Midrange Hunter Deck List Guide (The Boomsday Project December 2018)
This guide contains detailed strategy, mulligan, and deck-building information to help you improve your Midrange Hunter play for The Rastakhan's Rumble expansion.
Midrange Hunter is a staple archetype in Hearthstone since the game was released. Although the deck has evolved over time, the strategy of the deck has always remained the same. It aims to use a strong curve of Beast synergies to create a board that gradually snowballs out of control, putting pressure, and controlling the board while chipping away at opponent's Health. The damage this achieves puts opponents into a position where they are vulnerable to being burned down with Steady Shot and Kill Command before they are able to stabilise.
The Rastakhan's Rumble has added many powerful Beast synergies to revive what was once one of the strongest decks in the game. While this deck has to sacrifice some of Hunter's most powerful spells, it has proven itself to be a solid deck and a viable alternative Hunter archetype.
1. Midrange Hunter Card List
This Midrange Hunter deck costs 4,940 and it is made up of the following cards.
|Hunter Cards||Neutral Cards|
2. Midrange Hunter Mana Curve
3. Midrange Hunter Mulligan Guide
Midrange Hunter is heavily reliant on a fast opener in order to pressure opponents. In order to facilitate this, you should use your Mulligan to create the strongest Mana Curve possible.
In all matchups, you should look for Dire Mole and Crackling Razormaw in your opening hand. Springpaw can be kept as an alternative if you do not have a Dire Mole. If you already have both of these cards, you can additionally keep a 3-drop like Bearshark, Animal Companion, or Untamed Beastmaster.
If you have The Coin, you can skip keeping a 2-Mana play in favour of an additional 3-drop.
Against Aggro, you can keep Headhunter's Hatchet to control the early-game board.
4. Midrange Hunter Strategy
On Turn 1, you should always be looking to play Dire Mole. If you do not have it in hand, Springpaw can be used as a weaker alternative. If your Turn 1 Beast survives, you should always look to follow it up with Crackling Razormaw. The Adaptation you choose will often depend on the state of the game. If your opponent has made a play to contest your 1-drop, Health and Divine Shield Adaptation can help you make a value trade. Alternatively, you should default to choosing +3 Attack and begin pressuring your opponent.
Going into Turn 3, you can begin to compound your board position with an array of powerful 3-drops. You will often have the choice of Animal Companion, Untamed Beastmaster, and Bearshark, each with their own pros and cons. In a vacuum, Untamted Beastmaster is the best first choice, setting you up to gain a huge boost in stats if you draw any beasts. However, if you have no other Beasts on board and a Houndmaster in hand, you should choose a different option so that you can have a strong turn 4 play. The minions that spawn from Animal Companion are stronger than Bearshark, making it your next best choice. The exception is if you are playing against an opponent likely to use targeted removal, such as a Flanking Strike or a Swipe. In this situation, you should go with Bearshark instead to ensure you maintain a solid board presence.
Going into the mid game, you can begin truly pressuring your opponent. At this stage, you should avoid taking any unnecessary trades, only doing so if it will prevent one of your other minions from being killed. Landing Houndmaster on one of your larger Beasts will go a long way to helping you push damage, as will using Flanking Strike to remove any opposing threats.
If at any point your opponent develops a wide board, the deck runs one of Hunter's oldest board clears, Unleash the Hounds. Before using Unleash, you should look to pair it with Spirit of the Lynx, Attack buffs from Leokk or Timber Wolf, or Scavenging Hyena. It is important to not fixate on the the idea of clearing the board with one of these combos. The natural damage caused by the minions in the deck combined with one of the aforementioned combos can regularly generate enough damage for you to rush down your opponents. Alternatively, you may also choose to only trade with your opponent's largest minions to hinder your opponent's board while maximising the damage you deal.
When it comes to winning the game, there are 2 main lines of play that the deck can take.
- Against opponents that lack healing, such as Aggro Midrange decks, your initial tempo will cause irreparable damage to their Health. To exploit this, you should try to weave in your Steady Shot Hero Power during each of your turns in the later stages of the game. This line of play will limit the amount of turns that your opponents will be able to come back into the game, even if they clear your board. To go alongside this, holding onto copies of Kill Command for the final damage will end the game even faster and can often catch people off guard.
- Against opponents that run slower decks containing large amounts of healing, winning the game will heavily rely on dealing massive damage with your minions. You should be using Kill Commands to protect your board for as long as possible. Additionally, you should look to play Deathstalker Rexxar as early as you can to ensure you have an endless supply of Beasts to maintain pressure for the entire game.
5. Midrange Hunter Card Swaps
Tundra Rhino can be added to synergise with all the Beasts in the deck and to provide even more burst damage.
6. Budget Midrange Hunter Deck
|Hunter Cards||Neutral Cards|
Midrange Hunter uses fairly cheap core cards and makes for a very good budget deck. The Legendaries substituted, Deathstalker Rexxar and Halazzi, the Lynx, hinter the long-term potential of the deck. However, as the deck primarily aims to win the game off the back of a solid early Mana Curve, the loss of these cards has no significant impact.
7. Wild Midrange Hunter Deck
If you wish to play Midrange Hunter in Hearthstone's Wild format, there are many extra tools that you have at your disposal. A general deck you can play in the Wild format is shown below.
|Hunter Cards||Neutral Cards|
The Wild variant deck is capable of much more explosive openings. Early minions like Alleycat and Kindly Grandmother almost guarantee board control to allow you to begin applying pressure much more swiftly and removing the need to curve as high as Deathstalker Rexxar.
8. Quick Tips and Tricks
- Weaving in Steady Shot each turn will usually net you more damage in the later turns as you begin to run low on cards.
- Using Houndmaster on a 3-drop will put you in a great position to ignore the board and attack your opponent directly.
- Pairing Unleash the Hounds with Timber Wolf or Spirit of the Lynx will yield a large amount of burst damage to close out the game.
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- 10 Dec. 2018: Deck added.
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