Vlad

Face (Aggro) Hunter Deck List

35 posts in this topic

This thread is for comments about our Face (Aggro) Hunter Deck List Guide.

Share this post


Link to post
Share on other sites

Hi! I tried to use this deck but it says it's only available in wild matches. Maybe a card was nerfed or something?

Share this post


Link to post
Share on other sites
6 hours ago, Guest alphagod said:

Hi! I tried to use this deck but it says it's only available in wild matches. Maybe a card was nerfed or something?

You need to click/tap "Convert to Standard" after hovering your mouse over the portrait of the hero when having the deck open in the collection, or when tapping the portrait (if you are using mobile device). If that doesn't help, delete the deck, create it again, click/tap the button again and it should work. If it does not help, asking the support is your safest bet.

Share this post


Link to post
Share on other sites

This deck is amazing it gives f2p players a chance to climb ranks.

 

I'm stuck at rank 12 though and was wondering what cards should I upgrade in the deck because Ive got 3k dust.

Share this post


Link to post
Share on other sites
11 minutes ago, Guest hash said:

This deck is amazing it gives f2p players a chance to climb ranks.

 

I'm stuck at rank 12 though and was wondering what cards should I upgrade in the deck because Ive got 3k dust.

This deck is pretty much at it's peak so there isn't much to add to it, if any, that would improve it. I have however seen different variants running things like Knife JugglerRavasaur Runt, Raptor HatchlingGolakka CrawlerSavannah Highmane and Leeroy Jenkins. Not sure what you are running into in your meta so I can't help you more than that. Another option is our Midrange Hunter deck. I've been using a slightly different version of this deck and I've greatly enjoyed it. 

Share this post


Link to post
Share on other sites
6 hours ago, Guest hash said:

This deck is amazing it gives f2p players a chance to climb ranks.

 

I'm stuck at rank 12 though and was wondering what cards should I upgrade in the deck because Ive got 3k dust.

This deck is not a budget one, and all the cards are final, meaning the only way to "upgrade" the deck is to run tech cards. However, such need should not be felt until ranks 5+, where the competition is getting tougher and every card counts.

Share this post


Link to post
Share on other sites
9 hours ago, positiv2 said:

This deck is not a budget one, and all the cards are final, meaning the only way to "upgrade" the deck is to run tech cards. However, such need should not be felt until ranks 5+, where the competition is getting tougher and every card counts.

As for tech cards, the most common ones atm are hungry crab and golakka crawler against murloc paladin and pirate warrior. These two cards can straight out win a few games. I'm currently rank 3 and half of my games are against pirate warriors.

For the deck, I'm not too sure about the inclusion of firefly x2, since it has no beast synergy at all. Though it's effectively a 2 mana 2/4, they don't match against aoe's well and makes a weak turn 1 play. I would definitely take 1out to tech in a hungry crab/ golakka crawler.

Edited by T0ny1998
  • Like 1

Share this post


Link to post
Share on other sites
4 hours ago, T0ny1998 said:

As for tech cards, the most common ones atm are hungry crab and golakka crawler against murloc paladin and pirate warrior. These two cards can straight out win a few games. I'm currently rank 3 and half of my games are against pirate warriors.

For the deck, I'm not too sure about the inclusion of firefly x2, since it has no beast synergy at all. Though it's effectively a 2 mana 2/4, they don't match against aoe's well and makes a weak turn 1 play. I would definitely take 1out to tech in a hungry crab/ golakka crawler.

On Turn 1, Face Hunters are often playing a strong 1-drop, as they do have plenty of it, so they often play Fire Fly and Flame Elemental on T2, or coin them both out on T1 if they do not have a better play.
As for the AoE, there aren't many early-game AoEs, especially not reliant or commonly found ones, so you shouldn't need to be worried about it as much.
But indeed, Fire Fly is not as strong as other cards in the deck and are often the first card to be taken out, together with Tundra Rhino.

  • Like 1

Share this post


Link to post
Share on other sites

What are the best opening cards to mulligan for? Or is it not really important as long as you get a mana curve?

Is there a particular 1/2/3 order I should aim for?

Share this post


Link to post
Share on other sites
8 minutes ago, Abelcain said:

What are the best opening cards to mulligan for? Or is it not really important as long as you get a mana curve?

Is there a particular 1/2/3 order I should aim for?

This deck is a pretty straight forward so all you are really looking for is a good opening curve. 

Share this post


Link to post
Share on other sites

Played all morning. The worst ft2 Hunter deck I ever played. Even if you survive the beginning, you get crapped over with the many 1/1s and lose miserably long before turn 10.

Share this post


Link to post
Share on other sites
1 hour ago, Vatabane said:

Played all morning. The worst ft2 Hunter deck I ever played. Even if you survive the beginning, you get crapped over with the many 1/1s and lose miserably long before turn 10.

I do not have such issues with this deck. Would you please upload a few (optimally 3-5) replays?

Share this post


Link to post
Share on other sites

Face Hunter is one my all-time-classic decks so i decided to have a run with this suggested.Due to lack of some duplicates to complete the deck,i added Amani BerserkerGrimestreet SmugglerGladiator's Longbow, and Carrion Grub.

I was to say the least impressed!!Played against an aggro paladin and splattered his face in the ground without losing a single HP!Makes me want to push for rank!!Thank you guys!

  • Like 1

Share this post


Link to post
Share on other sites
5 minutes ago, Karayan7 said:

Face Hunter is one my all-time-classic decks so i decided to have a run with this suggested.Due to lack of some duplicates to complete the deck,i added Amani BerserkerGrimestreet SmugglerGladiator's Longbow, and Carrion Grub.

I was to say the least impressed!!Played against an aggro paladin and splattered his face in the ground without losing a single HP!Makes me want to push for rank!!Thank you guys!

Glad you enjoyed it. :) 

  • Like 1

Share this post


Link to post
Share on other sites

Need some of your wisdom here people...

After 10 runs with this deck results are good but not optimal as i expected. The rate is 6W/4L against a wide variety of opponents, from freeze mage to a Golden secret hunter (whose face btw i bashed pretty easily!).As a consequence the rank advancement is very slow.

Could you suggest anything in order to improve my performance with the deck?

I know positiv2 would prefer some replays but i don't know how to upload them here.I am using Hearthstone Deck Tracker,yet i am not fully practical with its features...

This is the deck in the form i am using it now 

Thank you for your understanding!

 

Share this post


Link to post
Share on other sites

Herathstone Decktracker saves your replays on a Server.

On the top right there is a button "replays"

Easiest way to access are the last 10 replays, just pick the wanted replay.

-> A new window in your browser is opened and the replay starts to play.

Copy the link and post it here.

Share this post


Link to post
Share on other sites
1 hour ago, Karayan7 said:

Could you suggest anything in order to improve my performance with the deck?

It would be easier for you to tell us what other cards you have, see if you can't swap some of the slower cards for faster ones. 

Share this post


Link to post
Share on other sites
1 hour ago, WedgeAntilles said:

Herathstone Decktracker saves your replays on a Server.

On the top right there is a button "replays"

Easiest way to access are the last 10 replays, just pick the wanted replay.

-> A new window in your browser is opened and the replay starts to play.

Copy the link and post it here.

Thank you so much!

 

50 minutes ago, Keizoku said:

It would be easier for you to tell us what other cards you have, see if you can't swap some of the slower cards for faster ones. 

Do explain please,you mean my Hunter cards or in general? Collection is quite big...!

Share this post


Link to post
Share on other sites
27 minutes ago, Karayan7 said:

Do explain please,you mean my Hunter cards or in general? Collection is quite big...!

If you can link to your whole collection through Hearthpwn/Innkeeper, it would be easier. But anyway, the cards you might want to cut are, along with a suggestion:

- Amani Berzerker: It's not a bad card, but you have no way to activate it yourself so you need to either "waste a turn" trading or hope on a misplay from your opponent. Get a Ravasaur Runt instead

- Stubborn Gastropod: Again, not a bad card but it does nothing for your deck. Same as above, get a Ravasaur Runt instead. 

- Carrion Grub & Grimestreet Smuggler: Weak cards. Get a second Eaglehorn Bow or a couple of Savannah Highmane in there instead.

- Gladiator's Longbow: Too slow for a face deck. See above for suggestions, or (should you have him) The Team-killing Dumbass

  • Like 1

Share this post


Link to post
Share on other sites

@Karayan7 here's the changes I would make that would help your consistency and output with your deck;

-Gladiator's Longbow

-Grimestreet Smuggler

-Amani Berserker

-Carrion Grub

+Fiery Bat

+Dire Wolf Alpha

+Eaglehorn Bow

+Unleash the Hounds

 

I know you had said that you were short on these double but these will really help your consistency which in turn will help your winrate.

 

Share this post


Link to post
Share on other sites
3 hours ago, KingMe said:

@Karayan7 here's the changes I would make that would help your consistency and output with your deck;

-Gladiator's Longbow

-Grimestreet Smuggler

-Amani Berserker

-Carrion Grub

+Fiery Bat

+Dire Wolf Alpha

+Eaglehorn Bow

+Unleash the Hounds

 

I know you had said that you were short on these double but these will really help your consistency which in turn will help your winrate.

 

I am saving dust to craft Aya Blackpaw and Archmage Antonidas (need less than 200) and afterwards i am going to craft these other cards you suggested.

3 hours ago, Keizoku said:

Gladiator's Longbow: Too slow for a face deck. See above for suggestions, or (should you have him) The Team-killing Dumbass

LMAO with the dumbass!

Share this post


Link to post
Share on other sites

Maybe it's not optimal but I found that somecards are week against the meta right now I swap in:

 

-2 Fiery Bat (1 health makes this one drop weak)

-2 Kindly grandmother (Strong but kinda slow for the deck)

-2 Rat pack (Again, is really strong but to slow for the deck)

-1 Thundra Rhino (Turn 5 its kinda the turn when you are going to win anyways, its nice to have it but Leeroy its just better)

For:

+2 Hungry crab (tech card vs Shaman and Paladin, even if opp doesnt have murloc 2 HP makes better for crackling razormaw or another buff like Direwolf alpha or Leokk)

+2 Golakka crawler (tech card vs anything runing pirates, which seems its everyone this days, even if opp has no pirates, 3 health makes this minion survive a lot)

+2 Vicious Fledgling (Flappy bird is OP, really it is)

+1 Leeroy Jenkins (3rd Kill command, also can combo well with unleash the hounds)

 

And I have a 56 win %, I was stuck in rank 10, made the changes and got to rank 5 easily.

Share this post


Link to post
Share on other sites
3 hours ago, Guest Rogueofoz said:

-2 Kindly grandmother (Strong but kinda slow for the deck).

I have found this card to be borderline useless against Priest unless I'm playing Priest. ;) 

Share this post


Link to post
Share on other sites

Your content will need to be approved by a moderator

Guest
You are commenting as a guest. If you have an account, please sign in.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Zadina
      Many players - initially from Korea, but then from all regions - have received a survey about Hearthstone and the latest expansions. One of the questions of the survey asks players how likely they would be to to play the card game within the next 30 days, if there were no Blizzard sponsored tournaments.
      The question has made a lot of people nervous, given that Heroes of the Storm esports were recently axed and the game will go in maintenance mode in the near future. The climate is already heavy with the latest WoW expansion not being received that greatly and all the rumours about Activision meddling into Blizzard. The recent news about two Activision Blizzards CFOs leaving the company and Bungie (the developer of Destiny 2) jumping ship from Activision only managed to spark the rumours that things aren't going that well for Blizzard. Hearthstone also saw its game director and public face, Ben Brode, leave this year - along with other notable Hearthstone devs.
      Significant changed to the structure of the Hearthstone Championship Tour were announced less than two months ago, so Hearthstone esports have a future for 2019 at least. Of course, the conspiracy lovers immediately pointed out that HotS devs promised that HGC would continue in 2019, only to announce its cancellation less than a month afterwards.

      The full survey was shared on Reddit by u/HelixFossil89.
      It is important to put this matter into perspective without panicking. First of all, this was a single question in a 35-question survey about the game in general and Rastakhan's Rumble in particular. The conductors of the survey obviously want to get the general opinion of their playerbase on major issues. Just because they asked this particular question, it doesn't necessarily mean they are considering axing Hearthstone esports.
      Second, there is no indication that Hearthstone isn't doing well. Sure, it may have lost some players but it probably still is Blizzard's second best earner. Its competition has definitely not managed to thwart it and the latest balance changes - while they weren't exactly successful in creating a healthy meta - were received with excitement and positivity by most of the community.
      On the other hand, Blizzard has spent quite a lot of money on the Hearthstone professional scene and perhaps there is a limit of how much they can keep throwing at it. There is also the matter that even though Hearthstone has been successful as an esport, it has managed that without being taken totally seriously - even by its own players. The 2019 plans also seem a bit vague-ish, although it should be noted that the January qualifiers are well underway.
    • By Zadina
      This brand new Tavern Brawl challenges you to build a deck with cards from 2 Wild expansions and 2 Standard ones.
      Specifically, you will need to construct a deck using only cards from Goblins vs Gnomes, The Grand Tournament, The Witchwood and The Boomsday Project. We remind you that this month is dedicated to Wild mode with a new Wild Bundle and thematic Tavern Brawls being available.
      Newer players or players that don't have a lot of Wild cards in their collection can pick a Class and a single card and the game will autofill a deck for them with cards they don't have!
      If you don't have cards from GvG and TGT, but still want to make your own deck, Baku the Mooneater and/or Genn Greymane are your best bets. Odd Rogue and Odd Paladin are performing well and Even Shaman is also a decent choice.
      If you have all the cards needed, then it's a great opportunity to show off your Mech power. Mech Hunter and Mech Paladin are absolute beasts, with the Mechs from GvG and The Boomsday Project synergising perfectly.
      This is a very interesting Tavern Brawl, since it creates a whole new meta on its own and it satisfies the players who are asking for yearly/monthly rotations with a specific amount of random sets from all of Hearthstone's history. Sometimes, Tavern Brawls foreshadow future games modes so perhaps this is a small hint on something different being worked on!
    • By Starym
      Here comes another update, once again focusing on Arena balance as classes get the appearance rates of cards tweaked so everyone has a comparable win rate. We're seeing Hunters, Rogues and Warriors getting their rates nerfed, while Druids, Mages, Paladins, Shamans and Warlocks get theirs buffed. This is coming after the more comprehensive update last month that saw some bigger Arena changes, including the removal of Mind Control Tech.

      We're also getting changes to Rumble Run in this update, featuring better synergy for your shrine with new cards picked, boss deck adjustments and the ability to re-pick the shrine you lost with. Check out the full details below:
      January 10 (source)
      This Hearthstone update mixes Rumble Run up for a refreshing new change, while also bringing in some updates to Arena buckets together with the cessation of December 2018’s dust refund. Read on for details!
      Arena Updates
      Following our Arena update last December, we have adjusted the appearance rate of each individual card available in Arena to ensure the overall win-rate of each class remains as close as possible to our ideal of 50%.
      Hunter, Rogue, and Warrior have had the average quality of their Arena picks lowered. Druid, Mage, Paladin, Priest, Shaman, and Warlock have had the average quality of their Arena picks raised. December Update
      The dust refunds that were available following our last update in December 2018 are no longer available as of this post.
      Rumble Run Changes
      Champions, rumblers, and trolls of all sizes! We’ve watched you spend a month punching faces in the Rumble Run, and we think there’s room for some changes based on how things have gone. Here’s what’s new with the Rumble Run.
      Weighted Card Rewards We’ve increased the possibility of synergistic cards for your shrine appearing more often. One of our primary goals with this mode was to showcase the nine troll champions and have you really get to know them. We wanted you to “live the dream” of fighting in the Gurubashi Arena, and to do so, we had to make sure that each Run had its own strong theme. Adjusting the card bucket offerings for decks and re-adding bonus buckets will help strengthen that experience.
      Boss Deck Adjustments One of our design goals with the Rumble Run was to provide huge, overpowered combat. Balancing at such a high power level is a challenge. When it works, it works great. You get epic, monumental combat against overwhelming odds. But when it doesn’t work, it feels random and swingy – like when the AI pulls an overwhelming combo. And since no one likes being repeatedly hit in the face with a club, we’ve pruned some of the power from the boss decks so that your Runs will play out more moderately. We have a lot of data about which bosses have the biggest body counts, and we’ve used that to target the worst offenders. Rumble Runs are now a little easier, but more importantly, they’ll feel a little more fair.
      Shrine Selection Changes In early builds of the Rumble Run, we allowed players to pick a class and shrine before playing. What we found was that playtesters immediately picked their favorite class, gravitated to a certain shrine, and played that shrine repeatedly.
      We had wanted to encourage players to try different shrines, especially to experiment with stuff they normally wouldn’t, so we put the current random shrine drafting in place. While that helped achieve our initial goal, it removed that feeling of mastery – the ability to choose a shrine and play with it until you feel you’ve mastered it or exhausted its possibilities.
      So we want to bring that back. With this update, whenever you lose, you can expect to always be offered the shrine you just lost with. The shrine that the boss used to beat you in your last run will also be offered, per the status quo.
      Some Final Rumble Ruminations
      We always prefer to experiment, try extreme ideas, and get feedback rather than play it safe. In true troll fashion, we went big with the Rumble Run and tried some different ideas to give this expansion a unique feel and to capture the thrill of stepping into an arena against known opponents for some superpowered brutality. It’s wallop or be walloped in there, for better or for worse.
      One of the things we experimented with—and heard great feedback on—was about the earlier pack rewards for the Rumble Run. Previous Hearthstone missions awarded packs via quests for completing content. For The Boomsday Project, we gave packs out without a quest to celebrate the launch of the expansion’s missions. This time around, we front-loaded the rewards and gave players three extra packs on launch day instead of during the Rumble Run. We felt that packs might be more interesting to people during the initial weeks of the expansion.
      As many of you have pointed out, this decision just made the missions feel especially un-rewarding. It’s always more gratifying to earn packs by competing a quest, rather than just being given them. To this end, we’re adding the new quest described above, and going forward, we’ll keep this feedback in mind for the launch of new single-player content.
      We had a ton of fun making mode and really appreciate the time that many of you took to write out thoughtful feedback. Everything we learn helps make future content better.
      And now, it’s back to the Rumble Run!
    • By positiv2
      This thread is for comments about our Imperius guide.
    • By Zadina
      This January is dedicated to the Wild format: apart from the Wild Open qualifiers taking place this month, you can now get a card Bundle with packs from previous expansions that are not usually available.
      The Wild Bundle contains 10 packs from each of the following expansions, that have rotated out of Standard: Goblins vs Gnomes, The Grand Tournament, Whispers of the Old Gods and Mean Streets of Gadgetzan. The Bundle costs 25 Euros or 25 USD.
      If you are interested in the Wild format - or perhaps you even want to complete in it, the Wild Open qualifiers will be taking place this January.
      Lastly, most Tavern Brawls are in Wild and this will continue being the case throughout this month.