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Guest ThisRandomGuy
On 4/17/2017 at 7:12 AM, Vlad said:

This thread is for comments about our Midrange Hunter Standard deck.

Hi I am hunter fanatic and am currently in a rut at rank 5. I am honestly thrilled to be at rank 5 i mean ill take it that means I am at least doing something right. However I am stuck at rank 5 its not like I can't get wins but I cannot get to rank 4. I will get to the battle to get into rank 4 but then I will lose each and every time. I was wondering if you could look through a couple of my games here and tell me if you can spot the situation that is keeping me from legendary. I know I am going to make mistakes I just need help seeing them sometimes. Thank you for all you do on this site. 
 

I will note that I changed rat pack to stonehill defender mainly because I was seeing so much aggro like (curse them to the pits) pirate warrior. 

https://hsreplay.net/replay/9DWHMaVmyTYRd46vgDszjJ

this was a win but I wonder if I could have played this a little bit better. I was thinking about using crackling on the bird so that it would spawn 2 plants after it was destroyed by that doomsayer but decided not to.

https://hsreplay.net/replay/myZXCZ87qNf3q7zaycQbgQ

once again I won this one but I would like to note this is the first time I have ever beaten murloc paladin at this rank. Honestly I think this was due to mistakes on his part like waiting for that annoying pally clear combo instead of say bringing out the hammer. But I am not certain and again I would like to know if I could have done anything better.

https://hsreplay.net/replay/yP6mNgdmvxArehCaonq2Ai

Wow...another win I usually dont get this many in a row. Either everyone is tired or I have been playing this way too long. Again what could I have done better?

https://hsreplay.net/replay/wfnSex85xEAkVAKzQAyBti

Ok here we go this is what I am talking about. I played what I thought was not only correctly but board dominating but he just with a single card each turn blocked every single thing I could possibly have had plus kept his hand full. when I thought I had finally built the field in a way that I just had to beat him down each turn he had the perfect amount of mana to clear my field with the exact perfect spells that left him able to just end it with that last taunt. Should i just surrender to warriors from now on if they are not pirate warriors? Cause this deck so far has not been able to beat quest warrior. 

Anyways this and paladins and mages are what kill me everytime. I usually just surrender against mages. Even with reno gone they are invincible to little health minions making hyena useless and well yeah. Rogue I have no issue fighting I am usually faster than them and they are too focused on the quest at hand. At any rate thank for watching these if you do and any help or advice would be greatly appreciated. I know rank 5 and lower all through legendary is harder and more about not making any mistakes so I hope I can fix that issue in myself with your expert advice.

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10 hours ago, Guest ThisRandomGuy said:
Spoiler

Hi I am hunter fanatic and am currently in a rut at rank 5. I am honestly thrilled to be at rank 5 i mean ill take it that means I am at least doing something right. However I am stuck at rank 5 its not like I can't get wins but I cannot get to rank 4. I will get to the battle to get into rank 4 but then I will lose each and every time. I was wondering if you could look through a couple of my games here and tell me if you can spot the situation that is keeping me from legendary. I know I am going to make mistakes I just need help seeing them sometimes. Thank you for all you do on this site. 
 

I will note that I changed rat pack to stonehill defender mainly because I was seeing so much aggro like (curse them to the pits) pirate warrior. 

https://hsreplay.net/replay/9DWHMaVmyTYRd46vgDszjJ

this was a win but I wonder if I could have played this a little bit better. I was thinking about using crackling on the bird so that it would spawn 2 plants after it was destroyed by that doomsayer but decided not to.

https://hsreplay.net/replay/myZXCZ87qNf3q7zaycQbgQ

once again I won this one but I would like to note this is the first time I have ever beaten murloc paladin at this rank. Honestly I think this was due to mistakes on his part like waiting for that annoying pally clear combo instead of say bringing out the hammer. But I am not certain and again I would like to know if I could have done anything better.

https://hsreplay.net/replay/yP6mNgdmvxArehCaonq2Ai

Wow...another win I usually dont get this many in a row. Either everyone is tired or I have been playing this way too long. Again what could I have done better?

https://hsreplay.net/replay/wfnSex85xEAkVAKzQAyBti

Ok here we go this is what I am talking about. I played what I thought was not only correctly but board dominating but he just with a single card each turn blocked every single thing I could possibly have had plus kept his hand full. when I thought I had finally built the field in a way that I just had to beat him down each turn he had the perfect amount of mana to clear my field with the exact perfect spells that left him able to just end it with that last taunt. Should i just surrender to warriors from now on if they are not pirate warriors? Cause this deck so far has not been able to beat quest warrior. 

Anyways this and paladins and mages are what kill me everytime. I usually just surrender against mages. Even with reno gone they are invincible to little health minions making hyena useless and well yeah. Rogue I have no issue fighting I am usually faster than them and they are too focused on the quest at hand. At any rate thank for watching these if you do and any help or advice would be greatly appreciated. I know rank 5 and lower all through legendary is harder and more about not making any mistakes so I hope I can fix that issue in myself with your expert advice.

 

Hey, 
against aggro, you as a hunter want to play more aggro cards, rather than understatted control cards. This means you should play Rat Pack or Dire Wolf Alpha, rather than Stonehill Defender. Some tech cards are fine as well - Acidic Swamp Ooze is a solid counter against pirate warriors.

Replay #1
On turn 1, using The Coin to play Crackling Razormaw would have challenged the board and you would have had a free trade. it would have been fine even if the warlock had a Mortal Coil.
On turn 5, I would have played Houndmaster and went full face, as it would have set up lethal for the following turn. Couldn't spot any outright misplay though.

Replay #2
Playing Tundra Rhino on T5 was an alternative I would consider, solely for the possibility of a high-damage Scavenging Hyena + Kindly Grandmother combo. Again, couldn't spot any outright misplays.

Replay #3
Playing Jeweled Macaw first to gain more information sometimes makes a huge difference, and in this case, if you had gotten Jeweled Macaw from the Jeweled Macaw, it would have been likely the stronger play. It didn't matter in the end, but as I said previously, it can matter a lot sometimes.

Replay #4
I would have thrown Houndmaster out of the opening hand as well, as you did not have a 3-drop or a sticky 2-drop (Kindly Grandmother) that would ensure your ability to taunt something up. This time it sort of paid off, but it can be risky at times.
On Turn 1, playing Alleycat to have a smoother curve, ultimately allowing you to coin out Houndmaster on T3 to buff the T2 Kindly Grandmother, granting you a strong early-game and early midgame. I think you saw the curve mattered a lot when the warrior played the Acolyte of Pain, forcing you to either let him draw more cards, or to play an overkill card - Skill Command. Seems like this was the mistake that screwed you over, causing your loss.
You missed your hero power on turn 6.

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Hello guys

I've been testing this deck

10 games so far 4 wins, 6 losses. All casuals

Struggling against Hunters and doing good against Warriors.

I'll let a few replays here. If you'd like to help me improve my win rate I'd appreciate it.

Thanks in advanced.

Quote

 

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Guest ThisRandomGuy
3 hours ago, positiv2 said:

Hey, 
against aggro, you as a hunter want to play more aggro cards, rather than understatted control cards.

Hey thanks for the help and for watching my matches. I had thought that the best way to counter aggro was taunts but now that I think of it with my aggro hunter I have made it through quite a few taunt decks so maybe I wasn't in the correct mindset yet. All the advice you gave me was great. As an update i did make it to rank 4 and summarily fought 5 paladins in a row as soon as I hit rank 4 the final one sent me back to rank 5. I have been trying to pinpoint a good way to beat paladins but have not quite figured it out yet. Their synergy with murlocs is incredible this season. 

Thanks again. I might post a few more matches later. 

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Guest ThisRandomGuy
2 hours ago, Guest ThisRandomGuy said:

Hey, 
against aggro, you as a hunter want to play more aggro cards, rather than understatted control cards.

So I wanted to make an update since my last post. I have done 15 matches with my aggro hunter and not a single one has been a win. Everyone has so much clear while hunter has been given no new clear since I don't know when. The new bite spell is not a clear card it is an insult. Mages get volcano cards doint 15 damage but the hunter gets a measly 2 damage. Aside from hunters I have not seen anyone else throw out a 1 health 1 cost card EVER. All my beasts get insta cleared the turn after I summon them. Even if I go first and throw out alley cat they both get cleared everytime by my next turn. Also I could power up hyena to infiniti but every other class will kill it the next turn no problem. I think that makes it a useless card. I mean i got it up to a 8/5 on turn 2 by straight luck and this stupid warrior just kills it with only 3 mana to use and throws out a huge taunt on my next turn ending my game because hunter cant counter taunts whatsoever. In order for hunters to counter taunts we need at least 4 mana and previous cards on the field and that rarely ever happens. 

The main fact is I cannot beat paladin, warrior, mage, shaman, and non-quest rogue and that is what everyone is playing down here at rank 5. Why just why is blizzard such a failiure at balancing. They gave hunter some good cards yes but they gave everybody else so much better cards its rediculous. And that is the way they have treated hunter for many many expansions. Lets boost the fk out of everyone else and give hunter some piddling hope cards that make it ok but inevitably useless. 

What I am saying is I need help is there anyone who has a video of themselves playing this deck at rank 5 or something? I feel like I am the only one even trying to make hunter viable. I am losing faith and getting frustrated and just about to like sue blizzard or something stupid like that. 

I read that once you hit rank 5 it should take about 180-200 games approximately to get to legendary. well that means that at least in all those games you are moving somewhat. But for everygame I win I lose the exact same amount or more. I cannot move with hunter decks at all. I have had at least 100 games since I hit rank 5 and only once did I get to rank 4 after a 5 game win streak and then I lost 7 games in a row and went back to no stars rank 5. It just sucks and I need like a coach or something. 

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Guest alphagod

Hi everyone! I tried to use this deck for the standard matches but it doesn't allow me to use it. It says it's only allowed to play in wild matches. Do you know why is that? I want to find a good face/agro hunter deck, or the best face/agro deck regardless of class. Would you be so kind to point me to the right direction? :)

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@RIPAX Sorry, I have been quite busy lately (and still am), so I will only go through the first two replays.

Vs Hunter
I don't see a reason not to keep the Fiery Bat int he opening hand. You had The Coin, so you could play 2-drops on T1, then follow up with Kindly Grandmother on T2 with huge board pressure. It did not matter in this case, luckily.
Coining out the Fiery Bat seemed like an alright play, even with opponent's Jeweled Macaw on the board.
When you want to play Jeweled Macaw, play it first to get more information - it's like drawing, and you wan to draw first almost every time.
On T4, another strong play would be Jeweled Macaw into Fiery Bat into Scavenging Hyena and trade with the Big Bad Wolf.
It seems that you not putting enough pressure on the board caused your loss.

Vs Warrior
I don't think Kill Commanding the Stonehill Defender was necessary. You could have easily traded over two turns with the Kindly Grandmother. The Kill Command would have been more useful against the Ornery Direhorn later on.

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6 hours ago, Guest alphagod said:

Hi everyone! I tried to use this deck for the standard matches but it doesn't allow me to use it. It says it's only allowed to play in wild matches. Do you know why is that?

You need to click/tap "Convert to Standard" after hovering your mouse over the portrait of the hero when having the deck open in the collection, or when tapping the portrait (if you are using mobile device). If that doesn't help, delete the deck, create it again, click/tap the button again and it should work. If it does not help, asking the support is your safest bet.

6 hours ago, Guest alphagod said:

I want to find a good face/agro hunter deck, or the best face/agro deck regardless of class. Would you be so kind to point me to the right direction? :)

Face hunter can be found here. Arguably the strongest face deck at the moment is pirate warrior deck, which can be found here.

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Guest ThisRandomGuy
10 hours ago, Strongpoint said:

 

 

If only hunters had a hero power that ignores taunts.... Oh wait

I agree there is the hero power but it only does a max of 2 damage to face. If the other player has at least 2 taunts out and 15 health left it while you have nothing because they controlled the crap out of you then your hero power means zip. You are top decking for both damage spells (which only one i can think of damages the hero) and an easy beast to send out to proc kill command. And out of 30 cards that is hard to get the exact combo like that. I mean yeah you can whittle it down 2 by 2 each turn but think about that a minute. At 15 health 8 turns you need to waste in order to do 15 damage (barring any spells you might  get) meanwhile the other player has 2 taunts and builds the field by at least 2-3 minions per turn and considering most taunts deal about 4 damage on average you cannot survive except by the dumbest of luck which does happen sometimes but not very often. 

Rule of thumb for aggro hunter decks! If you lose the first 4 turns YOU LOSE THE GAME!

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This deck looks great and plan to build it soon as it wont cost much dust for me. Sadly I cannot craft kindly Grandmother since I dont own that expansion. Whats a decent sub for it, pref not being epic/leg since I cannot afford crafting those atm unless it is truly for the perfect deck.

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21 minutes ago, crusadurus said:

This deck looks great and plan to build it soon as it wont cost much dust for me. Sadly I cannot craft kindly Grandmother since I dont own that expansion. Whats a decent sub for it, pref not being epic/leg since I cannot afford crafting those atm unless it is truly for the perfect deck.

I recommend saving gold for Karazhan, simply because it offers huge value. Until you save up enough gold, you can use generic hunter cards, such as Infested Wolf or Rat Pack. If neither of these cards work for you, let me know.

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3 hours ago, crusadurus said:

This deck looks great and plan to build it soon as it wont cost much dust for me. Sadly I cannot craft kindly Grandmother since I dont own that expansion. Whats a decent sub for it, pref not being epic/leg since I cannot afford crafting those atm unless it is truly for the perfect deck.

Karazhan is a great gold investement even if you don't plan to ever play wild because next rotation you can disenchant everything  for a very good gold\dust ratio.

Kindly Grandmother is a nice card for this deck but there enough 2 drops to replace it. Golakka Crawler is an anti-pirate tech that works better in hunter than anywhere else. Dire Wolf Alpha works with your 1 drops and make a good combo with Unleash the HoundsRavasaur Runt is a bit situational but it is a decent card. Trogg Beastrager can be played, too but it lacks synergies in this deck and he is not a beast himself. 

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Guest Thanks

Ok thanks, i have 1 of the crab so that will work for now and ill find somethign else. prob dire wolf alpha. Im not going to save gold for an expansion, that would take ages. I could eaisly buy it I'm just not sure I want to invest any more money into the game atm.

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Guest Jakway

What could I tech in to improve my winrate against taunt warrior? Every time I get them low they seem to pull out Alley Armorsmith and I run out of resources

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On 4/21/2017 at 4:56 PM, Guest ThisRandomGuy said:

 

Rule of thumb for aggro hunter decks! If you lose the first 4 turns YOU LOSE THE GAME!

This is so true it hurts.

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So far this deck loses to:

Every control deck
Every Mage
Pirate Warrior
Quest Rogue
Quest Priest
Dragon Priest
...But it can reach legendary because one player somewhere did it at one time.
 

Edited by DJRemark

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7 hours ago, DJRemark said:

So far this deck loses to:

Every control deck
Every Mage
Pirate Warrior
Quest Rogue
Quest Priest
Dragon Priest
...But it can reach legendary because one player somewhere did it at one time.
 

I disagree with your opinion. Firstly, saying "X loses to Y" is unclear, as this isn't Rock-paper-Scissors, where Rock beats Scissors every single time, which is not true for any two decks in Hearthstone. Instead, Hearthstone is a game of chance and even "hard counters" can lose, which makes "X loses to Y" quite unclear. Is it any below 50%, or below some % for that matter? Is it the relative laddering power?

This deck certainly does not "lose" to "Every control deck", even less so "Every mage", as it has well over 50% winrate against both popular mage decks at the moment - control and freeze. I feel like quest rogue is a 50/50 matchup as well, which I wouldn't put into "loses to" category. 

Seems like you are missing information - all decks on our site have been tested. If they aren't good enough, or aren't meant to provide fun (but this deck is not one of the fun decks), they aren't added. 

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11 hours ago, DJRemark said:

So far this deck loses to:

Every control deck
Every Mage
Pirate Warrior
Quest Rogue
Quest Priest
Dragon Priest
...But it can reach legendary because one player somewhere did it at one time.
 

I ran a slight variant of this deck last month and hit around Rank 5 with it. I really didn't have the time to put into trying to climbing with it anymore past that. I had a 68% winrate with it, best match ups coming from Warrior (Both control and Pirate) and Mage (control and Freeze), both somewhere close to 75% so I'm not sure where your getting your info from. If you want to provide some Replays of your matches @positiv2 and myself would be more than happy to help you with this deck. It really is a good one. 

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I'm enjoying this deck.  I am currently stuck around rank 9/10 with it.  Any suggestions on card swaps for upgrading?  I have everything for the Midrange Secret Hunter except for Snake Trap and Call of the Wild.  I only have enough dust for 1 epic at the moment.  Should I craft Snake Trap and move to that deck or should I slowly start upgrading toward the Midrange Beast Un'Goro deck by getting a Rat Pack or Bittertide Hydra?  Thanks!

Edited by scotth
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31 minutes ago, scotth said:

I'm enjoying this deck.  I am currently stuck around rank 9/10 with it.  Any suggestions on card swaps for upgrading?  I have everything for the Midrange Secret Hunter except for Snake Trap and Call of the Wild.  I only have enough dust for 1 epic at the moment.  Should I craft Snake Trap and move to that deck or should I slowly start upgrading toward the Midrange Beast Un'Goro deck by getting a Rat Pack or Bittertide Hydra?  Thanks!

What are you currently facing in your meta? Knowing this we can help you figure out what steps you need to take to getting around it. 

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23 hours ago, KingMe said:

What are you currently facing in your meta? Knowing this we can help you figure out what steps you need to take to getting around it. 

I hadn't been playing ranked much for a while so I played some today keeping track of who I lost to.  First, the meta seems different at the moment, being harder at least.  I played mostly against control decks and did not do so well.  Several mages including a secret mage and some sort of Medivh, the Guardian mage.  Dragon priest. A paladin with Ragnaros, Lightlord and Sunkeeper Tarim, which I didn't manage to beat out.  Only one I managed to beat out of about 7 was an elemental priest (easily).  A week or two ago or so I'd say I would at least average 50/50 win loss at this rank.

 

Edit: Played again last night and this morning with much better luck.  Managed to make it within one win of Rank 5 a couple of times before sliding back to 7.  So close!  Saw quite a few more control priests that seem to give me trouble as well as some jade and murloc shamans and jade rogues.  Is it worth adding a Hungry Crab when i'm not exactly seeing mostly murloc decks?

Edited by scotth

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      Claim the Tyrande Whisperwind Priest Hero and Card Back for free!
      On December 10, we’re bringing back fan favorite Tyrande for everyone! Stop by the new in-game shop to claim the Tyrande Priest Hero and Card Back for free!

      Sylvanas Windrunner Hunter Hero and Card Back
      Also coming to the shop on December 10 for a limited time, the Sylvanas Windrunner Hunter Hero and Card Back will be available for $9.99!

      Heroes rotating from the shop
      On December 10, we’ll be rotating the current lineup of Heroes available in the shop – they may return at a later date, but for now, be sure to take advantage of the current Hero sale featuring Magni, Medivh, and Alleria!
      Special event cards moving back to Wild
      During the Doom in the Tomb event, 23 cards from Wild were released to be playable in Standard. On December 5, these cards will return to Wild, and any temporarily granted copies will be removed.
      Winter Veil Celebration
      Snowy cheer will be filling the tavern starting on December 11, with festive board dressings and the return of Winter Veil emotes! Grab your favorite ornament…al axe and wreak havoc in the Decorating Dalaran tavern brawl to earn the Winter Veil Treat Card Back!

      Looking for the perfect gift for your favorite Hearthstone pal? Celebrate the season with the new Winter Veil Wonder Bundle, available from December 19 until January 7 for $24.99! Included in this bundle:
      The new Dame Hazelbark Druid Hero and Card Back 30 Card Packs – 6 packs each from Saviors of Uldum, Rise of Shadows, The Witchwood, The Boomsday Project, and Rastakhan’s Rumble
      The Arena draft pool has been updated: Basic Classic Blackrock Mountain The Grand Tournament One Night in Karazhan Knights of the Frozen Throne Rastakhan's Rumble Descent of Dragons Game Improvements and Bug Fixes
      Echo Copies of cards with the Echo keyword can no longer cost less than (1). Full Arcane Dust refunds will be available for the following cards until December 19: SN1P-SN4P (Normal Only) Glinda Crowskin (Normal and Golden) Sound the Bells (Normal and Golden) Dev Comment: This change is targeted at a very popular deck in Wild that utilizes SN1P-SN4P along with the Echo mechanic to generate extremely large minions or near infinite damage. This change should put a stop to that interaction while having very limited impact on the average use case for Echo cards. Glinda, SN1P-SN4P, and Sound the Bells were the three cards that took advantage of generating 0-cost copies through Echo, so we've opted to refund all three of those cards as a result. Zephrys improvements Fixed a bug where minions with both Stealth and Taunt (such as Wardruid Loti) weren’t properly accounted for. Fixed a bug where weapons would sometimes be offered as a removal option against Stealthed minions. Druid Choose One cards now account for having the ‘Choose Both’ effect Fixed a bug where Starfall could be offered as removal against a single minion. Fixed a bug where Earth Shock was incorrectly offered as removal against targets that were reduced to 1 health by Shrink Ray or Equality. Adjusted how Zephrys values enemy Deathrattles. Fixed a bug with lethal calculations including Rush minions not eligible to attack heroes. Fixed several bugs involving certain cards not being offered: King Krush Faceless Manipulator Shadow Madness Doomhammer Battlegrounds Fixed an issue where tripling Replicating Menace could add the incorrect stats to the target Mech when magnetized. Fixed an issue where tripling Replicating Menace did not double its card effects. Fixed an issue where Ice Block could trigger during the Recruit phase. Fixed an issue where players could sometimes not recruit a minion during their first Recruit phase. Fixed an issue where Poisoned Blade would get replaced by Ancient Blades instead of getting +1 Attack. Shirvallah is now discounted by spells that get countered, but will no longer be discounted by spells that are paid for with health. Fixed an issue where minions summoned from Deathrattle effects would sometimes not appear in the correct position. Fixed an issue where taking Fatigue damage would improperly extend the current turn. Shadow Reflections generated by Valeera the Hollow now function properly if discarded and then created by Soulwarden. Fixed an issue where shapeshifted Druid cards had a last known in-hand cost equal to 0, which triggered Darklight Torch when looking at even cost cards. Shapeshifted Druid cards now retain their pre-transformed cost. Buffs made to C'thun while it is still in the deck (and not from Ritual cards) now count towards all "If your C'thun as at least 10 attack..." effects. Fixed an issue with Curator, in the One Night in Karazhan Adventure, where Rush minions would forget to check if the opposing hero had Taunt when looking for valid targets. Fixed an issue where the client was not considering cards that read a value from a variable rather than the card text when determining spell damage. The damage itself was calculated correctly but the visual indication of spell damage was missing.
    • By Stan
      With the launch of today's patch, a Battlegrounds MMR change which was not supposed to go live found it's way in. As a result, players with very high MMR will see a change in how many points they get at the end of their matches. An MMR normalization pass is considered in the future to bring everyone's MMR closer to the 4,000 range.
      Blizzard (Source)
      Greetings Friends!
      With the launch of today’s patch, a Battlegrounds MMR change accidentally found it’s way in as well. While this change was still going to happen, it was meant to go live after we messaged out what the change was… apologies on that!
      Now, let’s dive into what actually was changed.
       
      The Problem: Players at very high MMR were continuing to climb by playing lots of games. Despite playing against players with a lower MMR, the MMR awarded at the end of the match was still very high.
      We got feedback from several of our top players asking us to adjust this downward, even though it will lower their rating and climbing speed after the change.
       
      The Solution: At very high MMR, you’re more likely to matchmake with other players that have an average rating above or below you. In these cases, the multiplier has been greatly increased.
      In the old system, if you played against 7 opponents with an average of 1,000 rating below you, you would still get ~90% of your points for first place. In the new system, you will get about ~50% of your points for first place in that same situation (please note that these numbers are not exact). So, if you land 8th place when playing against 7 opponents with an average of 1,000 MMR below you, you will now lose a lot more points than before.
      If you’re paired against opponents with an average rating equal to your rating then nothing changes. This means that players around 3,000 - 5,000 MMR will not see any difference.
       
      TL;DR: Players with very high MMR will see a change in how many points they are awarded at the end of their matches. The majority of players will not see a change.
       
      In the future, we are considering an MMR normalization pass. What this means is that we would bring in everyone’s MMR closer to the 4,000 range.
      We are continuing to keep an eye on MMR and how it affects your play experience. We hope you enjoy the balance changes and we’ll see you on the Battlegrounds ❤️
      Cheers,
      The Hearthstone Team
    • By Stan
      Here are all cards revealed in the Descent of Dragons expansion.
      Druid

      Hunter   Mage
        Paladin   Priest   Rogue   Shaman   Warlock   Warrior   Neutral Check out all the Descent of Dragons cards!
    • By Stan
      Winter Veil returns to Hearthstone on December 11 with the Wonder Bundle featuring the new Druid Hero, Dame Hazelbark! Blizzard will also share more information about Tyrande this Thursday.
      Blizzard (Source)
      The soft snows of Winter Veil are misting over the tavern once again, so get cozy by the hearth and sip some hot apple cider while you join us for festive Hearthstone fun! Exchange seasonal greetings with worthy opponents as you battle under snowy rooftops in Stormwind and Orgrimmar. Then, grab your favorite ornaments for some decorating in Dalaran!
      Beginning 10 a.m. PT on December 11, until 10 a.m. PT on December 31, this year’s Winter Veil celebration calls upon you to decorate the magical spires of Dalaran – rewarding your gingerly-bred mayhem with the Winter Veil Treat Card Back!

      If you’re feeling in the spirit of gift-giving, bolster a friend’s collection (or your own!) with the Winter Veil Wonder Bundle featuring the new Druid Hero, Dame Hazelbark!

      This wondrous bundle will be available from December 19 – January 7, for $24.99, and includes:
      6 The Witchwood Card Packs 6 The Boomsday Project Card Packs 6 Rastakhan’s Rumble Card Packs 6 Rise of Shadows Card Packs 6 Saviors of Uldum Card Packs Dame Hazelbark Druid Hero and Card Back You might be asking "what about Tyrande?" Well, she's coming, and soon. We will have all the details for you this Thursday! May your Storm-Winter Veil be Orgrim-merry and bright, and we’ll see you in the tavern!
    • By Stan
      On Thursday, 23 cards that temporarily stepped out of Wild will rotate out of standard with the Descent of Dragons patch, so don't forget to edit your decks after the update goes live.
      The following cards will leave Standard soon:
      Druid: Astral Communion Kun the Forgotten King Mage: Babbling Book Flamewaker Paladin: Mysterious Challenger Avenge Hunter: Lock and Load Call of the Wild Shaman: Evolve Thing from Below Rogue: Shaku, the Collector Swashburglar Priest: Lightbomb Vol'jin Warlock: Imp Gang Boss Renounce Darkness Warrior: Varian Wrynn Bloodhoof Brave Neutral: N'Zoth, the Corruptor Sylvanas Windrunner Ragnaros the Firelord The Curator Emperor Thaurissan Blizzard (Source)
      Hey Folks,
      We wanted to give you all some info on what to expect for the Descent of Dragons patch coming on Thursday, Dec. 5. As many of you know, two months ago, 23 cards from across Hearthstone’s history temporarily stepped out of Wild and returned to Standard.
      On Thursday, Dec. 5, these cards will be leaving Standard. What this means is that decks that currently include any of these 23 cards will need to be adjusted to be playable again. Please note this when logging in after downloading the patch.
      Descent of Dragons drops on Dec. 10, and the meta is sure to get shaken up! See you in Dragonblight.
      Cheers,
      The Hearthstone Team
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