 - Highlander Priest
      1x Silence 1x Holy Smite 1x Northshire Cleric 1x Pint-Size Potion 1x Potion of Madness 1x Power Word: Shield 1x Bloodmage Thalnos 1x Dirty Rat 1x Golakka Crawler 1x Loot Hoarder 1x Mind Blast 1x Novice Engineer 1x Radiant Elemental 1x Shadow Visions 1x Shadow Word: Pain 1x Spirit Lash 1x Wild Pyromancer 1x Acolyte of Pain 1x Curious Glimmerroot 1x Kabal Talonpriest 1x Shadow Word: Death 1x Kazakus 1x Priest of the Feast 1x Shadow Word: Horror 1x Lyra the Sunshard 1x Raza the Chained 1x Dragonfire Potion 1x Holy Fire 1x Prophet Velen 1x Shadowreaper Anduin Fret not Priest fans, the age of Anduin is alive and well. Raza and Shadowreaper Anduin teamed up to make Highlander Priest the only deck played by 100% of the field at the HCT Summer Championships. It feels nearly impossible to beat a perfect draw from Highlander Priest, and the relatively high degree of skill which the deck requires to play affords more talented players the opportunity to outplay opponent’s in games which go long. It has a very tough time closing out games if it doesn’t draw Shadowreaper Anduin and Raza the Chained, but the huge amount of card draw the deck packs makes that a relatively rare occurrence.
      I don’t need to spend too much time discussing the strengths of the deck as it has been around for a while and it’s upsides are quite obvious. Early iterations of the deck had it masquerading as a control deck that just happened to play a game ending combo, but the Hearthstone community has since discovered that it’s much better to fully embrace the combo nature of the deck. Highlander Priest can now be best described as a pile of the top Priest spells, two extremely powerful Highlander cards (Raza and Kazakus), and a bunch of card draw spells. The downside of Highlander decks are that they can often feel inconsistent due to the one-of deckbuilding restriction, yet Highlander Priest is able to largely avoid this pitfall by reducing its effective deck size with all of its card draw.
      Highlander Priest is undeniably powerful and has certain draws that feel outright unbeatable, yet it still has several exploitable weaknesses. The most obvious of these weaknesses is the Highlander nature of the deck which prevents it from running more than one copy of Priest’s key defensive spells. It gets to run both Dragonfire Potion and Pint-Size Potion + Shadow Word: Horror to deal with boards that attempt to go wide, but it only gets to run one copy of Shadow Word: Death to kill larger minions and typically struggles against boards that can go big early. Shadowreaper Anduin gets to clear away multiple 5+ power minions with its battlecry effect, but efficient beaters like Bittertide Hydra and Cobalt Scalebane (which also dodges Dragonfire Potion) come down on Turn 5 and threaten to end the game before the powerful Death Knight has the opportunity to say anything about it. Barring a strong turn 5 play, not overcommitting your 5+ power minions into a Shadowreaper Anduin battlecry trigger can set up a game winning follow-up play before the upgraded Hero Power has time to burst your life down to 0. The lack of removal for large minions also means that the deck does miserably against both Jade Druid and Big Priest. At the end of the day Highlander Priest has just about as many negative matchups as positive ones, and it’s overall winrate on the Reaper report is a very modest 50%.
      #3 - Zoo Warlock
      A perfect example of addition by subtraction, the best aggro deck for the current standard meta is the one that didn’t get hit by the nerfs in patch 9.1. Pirate Warrior was dealt a massive blow with the nerf to Fiery War Axe and Aggro Druids are still adjusting to the loss of Innervate. These nerfs, along with the nerf to Spreading Plague, has opened up the door for a new aggro deck to emerge as a tool for punishing the slower and greedier decks of the format. Though the decklist for Zoo Warlock has remaind basically unchanged from the pre-nerf meta, the downgrade to normalcy for the top dogs of the previous format is what has allowed Zoo Warlock to become a highly competitive deck.
      The greatest strength of the deck is its remarkable consistency to curve out with 1 drops. It gets to run more 1 drops than any of the other top Aggro deck thanks Warlock’s two awesome Imps and Voidwalker, all of which are Demons for the extremely powerful one-card game-ender that is Bloodreaver Gul'dan. The deck's massive number of 1 drops allows it to squeeze minions onto the board at every spot in the curve while Life Tapping whenever possible to pressure the opponent with a stream of threats. Its also the aggro deck that has the lowest opportunity cost for running Prince Keleseth, as the deck would likely only consider Darkshire Librarian and Dire Wolf Alpha at the two drop slot and is perfectly content with Life Tap or two one drops on turn two. An early Keleseth makes Zoo’s already aggressively-statted minions a nightmare to deal with for control players and a huge problem for other aggro opponents as the game goes long. All of these factors add up to a deck which currently has only four negative matchups on the Reaper report and the second best overall win percentage in the meta.
      The weakness of Zoo Warlock is its relative inability to regain control over the board once it has been lost. The deck’s only ways to immediately deal with threats are Doomguard and Soulfire, both of which discard cards from hand and can potentially put the Warlock at a huge disadvantage. Getting a large Taunt minion to stick on board is likely too much for a Zoo Warlock to overcome, which is a big part of the reason that Big Priest is the deck’s worst matchup. Control decks can prey on Zoo Warlock by sticking a Doomsayer and following it up with heavy board presence. Other Aggro decks can can punish Zoo by getting on the board early and fighting tooth and nail to not surrender control of the board. As the Warlock is likely to pressure it’s own life total with Life Tap and Flame Imp, it shouldn’t be too difficult to turn the corner and quickly end the game once the opportunity presents itself.
      Tech of the Week - Golakka Crawler
      Despite a massive drop in the playrate of Pirate Warrior, Patches the Pirate and Southsea Captain are enjoying all-time highs in terms of deck representation. Half of the top ten decks on the Reaper report run Patches, while the top deck in the format (Tempo Rogue) is running up to nine Pirates! As much as I would love to suggest a sexier tech card, the prevalence of pirates in the present patch make Golakka Crawler the tech of the week. I’d currently recommend cramming two copies of the crab into control or midrange deck with the flex spots to support it.
      Budget Beater #1 - Midrange Hunter
      2x Alleycat 2x Tracking 2x Crackling Razormaw 2x Golakka Crawler 2x Scavenging Hyena 2x Animal Companion 1x Deadly Shot 2x Eaglehorn Bow 2x Kill Command 2x Stitched Tracker 2x Unleash the Hounds 2x Houndmaster 2x Infested Wolf 1x Tundra Rhino 2x Savannah Highmane 2x Bonemare The time of the Hunter is upon us! One of the weakest classes in Journey to Un’Goro, Hunter has emerged as an effective choice in the current meta for all the same reasons that Zoo Warlock has. Midrange Hunter has some terrible aggro matchups, but it’s sticky creatures are problematic for nearly all of the top control decks in the format. This extremely budget-friendly deck is currently capable of carrying skilled or experienced Hunter pilots all the way to Legend, just be wary of aggro-heavy local metagames during your climb.
      Budget Beater #2 - Secret Mage
      Note: Requires One Night in Karazhan and 4 Epics.
      2x Mana Wyrm 2x Arcanologist 2x Frostbolt 2x Medivh's Valet 2x Primordial Glyph 2x Sorcerer's Apprentice 2x Arcane Intellect 2x Counterspell 2x Kirin Tor Mage 2x Mirror Entity 2x Fireball 2x Bittertide Hydra 2x Kabal Crystal Runner 2x Bonemare 2x Firelands Portal I’m including a second budget beater this week because Midrange Hunter decks are so commonly recommended as budget options. Secret Mage is a very well positioned deck in the current meta and a deck I played heavily during my own climb to Legend last month. It quietly boasts a better overall winrate than Highlander Priest despite having some of the most polarizing matchups in the entire game. It performs horribly against most of the current aggro decks while completely running over all of the popular control decks. The thing I love most about Secret Mage is that it’s fairly skill intensive. It takes a ton of thought to pilot the deck to it’s maximum potential, which is a bag part of what makes the deck such a blast to play.
       
      Conclusion
      The Hearthstone metagame is as healthy as it's been since the last rotation, and it's a great time to jump back on the competitive ladder if you previously scared off by the brief age of DruidStone. Fans of every single class have at least one solid deck for climbing the ladder, and no individual deck feels as though it's power level is beyond reproach.
      Good luck out there, and I'll see you all next time!
      - Aleco
    • By BuRnBuLL
      Hello everyone.
       
      I've been playing hunter MM as my main for a while, but lately i've noticed that my DPS output might not be as high as it should. A couple of months ago, I tought it might be my ilvl or my mastery that was too low, but i've tried different builds and i still can't get closer to some other hunters I run into some ToS H pugs.
       
      I'm actually sitting at 938 iLvl. Don't have many BiS, but my stats are kinda high. My weapon relics are bad(low ilvl, i'm still stuck with 915 relics), and I still didn't get any other good legendary besides the Soul of the Huntmaster.
       
      So my question is: Am I doing something wrong or it's just my relics/trinkets that aren't very decent? I was happy when i get past the 1M dps mark, but now i'm stuck at that point, and I can't see to get past that.
       
      Here's my armory link: https://worldofwarcraft.com/pt-br/character/azralon/piccola
       
      Hopefully you guys can help me out on this. Thanks!
    • By Zadina

      The big patch we were all expecting is finally live! It contains the removal of arena synergies, the new game mechanics update and the Hallow's End seasonal event.
      Firsly, the patch includes the changes to the sequence of triggers, which we have covered extensively in a separate article. A notable change is the removal of Arena synergy picks. That's not all, though: Vicious Fledgling will no longer appear in Arena, while appearance rate adjustments have been made to some cards.
      The patch also brings Nemsy Necrofizzle, the new Warlock hero, to the Hearthstone client. She is already available from October 17 and we will cover more about her in a next article!
      The October 2017 (Unholy Horror Knights) and November 2017 (Gone Fishing) Ranked Play Season card backs have been added to the client and you can view them below:

      The more exciting part of this patch is Hallow's End! This seasonal event will run for two weeks, from October 24 until November 6. According to Hearthpwn, during its first week we will get a free Whispers of the Old Gods pack and an Arena ticket. During its second week, we will get a free Knights of the Frozen Throne and an Arena ticket.
      The main hero portraits will have unique costumes (make sure to check them out on the Hearthpwn article linked above).  There will be a special Tavern Brawl with unique cards on the week of October 24. Moreover, during Hallow's End the Arena will have a dual class mode. You will choose a hero and then you will choose a hero power from a second hero. Then, you will be able to draft class cards from both heroes, as well as neutral cards. Bear in mind that any Arena run you have in progress will be automatically retired on October 24. You will receive rewards based on the number of your wins and a free Arena ticket.
      Lastly, Patch 9.2 contains various bug fixes. You can read the patch notes here.