Amara (Siren) Elemental Fist Over Matter Skill Tree and Playstyle

Last updated on Nov 09, 2019 at 09:48 by Kat 6 comments

Welcome to the skill page of our Amara Elemental Fist Over Matter build, where you will find the skills you need to pick up to play that build, as well as guidance on how to best use them.

1.

Structure of This Guide

This Amara Elemental Fist Over Matter build guide is split in 3 different pages. The other 2 pages are the build overview and the gear, which you can access by clicking the buttons below.

2.

Skill Tree

3.

Playstyle

Elemental Fist Over Matter is a high-damage build designed to fight its way through groups of enemies with ease. It utilises elemental damage skills from the Fist of the Elements Skill tree and gun damage from the Mystical Assault skill tree in order to gain the maximum possible damage bonuses. The build aims to constantly switch between different elemental weapons in order to always have a weapon effective against the armor type of a given enemy. The Fist Over Matter Fist Over Matter Action Skill is used to strike a balance between utilising Phasegrasp skills from the Fist of the Elements Skill tree and Action Skill Damage skills from the Mystical Assault Skill tree.

4.

Elemental Fist Over Matter Skill Breakdown

  • Fast Hand(s) Fast Hand(s)—Fast Hand(s) is used as a core part of this build. It greatly improves the speed in which you can switch between weapons of different elements and helps overcome some of the missing elemental diversity from the lack of the Infusion Infusion skill.
  • Laid Bare Laid Bare—Laid Bare takes advantage of the damage from the Fist Over Matter Fist Over Matter Action Skill to provide a nice boost for yourself and allies against any targets damaged by the skill.
  • Wrath Wrath—Wrath is arguably the strongest skill in the Mystical Assault Skill tree. It provides a 20% boost in gun damage, which can be boosted to 40% after using your Action Skill, for the low cost of 3 skill points.
  • Tempest Tempest—Tempest is an important damage-boosting skill that rewards you for committing to using elemental damage on your weapons.
  • Dread Dread—Dread provides a significant boost in damage after grasping an enemy. The effect of this skill greatly benefits this hybrid build for using a Phasegrasp Action Skill over an alternative like Phaseslam Phaseslam or Phasecast Phasecast.
  • Indiscriminate Indiscriminate—Indiscriminate is a powerful skill when focusing on elemental effects. The ricochet effect it offers allows you to hit multiple targets with a single bullet, giving you a chance to apply your elemental damage to each target that is hit.
  • Sustainment Sustainment—Sustainment, as the name suggests, is your core survivability tool with this build. Once activated by your elemental damage, it allows you to Life Steal a portion of the damage you deal. When combined with the ricochet effect of Indiscriminate Indiscriminate, a single bullet can be enough to heal you to full health.
  • Forceful Expression Forceful Expression—Forceful Expression is the final damage-boosting skill for this build. The effect of this skill allows you to potentially deal multiple elemental damage types in a single bullet, based on your Action Skill Element, making you less vulnerable to unfavourable armor types and Mayhem modifers.
4.1.

Action Skill, Augments, and Elements

Fist Over Matter Fist Over Matter is the Action Skill of choice for this build as it is the most efficient Action Skill for triggering specific skill within both the Mystical Assault and Fist of the Elements Skill trees, such as Dread Dread and Laid Bare Laid Bare. However, as this build is primarily built around its weapon damage, the Action Skill choice is very flexible based on your situation. For example, if you have multiple weapons with high-damage status effects, you may opt to use Ties that Bind Ties that Bind in order to simultaneously take down groups of enemies. Alternatively, if you have been fortunate enough to get good anointed weapons, you may opt to use Phasecast Phasecast or Phaseslam Phaseslam as well.

Allure Allure is the chosen Action Skill Augment for this build as it naturally adds more crowd control while also grouping up enemies for AoE damage. Stillness of Mind Stillness of Mind is a reasonable alternative if you have opted to use Phasecast Phasecast or Phaseslam Phaseslam due to your weapon anointments as its Phasegrasp effect will still allow you to benefit from Dread Dread. The 3rd option, Soul Sap Soul Sap, is completely unnecessary as the lifesteal effect it provides is completely dwarfed by that of Sustainment Sustainment.

The Shock Action Skill Element has been used for this build due to the additional Shock damage bonus given from Tempest Tempest. However, you can freely use Soulfire Soulfire to switch to Incendiary damage if you are encountering a lot of flesh enemies.

5.

Alternative Skill choices

  • Transcend Transcend/Alacrity Alacrity— Either of these skills can be picked up base on personal preference. Up to 4 points can be taken from Violent Tapestry Violent Tapestry for them as the build is not heavily centered around Status Effects and Rush stacks.
  • Steady Hand(s) Steady Hand(s)—If you are using guns that have particularly poor recoil and handling, or simply like to have a large amount of these stats, you can optionally put 3 points into the Steady Hands skill. If you choose to do this, skill points can be taken out of the Wildfire Wildfire skill.
6.

Changelog

  • 09 Nov. 2019: Page added.
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