Jump to content
FORUMS
Sign in to follow this  
Aleco

Kobolds & Catacombs Set Review: Hunter

Recommended Posts

8bC5b0m.jpg

Hunter picked up some exciting new commons in K&C, but how do the new Hunter Epics and Legendaries stack up?

Click here to read my other written set reviews!

My Rating System

Each card is rated on a scale of 1 to 5 on two criteria: Power and Versatility.

The Power rating reflects how much I expect a card to impact the game when played. Cards which immediately represent multiple cards worth of value (Ultimate Infestation) or have a powerful effect on the board for their mana cost (Sunkeeper Tarim) will receive high Power ratings, while cards which have a low impact on the game (Ice Breaker) or cost too much for their effect (Furnacefire Colossus) will receive Power low ratings.

The Versatility rating is intended to communicate how dependent a card is on other cards for its success. Cards can be very powerful without being versatile at all (Clutchmother Zavas), which means that many exciting and powerful cards will end up seeing very little play once the metagame is established. A high Versatility rating means a card relies very little on other cards to be good, and the more comfortable I would feel crafting that card on day one. A lower Versatility rating doesn't necessarily reflect that I expect the card to be bad, but that I wouldn't feel comfortable crafting it until it has proven itself to be a part of a competitive deck.

Flanking Strike

h1.png

Fits into: Control, Midrange, and Spells-Only Hunter

Power Versatility
4 3

3 damage and a 3/3 for 4 mana is some serious value. It may not be able to hit face like Fire Plume Phoenix can, but Hunter has never had a problem with finding face damage anyways. I expect this card to be a powerful curve filler in Hunter decks that look to make the game go long and accrue value via Deathstalker Rexxar. It will also be an obvious include in the "Spells-Only" Hunter deck, which may or may not end up being any good. 

Cave Hydra

h2.png

Fits into: Most Hunter decks with Houndmaster

Power Versatility
3 3

Cave Hydra has a meaningful ability, a relevant minion type, and reasonable stats for its mana cost. It also comes down at the perfect time in the curve to be buffed up by Houndmaster. I don't think this card is what Face Hunter is looking for, and I also don't expect it to take Midrange Hunter to dazzling new heights. Cave Hydra will be excellent in an aggressively-slanted meta, but will be outshined by Bearshark in slower metas.

Candleshot

h3.png

Fits into: A wide variety of Aggressive Hunter decks

Power Versatility
3 4

Low-to-the-ground Hunter decks have long been looking for a powerful one drop to go along with Alleycat, and I think they found that card in Candleshot. This card isn't going to blow anyone away with its 1 power, but the 3 durability give this card a ton of flexibility. Being able to split up the damage across 3 turns should give decks that are looking to play to the board tons of favorable trades. It also does some serious work in combination with Hunter's Mark.

Wandering Monster

h4.png

Fits into: Spells-Only Hunter

Power Versatility
2 1

This card seems far worse than Snake Trap and Venomstrike Trap in Secret Hunter, but might be a way for the Spells-Only Hunter deck to play to board on turn two. The "when an enemy attacks your hero" clause is much easier for that deck to trigger than "when an enemy attacks one of your minions".

Seeping Oozeling

h5.png

Fits into: Deathrattle Hunter

Power Versatility
2 1

This card draws some unfavorable comparisons to Savannah Highmane, as it costs the same amount of mana but has a slightly worse body. I don't think this card will be good enough to see play in generic Hunter builds, and think it's liable to copy too many underwhelming Deathrattle triggers to be effective in dedicated Deathrattle decks. If Seeping Oozeling ends up seeing any play it will be in decks which only contain high impact Deathrattle triggers, such as Cairne BloodhoofDevilsaur Egg, and Deathwing, Dragonlord.

 

Emerald Spellstone

h6.pngh6-1.pngh6-2.png

Fits into: Secret Hunter, Spells-Only Hunter

Power Versatility
4 2

Emerald Spellstone is a serious payoff for Hunter decks that are willing to play few secrets. The Lesser version isn't an embarrassment, the normal version is excellent, and the Greater version is phenomenal. This card could do some serious work in combination with Tundra Rhino on turn 10, and may end up being the reason that Spells-Only Hunter is playable.

To My Side!

h7.png

Fits into: Spells-Only Hunter

Power Versatility
4 1

I designed my rating system exactly for cards like this one. Make no mistakes, To My Side! has is an incredibly powerful card that you would play in nearly every Hunter deck if it always summoned two Animal Companions. All three of the Animal Companion cards are excellent for three mana, and it stand to reason that any combination of two of them is well worth an investment of one card and six mana. With that said, this card is stone-cold unplayable outside of the Spells-Only deck. Wait to craft to this one until you're sure that the Spells-Only deck has some staying power.

Crushing Walls

h8.png

Fits into: Control Hunter, Spells-Only Hunter

Power Versatility
2 2

Crushing Walls has an undoubtedly powerful effect, but I have my doubts as to whether or not the effect is worth its high mana cost. Priest is getting Psychic Scream in K&C, another 7 mana card which shuffles all minions into the opponent's deck. I don't think the asymmetrical nature of Crushing Walls does enough to position the card as a consistent board clear. That said, I can imagine a few controlling Hunters builds which might need this card to take over the board in the late game, and it should slot nicely into the Spells-Only deck.

Rhok'delar

h9.png

Fits into: Spells-Only Hunter

Power Versatility
4 1

A compelling reason to play the Spells-Only deck, and total garbage in everything else. Next!

Kathrena Winterwisp

h10.png

Fits into: Midrange Hunter

Power Versatility
4 3

I'm higher on Kathrena than most of the Hearthstone community seems to be. She seems like a far better finisher in Midrange Hunter than King Krush or N'Zoth, the Corruptor, and I fully expect her to see a fair amount of play in Hunter decks that are looking to go to the late game with Deathstalker Rexxar. It's really not the end of the world if she grabs an Alleycat, and I don't think she necessitates a change to the way that Midrange Hunter decks are built to facilitate her Recruit ability.

Thoughts on the Class

Continuing Hunter's theme of being the most affordable class in the game, Hunter picked up three excellent commons in K&C which should bolster the beast-oriented decks that are currently seeing play on the ladder. Breaking far away from the traditional themes of Hunter, a good portion of the new Hunter cards appear to be pushing the Spells-Only archetype. If that deck is a total dud, Hunter fans will be quite disappointed with the fact that three out of four Epics and Legendaries are totally useless. It's too early to write the deck off before the set is even released, but I'm not very optimistic for it. Despite the fact that the deck seems really fun to play, pushed archetypes rarely make an impact on the competitive ladder.

  • Like 2

Share this post


Link to post
Share on other sites

Cannot wait to try out the meme-worthy spell only hunter, the deck on the livestream didn't actually look too bad i'm really excited to get my hands on this deck with Rhok'delar, To My Side! and everything else that comes with it.

Share this post


Link to post
Share on other sites
Just now, leapingshadow said:

Cannot wait to try out the meme-worthy spell only hunter, the deck on the livestream didn't actually look too bad i'm really excited to get my hands on this deck with Rhok'delar, To My Side! and everything else that comes with it.

You and me both! I'm secretly hoping that I open these cards so that I don't have to craft them to play them.

  • Like 1

Share this post


Link to post
Share on other sites
Just now, Aleco said:

You and me both! I'm secretly hoping that I open these cards so that I don't have to craft them to play them.

Like most of Reddit I thought that To My Side! was one of the worst cards ever made in Hearthstone but on further consideration and looking at how the deck played, it's a really nice sorta mid to late game power card, especially since the companions compliment each other really nicely.

Share this post


Link to post
Share on other sites

Kathrena Winterwisp shouldn't be played in a deck with Alleycat or any weak beast. I think the only beasts you should put in the deck must cost 8 or more. Non beasts minions and spells should fill the lower mana spots so she can pull 8-15 face damage from the deck and be the finisher that is meant to be

Share this post


Link to post
Share on other sites

Psychic Scream is especially rough on spell-only hunter.

Still, certainly gonna try it, along with Barnes-Yshaarj Hunter with the spellstones and 4-drop/removal. Or a some kind of Big Beast Hunter with Barnes-Yshaarj-Kathrena maybe. Although probably have to play snowflipper penguin in that just to annoy Hanz...

Share this post


Link to post
Share on other sites
5 hours ago, Aleco said:

A compelling reason to play the Spells-Only deck, and total garbage in everything else. Next!

The best sentence in your review :D

I still have my doubts about a spell-only hunter deck, but as others said before, the idea looks tempting enough to try, but not worth to craft the expensive cards imo.

Edited by Caldyrvan

Share this post


Link to post
Share on other sites

I wouldn't consider the demonstration games on last Monday's stream as anything but a fancy way of revealing new cards. Those games hardly represent what hearthstone is in reality. 

The 4 mana removal is pretty insane, as some streamer pointed out, it's the average Imp-losion without the inconsistency. As someone who played (and still play) my fair share of that card, yeah, it's pretty damn good. 

But this won't enable a spells only hunter deck. There is just no way. To be frank I think it's quite outrageous that they want to promote a no-minion hunter deck... I thought rexxar was the one who couldn't get away from his beloved beasts. An all spells mage, warlock or even priest deck would make more sense, flavour wise. They want to give hunters another play style other than aggro/midrange, I get it, but like... put some real effort into it, or don't put any at all. 

  • Like 1

Share this post


Link to post
Share on other sites
20 hours ago, Hanz39 said:

Kathrena Winterwisp shouldn't be played in a deck with Alleycat or any weak beast. I think the only beasts you should put in the deck must cost 8 or more. Non beasts minions and spells should fill the lower mana spots so she can pull 8-15 face damage from the deck and be the finisher that is meant to be

I disagree here. You can build a deck in a way that omits cheap beasts but new legendary can work  even in a face hunter deck as a way thin your deck for Kill Command Eaglehorn Bow Leeroy Jenkins

8 mana 6\6 card with a battlecry "draw a card", and deathrattle "draw a card"  is not that far from being playable. This one not only draws them but puts them in play.

 

____________

Also, the best hunter card is that 1\3 neutral beast.

Edited by Strongpoint

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By HSEnthusiast
      Today, we're recapping the four Shaman cards revealed by Gamespot. We also have some dev clarifications on how they work.
      If you missed our previous Warrior recap, you will find it here.

       
      What a way to kick things off; this card looks insane! The dream is that Drakuru takes out two of your opponent’s minions, resurrects them on your side, and survives combat somehow. You’re looking at a 5-for-1 exchange on board.
      In the more likely scenario that it doesn’t survive, that’s still a complete flip of the board state. Even if it’s trading into a single big minion on the opponent’s side, that’s still a 2-for-1, with that 1 on your side being a big tough-to-kill minion. The only worry is that there will sometimes be late-game scenarios where the 6/8 stat line won’t be enough to get you any resurrections, but I’m hopeful those are few and far between.
      Still, even if the Big Shaman archetype doesn’t catch on for Shaman, I expect this card, in particular, to find a home in Renathal Control Shaman lists. This card is doing much of the same work that Sylvanas and Insatiable Devourer are without having to run through the trouble of infusing first.

      Once again, another big expensive card and a solid showy effect to go along with it. Obvious deathrattle/reborn synergy, as well as good with big minions in general. At 10 cost, it will take up your entire mana pool for the turn, though there are things you can do to play around that as a shaman.
      We’ve gotten some clarification from the devs on the mechanics of this one:
      All the copies summoned die at the end of the effect trigger after having attacked. Unfortunately, it won’t be some corruption-style aura effect that a cheeky Showstopper effect can silence off. Your copies are made from your hand from left to right until no more board spaces are available. Beware that Colossals will summon their appendages and take up potential board space from your other copies. Windfury minions will only attack. Sorry Drakuru, no double freebies for you ? Minions that enter Dormant won’t attack, but they won’t die either! The interaction of getting free dormant minion copies on board is interesting, but is there enough to build a deck around? In standard, there is Gangplank, Slimescale, and Pelican Divers, but outside of From De Other Side “synergy,” they might not be worth it. In Wild, at the very least, there is meme potential with getting Magtheridion and The Darkness out with this and getting their battlecries to awaken both copies when you play them out the turn after.
      There’s obvious synergy with the other big cards revealed here, with Prescience loading up your hand with some beefy bois, getting get off reborn, lifesteal and deathrattle value, summon a minion from Overlord Drakuru.

      That’s a lot of keywords for a single card, but they work together to become the stuff of nightmares for any board-based aggro deck. Taunt and lifesteal make this a nightmare to trade into, and even with enough removal to clear the main body and the reborn one, the deathrattle effect still will hit for 3 twice and heal you for 6. So while the 3 attack won’t be anything to write home about, plopping this down will buy you a good deal of time. There’s also the possibility to make use of the leftover reborn 3/1 body to evolve into a 9 or 10 drop.

      This card will get you 2 Mana 2/3 Ghostly Apparitions with the Undead minion type, which can matter for cards like Unliving Champion, or Invincible, for instance. Suppose you trigger the secondary ability here both times. In that case, that’s a pretty sweet deal right there, advancing a Big Shaman win con in 2 ways: The taunt on the Ghostly Apparitions advances your gameplan of stalling the game out until you can stabilize on board enough to play the 5+ Mana minions you’ve tutored out of the deck.
      We’ve theory crafted 3 potential builds that can use this package of Shaman cards.
      First, consider diving head first into the Big Shaman theme, bringing in Vanndar Stormpike and forgoing all other sub-5 cost minions to get max value out of Prescience and From De Other Side. We’re also going to run with the evolve subtheme to take advantage of any leftover bodies that we might get from Stoneborn General, Overlord Drakuru, or Blighblood Berserkers. The departure of the Knights of the Frozen Throne set will make evolving 10 drops better again now that there are no more Snowfury Giants in the Evolve pool, and we get to re-roll for the generally better bodies from the 10 costs. We’re adding in some early-game removal to compensate for the lack of early drops so we can better survive the early game.
      Deck code / link: 
      AAECAaoICunQBMORBKeNBK/ZBNnsA/rsA4qSBfuRBYfUBKrZBArG+QOs7QS12QTgtQS22QTblATGzgTj9gOGoQX4oAUA
      Next, let’s try to use the standard Renathal Control Shaman archetype that’s doing rather well in the meta as a starting point. One safe idea is to look at slotting Overlord Drakuru and potentially Brightblood Berskerker and From De Other Side into this standard XL Renathal Control Shaman as ways of fighting back on board while getting your infuse cards stacked up.
      Deck code / link: 
      AAECAaoIFKjuA6bvA4b6A6SBBMORBMeyBOm2BOnQBJjUBLjZBJfvBKTvBNWyBODtBIqSBdWyBPuRBfSgBbzwBODtBArG+QPTgASVkgTblATgtQSWtwSywQTFzgS12QS22QQA
      We could instead also try and drop all the duplicates from the list and convert it into a Reno deck, as the deck was already playing a lot of one-offs. That gives us just enough room for one of each of these bad boys, which together with Reno will up the turnaround potential of the deck at the cost of a little bit of consistency. Doing so we can end up with this list:
      Deck code / link: 
      AECAaoICunQBMORBKeNBK/ZBNnsA/rsA4qSBfuRBYfUBKrZBArG+QOs7QS12QTgtQS22QTblATGzgTj9gOGoQX4oAUA
      Why not use both and make it a Reno-thal deck? Prescience and Windchill will try to compensate for the loss of card draw from droping one copy of Gorloc Ravager and Famished fool. We are adding in Convincing Disguise to have still enough evolve effects around. The idea of including Bracing Cold and Far Sight is to hopefully discount From De Other Side or the evolve cards so we make use of any leftover bodies in the same turn. Ozumat’s in here not just to get us up to 40 cards, but because it’s a near guaranteed board clear combo with From De Other side, if you manage your hand and board space just right, that leaves you with all its appendages afterward.
      Deck code / link: 
      AAECAaoIKKjuA6bvA6SBBMORBMeyBOm2BOnQBJjUBLjZBJfvBKTvBMb5A9OABJWSBNuUBNWyBOC1BJa3BLLBBMXOBMbOBLXZBLbZBODtBLzwBIb6A6/ZBPrsA/SgBcSsBNnsA4fUBIXUBLGwBJrUBLzOBIahBfigBYqSBfuRBQAA
       
    • By HSEnthusiast
      March of the Lich King, set to release on December 6th, is Hearthstone's third expansion in the Year of the Hydra. Blizzard gave us an early sneak peek at some of the Warrior cards revealed today that we discuss in our latest post.
      Today, we'd like to dive into the Warrior cards revealed by Inven Global.

      Pretty straightforward card. The effect gives us much more value the larger the minion is. It gets really scary with the potential follow-up with Bulk Up giving you this massively overstated minion in hand twice. Or If you can get this on Mor’shan Elite, that’s another nice double dip of value.

      Honestly, this feels like it was tailor-made to be the ideal target of Last Stand, as your opponent can’t easily get rid of it with cheap removal. It lets you use your stats immediately by letting you trade in and stabilize with a big taunt. It might not be too shabby on its own, as the 3 effects make it an annoying wall most opponents will be forced to trade into.

      Wow, they’re really not holding back with hand disruption this set. One (nearly) guaranteed discard is pretty impactful and becomes a must-remove card in any control matchup. This card will absolutely crush the hearts of some Big Spell Mages in the coming months, that’s for sure.
      It should be noted that this discard, the devs have confirmed to us that it will trigger your opponent’s “Whenever you discard a card” effects. So try and clear a Discard Warlock's Tiny Knight of Evil and perhaps try to play around having Suffocating Shadows or Soul Barrage trigger in that matchup. 

      To round off the control toolbox from this expansion, we’ve got a pretty unique effect here. Hopefully, this doesn’t end up being too easy to play around for savvy opponents. You could pre-empt this by running out a Blademaster Okani first and baiting out your opponent into playing a small spell first. But still, while the effect will only be as game-changing as your opponent’s last spell, getting any meaningful spell off seems pretty nice.
      Putting it all together, we have put together an interesting Taunt Control Warrior decklist to try out:  AAECAQcMmu0D784EvIoE2fkDqIoEiN8E784E0qwEmu0DlJUEzJIFiKAECcWSBZTtA47tA5+fBImgBIagBJDUBMSSBcuSBQA= . Slotting in Varian seems like a natural addition to any deck with Silverfury Stalwart and Tealan hops along to be the one divine shield minion you might want to have in your control deck. Rokara and Remornia are just good cards and they’ll go a long way to having your Mor’shan Elite’s active. The rest of the deck is the classic Control Warrior shell that will hopefully give you the armor and removal needed to live long enough to throw down your double-stated taunted win conditions.
      https://hearthstone.blizzard.com/deckbuilder?deckcode=AAECAQcMmu0D784EvIoE2fkDqIoEiN8E784E0qwEmu0DlJUEzJIFiKAECcWSBZTtA47tA5%2BfBImgBIagBJDUBMSSBcuSBQA%3D
    • By Staff
      Murder at Castle Nathria is Hearthstone's latest expansion. It adds a new Infuse keyword that absorbs anima from your friendly minions, a new card type named Locations, and more.  
      (Source)
      .blog-detail .gallery figure { width: 100%; max-width: calc((100% / 3) - 6px); } @media screen and (max-width: 600px){ .blog-detail .gallery { justify-content: center; } .blog-detail .gallery figure { width: 100%; max-width: 250px; } .blog-detail h4 { text-align: center; } } Announcing
      Murder at Castle Nathria
      Hearthstone’s Newest Expansion

      The Shadowlands is normally where souls go after they die, so when someone dies in the Shadowlands, that’s a special kind of mystery. Sire Denathrius invited 10 of his counterparts and enemies to Castle Nathria for a dinner party so that he could address the malicious rumors that he is hoarding anima, the life-energy that is drained from tortured souls and used to power the Shadowlands. But just after the festivities started, Sire Denathrius was found dead! It seems a gaggle of enemies does not a good dinner party make. Now the illustrious Murloc Holmes, and his trusty sidekick Watfin, have been called to solve the case. Scour new Location cards, follow the trail of Infused minions, question the 10 Legendary suspects, and help determine who committed Murder at Castle Nathria!   

      Murder at Castle Nathria will launch worldwide on August 2 with 135 new collectible cards! You can find the full Murder at Castle Nathria reveal schedule, and all cards that have already been revealed, by visiting the card library here. Check back frequently—the list will be updated with new cards as they’re revealed!
      Ten Suspicious Suspects
      Sire Denathrius had a lot of enemies. And it just so happens that 10 of them were under his roof at the time of his demise! Each class will have a Legendary minion that is a prime suspect in Sire Denathrius’s murder. They all have the means and the motive, but it is up to you and Murloc Holmes to determine who is guilty.



      New Keyword: Infuse
      Anima, drawn from wayward souls, powers all the Shadowlands—and those who consume it! Cards with the Infuse keyword sit in your hand and absorb anima from your friendly minions as they die. After the specified number of friendly minions die while the Infuse card is in your hand, the Infuse card transforms into a more powerful version. Infuse your cards to unlock their full power!

      New Card Type: Locations
      Castle Nathria is like no place Hearthstone has ever been before. Explore the castle grounds through the all-new Location card type! Locations are played onto the battlefield for an initial cost, and then have an ability that can be activated for free on your turns, each time for a powerful effect. Each activation costs 1 Durability and has a 1-turn Cooldown. Every class gets their own Location card in Castle Nathria which represents where they claim their suspect was at the time of the murder, and synergizes with the themes of the class.

       
      Locations Gameplay Preview with Brian Kibler and Designer Leo Robles Gonzalez
      Want to get a longer look at the new Location card type? Join Brian Kibler and Game Designer Leo Robles Gonzalez as they explore the new Location card type, try them out in a couple games, and reveal some more new cards! Join them on Friday, July 1, at 11 a.m. (Pacific) on Twitch and Youtube!

      Prince Renathal Login Reward Available Now!
      Log in to Hearthstone to get your first hint at what Castle Nathria holds with the complimentary Prince Renathal Legendary minion!* Grow more powerful as you draw more souls to your cause with 40 life and a 40-card starting deck! Add him to your collection and see what you can do when you have more space to work with.

      * Limited one per account. After Patch 24.6, Prince Renathal will be granted upon opening your first Murder at Castle Nathria card pack instead of upon logging in.
      Pre-Purchase Murder at Castle Nathria
      The Murder at Castle Nathria Mega Bundle includes 80 Murder at Castle Nathria card packs, 5 Golden Murder at Castle Nathria card packs, two random Murder at Castle Nathria Legendary cards, the Sire Denathrius Warrior hero skin, the Denathrius card back, the Sandy Shores Battlegrounds Board, and 10 Mercenaries Packs!*

      The Murder at Castle Nathria Bundle includes 60 Murder at Castle Nathria card packs, 2 random Murder at Castle Nathria Legendary cards, and the Denathrius card back!

      Pre-purchase
      * Battleground Perks are not included in the Mega Bundle pre-purchase this time. We’re reworking how Battlegrounds Perks and rewards work for next Battlegrounds season. Until then, some of the current Perks are being extended. Check out the Patch Notes and stay tuned for more details.

    • By Damien
      This thread is for comments about our Handbuff Paladin Deck.
    • By Staff
      A new Hearthstone update prepares the Tavern for United in Stormwind, launching August 3. Here are the official patch notes.
      (Source)
      The 21.0 patch prepares the Tavern for United in Stormwind, launching August 3. It also brings a new Hero and cosmetics for Battlegrounds, a major update for Duels, an Arena rotation, and more.
      You can check out all 135 new cards included in United in Stormwind on the card library here.
      Battlegrounds Updates
      NEW HERO
      Galewing Dungar’s Gryphon Choose a flightpath. Complete it to get a bonus!
      Players with Battlegrounds Perks will have early access to Galewing before it's formally released on August 10.
      Duels Updates
      When the 21.0 patch goes live on July 27, all players’ Duels ratings will be reset and the pool of eligible cards you can use to build your 15-card start deck will be updated as follows:
      (NEW) United in Stormwind Wailing Caverns Mini-Set Forged in the Barrens The Darkmoon Races Mini-Set Madness at the Darkmoon Faire Scholomance Academy (NEW) Kobolds & Catacombs Journey to Un’Goro One Night in Kharazan Whispers of the Old Gods Curse of Naxxramas Legacy (Basic/Classic) Core NEW PASSIVE TREASURES
      Party Replacement At the start of your turn, summon a 2/2 Adventurer with a random bonus effect.
      Inspiring Presence After you play a Legendary minion, reduce the cost of a random minion in your hand by (1).
      Greedy Gains Your minions have +2/+2 but cost (2) more (up to 10).
      Meek Mastery Your Neutral minions cost (1) less and have +1/+1.
      Legendary Loot At the start of the game, equip a random Legendary weapon.
      Deathly Death! After a friendly Deathrattle minion dies, destroy the minion with the lowest Health.
      Ooops, All Spells! At the start of the game, destroy all minions in your deck. Your spells cost (1) less and gain +2 Spell Damage.
      BANNED CARDS & BUCKETS
      The following cards have been banned from between-game card buckets and will not be Discoverable:
      Final Showdown              Lost in the Park Defend the Dwarven District       Sorcerer's Gambit            Rise to the Occasion        Seek Guidance  Find the Imposter            Command the Elements The Demon Seed             Raid the Docks  Other Banned cards:
      Unstable Evolution is banned from card buckets but will still be Discoverable. Maestra of the Masquerade is banned from deckbuilding, card buckets, and will not be Discoverable. Seven new designer card buckets have been added as well:
      Furious Fel (Demon Hunter) AHHHH RATS!!!! (Hunter) Fire!!! (Mage) SI:7 (Rogue) ARRRRRRG! (Warrior) Auction House (Neutral) Live to Win (Neutral) Smart buckets have also been updated to include the two new card sets, and two previously missed card sets: Legacy (Classic/Basic) and Demon Hunter Initiate. Lastly, you’ll be able to find United in Stormwind cards in Duels card buckets after the patch goes live and before the expansion launches.
      Arena Rotation

      When United in Stormwind launches on August 3, the Arena will include cards from the following sets:
      United in Stormwind Forged in the Barrens Wailing Caverns Mini-Set Madness at the Darkmoon Faire Darkmoon Races Mini-Set The Witchwood Saviors of Uldum Rastakhan's Rumble Core Book of Heroes Illidan – Coming August 10

      After regaining his freedom, Illidan was eager to prove himself once and for all. But even as he journeyed far from his homeland and joined forces with new allies, the thirst for power never left him. It was only a matter of time before it interfered with his judgment, resulting in more dire consequences than ever before…Defeating all 8 bosses in this linear adventure will reward 1 Demon Hunter pack, containing only Demon Hunter cards from Standard.
      United in Stormwind Rewards Track & Tavern Pass
      When the Rewards Track refreshes when United in Stormwind launches, all players will automatically be granted any unclaimed rewards on both the free track and the Tavern Pass track (if purchased), and a completely new Rewards Track of unlockable loot will take its place.

      The Forged in the Barrens Tavern Pass will expire with the launch of United in Stormwind and a new Tavern Pass will be made available for purchase—offering a host of brand-new cosmetic rewards and XP boosts.

      Learn more about the United in Stormwind Rewards Track and Tavern Pass here.
      As a reminder, Battlegrounds Perks are now available as a standalone purchase, separate from the Tavern Pass.
      New Cosmetic Coins
      Two new Cosmetic Coins are being added with United in Stormwind, the Stormwind coin and the Lordaeron coin. The Stormwind coin is obtainable by completing the first 90 levels of the Rewards Track with the Tavern Pass. The Lordaeron coin is obtainable by collecting 135 unique United in Stormwind cards.

      Keep in mind that United in Stormwind will have a 35-card Mini-Set that will make it easier to reach both the 25 total United in Stormwind Legendary cards for the Archbishop Benedictus Diamond card reward and the 135 total United in Stormwind cards for the Lordaeron Cosmetic Coin. We’ll have more information to share about the United in Stormwind Mini-Set in the coming months.
      Bug Fixes & Game Improvements
      Fixed a bug where Shenanigans would not transform Soul Fragments into Bananas. Fixed a bug where Wicked Stab could be upgraded by cards that temporarily increase mana. Fixed a bug where Shan’do Wildclaw would not lay flat on the board. Fixed a bug where Defender would not play its VO when summoned by Noble Sacrifice. Fixed a bug where golden Soul of the Forest would not summon golden Treants. Fixed a bug where golden Ancestral Spirit would not summon a golden minion. Fixed a bug where golden Grave Rune would not summon golden minions. Fixed a bug where golden Primal Talisman would not summon golden minions. Fixed a Battlegrounds bug where Y’shaarj’s Battlegrounds Hero Power would not take its newly summoned minion into account when deciding which warband attacked first. Fixed a Battlegrounds bug where Baron Rivendare was causing visual issues when in a warband with golden Kaboom Bot. Fixed a Battlegrounds bug where Galakrond’s Greed was missing a tooltip for Discover. Fixed a Battlegrounds bug where Come One, Come All! Was missing a tooltip for Discover. Fixed a Battlegrounds bug where Avatar of N’Zoth was missing a tooltip for Deathrattle. Fixed a Battlegrounds bug where Sprout It Out! Was missing a tooltip for Taunt. Fixed a Battlegrounds bug where Hero Powers for Aranna Starseeker, Infinite Toki, Millhouse Manastorm, Nozdormu, and Tess Greymane were missing a tooltip for Refresh. Fixed a Duels bug where Diamond cards would only be Diamond in appearance for the first game of a run. Fixed a Duels bug where Lone Champion and minions summoned by Gift of Luminance were not buffed by Hold the Line. Updated the description of the Roguish Maneuvers Hero Power in Duels to be more accurate. Fixed a bug with Book of Mercenaries Guff where A Party of Adventurers will cast Against All Odds, even if they have board control. Fixed a bug where one of Lady Katrana Prestor’s emotes was showing incorrect text. Searching “Refund” in the Collection will now populate with cards eligible for a dust refund. Pressing and holding on the Rewards Track page arrows will now flip through the pages quickly. Fixed a bug where if a player disconnected from a ranked match, they’d get a message stating they won their last ranked game upon relogging.  


×
×
  • Create New...