Amara (Siren) Elemental Fist Over Matter BiS Gear and Stat Priorities
Structure of This Guide
This Amara Elemental Fist Over Matter build guide is split in 3 different pages. The other 2 pages are the build overview and the skills, which you can access by clicking the buttons below.
For this build, you should look for a diverse toolkit of elemental weapons to cover all weaknesses of enemies. Because this build does not utilise Infusion, having multiple weapons is essential to ensure you are not fighting at a disadvantage.
This portion of the guide will cover which guns are strong choices, but the specific element of each gun is entirely at your discretion as long as you have:
- An Incendiary weapon to deal with flesh (red health bars)
- A Shock or Radiation weapon to deal with shields (blue health bars)
- A Corrosive or Cryo weapon to deal with armor (yellow health bars)
The strongest weapon to use in this build is the SMG, Night Hawkin. It deals excellent single-target damage. However, it is restricted to use Cryo and Incendiary damage based on the time of day, so you will need other guns to support it.
Two other strong SMGs for this build are Cutsman and Crossroad. The unique fire pattern of Cutsman makes it great for larger targets and enemies stood in a line, whereas Crossroad just offers generally strong single-target damage. Both of these guns can serve as excellent support for a Night Hawkin.
As all guns mentioned so far have been SMGs, you should also aim to diversify a little bit to ensure you do not run out of ammo. The best category for this is assault rifles. Laser-Sploder is the best gun in this category, offering a comparable amount of damage to the aforementioned SMGs. Alternatively, if you do not have access to a Laser-Sploder, you can use a Rowan's Call or Lucian's Call instead.
Lastly, as this build uses both Phasegrasp effects and the Indiscriminate skill, you should look to pick up a copy of the Projectile Recursion shotgun. The gun has a powerful synergy with the Indiscriminate skill, allowing itself to duplicate its projectile and tear apart tightly-grouped packs of enemies. This effect is an essential part of the Elemental Ricochet build and can be utilised at times within this build.
For Class Mods, you should look to pick up a copy of Phasezerker class mod. It is primarily used due to the additional Weapon Damage and Action Skill Cooldown it provides to the build, but you should also look to pick up as many skill points into Anima on your class mod in addition to any damage bonuses for the weapon manufacturers you choose to use. Elementalist is the best second choice for the build, but it is significantly weaker than Phasezerker.
Due to the build's ability to take down enemies quickly, Victory Rush is the best Artifact available, due to the damage boost it will provide after killing badass enemies. Alternatively, if you are struggling with survivability, you can pick up any Artifact with the Last Stand effect to provide you with a period of invulnerability up to every 40 seconds.
In this build, the specific shield you use is not super important as your shield will regularly be depleted due to your survivability coming from Sustainment. Anointed shields, which will be discussed further below, should be a high priority. With optimal gearing, Rough Rider is your best choice of shield as it will give you natural damage reduction and a large health pool for your Sustainment skill to heal at the expense of having no rechargeable shield. Alternatively, you can look to use a shield with a strong defensive effect such as The Transformer to absorb Shock damage or Stop-Gap to provide a similar immunity effect to Last Stand.
Grenade Mods are not essential for this build, but can provide some added utility for the build, or moderate Elemental Damage with the aid of skills from the Fist of the Elements Tree. The best overall choice is Storm Front, which deals excellent Shock damage in an area, gaining a large damage boost from Tempest. Alternatively you can opt to use Moxxi's Bouncing Pair, which will deal both Incendiary and Shock damage, but comes with a high risk of damaging yourself if not used cautiously. Alternatively, if you are struggling with survivability you can use the Tran-fusion which will steal health from enemies you damage, similar to the effect of your Sustainment skill.
Anointed rolls are special additional effects that can appear on weapons and shields at higher levels. The special effects relate to the use of action skills and provide powerful temporary buffs.
For this build, you should look for anointments that give you a direct boost to your damage. As this build primarily uses a Phasegrasp-derived Action Skill, the best anointments to look for are 'On Action Skill End, Weapon Damage is increased by 100% for a short time' and 'On Action Skill End, Deal 125% more Weapon Damage to Badass, Named, and Boss enemies for a short time'. If you are unable to get either of these anointments, 'On Action Skill End, the next 2 magazines will have 50% additional bonus Element damage' is a reasonable third choice.
Alternatively with this build, you can also opt to choose anointments for other action skills, such as 'After using Phasecast, gain 250% Weapon Damage for a short time' or 'After using Phaseslam, gain 300% Weapon Damage for a short time'. These anointments require you change your Action Skill to Phasecast or Phaseslam respectively, but can be a good choice if you find multiple weapons with the same anointment.
Alternative Gear from Missions
This build utilises strong general weapons that can drop anywhere in the game. Therefore there are no specific mission drops to support this build.
Best-in-slot Items and Their Stat Priority
|Secondary Stat/Effect Priority
- 09 Nov. 2019: Page added.
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