Jump to content
FORUMS
Sign in to follow this  
Zadina

Ben Brode and Ben Thompson Twitter Q&A

Recommended Posts

wowk7Bd.jpg

Hearthstone's Game Director (Brode) and Lead Artist (Thompson) sat down together at Gamescom and answered some questions on Twitter via video.

The two developers started with some more general questions like which is their favourite card from Knights of the Frozen Throne. Their answers were from an artistic perspective: Valeera the Hollow for Thompson and Deathstalker Rexxar for Brode (source). They also talked about Sarge, the cute mouse from the Hearth and Home short, and its presence in the Mean Streets of Gadgetzan trailer (source). In a later question, Ben Thompson picked Archmage Antonidas as his most favourite card artwork-wise (source).

Moving on to gameplay-related questions, Ben and Ben were asked about RNG in Hearthstone. Thompson thought that RNG makes Hearthstone more fun to play, with Brode agreeing with him and adding that random cards can add more skill to the game.

Someone asked for a quick update on the ladder changes that the team has been planning for a while now. Ben Brode said that there are three opportunities to improve ladder, with the team being focused on the first two: 1) reducing the grind for top players, 2) adding progression for players that are stuck at the bottom of the ladder and 3) improving winrates for new players and the overall new player experience (source).

Moreover, Brode added that they haven't considered adding Monk and Demon Hunter in Hearthstone the same way they did with Death Knight, but it could happen some day (source). When asked about new mechanics in expansions that never return, Ben Thompson observed that Deathrattle made a return in the current expansion after its introduction in Curse of Naxxramas. Ben Brode added that they bring back mechanics they like, but they also want to make room for new ideas (source). The same goes for Arena where the idea is to keep trying new things (source). Brode thought that players haven't figured out Meat Wagon and how powerful and fun it can be. He uses it with Validated Doomsayer and Devilsaur Egg (source).

The inevitable Druid question came up. Ben pointed out that Druid is strong, but KoFT is only two weeks old. They are still obviously monitoring the situation, while Ben encouraged people to read Dean Ayala's post on the state of Druid. Since we haven't covered this post (being on vacation, sorry!), I will include it below. Some interesting points: Druid is being closely monitored, while Ultimate Infestation and Spreading Plague aren't as overpowered as they seem.

Blizzard LogoIksarHS

+ Show

We cite internal statistics from time to time, but I tend to be cautious of that myself because it's very difficult to find any statistic that represents everyone. Given enough time and enough access I find that it's not difficult to display data to support almost any opinion about the metagame. At the end of the Un'Goro cycle, Hunter was actually the highest win rate class among all Hearthstone players. In fact, Hunter held the highest win rate for the a large portion of the expansion. Of course, I wouldn't say that in retrospect of Un'Goro that Hunter should have been less powerful, but that is what the data might suggest. With that in mind, here are some thoughts on some of the comments I've read in this thread.

  1. Druid surpasses in popularity the historic Undertaker Hunter.

The statistics being used for this post are for one rank over one day. The statistics we cite about Undertaker Hunter reference all Hearthstone players at all ranks over a time range of a week to a month. Druid is popular right now, but these statistics aren't comparable. If I had to guess what the most popular class within one rank of all time is, I would probably guess Mage at Rank 25 on an average day or Warrior at Legend during the Warsong Commander / Molten Giant era.

  1. Blizzard disappeared after the expansion.

As with every early metagame, we are monitoring play rates, win rates, and player sentiment on a daily basis. We hop in threads like this one fairly regularly to say exactly that, but people tend to want to know exactly whether we are or are not going to change something. We are discussing what potential changes we could make if Druid increases in popularity over time, but ~5 days of popularity is not enough to make that call at this time.

  1. The people want to know the status of a druid nerf.

We are looking at a number of Druid cards, but for a deck or archetype to reach this level of popularity this early on in an expansion is not abnormal. The population usually finds something powerful, latches onto it, then other decks that are powerful vs that archetype come onto the scene until one of them emerges as the new popular deck before the cycle continues. It's certainly possible that Druid is in fact so powerful that it prevents the normal metagame cycle from happening, but it's too early to tell. Here are some thoughts on current Druid cards. Keep in mind that these are some of the discussions we have internally, not a list of changes.

Innervate, Swipe, Wild Growth: When we changed Keeper of the Grove and Ancient of Lore, the goal was for Druids to have more interesting decisions to make when deckbuilding rather than a large group of cards to be automatically included. Even though those cards changed, there are still some other offenders of this such as Innervate or Swipe...and Wild Growth to a lesser degree. Having some powerful cards that help define what makes a class different can be good, but those cards in particular have spawned a number of internal conversations where we have been weighing the upside and downside to having each as a part of Druid for Hearthstone eternity.

Ultimate Infestation: Changing a card like Ultimate Infestation we think would have a bigger impact on player sentiment than actual play rate or win rate statistics. It's a big, flashy, cool design but it hasn't appeared to be statistically responsible for Druid power or popularity. Power level aside, having such a powerful card draw effect in Druid is something we are wary of in Druid because we wouldn't consider it part of their identity as a class. Partially for that reason and for sentiment reasons it is still part of discussions in terms of what to do with Druid should population and power level continue to rise.

Spreading Plague: Part of what keeps Druid vulnerable is their weakness to minion swarms due to a lack of powerful AoE. While we think plague is a soft version of AoE that fits the Druid flavor kit, it might shore up one of points of vulnerability more than we would have originally intended. Ideally Spreading Plague is used in heavy minion swarm metas and less so as a general inclusion in any Druid deck. Token Druid, Token Shaman, and Murloc Paladin are all showing high population in the current metagame so it's possible the meta for plague just happens to be now, but it's a card we're continuing to keep a close eye on going forward. (source)

Lastly, Ben Brode sat down with French site JudgeHype, where he talked more or less about the usual popular topics. A summary of his answers can be found below:

  • No plans for 2v2 mode yet.
  • Druid is currently being monitored. If they change cards, they would look at Innervate, Spreading Plague and Ultimate Infestation. The last one, though, has a considerably smaller winrate than Innervate or Swipe.
  • Ben doesn't think that the meta has always been dominated by aggro decks, see for example Freeze Mage, Patron Warrior and Miracle Rogue.
  • The consensus is that the current way of introducing Adventures as Missions together with Expansions is the best.
  • More seasonal events, like the Midsummer Fire Festival, are being worked on!
  • They are not working on a brand new tournament client, but on making the current client as stable and as polished as possible for eSports competitions.
  • Like 1
  • Thanks 1

Share this post


Link to post
Share on other sites

If enough people demand another adenture, we'd probably get one.

I loved doing the class challenges and having no idea what card I was going to get, since youc an see the prizes during the actual adveture bosses.

Share this post


Link to post
Share on other sites
3 hours ago, SithLordOfSnark said:

I prefer this over the old style, I just wish Lich King was easier. I want my pack. Won't be doing it 9 times, since I don't care about the hero skin.

It's pretty easy for some classes. Druid in particular is very easy. Since he removes all 3 or less cost minions in your deck at the start, you can just take a very condensed jade deck filled with junk that gets removed. Innervates, Wild Growths, Jade Idols, Jade Blossoms, Auctioneers. That might be enough on its own. I threw in a Nourish, Fendral and the rest of the Jade cards. Only use your innervates when you have auctioneer on board, and just spam jades.

Share this post


Link to post
Share on other sites

Personally, I don't think Ultimate Infestation is a problem.  I think Ultimate Infestation on turn six or seven is a problem.  Jade druid tends to be a tempo deck rather then a value deck, and they fall behind slightly early in both tempo and card advantage due to ramping so heavily.  SO what generally happens is they go for a tempo swing at some point in the mid game, by either puking out a bunch of jades, or trading their small jades + drake or ultimate infestation, swing the board in their favor, then just play jade after jade and tempo their opponent out of the game.  While ultimate infestation is very strong at all points in the game, its in that mid game where the tempo swing it provides is devastating and generally just means you get tempoed out.  Later in the game, the tempo swing isn't nearly as severe, meaning it is less problematic imo.

  • Like 1

Share this post


Link to post
Share on other sites
21 hours ago, SithLordOfSnark said:

I prefer this over the old style, I just wish Lich King was easier. I want my pack. Won't be doing it 9 times, since I don't care about the hero skin.

The Lich King fight it's preatty easy for a few classes here a list of the deks I used:

  • Priest (easier): 
    AAECAZ/HAgScAssI0gqStAIN+wGXAvgC5QTxBYAGyQbRCtMK1wryDPC7AqbOAgA=

    Save a Shadow Word: Pain for Maexna. Gameplay:

     

  • Druid: any version of Jade will work, you have 2 diferent aproaches, you can avoid put minions that cost 3 or less mana, or you can put trash, so you can draw your cards with more constency.

  • Shaman: 

    AAEBAaoIBJMJhBfjuwK2zQIN2wP+A9AH8AenCL8Xt2z6qgL2vQL5vwKRwQKdwgKLzgIA

    Save Devolve for phase 2, Gameplay: 

     

  • Warlock: 
    AAEBAf0GHjCKAZMB7QXOBtsG3Aa2B8QIzAj2CPMM+A2ODsIP9Q+tEPAR/RGQFcMWzxaFF9i7AsW8At28Ao/HAufLAvfNApfTAgAA
     Save Corrupting Mist for phase 2 (or can use a Twisting Nether) If you decide to use Corrupting Mist, you need a big body in the field, or a least more that 24hp (and with Reno Jackson in hand ;) ).
    Gameplay: 
  • Warrior:
    AAEBAQcG+wHUBIIOsBXOFvHTAgxLkQOiBJEG/wf7DOUPgq0C0q4CsK8CrLsCzM0CAA==
    This is a tricky one hehehe, you have a BIG combo win condition, you need use Brawl in P2, and then put a Public Defender and Kel'Thuzad, that way you had "infitnit" turns, and play your(s) Scaled Nightmare and wait till you be able to OTK him.
    Gameplay:
  • Rouge: I went for the pirate option:
    AAEBAaIHAsgDkbwCDqgFxgXUBe4G5wfGD/sPmxX5qwKStgL1uwKgvQK5vwKbyAIA
    The spels are to fill up the deck, the only one usefull are the Counterfeit Coin, and only if you can put a 2-drop in the 1st turn.
    After that, is like any other pirate deck, be agressive and try to kill him as fast as you can.
    Gameplay:
  • Hunter: "Molten gigant style" 
    AAEBAR8AD40BqAK1A5cIxQjbCYEK3ArUEemrAritAuq7Ap/CAo7DAtPNAgA=
    You need to be able to play yours Molten Giant in the first or second turn, but they arent your only win condition, bcose you also can play with Scavenging Hyena and/or Vicious Fledgling.
    And the Stitched Tracker is really useful to get extra Molten Giant/Scavenging Hyena/Vicious Fledgling (depending the ocation).
    Gameplay: 
  • Mage: Another "Molten Giant" deck
    AAEBAf0EAA/AAa4DqwTLBO0E7AW8CNwKiQ6MrALXtgLrugKYxALUzgLu0wIA
    In your hand you need to had:
    Variant1: 1x Molten Giant, 1x Kabal Lackey, 1x Duplicate
    Variant2: 2x Molten Giant, 1x Mirror Image
    Variant3: 2x Molten Giant, 1x Breath of Sindragosa
    Variant4: 1x Molten Giant, 1x Kabal Lackey, 1x Ice Block or 1x Ice Barrier

    As the Lich King are going to kill your gigants as fast as he can, you need to be able to Duplicate them.
    If you aren't able to kill him before P2, its going to be a little hard (but not imposibe) to win.
  • Paladin: 
    AAEBAZ8FBJYJ6w/pEYW4Ag36Ac4D3APIBPQFzwbdCuIR3hSKrgK7rwKBsALlywIA
    This is a dificult to play out strategy, but it can be done (I did it twice, the second time with my Arthas portrait :P ).

    You need to collect Equality, Consecreate and Barnes before the Lich King's turn 7 and not draw Majordomo. Easy right :D

    You play Barnes which draws Majordomo just before his Frostmourne turn on 7.

    You need to be able to survive a hit from his weapon then on your turn you kill your own Majordomo which gives him one then you play equality consecrate which turns him into Majordomo, removing all his armour and putting him on 8 health.

    Then you need to have 8 damage to face still left on the board or an empty board so you can hero power. If you don't have an empty board you can still hero power and hope!

Credits to:

  • Thrombin2 (Paladin, Mage)
  • xwirus (Warrior, Rogue, Warlock, Hunter, Shaman, Priest)
Edited by Demenzel

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      The Descent of Dragons content update launched with a few bugs that will be fixed in the near future. Namely, Sathrovarr was not intended to become unplayable, some cards are not working at all or showing a system error screen after trying to disenchant them.
      Blizzard (Source)
      Quick updates on where a few of the outstanding issues are:
      Sathrovarr : As a confirmation, Sathrovarr was absolutely not intended to become unplayable with the patch on Thursday. We know what caused this, and it’s going to require us to put a fix in to the launch of Descent of Dragons next Tuesday. As of right now, we expect Sathrovarr to be back to normal on Tuesday.
      Disenchanting Cards: Right now, some cards are showing a system error screen after trying to disenchant them. This is something we can fix on our side, and we’re working to get that out today before the weekend.
      [Hearthstone Battlegrounds] Rafaam’s Hero Power: Last night, we resolved an issue where Rafaam’s Hero Power wasn’t properly allowing a golden upgrade until after buying something. This should be working normally as of right now.
      Missing Cards / Deck Codes: We’ve seen a lot of varying reports of things with cards not working, and there are a few different things at play. We noted previously that as the “Treasures from the Tomb” wild event ended, decks containing the temporary wild cards are going to be unusable, but they may not clearly denote why. If a deck code isn’t working, that’s the first thing to check. Sathrovarr is also likely to cause some issues until we correct that next week. Finally, the team is currently investigating some reports that Treasures from the Tomb cards that were owned in a player’s collection may have disappeared after the event ended. As a reminder, all cards from that event were granted as temporary event cards - they were never actually added to your collection, but simply lived there as separate, special versions of those cards, even if you already had them in your collection. Those event cards are now gone, but anything that was in your collection before the event should still be there. If it isn’t, we’d appreciate more info on what cards you’re missing to help us track this one down.
    • By Stan
      Blizzard has released a patch for Descent of Dragons that will launch on December 10. It comes with the standard Battlegrounds updates, the Tyrande Priest Hero and Card Back that you can claim in the new in-game shop, the Sylvanas Windrunner Hunter Hero and Card Back that will be available for $9.99, and more.
      Earlier today, we posted all Descent of Dragons cards and we reported about a Battlegrounds MMR change which wasn't supposed to go live. You can find more details about the update in the notes below.
      Blizzard (Source)
      The skies above Dragonblight stir with tension as the League of E.V.I.L. eagerly seeks to resurrect Galakrond, Progenitor of all Dragonkind, and use his great power as a tool of destruction in their sinister plans. To answer the impending threat, the League of Explorers are calling upon powerful allies, the same Dragon Aspects who defeated Galakrond once before. To turn the skies in their favor, both good and E.V.I.L. are unveiling some fresh tactics of their own…
      Read on for the full details of what’s coming to the tavern with the Descent of Dragons expansion, including a major update to Battlegrounds, and how to claim the Tyrande Priest Hero and Card Back for free with the launch of the new in-game shop!
      Descent of Dragons – Launching December 10
      Galakrond

      There are 5 new legendary Galakrond Hero Cards, one for each League of E.V.I.L. Class: Rogue, Warrior, Warlock, Shaman, and Priest. Over the course of a game, Galakrond can be powered up in three stages – each doubling the strength of his Battlecry, with his final form additionally equipping a 5/2 Claw weapon!
      New Keyword: Invoke
      When it comes to maximizing Galakrond’s potential, Invoke is an essential mechanic. Each time you play a card with the Invoke keyword, you will gain a class-specific bonus, wherever Galakrond is. Invoking Galakrond twice will upgrade his base form to “Galakrond, The Apocalypse”. From there, Invoking two more times will earn you his ultimate form, “Galakrond, Azeroth’s End”.
      Sidequests
      While the forces of E.V.I.L. are busy invoking the might of Galakrond, the heroes of good can take on new Sidequests to earn advantages of their own! Unlike the Legendary Quests you would typically build a deck around, Sidequests offer a more lightweight objective with moderate rewards that can fit into varying styles of play. Another key difference from Legendary Quests is that you can put 2 copies of a Sidequest in your deck.
      Legendary Dragons
      The Dragon Aspects are here in a way you’ve never seen before, along with powerful new Proto-Dragons and Togwaggle’s own candle creation, Waxadred! There’s a total of ten new Legendary Dragons joining the fight – one specific to each class, and the neutral Dragonqueen Alexstrasza. Each class-specific dragon will also have a corresponding Dragon Breath – these cards gain significant bonuses while holding a Dragon. So, remember to keep your friends close, but keep your Dragons closer!
      Kronx Dragonhoof
      Kronx Dragonhoof, The Herald of Galakrond, can earn you a sizeable advantage whether you have already become Galakrond, or if he is still in your deck. Use Kronx to pull a fully upgraded Galakrond, or if you’ve already become Galakrond, you’ll be able to choose one of four game-changing Devastations to unleash on the battlefield!
          Login Bonuses:
      Spread your wings and soar into battle as the ultimate dragon! Log into Hearthstone any time within the first 90 days of the launch of Descent of Dragons and receive 3 Descent of Dragons Card Packs, plus 2 copies of Shield of Galakrond to get Invoking straight away. Additionally, when you go to open your packs, you’ll receive all 5 Legendary Galakrond Hero Cards. Now that you’re well equipped for a draconic conquest, embark on a new Legendary Quest Chain to earn gold and even more packs!
      Pre-Purchase:
      Descend in style with these bonuses when you pre-purchase a Descent of Dragons bundle through December 9!
      Standard Bundle: Includes 60 Descent of Dragons Card Packs, the Shattering Card Back, and a random Descent of Dragons Golden Legendary.
      Mega Bundle: Includes 100 Descent of Dragons Card Packs, the new Deathwing Warrior Hero, The Shattering Card Back, and a random Descent of Dragons Golden Legendary.
      PRE-PURCHASE NOW
      Coming Soon – Galakrond’s Awakening:
      The final battle in the Year of the Dragon’s solo adventure story is Galakrond’s Awakening, coming this January! We won’t spoil too much, but we hope you’re ready to battle E.V.I.L. (or good) and collect 35 new cards! More details on Galakrond’s Awakening will be coming soon.
      Hearthstone Battlegrounds Updates
      New Heroes:

      Edwin Vancleef Sharpen Blades Costs 1. Give a minion +1/+1 for each minion you’ve bought this turn. Sylvanas Windrunner Banshee’s Blessing Costs 0. Remove a friendly minion to give adjacent minions +1/+1. Arch-Villain Rafaam I’ll Take That! Costs 1. Next combat, add a plain copy of the first minion you kill to your hand. (Note: this is an unbuffed, non-golden copy.) Heroes leaving:
      Patches the Pirate Bartendotron Pyramad Professor Putricide Trade Prince Gallywix Heroes returning:
      Millificent Manastorm Lich Baz’hial New Minions:
        *Please note the above image features the Golden version stats and card text
      King Bagurgle 6 Attack. 4 Health. Battlecry and Deathrattle: Give your other Murlocs +2/+2 Floating Watcher 4 Attack. 4 Health. Whenever your hero takes damage on your turn, gain +2/+2. Balance Changes:
      Minions Lightfang Enforcer At the end of your turn, give a friendly Mech, Beast, Murloc and Demon +2/+2. → At the end of your turn, give a friendly Mech, Beast, Murloc and Demon +2/+1. Heroes Millificent Manastorm Tinker All Mechs in Bob's Tavern get +1/+1. → All Mechs in Bob's Tavern get +1 Attack. Patchwerk All Patched Up Starts at 60 Health. → Starts at 50 Health. A. F. Kay Procrastinate Skip your first 2 turns. Start with a minion from Tavern Tier 3 and Tavern Tier 4. → Start with two minions from Tavern Tier 3. The Rat King King of Beasts Whenever you Hire a Beast give it +1/+2. Swaps type each turn. → Whenever you Hire a Beast give it +1/+1. Swaps type each turn. Lich Baz’hial Graveyard Shift Get a Coin and take 3 damage. → Get a Coin and take 2 damage. The Great Akazamzarak Prestidigitation Will now be harder to get Ice Block consecutively. Removed Hand of Salvation as a possible secret. Advanced Stats v1:

      Advanced Stats are now live for players who own 10 or more Descent of Dragons Card Packs, which will retroactively include data from matches played since November 5. From the Battlegrounds lobby screen, advanced stats can be accessed by clicking “More”. We’ll be continuing to add more features and stats with future updates!
      A Note on Performance:
      With this update, players on low-end devices may experience degraded performance. We’re continuing our efforts to address this issue and optimize Hearthstone Battlegrounds – and we’ll have more to share soon.
      Features and Events
      New In-game Shop
      Hearthstone’s in-game shop is being redesigned to improve navigation and accessibility, with these changes rolling out globally December 9-10. In the new shop, you’ll find bundles, Card Packs, Alternate Heroes, and more together in a single location – additionally, Adventures and Wild Card Packs are being added, with the option to purchase Wild Card Packs using gold.
      Claim the Tyrande Whisperwind Priest Hero and Card Back for free!
      On December 10, we’re bringing back fan favorite Tyrande for everyone! Stop by the new in-game shop to claim the Tyrande Priest Hero and Card Back for free!

      Sylvanas Windrunner Hunter Hero and Card Back
      Also coming to the shop on December 10 for a limited time, the Sylvanas Windrunner Hunter Hero and Card Back will be available for $9.99!

      Heroes rotating from the shop
      On December 10, we’ll be rotating the current lineup of Heroes available in the shop – they may return at a later date, but for now, be sure to take advantage of the current Hero sale featuring Magni, Medivh, and Alleria!
      Special event cards moving back to Wild
      During the Doom in the Tomb event, 23 cards from Wild were released to be playable in Standard. On December 5, these cards will return to Wild, and any temporarily granted copies will be removed.
      Winter Veil Celebration
      Snowy cheer will be filling the tavern starting on December 11, with festive board dressings and the return of Winter Veil emotes! Grab your favorite ornament…al axe and wreak havoc in the Decorating Dalaran tavern brawl to earn the Winter Veil Treat Card Back!

      Looking for the perfect gift for your favorite Hearthstone pal? Celebrate the season with the new Winter Veil Wonder Bundle, available from December 19 until January 7 for $24.99! Included in this bundle:
      The new Dame Hazelbark Druid Hero and Card Back 30 Card Packs – 6 packs each from Saviors of Uldum, Rise of Shadows, The Witchwood, The Boomsday Project, and Rastakhan’s Rumble
      The Arena draft pool has been updated: Basic Classic Blackrock Mountain The Grand Tournament One Night in Karazhan Knights of the Frozen Throne Rastakhan's Rumble Descent of Dragons Game Improvements and Bug Fixes
      Echo Copies of cards with the Echo keyword can no longer cost less than (1). Full Arcane Dust refunds will be available for the following cards until December 19: SN1P-SN4P (Normal Only) Glinda Crowskin (Normal and Golden) Sound the Bells (Normal and Golden) Dev Comment: This change is targeted at a very popular deck in Wild that utilizes SN1P-SN4P along with the Echo mechanic to generate extremely large minions or near infinite damage. This change should put a stop to that interaction while having very limited impact on the average use case for Echo cards. Glinda, SN1P-SN4P, and Sound the Bells were the three cards that took advantage of generating 0-cost copies through Echo, so we've opted to refund all three of those cards as a result. Zephrys improvements Fixed a bug where minions with both Stealth and Taunt (such as Wardruid Loti) weren’t properly accounted for. Fixed a bug where weapons would sometimes be offered as a removal option against Stealthed minions. Druid Choose One cards now account for having the ‘Choose Both’ effect Fixed a bug where Starfall could be offered as removal against a single minion. Fixed a bug where Earth Shock was incorrectly offered as removal against targets that were reduced to 1 health by Shrink Ray or Equality. Adjusted how Zephrys values enemy Deathrattles. Fixed a bug with lethal calculations including Rush minions not eligible to attack heroes. Fixed several bugs involving certain cards not being offered: King Krush Faceless Manipulator Shadow Madness Doomhammer Battlegrounds Fixed an issue where tripling Replicating Menace could add the incorrect stats to the target Mech when magnetized. Fixed an issue where tripling Replicating Menace did not double its card effects. Fixed an issue where Ice Block could trigger during the Recruit phase. Fixed an issue where players could sometimes not recruit a minion during their first Recruit phase. Fixed an issue where Poisoned Blade would get replaced by Ancient Blades instead of getting +1 Attack. Shirvallah is now discounted by spells that get countered, but will no longer be discounted by spells that are paid for with health. Fixed an issue where minions summoned from Deathrattle effects would sometimes not appear in the correct position. Fixed an issue where taking Fatigue damage would improperly extend the current turn. Shadow Reflections generated by Valeera the Hollow now function properly if discarded and then created by Soulwarden. Fixed an issue where shapeshifted Druid cards had a last known in-hand cost equal to 0, which triggered Darklight Torch when looking at even cost cards. Shapeshifted Druid cards now retain their pre-transformed cost. Buffs made to C'thun while it is still in the deck (and not from Ritual cards) now count towards all "If your C'thun as at least 10 attack..." effects. Fixed an issue with Curator, in the One Night in Karazhan Adventure, where Rush minions would forget to check if the opposing hero had Taunt when looking for valid targets. Fixed an issue where the client was not considering cards that read a value from a variable rather than the card text when determining spell damage. The damage itself was calculated correctly but the visual indication of spell damage was missing.
    • By Stan
      With the launch of today's patch, a Battlegrounds MMR change which was not supposed to go live found it's way in. As a result, players with very high MMR will see a change in how many points they get at the end of their matches. An MMR normalization pass is considered in the future to bring everyone's MMR closer to the 4,000 range.
      Blizzard (Source)
      Greetings Friends!
      With the launch of today’s patch, a Battlegrounds MMR change accidentally found it’s way in as well. While this change was still going to happen, it was meant to go live after we messaged out what the change was… apologies on that!
      Now, let’s dive into what actually was changed.
       
      The Problem: Players at very high MMR were continuing to climb by playing lots of games. Despite playing against players with a lower MMR, the MMR awarded at the end of the match was still very high.
      We got feedback from several of our top players asking us to adjust this downward, even though it will lower their rating and climbing speed after the change.
       
      The Solution: At very high MMR, you’re more likely to matchmake with other players that have an average rating above or below you. In these cases, the multiplier has been greatly increased.
      In the old system, if you played against 7 opponents with an average of 1,000 rating below you, you would still get ~90% of your points for first place. In the new system, you will get about ~50% of your points for first place in that same situation (please note that these numbers are not exact). So, if you land 8th place when playing against 7 opponents with an average of 1,000 MMR below you, you will now lose a lot more points than before.
      If you’re paired against opponents with an average rating equal to your rating then nothing changes. This means that players around 3,000 - 5,000 MMR will not see any difference.
       
      TL;DR: Players with very high MMR will see a change in how many points they are awarded at the end of their matches. The majority of players will not see a change.
       
      In the future, we are considering an MMR normalization pass. What this means is that we would bring in everyone’s MMR closer to the 4,000 range.
      We are continuing to keep an eye on MMR and how it affects your play experience. We hope you enjoy the balance changes and we’ll see you on the Battlegrounds ❤️
      Cheers,
      The Hearthstone Team
    • By Stan
      Here are all cards revealed in the Descent of Dragons expansion.
      Druid

      Hunter   Mage
        Paladin   Priest   Rogue   Shaman   Warlock   Warrior   Neutral Check out all the Descent of Dragons cards!
    • By Stan
      Winter Veil returns to Hearthstone on December 11 with the Wonder Bundle featuring the new Druid Hero, Dame Hazelbark! Blizzard will also share more information about Tyrande this Thursday.
      Blizzard (Source)
      The soft snows of Winter Veil are misting over the tavern once again, so get cozy by the hearth and sip some hot apple cider while you join us for festive Hearthstone fun! Exchange seasonal greetings with worthy opponents as you battle under snowy rooftops in Stormwind and Orgrimmar. Then, grab your favorite ornaments for some decorating in Dalaran!
      Beginning 10 a.m. PT on December 11, until 10 a.m. PT on December 31, this year’s Winter Veil celebration calls upon you to decorate the magical spires of Dalaran – rewarding your gingerly-bred mayhem with the Winter Veil Treat Card Back!

      If you’re feeling in the spirit of gift-giving, bolster a friend’s collection (or your own!) with the Winter Veil Wonder Bundle featuring the new Druid Hero, Dame Hazelbark!

      This wondrous bundle will be available from December 19 – January 7, for $24.99, and includes:
      6 The Witchwood Card Packs 6 The Boomsday Project Card Packs 6 Rastakhan’s Rumble Card Packs 6 Rise of Shadows Card Packs 6 Saviors of Uldum Card Packs Dame Hazelbark Druid Hero and Card Back You might be asking "what about Tyrande?" Well, she's coming, and soon. We will have all the details for you this Thursday! May your Storm-Winter Veil be Orgrim-merry and bright, and we’ll see you in the tavern!
×
×
  • Create New...