Vlad

Face (Aggro) Hunter Deck List

27 posts in this topic

This thread is for comments about our Face (Aggro) Hunter Deck List Guide.

Share this post


Link to post
Share on other sites

Hi! I tried to use this deck but it says it's only available in wild matches. Maybe a card was nerfed or something?

Share this post


Link to post
Share on other sites
6 hours ago, Guest alphagod said:

Hi! I tried to use this deck but it says it's only available in wild matches. Maybe a card was nerfed or something?

You need to click/tap "Convert to Standard" after hovering your mouse over the portrait of the hero when having the deck open in the collection, or when tapping the portrait (if you are using mobile device). If that doesn't help, delete the deck, create it again, click/tap the button again and it should work. If it does not help, asking the support is your safest bet.

Share this post


Link to post
Share on other sites

This deck is amazing it gives f2p players a chance to climb ranks.

 

I'm stuck at rank 12 though and was wondering what cards should I upgrade in the deck because Ive got 3k dust.

Share this post


Link to post
Share on other sites
11 minutes ago, Guest hash said:

This deck is amazing it gives f2p players a chance to climb ranks.

 

I'm stuck at rank 12 though and was wondering what cards should I upgrade in the deck because Ive got 3k dust.

This deck is pretty much at it's peak so there isn't much to add to it, if any, that would improve it. I have however seen different variants running things like Knife JugglerRavasaur Runt, Raptor HatchlingGolakka CrawlerSavannah Highmane and Leeroy Jenkins. Not sure what you are running into in your meta so I can't help you more than that. Another option is our Midrange Hunter deck. I've been using a slightly different version of this deck and I've greatly enjoyed it. 

Share this post


Link to post
Share on other sites
6 hours ago, Guest hash said:

This deck is amazing it gives f2p players a chance to climb ranks.

 

I'm stuck at rank 12 though and was wondering what cards should I upgrade in the deck because Ive got 3k dust.

This deck is not a budget one, and all the cards are final, meaning the only way to "upgrade" the deck is to run tech cards. However, such need should not be felt until ranks 5+, where the competition is getting tougher and every card counts.

Share this post


Link to post
Share on other sites
9 hours ago, positiv2 said:

This deck is not a budget one, and all the cards are final, meaning the only way to "upgrade" the deck is to run tech cards. However, such need should not be felt until ranks 5+, where the competition is getting tougher and every card counts.

As for tech cards, the most common ones atm are hungry crab and golakka crawler against murloc paladin and pirate warrior. These two cards can straight out win a few games. I'm currently rank 3 and half of my games are against pirate warriors.

For the deck, I'm not too sure about the inclusion of firefly x2, since it has no beast synergy at all. Though it's effectively a 2 mana 2/4, they don't match against aoe's well and makes a weak turn 1 play. I would definitely take 1out to tech in a hungry crab/ golakka crawler.

Edited by T0ny1998
  • Like 1

Share this post


Link to post
Share on other sites
4 hours ago, T0ny1998 said:

As for tech cards, the most common ones atm are hungry crab and golakka crawler against murloc paladin and pirate warrior. These two cards can straight out win a few games. I'm currently rank 3 and half of my games are against pirate warriors.

For the deck, I'm not too sure about the inclusion of firefly x2, since it has no beast synergy at all. Though it's effectively a 2 mana 2/4, they don't match against aoe's well and makes a weak turn 1 play. I would definitely take 1out to tech in a hungry crab/ golakka crawler.

On Turn 1, Face Hunters are often playing a strong 1-drop, as they do have plenty of it, so they often play Fire Fly and Flame Elemental on T2, or coin them both out on T1 if they do not have a better play.
As for the AoE, there aren't many early-game AoEs, especially not reliant or commonly found ones, so you shouldn't need to be worried about it as much.
But indeed, Fire Fly is not as strong as other cards in the deck and are often the first card to be taken out, together with Tundra Rhino.

  • Like 1

Share this post


Link to post
Share on other sites

What are the best opening cards to mulligan for? Or is it not really important as long as you get a mana curve?

Is there a particular 1/2/3 order I should aim for?

Share this post


Link to post
Share on other sites
8 minutes ago, Abelcain said:

What are the best opening cards to mulligan for? Or is it not really important as long as you get a mana curve?

Is there a particular 1/2/3 order I should aim for?

This deck is a pretty straight forward so all you are really looking for is a good opening curve. 

Share this post


Link to post
Share on other sites

Played all morning. The worst ft2 Hunter deck I ever played. Even if you survive the beginning, you get crapped over with the many 1/1s and lose miserably long before turn 10.

Share this post


Link to post
Share on other sites
1 hour ago, Vatabane said:

Played all morning. The worst ft2 Hunter deck I ever played. Even if you survive the beginning, you get crapped over with the many 1/1s and lose miserably long before turn 10.

I do not have such issues with this deck. Would you please upload a few (optimally 3-5) replays?

Share this post


Link to post
Share on other sites

Face Hunter is one my all-time-classic decks so i decided to have a run with this suggested.Due to lack of some duplicates to complete the deck,i added Amani BerserkerGrimestreet SmugglerGladiator's Longbow, and Carrion Grub.

I was to say the least impressed!!Played against an aggro paladin and splattered his face in the ground without losing a single HP!Makes me want to push for rank!!Thank you guys!

  • Like 1

Share this post


Link to post
Share on other sites
5 minutes ago, Karayan7 said:

Face Hunter is one my all-time-classic decks so i decided to have a run with this suggested.Due to lack of some duplicates to complete the deck,i added Amani BerserkerGrimestreet SmugglerGladiator's Longbow, and Carrion Grub.

I was to say the least impressed!!Played against an aggro paladin and splattered his face in the ground without losing a single HP!Makes me want to push for rank!!Thank you guys!

Glad you enjoyed it. :) 

  • Like 1

Share this post


Link to post
Share on other sites

Need some of your wisdom here people...

After 10 runs with this deck results are good but not optimal as i expected. The rate is 6W/4L against a wide variety of opponents, from freeze mage to a Golden secret hunter (whose face btw i bashed pretty easily!).As a consequence the rank advancement is very slow.

Could you suggest anything in order to improve my performance with the deck?

I know positiv2 would prefer some replays but i don't know how to upload them here.I am using Hearthstone Deck Tracker,yet i am not fully practical with its features...

This is the deck in the form i am using it now 

Thank you for your understanding!

 

Share this post


Link to post
Share on other sites

Herathstone Decktracker saves your replays on a Server.

On the top right there is a button "replays"

Easiest way to access are the last 10 replays, just pick the wanted replay.

-> A new window in your browser is opened and the replay starts to play.

Copy the link and post it here.

Share this post


Link to post
Share on other sites
1 hour ago, Karayan7 said:

Could you suggest anything in order to improve my performance with the deck?

It would be easier for you to tell us what other cards you have, see if you can't swap some of the slower cards for faster ones. 

Share this post


Link to post
Share on other sites
1 hour ago, WedgeAntilles said:

Herathstone Decktracker saves your replays on a Server.

On the top right there is a button "replays"

Easiest way to access are the last 10 replays, just pick the wanted replay.

-> A new window in your browser is opened and the replay starts to play.

Copy the link and post it here.

Thank you so much!

 

50 minutes ago, Keizoku said:

It would be easier for you to tell us what other cards you have, see if you can't swap some of the slower cards for faster ones. 

Do explain please,you mean my Hunter cards or in general? Collection is quite big...!

Share this post


Link to post
Share on other sites
27 minutes ago, Karayan7 said:

Do explain please,you mean my Hunter cards or in general? Collection is quite big...!

If you can link to your whole collection through Hearthpwn/Innkeeper, it would be easier. But anyway, the cards you might want to cut are, along with a suggestion:

- Amani Berzerker: It's not a bad card, but you have no way to activate it yourself so you need to either "waste a turn" trading or hope on a misplay from your opponent. Get a Ravasaur Runt instead

- Stubborn Gastropod: Again, not a bad card but it does nothing for your deck. Same as above, get a Ravasaur Runt instead. 

- Carrion Grub & Grimestreet Smuggler: Weak cards. Get a second Eaglehorn Bow or a couple of Savannah Highmane in there instead.

- Gladiator's Longbow: Too slow for a face deck. See above for suggestions, or (should you have him) The Team-killing Dumbass

  • Like 1

Share this post


Link to post
Share on other sites

@Karayan7 here's the changes I would make that would help your consistency and output with your deck;

-Gladiator's Longbow

-Grimestreet Smuggler

-Amani Berserker

-Carrion Grub

+Fiery Bat

+Dire Wolf Alpha

+Eaglehorn Bow

+Unleash the Hounds

 

I know you had said that you were short on these double but these will really help your consistency which in turn will help your winrate.

 

Share this post


Link to post
Share on other sites
3 hours ago, KingMe said:

@Karayan7 here's the changes I would make that would help your consistency and output with your deck;

-Gladiator's Longbow

-Grimestreet Smuggler

-Amani Berserker

-Carrion Grub

+Fiery Bat

+Dire Wolf Alpha

+Eaglehorn Bow

+Unleash the Hounds

 

I know you had said that you were short on these double but these will really help your consistency which in turn will help your winrate.

 

I am saving dust to craft Aya Blackpaw and Archmage Antonidas (need less than 200) and afterwards i am going to craft these other cards you suggested.

3 hours ago, Keizoku said:

Gladiator's Longbow: Too slow for a face deck. See above for suggestions, or (should you have him) The Team-killing Dumbass

LMAO with the dumbass!

Share this post


Link to post
Share on other sites

Maybe it's not optimal but I found that somecards are week against the meta right now I swap in:

 

-2 Fiery Bat (1 health makes this one drop weak)

-2 Kindly grandmother (Strong but kinda slow for the deck)

-2 Rat pack (Again, is really strong but to slow for the deck)

-1 Thundra Rhino (Turn 5 its kinda the turn when you are going to win anyways, its nice to have it but Leeroy its just better)

For:

+2 Hungry crab (tech card vs Shaman and Paladin, even if opp doesnt have murloc 2 HP makes better for crackling razormaw or another buff like Direwolf alpha or Leokk)

+2 Golakka crawler (tech card vs anything runing pirates, which seems its everyone this days, even if opp has no pirates, 3 health makes this minion survive a lot)

+2 Vicious Fledgling (Flappy bird is OP, really it is)

+1 Leeroy Jenkins (3rd Kill command, also can combo well with unleash the hounds)

 

And I have a 56 win %, I was stuck in rank 10, made the changes and got to rank 5 easily.

Share this post


Link to post
Share on other sites
3 hours ago, Guest Rogueofoz said:

-2 Kindly grandmother (Strong but kinda slow for the deck).

I have found this card to be borderline useless against Priest unless I'm playing Priest. ;) 

Share this post


Link to post
Share on other sites

Your content will need to be approved by a moderator

Guest
You are commenting as a guest. If you have an account, please sign in.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoticons maximum are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Violentravi
      Hello,
      The Sworn is recruiting DPS. We are a Horde guild on Arthas and our current progression is 5/11 Mythic Antorus. We only raid two nights a week, Tuesday and Wednesday from 9:15 PM until 12:15 AM Eastern. Currently, our main goal is to push Mythic progression & finish out the raid before next patch, please keep this in mind if you wish to join us, because we will not be doing Heroic or anything like that.
      From you, we would expect 100% attendance during your trial period; after that if you cannot make a raid or will be late it is mandatory to keep the raid leader updated. In order to continue making good progression while raiding only two nights a week, we expect that you know your class inside-out and will research any bosses you are unfamiliar with prior to raids.
      As far as classes are concerned, at this time, we do not have ANY rogues, DPS warriors, havoc DH, or wind walkers.
      If you are interested, add me to battle tag and we will talk (violentravi#1826), I will accept mostly anyone who wants to be a bench or casual, but for raiding purposes, you must be able to provide logs.
      Thank you for your consideration
      Xoxo
      Violentnacho
    • By Zadina

      This is the first Tavern Brawl that is linked to the Wildfest event.
      Wildfest is upon us! From this week until March 11, you can draft Wild cards in Arena while we will also get two special Tavern Brawls. Venture into the Wild is available this week, while the Heroic Wild Tavern Brawl will assumedly be up next week (you can read more about Wildfest here).
      Venture into the Wild is just a Brawl with premade decks for each class that contain Wild cards. Here are the archetypes:
      Aggro/Egg Druid Midrange Hunter Secret Mage Dude Paladin Big Priest Miracle/Oil Rogue Midrange Shaman Reno Kazakus Demonlock Pirate Warrior Most of these decks feel awfully Standard for a Wild event. The aggro decks are pretty good, but you should bear in mind that they all contain copies of post- nerf Patches the Pirate. Big Priest seems to be quite powerful, judging from people's reactions on the interwebs.
      Good luck!
    • By Aleco

      Warrior, Shaman, and Rogue have been struggling on the ladder lately, but these fresh new decks are looking to turn that around.
      Warrior, Shaman, and Rogue have been struggling to find success lately, but that shouldn't stop you from playing them on the ladder! In this article, I break down the best decks for taking on the current meta from the three worst classes in the game.
      It's been a couple of weeks since Hearthstone was hit by a major balance patch, which has given the metagame a healthy amount of time to adjust and adapt to the recent nerfs. Though a few of the top dogs from the pre-patch meta continue to be popular choices on the ladder (such as Cube Warlock and Aggro Paladin), and a couple of previously overlooked decks are now beginning to perform better than expected (Secret Mage and Spell Hunter), the new-look meta has proven itself to be much friendlier towards experimental decks than the previous one. Both Patches the Pirate and Raza the Chained were extremely oppressive to a variety of compelling and interesting strategies, which means their departure from standard should open the door up for a number of slower and grindier decks to flourish. For the remainder of the K&C metagame, this should be great news for fans of decks on the "control" end of the aggro-control spectrum.
      It goes without saying that as the speed of a meta shifts, each of Hearthstone's nine classes stand to gain or lose major percentage points. For the time being, the classes in need of the biggest boosts to their win percentage are Rogue, Shaman, and Warrior.  

      Class winrates in Standard, courtesy of Hsreplay.net
      Not only do these three classes boast the lowest winrates across all levels of play, they can also lay claim to three of the four lowest playrates.

      Class playrates courtesy of metastats.net
      If you're a fan of one of these three classes, it's time to go back to the drawing board and see what can be done to fix this! In theory, a meta which is trending slower and grindier should favor decks with powerful late-game plans and game-ending combos. If you can't go underneath the control decks with a speedy aggro deck of your own, the best way to beat slow and greedy decks is to be even slower and greedier than they are (mill strategies are a perfect example of this), or to find a way to combo-kill them in a single turn before they can end the game with their own win condition (Quest Rogue immediately comes to mind).
      However, the reality of the current meta is very different from "slow and grindy". Four of the top five most played decks are aggro decks (Secret Mage, Aggro Paladin, Spiteful Priest, and Murloc Paladin) according metastats.net. The more things change, the more things stay the same, eh? With that in mind, let's take a look at a few new and unique decks from each of the weakest classes to see how we can take on the current meta.
      Rogue
      No class was hurt harder by the recent nerfs than Rogue. Arguably the best class in the game pre-patch, Tempo Rogue has fallen to a sub-par 47% winrate according to hsreplay.net. Though the nerfs to Patches the Pirate, Bonemare, and Corridor Creeper all hit the deck hard, Rogue is also being held back by the classes natural weakness against go-wide aggro strategies. With only Fan of Knives and Vanish (and sometimes Blade Flurry) as ways to deal with wide boards, Rogue often has a difficult time catching up when far behind on board. Though cards like Elven Minstrel and Vilespine Slayer do a great job of getting Rogue ahead in the first place, they don't have nearly as many ways to interact with a decent Call to Arms pull as the other classes do.
      Though you could try to tech your favorite Rogue out with every defensive Neutral minion you can muster, this would have an equal-but-opposite negative effect on your control matchups. You can only sacrifice so many slots in your deck to aggro before you turn your good matchups into mediocre ones. It seems that the best bet for Rogue is to accept that you'll lose to the best draws from the best aggro decks, but that you might be able to beat their more mediocre or slower draws with a powerful midgame.
      Gallon's Kingsbane Rogue
      The first solid option for Rogue is a low-to-the-ground build of Kingsbane Rogue by Gallon, who peaked at rank 9 Legend with the deck two days ago:

      This build of the deck skimps on cards like Tar Creeper and Fan of Knives to go all-in Kingsbane. It notably runs two Doomerangs and a pair of Counterfeit Coins to power out weapon-buffing minions like Captain Greenskin. The thing I love most about this list is that it knows exactly what it's trying to do (build a massive Kingsbane as quickly as possible) and it doesn't waste precious deck space pretending to be something it's not. It probably needs to draw really well to beat Aggro Paladin or Tempo Rogue, but that would probably still be the case even if the deck ran more defensive cards than it currently does.
      Ryvius' Quest Rogue
      The nerf to The Caverns Below all but killed the Quest Rogue archetype through Knights of the Frozen Throne, but Kobolds & Catacombs has provided the deck with plenty of shiny new toys. Both Zola the Gorgon and Sonya Shadowdancer give the deck even more ways to copy minions, while Wax Elemental provided the deck with a cheap tool to buy an extra turn or two of time both before and after Crystal Core is active.

      Ryvius, a known Quest Rogue aficionado, was able to pilot this list as high as rank 8 Legend recently. He noted the deck is good as long you "avoid secret mage and aggro paladin", which will likely ring true for most successful Rogue lists right now.
      Shaman
      Whereas Rogue was in a great spot before the recent nerfs, Shaman has been in a rut since the release of K&C. Evolve strategies were happy to pick up Unstable Evolution from the latest set, but nerfs to Patches the Pirate, Bonemare, and Corridor Creeper dealt a major blow to Token/Evolve Shaman's power level.
      Fortunately for Shaman fans, the class is equipped with a healthy number of tools for taking on aggro decks. Devolve, Maelstrom Portal, Jade Claws, Lightning Storm, and Volcano all do an excellent job at dealing with pesky aggressive minions, which gives Shaman a fighting chance against cards like Call to Arms and Aluneth. If you want to beat Aggro decks as Shaman, you can probably find a way to do that without having to get too creative. The trick is finding a way to beat Aggro with enough slots remaining in your deck to still beat Control decks.
      Purple's Mill Shaman
      Mill has classically been known as control-beater, so it stands to reason that any mill deck which can weather the storm against the current suite of Aggro decks should be a solid choice for the current meta. With that in mind, take a look at this beautiful monstrosity of a deck:
       
      Purple was able to hold top 100 Legend with this list for 7 hours on stream. What's your excuse?
      Jokes aside, I actually love the direction this deck is going in and think a list like this has a ton of potential. Murmuring Elemental and Grumble, Worldshaker do double-duty in this list, doubling the effectiveness of both Coldlight Oracle and Jade cards. Healing Rain and Jinyu Waterspeaker excel as both anti-aggro and anti-fatigue tools, bolstering the deck's early and late game at the same time. With so many cards in the deck performing multiple functions, its no surprise that Purple was able to find room in the deck for rarely-played cards such as Rummaging Kobold and The Runespear. As a big fan of Shaman, I can confidently state that this will be the next list I'm looking to test and tune for the competitive ladder.
      Frescha's Mill Shaman
      With so many Warlock's running around these days, Hex is probably as strong as it has ever been since its nerf last September. Until Rin, the First Disciple and Carnivorous Cube become less prevalent on the ladder, the best Shaman lists will probably run a pair of Hexes.
      The fact that Murmuring Elemental, Jade Spirit, and Grumble, Worldshaker are all Elementals could also motivate a mill-focused strategy to build a bit more around the Elemental sub-theme, which is exactly what Frescha did with this list:

      I love the additions of Hex and Kalimos, Primal Lord as tools for combating Warlock, and have always been a huge fan of Hot Spring Guardian in Elemental decks. Though it doesn't heal for quite as much as Healing Rain will in the late game, it serves as an excellent road block for aggro strategies and can even have its Battlecry doubled by Murmuring Elemental or Grumble, Worldshaker. The Skulking Geist serves a tool for beating both Jade Druid and Combo Priest, but can probably be swapped out for a Healing Rain or Rummaging Kobold if neither of those decks are popular on the ladder at your rank.
      Overall, I'd expect that the "best Shaman mill deck" would be somewhere between Purple's and Frescha's lists. There's still plenty of room for growth and innovation within the archetype, and I look forward to much of that myself in the coming weeks.
      Warrior
      Warrior has been one of the worst classes in the game since the nerf to Fiery War Axe, and not much has happened in recent weeks to change that. Though Recruit decks showed some brief promise in the early-goings of the K&C meta, the archetype took up most of the new card slots from K&C and has failed to impress in the current ladder environment. I don't expect Recruit decks to suddenly become playable due to the popularity of aggro, but that doesn't that Warrior fans should give up hope. The three new "armor-matters" cards, Drywhisker Armorer, Reckless Flurry, and Geosculptor Yip, have largely been overlooked due to Warrior's abysmal playrates, but could potentially be used to shore up some of the classes old weaknesses.
      It shouldn't be that hard for Warriors to beat aggro decks if they dedicate enough slots in their deck to do so. Whirlwind. Sleep with the Fishes, Brawl, and Blood Razor are excellent against wide boards out of Paladin decks, while Execute and Shield Slam can deal with problematically large minions out of Spiteful Summoner decks. Against the likes of Tempo/Secret Mage, Drywhisker Armorer and Bring It On! are capable of buying additional turns of time. The real question, once again, is how do we plan to beat Control after we have teched out our deck to beat Aggro? 
      Cocasasa's Mill Warrior
      If Mill Shaman is somewhat viable right now, wouldn't a mill deck with two Dead Man's Hand be playable as well?
      Cocosasa was able to reach top 100 Legend with this extremely low to the ground build of Mill Warrior. The deck features only one card that costs more than 5 mana, allowing it to consistently play to the board against go-wide aggro decks in the early game.

      Cocosasa plays nearly every anti-aggro card I mentioned above, trimming on quite a few late-game cards to do so. Coldlight Oracle and Dead Man's Hand (and sometimes Zola the Gorgon) are the only cards which can actually win the game for you in this list. As the mill plan is the only plan with this deck, this particular build of Mill Warrior has less margin for error when playing against control decks than other builds might. If you're brand new to mill strategies in general, you might want to trim a Cornered Sentry or a Battle Rage for something which can stabilize the board for you on turn 10, such as Geosculptor Yip, Grommash Hellscream, or Rotface.
      Fibonacci's Combo Warrior
      Warrior has frequently been able to cobble together a wacky, janky, and totally off-meta combo deck each new expansion. Fibonacci has brewed up the latest (and hopefully greatest) Warrior deck with an OTK in it, though it would be a bit disingenuous to call this a "pure" combo deck.

      As Fibonacci noted in this tweet, this is really an anti-aggro deck which happens to have an OTK in it. As the deck contains just 4 minions, you'll need to rely heavily on your spells to keep the board clear until Woecleaver can come down and pull out Grommash Hellscream for potential OTKs. The combo kill probably won't be as relevant against aggro decks, but it's a necessary evil for beating other control decks. I like this deck for a lot of the same reasons I like the Mill deck; it doesn't need to dedicate that many slots towards actually winning the game, so it is able to pack a diverse array of answers for aggro decks.
      Conclusion
      There is still plenty of time left in the Kobolds & Catacombs meta for the game's worst classes to turn things around. As the meta is currently leaning quite aggressively, any deck built to prey on aggro should be able to find some modicum of success on the ladder. Anti-aggro decks which can also afford to pack a lean and reliable late-game win condition, such as mill decks or combo decks, might also be able to find success against control decks with slower win conditions such as Rin, the First Disciple. Though I don't expect all of the above decks to become mainstays of the meta, I'd expect them all to perform admirably on the ladder in the right hands.
    • By positiv2
      This thread is for comments about our TvZ Hellbat Drop Opening into Mech build order.
    • By positiv2
      This thread is for comments about our TvT: Safe Reaper Expand into Cyclones build order.