Sheriff Amara (Siren) Skill Tree and Playstyle

Last updated on Dec 01, 2019 at 14:30 by Kat 6 comments

Welcome to the skill page of our Sheriff Amara build, where you will find the skills you need to pick up to play that build, as well as guidance on how to best use them.


Structure of This Guide

This Sheriff Amara build guide is split in 3 different pages. The other 2 pages are the build overview and the gear, which you can access by clicking the buttons below.


Skill Tree



When playing the Sheriff Amara build, you should identify the strongest and most central target in a group of enemies. Once identified, Phasegrasp the target using the Ties that Bind Ties that Bind Action Skill to Phasegrasp all nearby enemies and link them to the target. From here, you should use a high-damage gun and shoot a single bullet to score a critical hit on your target. This will spread the damage to all targets, killing everything in the process.

When encountering stronger enemies, such as bosses or the anointed, it is possible to stack up your damage using overkill effects. By taking advantage of the Overkill Guardian Skill reward, you will accrue overkill damage. This is due to you killing enemies with a single bullet, allowing you to overkill by more and more damage with each subsequent kill. After a few kills of lesser enemies, you should easily be able to deal with stronger targets. If you do not yet have access to the Overkill reward, it is highly recommended investing your future Guardian Skill Points into the Enforcer tree until you do.


Sheriff Amara Skill breakdown

  • Clarity Clarity—Clarity is the core healing sustain ability for this build that offers light health regeneration.
  • Samsara Samsara—Samsara takes advantage of the damage Ties that Bind Ties that Bind deals to nearby enemies to create a generous boost in damage and sustain.
  • Do Harm Do Harm—Do Harm is used to boost the damage that Ties that Bind Ties that Bind does to secondary targets, boosting the damage they receive to similar levels as the primary target.
  • Transcend Transcend—Transcend is Amara's only skill that boosts Critical Damage. The few skill points invested will add a significant boost in damage due to the build relying entirely on critical hits.
  • Restless Restless—As killing enemies is synchronised with Action Skill usage, Restless helps increase the frequency that enemies can be killed.
  • Wrath Wrath—Wrath is a powerful damage-boosting skill that synchronises perfectly with the build as killing enemies is perfectly paired with the use of your Action Skill.
  • Remnant Remnant—Although most enemies will die within a single bullet due to Ties that Bind Ties that Bind, Remnant helps clean up remaining enemies by taking advantage of the build's huge overkill damage.
  • Avatar Avatar—Avatar is a dual-purpose skill that provides extra damage through additional Rush stacks while also allowing you to use your Action Skill more frequently to be able to deal with more groups of enemies.
  • Infusion Infusion—Infusion helps overcome the weakness of the Jakobs guns used in this build by giving them an Elemental component. This provides additional synergies with some of Amara's skills and makes the build less vulnerable to being weakened by Mayhem modifiers.
  • Tempest Tempest—Tempest provides a boost in damage by amplifying the elemental damage from Infusion Infusion.
  • Dread Dread—Dread provides a generous boost in damage against your primary Ties that Bind Ties that Bind target for just a single skill point.

Action Skill, Augments, and Elements

Ties that Bind Ties that Bind is the Action Skill that this build is built entirely around. By linking enemies together, it allows a single bullet to kill them all, making this Action Skill irreplaceable for the build.

Stillness of Mind Stillness of Mind is used as the Action Skill Augment for this build. The additional crowd control it provides helps minimise damage and any distractions while lining up that perfect critical hit to eliminate your target.

The Shock Action Skill Element has been used for this build due to the additional Shock damage bonus given from Tempest Tempest. However, you can freely use Soulfire Soulfire to switch to Incendiary damage if you are encountering a lot of flesh enemies or Blight Tiger Blight Tiger if you are encountering Armoured enemies.


Alternative Skill choices

  • Personal Space Personal Space— Personal Space can be picked from the Brawl skill tree as an alternative to Samsara Samsara. This option is better if you prefer to be close to your enemies rather than sniping them from a distance.
  • Alacrity Alacrity—Skill points can be spent on Alacrity instead of Restless Restless if you find yourself reloading a lot. However, this should generally be unnecessary due to the free reload effect provided by Dread Dread.


  • 01 Dec. 2019: Page added.
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