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Mean Streets of Gadgetzan: Preview of Revealed Neutral Cards

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The next expansion, Mean Streets of Gadgetzan, has been announced, and many of the cards have been spoiled already. This preview discusses the neutral announced cards from the first day. There are nine of these cards, bringing the total previewed so far to thirty.

As always with neutral cards, several of them are very unexciting. I have got those out of the way in the first image.

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It is hard to see the above cards making much of an impact when put into decks. They will make a small difference on cards such as Maelstrom Portal and Moonglade Portal though.

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These three cards don't seem to be very good, but I have put them in a separate image as there is at least interesting text on them. I don't think any of these would see play in the game as we know it, but there is potential for them to have synergy with other new cards or deck archetypes.

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People like to build Murloc decks, and testing out Finja will be something that Murloc fans will be looking forward to. The effect is very powerful, but there is no guarantee that Finja will be able to kill a minion. Finja will need damage support to make sure that this happens, and at five mana, it might just be a little slow. Against some control decks, the opponent will simply not play a minion, which will mean five mana has been spent on a 2/4.

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Patches the Pirate seems a strong and natural addition to Pirate decks. The extra damage and the small amount of deck thinning make him a clear choice in those decks.

Other cards:

The preview for the Grimy Goons Cards can be found here.

The preview for the Kabal classes can be found here.

The preview for the Jade Lotus classes can be found here.

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I wouldn't quite call Mistress of Mixtures unexciting tbh as its stats are pretty much top of the 1-mana list and healing for 4 isn nothing to scoff at either.

Big-time racketeer seems pretty strong when paired with Brann.

Everything else all seems pretty 'meh' to me.

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25 minutes ago, PaasHaaS said:

I wouldn't quite call Mistress of Mixtures unexciting tbh as its stats are pretty much top of the 1-mana list and healing for 4 isn nothing to scoff at either.

Big-time racketeer seems pretty strong when paired with Brann.

Everything else all seems pretty 'meh' to me.

I confess I'd missed the Brann interaction.

I don't like Mistress because you'd want her in an aggro deck, but I feel the healing is a proper downside. She's no Zombie Chow imo. Will be interesting to see who's right. More than comfortable being wrong, that's the fun for everyone reading card previews right?

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1 hour ago, L0rinda said:

Patches the Pirate seems a strong and natural addition to Pirate decks. The extra damage and the small amount of deck thinning make him a clear choice in those decks.

He'd clearly be a fit in the current Pirate Aggro deck at least. Turn 1 N'Zoth's First MateThe CoinSouthsea Deckhand (which is already a nice opening) and Patches show up to start steamrolling harder. And even if you mulligan him, he won't be wasted since he can serve as a cheap activator for Bloodsail Cultist

YARR, MATEYS! SHIP AND PLUNDER AHOY!

Now to only get your hands/paws/claws/tentacles/whatever on him...

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57 minutes ago, L0rinda said:

I confess I'd missed the Brann interaction.

I don't like Mistress because you'd want her in an aggro deck, but I feel the healing is a proper downside. She's no Zombie Chow imo. Will be interesting to see who's right. More than comfortable being wrong, that's the fun for everyone reading card previews right?

I was thinking rather opposite for Mistress, you want her as anti-aggro. I used to play a fair bit of anti-aggro priest and this card would go beautifully in it.

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1 hour ago, PaasHaaS said:

I was thinking rather opposite for Mistress, you want her as anti-aggro. I used to play a fair bit of anti-aggro priest and this card would go beautifully in it.

I thought the 2 health would be a deal breaker, will be interesting to see :)

Edit: and I can see you being right, I did think that they might put Raven in slower Druids when it was printed, even though it's clearly aimed at Beast Druid.

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I'll try to give my opinions on the spoiled cards and rate them, using this scale :
 

Spoiler

 

A : Obviously powerful, a multi-archetype staple, perhaps, a format-defining card.  (Tunnel Trogg, Fiery War Axe, Piloted Shredder);

B: A decent card, your typical "bread and butter"; archetype staple; reliable niche card (Blackwing Corruptor, Cult Sorcerer, Blood To Ichor, Acidic Swamp Ooze);

C: A mediocre or weak card that is a filler, outclassed by its peers or has a niche that's not reliable (Eater of Secrets; Stampeding Kodo;Stranglethorn Tiger; Infested Tauren);

D: It has seen play. Once. Something that's just really not great, but can occasionally make it in a meme deck, or via "get a random card" things. (Cone of Cold; Bloodsail Corsair; Starfall);

F: Striclty unplayable. It exists to brick your random effect cards. (Shatter; Wisp; Purify; Captain's Parrot).

 

Ratings are purely subjective, and, of course, opened up to debate. But I'll try to back them up with reasonable explainations.

One big thing to note is that I'll be giving two ratings - one for the current Standard, and one for going forward, in 2017-2018.

I'm actually much more excited about the Neutral cards, because they cause more impact in the long run. Here we have a mix of cool Arena filler and some hidden gems.

Big-Time Racketeer

Nothing to look at here, really. Boulderfist Ogre is excellent in the Arena but it's completely unplayable in Constructed. Brann can find more flexible buddies to gang up with, that could hold their own ground.

Verdict : D

Second-rate Bruiser

We're having a very solid beater here. Even a Sen'jin Shieldmasta is not unplayable, and this guy is bigger, it can be played at a discount, and what aggresive decks do for the first three turns is usually play dudes, so it's consistent. We know how powerful undercosted cards are and how good is Taunt - looking at you, Thing from Below - so I expect this to be outrageously popular, at least during the opening weeks of Mean Streets.

Verdict : A. I would give it a B+, but it looks so good it can be even Wild playable, not to mention it's a Neutral card. This fact puts it over the top for me.

Friendly Bartender and Mistress of Mixtures.

I'll talk these two together, because they are fairly similar card, and together with Second-rate Bruiser they form up what looks like an anti-Aggro core of a sort. I know there is a lot of negative coming on Aggro decks, how stupid they are and how popular they are, and so these look like a response from Blizzard. I like the direction they took with Bruiser, but Bartender and Mistress are much more niche. Straight damage decks are not that popular - Face Hunter and Pirate Shaman are the only true followers of the Philosophy of Fire. Zoo, Shamans and Dragon Warrior are much more tempo and board oriented. Health is important against them, but not as much as board control. Adding healing cards is not going to instantly fix all the problems slower decks have, because it's not about healing. This is a help, nonetheless, I just want to state my position on it - it's not panacea.

Now, Bartender looks pretty bad, and he is, in fact, but here is what I keep thinking about : it's just because River Crocolisk is bad right now. We have a lot of 1/3s that 2/3 does not beat and then cards that are just bigger. 3 damage to beat 1/3s is here, so Crocs die easily, and then we have Bloodfen Raptor in fifteen different flavors that keeps being played because it beats 1/3s. Just take a trip down he memory lane and venture into the Dark Age, where the most popular 2-drop was Shielded Minibot. Paladin was everywhere, but you know what - Croc eats robots for dinner. That's how Druid adopted Darnassus Aspirant and it was good at the time. That's why Zombie Chowwas so good. Would we have a 2/2 as dominant metagame force (which we can have in the future), then I could see Bartender being all-star. But it is not right now.

Mistress kinda falls into the same pits. She is a bad version of Zombie Chow stat-wise, but she heals your face. Given the fact we don't have Zombie Chow or just a reliable early-game card for Control strategies, she can find more use just based on the fact her niche is absolutely empty. Healing is not exactly important, as I said, but when you have all the other tools - sweepers, late game, etc - it can work, it can form a coherent gameplan altogether.

Verdict : Bartender gets a C for now, C+ in '17-'18. Mistress gets a B- right now, with a potential to be a straight B  in '17-'18.

Kooky Chemist

He reminds me of Crazed Alchemist the same way Dark Iron Dwarf reminds me of Abusive Sergeant. The big difference, however, is that pumps are more consistent than stat swaps. Alchemist sees a resurgence in play because it's fairly cost efficient and you still don't mind the swap not being perfect because you pay only 2 mana. With Kooky Chemist, it's pretty overcosted. Dat abs, tho.

Verdict : A is for Abs D.

Wind-up Burglebot

No. Statline is awful, manacost is big, and he doesn't even Burgle. He draws cards. That's a fail-fail here.

Verdict : D.

Fel Orc Soulfiend

This one is at least interesting. It starts of with impressive stats and then goes to a Blackwing Technician size. Technician is pretty good in terms of raw stat power, but this guy keeps taking damage, which sorta defeats the purpose of a big statline card. He is like a reverse Injured Blademaster, but the Blademaster at least has his niche with Priest in Resurrect and Circle of Healing. I'll pass but he deserves at least a C for his impressive numbers and possible synergies with buff cards.

Verdict : C

Finja, The Flying Star

This is hands down my favorite card in Hearthstone now. I mean, come on! He is a Murloc, he is a Ninja and he kicks ass with fish daggers! I agree it's hard to kill something with 2 attack, but fetching Murloc Warleader or Murloc Knight is going to be big swings anyways. I won't bet he makes it into a format staple, but a fair Murloc meme deck will be the best thing ever, period. Finally, a guilty pleasure worthy of my skills.

Verdict : M is Memes and Murlocs C. Let's be honest about it.

Patches the Pirate

I read somewhere that this guy should have been in TGT but was benched because of his synergies with Ship's Cannon and One-eyed Cheat from GvG. Keep in mind these cards still exist in the Wild, so Pirate Rogue is alive and kicking more than ever. This is going to be a meme deck to rival even the Fair Murloc Paladin! And yeah, it's Standard playable as a free Stonetusk Boar, but with anti-Aggro support given, I'm not sure if Pirate Warrior is going to make any splash going forward.

Verdict : C+ in Wild, C in Standard.

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Why no love for second rate Bruiser? The meta right now has a lot of "Red Deck Wins" elements (IE rush), and this guy seems to be a very nice turn 3 roadblock to them busting out of the gates fast. Even if the reduced mana cost doesn't come into play, a 4/5 taunt for 5 is "solid".

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Finja is hard to evaluate without seeing other murloc cards of the set (if any)

I can see him being used in Anyfin paladin because he is a great way to get your murlocs from the bottom of your deck. There are a problem that he messes with the second anyfin but if the match up requires 30 damage second anyfin you usually have then you can allow yourself to  treat him as a dead card.

Isn't Patches The Pirate good for rogues that want to draws their combo pieces sooner? Swashburglar = minus one card in your deck + Living Roots with one of them having charge +  free random card. Even if you are unfortunate to draw Patches the Pirate before Swashburglar rogues have ways to use a Stonetusk Boar

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15 hours ago, Strongpoint said:

I can see him being used in Anyfin paladin because he is a great way to get your murlocs from the bottom of your deck. There are a problem that he messes with the second anyfin but if the match up requires 30 damage second anyfin you usually have then you can allow yourself to  treat him as a dead card.

It'll basically just depend on what you're facing lots of, I'm sure. It'll be one of those cards that you have to choose to include depending on what you play. Vs. Aggro, awesome, it can clear 2 minions possibly. Vs. control, it'll probably just die.

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On 11/7/2016 at 8:28 AM, Paracel said:

I'll try to give my opinions on the spoiled cards and rate them, using this scale :
 

  Reveal hidden contents

 

A : Obviously powerful, a multi-archetype staple, perhaps, a format-defining card.  (Tunnel Trogg, Fiery War Axe, Piloted Shredder);

B: A decent card, your typical "bread and butter"; archetype staple; reliable niche card (Blackwing Corruptor, Cult Sorcerer, Blood To Ichor, Acidic Swamp Ooze);

C: A mediocre or weak card that is a filler, outclassed by its peers or has a niche that's not reliable (Eater of Secrets; Stampeding Kodo;Stranglethorn Tiger; Infested Tauren);

D: It has seen play. Once. Something that's just really not great, but can occasionally make it in a meme deck, or via "get a random card" things. (Cone of Cold; Bloodsail Corsair; Starfall);

F: Striclty unplayable. It exists to brick your random effect cards. (Shatter; Wisp; Purify; Captain's Parrot).

 

Ratings are purely subjective, and, of course, opened up to debate. But I'll try to back them up with reasonable explainations.

One big thing to note is that I'll be giving two ratings - one for the current Standard, and one for going forward, in 2017-2018.

I'm actually much more excited about the Neutral cards, because they cause more impact in the long run. Here we have a mix of cool Arena filler and some hidden gems.

Big-Time Racketeer

Nothing to look at here, really. Boulderfist Ogre is excellent in the Arena but it's completely unplayable in Constructed. Brann can find more flexible buddies to gang up with, that could hold their own ground.

Verdict : D

Second-rate Bruiser

We're having a very solid beater here. Even a Sen'jin Shieldmasta is not unplayable, and this guy is bigger, it can be played at a discount, and what aggresive decks do for the first three turns is usually play dudes, so it's consistent. We know how powerful undercosted cards are and how good is Taunt - looking at you, Thing from Below - so I expect this to be outrageously popular, at least during the opening weeks of Mean Streets.

Verdict : A. I would give it a B+, but it looks so good it can be even Wild playable, not to mention it's a Neutral card. This fact puts it over the top for me.

Friendly Bartender and Mistress of Mixtures.

I'll talk these two together, because they are fairly similar card, and together with Second-rate Bruiser they form up what looks like an anti-Aggro core of a sort. I know there is a lot of negative coming on Aggro decks, how stupid they are and how popular they are, and so these look like a response from Blizzard. I like the direction they took with Bruiser, but Bartender and Mistress are much more niche. Straight damage decks are not that popular - Face Hunter and Pirate Shaman are the only true followers of the Philosophy of Fire. Zoo, Shamans and Dragon Warrior are much more tempo and board oriented. Health is important against them, but not as much as board control. Adding healing cards is not going to instantly fix all the problems slower decks have, because it's not about healing. This is a help, nonetheless, I just want to state my position on it - it's not panacea.

Now, Bartender looks pretty bad, and he is, in fact, but here is what I keep thinking about : it's just because River Crocolisk is bad right now. We have a lot of 1/3s that 2/3 does not beat and then cards that are just bigger. 3 damage to beat 1/3s is here, so Crocs die easily, and then we have Bloodfen Raptor in fifteen different flavors that keeps being played because it beats 1/3s. Just take a trip down he memory lane and venture into the Dark Age, where the most popular 2-drop was Shielded Minibot. Paladin was everywhere, but you know what - Croc eats robots for dinner. That's how Druid adopted Darnassus Aspirant and it was good at the time. That's why Zombie Chowwas so good. Would we have a 2/2 as dominant metagame force (which we can have in the future), then I could see Bartender being all-star. But it is not right now.

Mistress kinda falls into the same pits. She is a bad version of Zombie Chow stat-wise, but she heals your face. Given the fact we don't have Zombie Chow or just a reliable early-game card for Control strategies, she can find more use just based on the fact her niche is absolutely empty. Healing is not exactly important, as I said, but when you have all the other tools - sweepers, late game, etc - it can work, it can form a coherent gameplan altogether.

Verdict : Bartender gets a C for now, C+ in '17-'18. Mistress gets a B- right now, with a potential to be a straight B  in '17-'18.

Kooky Chemist

He reminds me of Crazed Alchemist the same way Dark Iron Dwarf reminds me of Abusive Sergeant. The big difference, however, is that pumps are more consistent than stat swaps. Alchemist sees a resurgence in play because it's fairly cost efficient and you still don't mind the swap not being perfect because you pay only 2 mana. With Kooky Chemist, it's pretty overcosted. Dat abs, tho.

Verdict : A is for Abs D.

Wind-up Burglebot

No. Statline is awful, manacost is big, and he doesn't even Burgle. He draws cards. That's a fail-fail here.

Verdict : D.

Fel Orc Soulfiend

This one is at least interesting. It starts of with impressive stats and then goes to a Blackwing Technician size. Technician is pretty good in terms of raw stat power, but this guy keeps taking damage, which sorta defeats the purpose of a big statline card. He is like a reverse Injured Blademaster, but the Blademaster at least has his niche with Priest in Resurrect and Circle of Healing. I'll pass but he deserves at least a C for his impressive numbers and possible synergies with buff cards.

Verdict : C

Finja, The Flying Star

This is hands down my favorite card in Hearthstone now. I mean, come on! He is a Murloc, he is a Ninja and he kicks ass with fish daggers! I agree it's hard to kill something with 2 attack, but fetching Murloc Warleader or Murloc Knight is going to be big swings anyways. I won't bet he makes it into a format staple, but a fair Murloc meme deck will be the best thing ever, period. Finally, a guilty pleasure worthy of my skills.

Verdict : M is Memes and Murlocs C. Let's be honest about it.

Patches the Pirate

I read somewhere that this guy should have been in TGT but was benched because of his synergies with Ship's Cannon and One-eyed Cheat from GvG. Keep in mind these cards still exist in the Wild, so Pirate Rogue is alive and kicking more than ever. This is going to be a meme deck to rival even the Fair Murloc Paladin! And yeah, it's Standard playable as a free Stonetusk Boar, but with anti-Aggro support given, I'm not sure if Pirate Warrior is going to make any splash going forward.

Verdict : C+ in Wild, C in Standard.

I mostly agree.  I think mistress is a little better then you give her credit for, and I think the soulfiend could be good.  It has the possibility of replacing the blademaster in priest decks, which would make it very strong, on the other hand, if it turns out to be an inferior card (which would be my guess but I still see the potential) it is going to be unplayable.

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8 hours ago, VaraTreledees said:

I mostly agree.  I think mistress is a little better then you give her credit for, and I think the soulfiend could be good.  It has the possibility of replacing the blademaster in priest decks, which would make it very strong, on the other hand, if it turns out to be an inferior card (which would be my guess but I still see the potential) it is going to be unplayable.

I'd agree on Soulfiend. I think he fills a nice point in the game for Priest vs. Control decks. Control decks don't always have that early minion for you to trade into, but it means you can continue to draw with Northshire, for example, without needing to sit there and trade into anything.

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I think Fel Orc Soulfiend could fill the spot when Imp Gang Boss rotates out, and possibly could be used even now in place of filler cards, such as Bilefin Tidehunter or Forbidden Ritual. There will possibly be better cards for zoo in the set, but as I see it, there will at least be players that will try the card out, should it not be an auto-inclusion.

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      Week 2: Doom in the Tomb, Part 2 E.V.I.L has their turn, and now it’s up to Reno and the League of Explorers to join the run and flex their Temple diving speed. New enemies and challenges await! Rewards Complete a run in under 1 hour and receive a Golden Common Temple Berserker Complete a run in under 40 minutes to earn a Golden Rare Generous Mummy
      Week 3: The Haunted Carousel Get ready for the big mix-up! In this Tavern Brawl, you’ll need to strategize around minions constantly rotating board positions – all while controlling the Horseman’s time-shifted Dreadsteeds! Rewards Summon 100 Dreadsteeds to earn a Rise of Shadows Card Pack
      Treasures from the Tomb!

      23 cards from across Hearthstone history have been unsealed from Wild and unleashed by the Headless Horseman! Until our next major update, these cards are stepping out of Wild and will be playable in Standard matches. To ensure that everyone can participate in this meta-mixing event, we’ll be granting everyone free copies of each card (these copies cannot be disenchanted or crafted) so they can add these heavy-hitters to their decks and get straight into the action.
      These cards will be considered "event" cards, which essentially means that they're temporary copies and not permanent additions to your collection. Even if you already own the cards, you'll still receive these event copies. When the event ends they'll disappear, just like the Headless Horseman himself!
      IMPORTANT NOTE: While these cards were re-introduced during the Doom in the Tomb event, they will remain in Standard past the event's conclusion, until the launch of our next major update. More details will be shared, including exact end dates and times, in the coming weeks.
      Card List: Druid: Astral Communion Kun the Forgotten King Mage: Babbling Book Flamewaker Paladin: Mysterious Challenger Avenge Hunter: Lock and Load Call of the Wild Shaman: Evolve Thing from Below Rogue: Shaku, the Collector Swashburglar Priest: Lightbomb Vol'jin Warlock: Imp Gang Boss Renounce Darkness Warrior: Varian Wrynn Bloodhoof Brave Neutral: N'Zoth, the Corruptor Sylvanas Windrunner Ragnaros the Firelord The Curator Emperor Thaurissan
      Dual-Class Arenas
      The Dual-Class Arena Hallow’s End dress-up party is back! When you start an Arena run during the Doom in the Tomb event, you’ll choose a Hero, then a Hero Power, and card offerings will feature cards from BOTH of those classes, in addition to neutral cards.
      Players who have an active Arena run when this begins will have their current run ended and will receive an Arena Ticket as compensation. To ensure that players have a chance to try out this devilish dual-class deck-building dress-up party, weeks 1 and 2 of this event will award Arena Tickets on login! This event will also coincide with our normal Arena rotation. The new Arena sets in rotation will be as follows: Curse of Naxxramas Goblins vs. Gnomes Blackrock Mountain The Grand Tournament League of Explorers Whispers of the Old Gods One Night in Karazhan Mean Streets of Gadgetzan Journey to Un'Goro Knights of the Frozen Throne Kobolds & Catacombs
      Hex & Flex Bundles

      Hex Bundle: If you thought the League of E.V.I.L. was securely under wraps, think again! Arch-Villain Rafaam has leveraged his lackeys and put together the Hex Bundle, 20 Rise of Shadows card packs and a random Rise of Shadows Legendary card at the discounted price of $19.99 USD. Flex Bundle: Reno’s vest just doesn’t have room for bulging biceps AND stacks of card packs. That’s why he’s whipped together the Flex Bundle! Get 20 Saviors of Uldum packs and a random Saviors of Uldum Legendary card at the discounted price of $19.99 USD.
      Legendary Quests and Login Rewards
      Begin your Quest: A new Legendary Doom in the Tomb quest* will be unlocked at the start of each week during the event, in addition to your normal daily quests. These new quests will reward you with either card packs from one of the current standard sets, or a hefty sum of Gold! * Legendary quests will replace an existing normal quest if your quest log is full, so we recommend that you have a spot open when this event goes live. Legendary Login Rewards: Login any time during the event (10/8-10/30) to earn a bundle of 5 Hearthstone card packs! 2 Saviors of Uldum packs 2 Rise of Shadows packs 1 Rastakhan’s Rumble pack
    • By positiv2
      This thread is for comments about our Tombs of Terror Brann Bronzebeard guide.
    • By positiv2
      This thread is for comments about our Tombs of Terror Elise Starseeker guide.
    • By Starym
      Today we get a look at some of the smaller stuff coming up in Hearthstone's future, including new events like dual-class arenas, 23 old cards returning to standard (Ragnaros and N'zoth were mentioned), new class portraits for 1000 wins, and plenty of quality of life improvements!
      Behind the Doors (source)
      While we’re constantly recruiting lackeys, tinkering with experimental tech, and delving into dusty tombs to bring you new Hearthstone expansions and Adventures, we’re also hard at work on some awesome, albeit less flashy, new stuff. In this blog we’ll shine a light on some of the smaller, but still exciting new features, events, and changes coming to Hearthstone in the near future.

       
      Adding More Events

      After the overwhelmingly positive response to the recent Fire Fest-E.V.I.L. event, we’re looking for more opportunities to introduce even more large-scale in-game events with rewards, themed Tavern Brawls, and changes that could temporarily (or permanently!) create fun new Hearthstone experiences for players.
      We’re starting off with a new event in just a couple weeks featuring Dungeon Run-inspired Tavern Brawls, dual-class Arenas, Legendary quest rewards, and some meta-shifting changes outlined in the “Shaking up Standard Play” section below.
      We’ll have more to share on this sensationally spooky event on October 4, but in the meantime . . . try not to lose your head!
       

      Shaking up Standard Play

      Now that the Saviors of Uldum Standard ladder experience has solidified, we think it’s a great time to throw a wrench or two (or twenty-three) in the gears. We’re going to be pulling some of the most popular and game-changing cards from across Hearthstone history, including
      Ragnaros the Firelord and N'Zoth, the Corruptor, out of Wild and dropping them back into Standard for a limited time. To ensure that everyone can participate in this meta-mixing event, we’ll be granting everyone free copies of each card (these copies cannot be disenchanted or crafted) so they can add these heavy-hitters to their decks and get them into the action.
      We’ll be sharing more details (including the full list of 23 cards) in a blog update on October 4. Stay tuned!

      1,000 Win Class Portraits
      Looking ahead, we want to continue celebrating personal successes and milestones for all you dedicated Hearthstone players. Our next major update will introduce some really cool new portraits that you can earn by earning 1,000 wins with each class. Wins earned before this update goes live will retroactively count towards these totals. Take a look at a couple of examples below and start stacking up those wins!



      Quality of Life Improvements
       
      Alternate Search Terms
      We want it to be easier to quickly find the cards you’re looking for while deckbuilding, so we’re adding alternate search terms for some hard-to-type cards. We’ll be adding common misspellings and simplified versions of leetspeak card names (found on some Mech minions). For example, searching “snip” or “snap” will now show you SN1P-SN4P. While this feature will only be enabled for a few commonly misspelled cards at first, we’ll be able to add even more alternate search terms as needed.
      This feature will also support languages other than English. For example, SN1P-SN4P in Latin American Spanish is “CL1C-CL4C”, so searching “clic” would return the expected results. Quest Changes
      While not included in our next major update, here’s a preview of some of the changes we’re making to quests a little further down the line.
      We’re cutting some of the less popular daily quests and tuning down some of their requirements to make them quicker and easier to complete. We’ll also be adding some new quests to the pool to mix things up! We split most daily quests into two buckets: Easy (50g) and Slightly More Difficult (60g). Rerolling a Slightly More Difficult (60g) quest (like Play 10 Beasts) always gives you an Easy (50g) quest, so players can be guaranteed to get an Easy quest every day if they want. We love  Murlocs and Pirates as much as anyone, but it should be your choice if you decide to complete their quests.
      We’re excited to be bringing these new features, events, and other changes to Hearthstone soon. Please let us know what you think on social media or the official Hearthstone forums. Until then, we’ll see you in the Tavern!
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