VaraTreledees

Replays

27 posts in this topic

I thought it would be interesting to start a replay thread (a sort of more in-depth rate my deck thread possibly if it takes off).  Toss out a replay, let others rate and critique how you play, give suggestions, advice etc.  I will start by posting my most recent game, reno control priest vs reno warlock! Also, for those wondering this is at rank 10, also, spoilers I lost this one.

https://hsreplay.net/replay/bov6v4dLExyk76uCE7Yh4k

Just to touch on a few (read: lots of) things, mulligan feels correct, I could have tossed the courier, but I felt like it was strong enough to keep, especially going first.  With the courier discover, there really weren't any options, succubus is too detrimental in my opinion and mind blast is weak (although there is some merit in the no one expects priest burst but meh), plus I had a doomsayer to go along with blizzard.  It feels like I might have miss-played turn four by just passing instead of playing doomsayer, but I really didn't have a turn 5 play besides Saraad and that is very weak without getting value out of him, plus the doomsayer has a chance of killing the drake if he plays it and I also have blizzard to combo with it.  Turn eight is an interesting turn.  I have a lot of options.  Brann > curator > Feral spirits was certainly an option, so was just curator and feral spirits.  Doomsayer was also a strong choice since he just wasted bolt so I could develop a paltress on an open board with a hero power.  Ultimately I chose to play curator + spirits + MC tech since the MC tech doesn't generally offer much besides its body and contests the voidwalker.   I believe the correct choice was probably doomsayer > paltress though.  Turn nine also had a couple choices, sylvanas, doomsayer or songstealer + heal.  Wanted to save the songstealer for something more relevant than an imp gangboss, ditto for sylvanas.  Doomsayer is a lot more iffy this turn since it gives him a free turn to develop jaraxxas, which tends to end poorly for priest, and with a strong play in chillmaw it didn't seem to be worth the risk.  Turn 10 felt very awkward.  I really only had 3 choices, either YOLO paltress (probably the correct choice), develop sylvanas or doomsayer + blizzard.  I chose the latter option because I felt the chances he had jaraxxas were somewhat slim since most reno locks cut it now, especially ones who are teched against aggro (he had voidwalker), and if paltress hit a poor quality minion, she would be traded into for free.  Rest of the game is pretty self explanatory.  It was basically over at that point regardless of what I did, unless the paltress pulled something amazing.

Edited by VaraTreledees
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I probably would have played Doomsayer instead of Nexus-Champion Saraad on turn 7 to be able to play him on an empty board or to bait some removals.
On turn 8, I think Mind Control Tech was still a consideration to keep, as your opponent had 2 minions on board already, and he had a lot of cards in hand.
Sir Finley Mrrgglton was really unlucky :(

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@WedgeAntillesReplay #1: playing Ogre Brute on turn 5 was better, as it would give you massive board advantage and a better mana usage.
On turn 4, playing Zombie Chow would give you much better board presence.
On turn 6, Chillwind Yeti would gave given you much better board presence, even though you would have lost a bit of Smuggler's Run value. In the end, you played him the following turn, so you didn't get the value anyway.
On turn 9, you should have traded with the Chillwind Yeti, and then played the Smuggler's Run and Argent Protector
On turn 18, playing Tomb Spider first was better as it would give you more information. In this case, playing the spider, picking the spider and playing another would have been a better play as you would have a board that could protect (at least a bit) your Murloc Knight.

Replay #2: On turn 3, playing Blessing of Wisdom, attacking and then playing Argent Protector would give you higher divine shield value, especially considering your opponent played Soulfire the following turn.

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3 hours ago, WedgeAntilles said:

Thx for the input!

Question: Turn 9: If I would have attacked with Chillwind Yeti first and then played Smuggler's Run + Argent Protector - he would have been able to take my Divine Shield with his Master Swordsmith on his turn.

That's why I used my Divine Shield to protect my Yeti from the damage in the trade.

 

That's true - his side of board would be completely empty either way. In this case there would be no difference. I usually want to use divine shield as a bait to make the opponent waste his board presence and I guess I just assume that if the outcome would no be worse, it would be better. My bad.

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My midrange shaman vs. pirate warrior. It was close, but I won. Feedback is welcome and would be greatly appreciated, but this is just a brag post. He didn't have a super strong draw, but it wasn't weak either. Big comeback win satisfaction!

https://hsreplay.net/replay/dn8iB9eresi6GKdNkqDQcn

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@positiv2 thanks, play order is something I sdo struggle with. Often I won't bother to count my mana and will play out my turn and use hero power if I have any left over. I got a new one now. While I messaged you I was in the early stages of this game. Same mid shaman vs armory warrior. I know I wasted a hex and I know play order was out on one totem summoning late. Not sure what else I could have done.

https://hsreplay.net/replay/QLorXZnNng3GSmdumEmB5Q

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34 minutes ago, JohnnyZ said:

@positiv2 thanks, play order is something I sdo struggle with. Often I won't bother to count my mana and will play out my turn and use hero power if I have any left over. I got a new one now. While I messaged you I was in the early stages of this game. Same mid shaman vs armory warrior. I know I wasted a hex and I know play order was out on one totem summoning late. Not sure what else I could have done.

https://hsreplay.net/replay/QLorXZnNng3GSmdumEmB5Q

The replays shows me only turns 16+. Is it just me or is it the same for you as well?

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21 minutes ago, positiv2 said:

The replays shows me only turns 16+. Is it just me or is it the same for you as well?

No, youre absolutely right. I had a disconnect. I'll pass that info back to the tracker dev. cheers anyway.

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I have been playing reno priest for a while now but Ive never had such a strong opening as this! I feel the way I navigated the early turn against the jade druid exceedingly well. later on in the game (especially toward the end which is near fatigue) I start making some bad decisions but I probably could have won if I was more consistent in that good decision making.

I was really worried with my mulligan, as you can clearly see there was much to be desired from what I got but those early turns were really good. not playing Potion of Madness on turn two to clear but rather on turn 3 to pair with the heals saving resources or later turns. the doomsayer to draw out removal and the turn 7 was interesting. he was overdrawing me so I had to start tring to play 2 cards a turn. I waited for 2 or 3 turns instead playing a somewhat decent play on turn 7 playing 3 cards and buffing a garrison commander. did not get full value out of that but it felt like a very strong turn regardless. lucky he made the mistake o not trading into garrison commander with his azure drake in a later turn giving me a bit more edge aswell. My ragnaros drop was questionable and after that the game was pretty much how I usually play them.

I guess I'm just happy I'm picking up some more evaluation skills.

Please tell me if you'd have done anything diferent. I am always open to the worst best kind of criticism (right? @Paracel).

Cheers.

Shine

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@ShineThe first problem is that you run Mind Control. The card is too slow and unreliable.
On turn 7, playing Darkshire Alchemist would have been fine. It was a control deck, meaning that the heal is not as important as the body on the board.
On turn 12, healing Medivh, the Guardian after he attacks so the opponent is unable to trade with the Azure Drake seems like a better play.
On turn 13, I would have played Brann Bronzebeard into Kazakus, as Brann would be safe and you would have had a way to deal with more jade golems and to generate bigger board. There is no thing as overextension when playing reno priest against druid. Additionally, you would have gained another 10-drop from the potion you would have played the following turn, instead of wasting Atiesh on Power Word: Shield.
Not sure if you played Kazakus as a BM or simply misplayed - Jade Idol is a bane of reno priests :P

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For me your obvious misplay was around turn 13, when you had a 6/2 you stole, but you played Ooze, shielded it for no Atiesh value and then proceeded to heal face when he had a 2/3 on board. Derp. Miliking Atiesh and the 6/2 was the correct play here.

Life points are essentially worthless in this matchup. Don't be too focused on them. You're either way too alive or dead in one attack to 7/7s.  The turn you played Dragonfire Potions, you could have easily taken that damage. But I liked the play more or less anyways.

Also you should have played Kazakus earlier at some point, as Positiv says. Flipping the kill switch should have happened earlier.

I don't think this game was a good example, to be honest. He had a weird build that lopsided it against you even further, and then his draw was pretty good, not much left to be done. Proficiency in the matchups is defined with a large sample, not a single game.

Edited by Paracel

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10 hours ago, positiv2 said:

@ShineThe first problem is that you run Mind Control. The card is too slow and unreliable.
On turn 7, playing Darkshire Alchemist would have been fine. It was a control deck, meaning that the heal is not as important as the body on the board.
On turn 12, healing Medivh, the Guardian after he attacks so the opponent is unable to trade with the Azure Drake seems like a better play.
On turn 13, I would have played Brann Bronzebeard into Kazakus, as Brann would be safe and you would have had a way to deal with more jade golems and to generate bigger board. There is no thing as overextension when playing reno priest against druid. Additionally, you would have gained another 10-drop from the potion you would have played the following turn, instead of wasting Atiesh on Power Word: Shield.
Not sure if you played Kazakus as a BM or simply misplayed - Jade Idol is a bane of reno priests :P

Both the not healing medihv and the PW shield plays were a simple matters of me playing quicker than is good for me. I tend to just play what seems obvious without thinking about full synergies This was especially the case with the PW shield. I was actually hoping to use that last charge of the wep on entomb. Healing medihv wouldve been better indeed and I noticed this as soon as I already healed my hero... again, me playing too quickly.

I was honestly surprised when I played bran into kazakus and didnt get anything. I was all like "did the game just break in the most unfair possible way?" but then I checked my tracker and saw the jade idols. I totally forgot about them (even though it was only a turn before when I thoughtstole them).

Finally Mind control. I basically included it for good value out of medihv. I have noticed however that it's not really needed. getting a 5 drop from the staff is ofter better than having to wait for a good minion to mc. I do have to say that MC has helped me out of a bucnh of perculiar situations. Any replacement for him, I have a ton of legends let over... (Please don't say justicar, I dusted him too early becuase I thought he would already be rotated out. boy did I miscalculate...)

 

6 hours ago, Paracel said:

For me your obvious misplay was around turn 13, when you had a 6/2 you stole, but you played Ooze, shielded it for no Atiesh value and then proceeded to heal face when he had a 2/3 on board. Derp. Miliking Atiesh and the 6/2 was the correct play here.

Life points are essentially worthless in this matchup. Don't be too focused on them. You're either way too alive or dead in one attack to 7/7s.  The turn you played Dragonfire Potions, you could have easily taken that damage. But I liked the play more or less anyways.

Also you should have played Kazakus earlier at some point, as Positiv says. Flipping the kill switch should have happened earlier.

I don't think this game was a good example, to be honest. He had a weird build that lopsided it against you even further, and then his draw was pretty good, not much left to be done. Proficiency in the matchups is defined with a large sample, not a single game.

I have to say, around turn 5 or 6 I noticed I should probably have saved the aoe's for later turns since I had a fuckton of healing in hand already. could've easily taken that extra damage indeed. It's still a learning curve but I did feel this game went much better overall. Th thoughstealing jade idols seemed fun, I figured I would at least never hit fatigue and get unlimited resources. With all the healing still left over I figured I could maybe start getting some golems going for myself. (too bad he was already like 10 golems head of me anyways...) Boy did I just fck myself out of a double kazakus... :S I totally didnt notice, took me literally 30 secs of staring at the screen waiting for the discovers before I finally "Mistakes were made"-ed

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1 hour ago, Shine said:

Any replacement for him, I have a ton of legends let over... (Please don't say justicar, I dusted him too early becuase I thought he would already be rotated out. boy did I miscalculate...)

Well, yeah, Just a car Trueheart seems like the strongest choice for your current decklist. If you want late-game value, Nexus-Champion SaraadConfessor Paletress and Ysera are good cards to include. Against aggro you could add Mistress of MixturesWild Pyromancer or Second-Rate Bruiser. You could also include Auchenai Soulpriest or Azure Drake.

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I feel I'm holding my own against agro pretty well with a 64% winrate against it, against control I'm a bit higher at 69% but I think I'll just take the ysera, I dislike rng too much when ranking (I know it's obviously inevitable) so I'd rather not pick saraad. Dont have paletress so thats not gonna work either way. Thx for the analysis guys I do appreciate it

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I just posted this deck on the rate/improve forum, so far it has went 4-2 in ranked. this is the most recent match against a reno priest at my best guess. https://hsreplay.net/replay/XcFZ5besdp24hUdnGQuMxL

I know my first mistake was playing the outfitter before the historian on turn 2, but sometimes when i'm looking at my hand and concentrating on my next play, I totally disregard what I draw and go for the play I have in mind. My turn 11 play could have went better, I think  reversing the card order there would have still resulted in a win and have protected Brann. any other mistakes I made?

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14 hours ago, Leonmorte said:

did i end up posting in a dead thread?

Nah, I just don't have the time these days to check it (same goes for your post in Rate/Improve my deck thread), but I will make sure to check it out during the weekend. If I don't, feel free to remind me.

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@Leonmorte On turn 7, you should have attacked with Blackwing Corruptor first to heal the priest for 1 rather than for 4 as you later did.
On turn 8, I would have played the smaller Dragon Consort and keep Ivory Knight for massive Brann Bronzebeard value.
On turn 9, I would have kept the Aldor Peacekeeper as the only difference (not counting the 3/3 body of Aldor Peacekeeper) would be that Ivory Knight has 1 instead of 3 HP. 
Using the Silvermoon Portal on Meanstreet Marshal rather than Blackwing Technician would have given you more value. Besides, using Brann Bronzebeard with Blackwing Technician would have been great as well.
You should have played Meanstreet Marshal way earlier as it would have made your position strictly better.

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1 hour ago, positiv2 said:

@Leonmorte On turn 7, you should have attacked with Blackwing Corruptor first to heal the priest for 1 rather than for 4 as you later did.
On turn 8, I would have played the smaller Dragon Consort and keep Ivory Knight for massive Brann Bronzebeard value.
On turn 9, I would have kept the Aldor Peacekeeper as the only difference (not counting the 3/3 body of Aldor Peacekeeper) would be that Ivory Knight has 1 instead of 3 HP. 
Using the Silvermoon Portal on Meanstreet Marshal rather than Blackwing Technician would have given you more value. Besides, using Brann Bronzebeard with Blackwing Technician would have been great as well.
You should have played Meanstreet Marshal way earlier as it would have made your position strictly better.

Your first suggestion would have left my opponent with a minion, and my first priority with this deck is to not let my opponent have any. I play this deck by trading so I keep the max amount of my own minions on the board (and also removing the max amount from my opponents side) while pumping multiple minions in my hand, meaning I tend to hold on to even small cards a bit too long, so I agree with you on the marshal. This also partly applies to why I played the Knight instead of the Consort, but that was also just me not paying attention to my hand. I want to agree with your opinion on the aldor play, but considering what happened on his next turn, i think in this instance it was the better play. on turn ten I didn't play Brann because I was scared he had SW: pain in his hand, but I wanted to set up a better bord for myself, thus my use of the portal on the Technician, which saved it and would have otherwise cleared my board entirely, and I tend to lose fast when my board is wiped.

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3 hours ago, Leonmorte said:

Your first suggestion would have left my opponent with a minion, and my first priority with this deck is to not let my opponent have any.

Do you mean the turn 7 suggestion? If so - the priest had 29 health and your Blackwing Corruptor had Power Word: Glory. Attacking (trading) with the Blackwing Corruptor would have healed the opponent to 30, meaning the priest would have gained one health. However, you attacked with Blackwing Technician and Book Wyrm first, lowering the priest's health to 22. You then proceeded to attack with the Blackwing Corruptor, healing the priest back to 26, meaning he has gained 4 health.

 

3 hours ago, Leonmorte said:

on turn ten I didn't play Brann because I was scared he had SW: pain in his hand, but I wanted to set up a better bord for myself, thus my use of the portal on the Technician, which saved it and would have otherwise cleared my board entirely, and I tend to lose fast when my board is wiped.

If you had played Meanstreet Marshal and applied Silvermoon Portal on it, it would clear it, but you still would have a 4/6 Blackwing Technician (assuming you wouldn't have played it) on board the following turn and an extra card from the Meanstreet Marshal

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Okay, I see what you mean now, I didn't even notice how much health he had, and I thought you were telling me to go for face with the corruptor. you also make a good point on my turn ten play with that extra look into what you meant. I've been playing since before LOE, but I'm still a tad green I guess on these types of things. thanks again for the advice!

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