Amara (Siren) Elemental Ricochet Skill Tree and Playstyle
Welcome to the skill page of our Amara Elemental Ricochet build, where you will find the skills you need to pick up to play that build, as well as guidance on how to best use them.
Structure of This Guide
This Amara Elemental Ricochet build guide is split in 3 different pages. The other 2 pages are the build overview and the gear, which you can access by clicking the buttons below.
Skill Tree
Playstyle
Elemental Ricochet is a combo-oriented playstyle that sees you seeking out
ideal targets in order to massacre enemies. The ideal target is typically
the largest enemy you can find with as many enemies surrounding them as
possible. When you have your target, you should use 
 Ties that Bind to
grasp the target, linking them to nearby enemies, and begin shooting away.
The build largely utilises 
 Indiscriminate, in addition to any ricochet
effects from your weapons, to be able to simultaneously damage multiple targets
and spread elemental damage from 
 Wildfire and 
 Catharsis. The
combination of these damage effects will allow you to decimate any enemies you
see, and even some you do not, in seconds.
Elemental Ricochet Skill Breakdown
 Do Harm—A single skill point in Do Harm means it is
possible to gain additional Rush stacks from kills to power up your
 Violent Tapestry skill.  
 Violent Tapestry—Violent Tapestry utilises Rush
stacks in order to give you a significantly higher chance to
apply elemental effects and boost your overall damage output.
 Infusion—Infusion converts a large portion of your
gun damage to Elemental damage. As a result, it is an essential skill for committing
to a full elemental build.
 Tempest—Tempest is an important damage-boosting skill
that rewards you for committing to elemental damage.
 Indiscriminate—Indiscriminate is a powerful skill
when focusing on elemental effects. The ricochet effect it offers allows you to
hit multiple targets with a single bullet, giving you a chance to apply your
elemental damage to each target that is hit.
 Sustainment—Sustainment, as the name suggests, is
your core survivability tool with this build. Once activated by your elemental
damage, it allows you to Life Steal a portion of the damage you deal. When
combined with the ricochet effect of 
 Indiscriminate, a single bullet
can be enough to heal you to full health.
 Conflux—Conflux allows you to greatly diversify
your elemental damage by giving you a chance to add incendiary, shock, or
corrosive DoT effects on your opponents, no matter what gun you use. Not only
will this increase the number of DoT effects on your opponents, but it will
also make sure you have a chance of inflicting damage of an element your
target is weak against.
Action Skill, Augments, and Elements
 Ties that Bind is the Action Skill of choice for this build due to its
natural synergy with its strategy. Grasping an enemy makes it significantly
easier to consistently hit your target and will make any allies you play
with love you for it. However, even more important is the bonus effect of
chaining your target to nearby enemies, providing another means to damage
multiple targets and spread your elemental damage even faster. Similar grasp
effects can be gained from the alternative choices of 
 The Eternal Fist,
 Fist Over Matter, and 
 Phasegrasp, but they do not offer as much
potential to spread elemental effects. 
 Phasecast, 
 Deliverance,
and 
 Phaseslam are not worth considering due to lack of bonuses to
Action Skill Damage in this build.
 Allure is the chosen Action Skill Augment for this build as it
naturally adds more crowd control while also grouping up enemies for AoE
damage. The only other alternative, 
 Soul Sap is not viable due to
 Ties that Bind dealing no damage.
The Shock Action Skill Element has been used for this build due to the
additional Shock damage bonus given from 
 Tempest. However, you can
freely use 
 Soulfire to switch to Incendiary damage if you are
encountering a lot of flesh enemies.
Alternative Skill choices
 Laid Bare—Skill points can be taken from
 Wildfire, and three of those added to 
 Fast Hand(s) before
adding the remaining two to Laid Bare if you wish to increase damage against
bosses. The skill takes advantage of the Action Skill Damage dealt to
Phasegrasp-immune targets and turns it into a temporary party-wide damage boost.
 Clarity and 
 Helping Hand(s)—If you are
struggling with survivability, you can take all points out of your Mystical
Assault skill tree and put them into Clarity and Helping Hand(s). This will
allow you to turn the constant use of your 
 Ties that Bind abiility into
a constant source of damage reduction.
Changelog
- 29 Nov. 2019: Page added.
 
This guide is presented to you by Kat, a professional Hearthstone player competing at the highest level since closed beta. She is a consistent legend player in both Wild and Standard with multiple high-rank finishes.
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