Midrange Hunter Deck List Guide (Rastakhan's Rumble January 2019)
This guide contains detailed strategy, mulligan, and deck-building information to help you improve your Midrange Hunter play for The Rastakhan's Rumble expansion.
Midrange Hunter is a staple archetype in Hearthstone since the game was released. Although the deck has evolved over time, the strategy of the deck has always remained the same. It aims to use a strong curve of Beast synergies to create a board that gradually snowballs out of control, putting pressure, and controlling the board while chipping away at opponent's Health. The damage this achieves puts opponents into a position where they are vulnerable to being burned down with Steady Shot and Kill Command before they are able to stabilise.
The Rastakhan's Rumble has added many powerful Beast synergies to revive what was once one of the strongest decks in the game. While this deck has to sacrifice some of Hunter's most powerful spells, it has proven itself to be a solid deck and a viable alternative Hunter archetype.
1. Midrange Hunter Card List
This Midrange Hunter deck costs 3,100 and it is made up of the following cards.
|Hunter Cards||Neutral Cards|
2. Midrange Hunter Mana Curve
3. Midrange Hunter Mulligan Guide
Midrange Hunter is heavily reliant on a fast opener in order to pressure opponents. In order to facilitate this, you should use your Mulligan to create the strongest Mana Curve possible.
In all matchups, you should look for Dire Mole and Crackling Razormaw in your opening hand. Springpaw can be kept as an alternative if you do not have a Dire Mole. If you already have both of these cards, you can additionally keep a copy of Animal Companion or Flanking Strike.
Against Aggro, you can keep Candleshot to control the early-game board.
Against Control decks, you can keep a copy of Master's Call to ensure sustained aggression.
4. Midrange Hunter Strategy
On Turn 1, you should always be looking to play Dire Mole. If you do not have it in hand, Springpaw can be used as a weaker alternative. If your Turn 1 Beast survives, you should always look to follow it up with Crackling Razormaw. The Adaptation you choose will often depend on the state of the game. If your opponent has made a play to contest your 1-drop, Health and Divine Shield Adaptation can help you make a value trade. Alternatively, you should default to choosing +3 Attack and begin pressuring your opponent.
Going into Turn 3, you will have multiple options as to how you wish to progress your game plan. In most situations, Animal Companion is the best choice and will allow you to compound your early-game opener. Alternatively, you can use a mix of cheaper minions like Scavenging Hyena and Springpaw. This line of play is stronger against opponents that contest the board, allowing you to clear it with your Springpaws while buffing your Scavenging Hyena in the process. Lastly, if you have not had strong first 2 Turns or if you expect the game to go long, you can choose to play Master's Call. While this choice may seem slow, this will greatly broaden your options in the upcoming turns and allow you to use your cards more efficiently. However, you should avoid using Master's Call if you are expecting to use Dire Frenzy on turn 4.
Going into the mid game, you can begin truly pressuring your opponent. At this stage, you should avoid taking any unnecessary trades, only doing so if it will prevent one of your other minions from being killed. Landing Dire Frenzy on one of your useful Beasts like Springpaw, Crackling Razormaw, or a Huffer or Hound will go a long way to helping you push damage, as will using Flanking Strike to remove any opposing threats.
If at any point your opponent develops a wide board, the deck runs one of Hunter's oldest board clears, Unleash the Hounds. Before using Unleash, you should look to pair it with Attack buffs from Leokk or Timber Wolf, or Scavenging Hyena. It is important to not fixate on the the idea of clearing the board with one of these combos. The natural damage caused by the minions in the deck combined with one of the aforementioned combos can regularly generate enough damage for you to rush down your opponents. Alternatively, you may also choose to only trade with your opponent's largest minions to hinder your opponent's board while maximising the damage you deal.
When it comes to winning the game, there are 2 main lines of play that the deck can take.
- Against opponents that lack healing, such as Aggro Midrange decks, your initial tempo will cause irreparable damage to their Health. To exploit this, you should try to weave in your Steady Shot Hero Power during each of your turns in the later stages of the game. This line of play will limit the amount of turns that your opponents will be able to come back into the game, even if they clear your board. To go alongside this, holding onto copies of Kill Command for the final damage will end the game even faster and can often catch people off guard.
- Against opponents that run slower decks containing large amounts of healing, winning the game will heavily rely on dealing massive damage with your minions. You should be using Kill Commands to protect your board for as long as possible. Additionally, you should look to play Deathstalker Rexxar as early as you can to ensure you have an endless supply of Beasts to maintain pressure for the entire game.
5. Midrange Hunter Card Swaps
Tundra Rhino can be added to synergise with all the Beasts in the deck and to provide even more burst damage.
6. Alternative Midrange Hunter Decks
This section of the guide contains some alternative Midrange Hunter variants that can be used instead of the deck used in the main guide. The variants listed are still able to compete at Legend ranks but have minor differences in the way they play.
6.1. Secret Midrange Hunter
|Hunter Cards||Neutral Cards|
This variant combines the strong Master's Call foundation of Midrange Hunter with the Secret aggression of Secret Hunter to create devastating mid-game plays using Greater Emerald Spellstone. However, this strength comes at the cost of losing Hunter's Mark and Candleshot, making it much more difficult to regain control of the board if you happen to have a weak opener.
7. Budget Midrange Hunter Deck
Midrange Hunter uses fairly cheap core cards and makes for a very good budget deck. Unfortunately, two of the most important cards, Deathstalker Rexxar and Master's Call, prop up the Dust-Cost of the deck.
|Hunter Cards||Neutral Cards|
With the loss of Master's Call, this variant is able to include other strong Beast synergies like Houndmaster and Spirit of the Lynx for stronger openers. However, this deck has no way to sustain long-term aggression, making it incredibly important to secure and maintain a strong board with the additional tools available.
8. Wild Midrange Hunter Deck
If you wish to play Midrange Hunter in Hearthstone's Wild format, there are many extra tools that you have at your disposal. A general deck you can play in the Wild format is shown below.
|Hunter Cards||Neutral Cards|
The Wild variant deck is capable of much more explosive openings. Early minions like Alleycat and Kindly Grandmother almost guarantee board control to allow you to begin applying pressure much more swiftly and removing the need to curve as high as Deathstalker Rexxar.
9. Quick Tips and Tricks
- Weaving in Steady Shot each turn will usually net you more damage in the later turns as you begin to run low on cards.
- Saving Master's Call until after Dire Frenzy has been played will often allow you to draw straight into powerful low-cost Beasts.
- Pairing Unleash the Hounds with Timber Wolf or Leokk will yield a large amount of burst damage to close out the game.
10. Similar Hearthstone Decks
If you enjoyed playing Midrange Hunter, we have other Hearthstone deck guides you may enjoy.
- 07 Jan. 2019: Deck list updated. Removed 2x Untamed Beastmaster, 2x Spirit of the Lynx, 2x Houndmaster, 2x Bearshark, 1x Halazzi, the Lynx, 2x Headhunter's Hatchet for 2x Master's Call, 2x Candleshot, 2x Hunter's Mark, 2x Tracking, 1x Dire Frenzy, 1x Tundra Rhino, 1x Timber Wolf.
- 01 Jan. 2019: Deck has been reviewed and deemed appropriate for the January play season.
- 10 Dec. 2018: Deck added.
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