Classic Feral Druid Tank Enchants and Consumables

Last updated on May 18, 2020 at 11:00 by Impakt 16 comments

On this page, we list the best enchants, flasks, potions, and food you can get for your Feral Druid Tank in WoW Classic for PvE content.

1.

Foreword

One of the biggest differences between Classic and other iterations of WoW is the widespread usage of consumables. There are few limits to how many consumables you can use, and consumables can be incredibly powerful. Consumables can be extremely useful in all aspects of the game and can be the difference in PvP, as well as raiding. Below is a list of all the possible consumables that you would be able to get and make use of as a Feral Druid.

One thing we cannot stress enough is that you do not *need* all of the possible consumables to play the game. While some of them are very powerful and highly recommended, you can use as many or as few as you want. All of the raids are possible without using every available consumable, although some guilds will choose to make use of lots of consumables to make the content easier. Similarly, you can PvP without consumables, but you may be at a disadvantage over other players who choose to make use of them.

2.

Best Enchants for Feral Druid Tanks

Slot Enchantment
Head Arcanum of Protection Icon Arcanum of Protection — from the quest Libram of Protection Icon Libram of Protection in Dire Maul.
Shoulders Zandalar Signet of Might Icon Zandalar Signet of Might — from the quest Signets of the Zandalar from the Zandalar Tribe in Stranglethorn Vale.
Back Enchant Cloak - Superior Defense Icon Enchant Cloak - Superior Defense
Chest Enchant Chest - Major Health Icon Enchant Chest - Major Health
Bracers Enchant Bracer - Superior Stamina Icon Enchant Bracer - Superior Stamina
Gloves Enchant Gloves - Greater Agility Icon Enchant Gloves - Greater Agility
Legs Arcanum of Protection Icon Arcanum of Protection — from the quest Libram of Protection Icon Libram of Protection in Dire Maul.
Feet Enchant Boots - Minor Speed Icon Enchant Boots - Minor Speed
Melee Weapon Enchant Weapon - Agility Icon Enchant Weapon - Agility
3.

World Buffs

World buffs are buffs that you will not be able to get on your own. Generally, these are buffs you will go and get with your guild if you want to stack all possible buffs for a raid. Generally, these require some sort of raid-related activity to obtain.

4.

Best Raid Consumables for Feral Druid Tanks

While this guide lists all of the potentially useful consumables that you could ever make use of, you most likely will not need more of them. This is the shorter list for what are considered the most important consumables to have while raiding. Most of these consumables are either buffs that will increase your damage or Mana potions/items that will give you bursts of Mana, allowing you to power shift more during a fight.

It is also critical to remember that Feral Tanks cannot use most consumables while in Dire Bear Form Icon Dire Bear Form! To use consumables, you will need to switch out of Bear Form, which means it is only possible while another tank is tanking the enemies. This means your ability to use consumables is severely limited, and you can only use them at times when you are not in much danger anyways.

This list includes your most important defensive buffs with the option of some of the betters and more efficient offensive buffs for threat generation. You can always choose to change these out for more offensive suited buffs, such as adding the other jujus in, if you feel like you want to do more damage or need the extra threat generation.

It is also important to realize that the first raid is Molten Core, where the most common type of damage you will take is Fire damage. Some of the harder bosses, such as Ragnaros, can deal lots of Fire damage, and you might want to consider having these defensive Fire Resistance consumables, just in case you need them.

5.

All On-Use Consumables for Feral Druids

5.1.

Health and Mana

Potions all share a cooldown. You cannot use multiple potions at the same time, and when you use a potion, it will start its cooldown for all potions. That being said, it is still useful to have multiple potions in your bags for different situations. Being in combat does not affect your potion cooldown or availability.

5.2.

Damage

Engineering bombs share cooldowns as well, so you do not need many different ones.

  • Oil of Immolation Icon Oil of Immolation deals pulsing AoE Fire damage for 15 seconds. It is crafted through Alchemy.
  • Stratholme Holy Water Icon Stratholme Holy Water deals damage to Undead enemies around the targeted area when thrown. It drops from Stratholme.
  • Goblin Land Mine Icon Goblin Land Mine places a mine that deals Fire damage when triggered and is crafted through Engineering.
  • Goblin Sapper Charge Icon Goblin Sapper Charge instantly creates an explosion that deals AoE Fire damage to enemies around you. It is crafted through Engineering.
  • Crystal Charge Icon Crystal Charge deals Fire damage to enemies within 3 yards of the targeted area when thrown. It is a quest reward from Un'Goro Crater. This shares a cooldown with Engineering bombs, so is useful only if you are not an Engineer.
  • Dense Dynamite Icon Dense Dynamite deals Fire damage at a target location after a short cast. It is crafted through Engineering.
  • Thorium Grenade Icon Thorium Grenade deals Fire damage at a target location after a short cast and incapacitates enemies hit for 3 seconds. It is crafted through Engineering.
  • Iron Grenade Icon Iron Grenade deals Fire damage at a target location after a short cast and incapacitates enemies hit for 3 seconds. It is crafted through Engineering.
5.3.

Other

6.

All Buff Consumables for Feral Druids

6.1.

Flasks

Flasks have a restriction, which is that you can only have one flask active at any given time. It is also worth noting that flasks are some of the most expensive consumables in the game since they require Black Lotus Icon Black Lotus to craft. You should use these sparingly, especially early on when gold will be very tight.

6.2.

Offensive

6.3.

Defensive

6.4.

Food and Drink

Similar to flasks, you can only have one food and one drink active at any time.

6.5.

Specific Resistances

The same potion rules apply to the protection potions; once you use one, it will start a cooldown on all of your potions, based on the cooldown of the potion you used.

7.

Changelog

  • 18 May 2020: Updated with current World Buffs as of Phase 4.
  • 14 Apr. 2020: Updated with Zul'Gurub enchants.
  • 13 Mar. 2019: Added Phase 3 enchants.
  • 23 Feb. 2020: Guide added.
  • 15 Jul. 2019: Page added.
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