Damien

Miracle Rogue Deck List

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This thread is for comments about our Miracle Rogue Deck List Guide.

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Hi just like the questing miracle rogue where it had another form of win condition, could this deck possibly fit in Leeroy and Cold Blood?

Edited by Supermonkey
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9 hours ago, Supermonkey said:

Hi just like the questing miracle rogue where it had another form of win condition, could this deck possibly fit in Leeroy and Cold Blood?

If you really want to include Leeroy Jenkins and second Cold Blood, you could remove cards that don't work for you well. In my case it would be one Mimic Pod and one Vilespine Slayer, but since this deck is fairly new, it is not yet refined, so you can remove almost any card that you do not have or like. 

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Hi,

I really like the inclusion of shadowstep, cutting the si7 isn't the biggest of deals and it synergize well with the deck. One question i have is if patches really is worth having in the deck? I was thinking of cutting him for something like xaril and was wondering hat your thoughts are on that :).

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2 hours ago, Guest Fruitzy said:

Hi,

I really like the inclusion of shadowstep, cutting the si7 isn't the biggest of deals and it synergize well with the deck. One question i have is if patches really is worth having in the deck? I was thinking of cutting him for something like xaril and was wondering hat your thoughts are on that :).

I think Xaril would be fine in the deck. Patches serves three purposes that are often overstated by streamers and players, but that are actually very relevant in this deck. Firstly it thins out your deck when pulled out by the Swashburglar. As you draw a lot of cards in this deck, that means that on the draw where you would have drawn Patches, you draw something more meaningful instead of whatever you replace Patches with. Secondly, Patches is a good early defense against Pirate Warrior. Getting two 1 health minions on turn one can be a lifesaver there. Thirdly, Patches is actually really good as a combo activator with various cards in the deck.

I definitely wouldn't argue against experimenting with Xaril though, the two spells you will get will have a lot of value. I just figured I'd let you know what you are giving up to try it. I'll likely give it a go myself on the next pass through as I like Xaril in general.

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I've looked at and counted the deck above and it seems to be 1 card short. I keep coming up with 29 instead of 30. Not sure as which card it is missing and atm I replaced it with a Undercity Huckster.

So what is missing and what should I replace him with.

 

Thanks,

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2 hours ago, Umbradomo said:

I've looked at and counted the deck above and it seems to be 1 card short. I keep coming up with 29 instead of 30. Not sure as which card it is missing and atm I replaced it with a Undercity Huckster.

So what is missing and what should I replace him with.

 

Thanks,

There are 8 1-ofs in the deck, so it has to be an even number.

Patches, Bloodmage, Sherazin, Mimic Pod, Sap, Edwin, Shadowstep, Cold Blood.

Check those ones first :)

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I don't know about you guys but this deck gets run down. Miracle is not what it used to be. 

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2 hours ago, Guest Newcommer said:

I don't know about you guys but this deck gets run down. Miracle is not what it used to be. 

The playstyle of miracle rogues changed yet again. It will probably take you some time to get used to it, but I believe that your winrate will increase. But yes, miracle is indeed not as strong as it used to be.

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you can't use it to rank up. you can draw better and early with Novice Engineer and shadow step.

actually Hallucination it's not a good option alone , this card greatly sinergyze into a face deck , combo with Obsidian Shard --> and Luckydo Buccaneer , Deadly Poison , and Swashburglar you can have a 9/9 without waiting a "good" turn. 

doing this you open a possibility to play also --> Assassin's Blade x1 this is a nice output dmg for cheap decks. 4/3 are 20 dmg.  

you can play this : Lotus Assassin , very versatile and probably you can close the game with a double Cold Blood and way better trades if played 1x in the same deck of a  Leeroy Jenkins

auctioneer is dead with the 6 mana cost nerf. i will play it X1.

Arcane Giant is a good card , try to use Shiv instead of Mimic Pod. you need to draw your own cards.... yes this is good if u double a giant , but... it's very rare....IF you get a doubled auctioneer/fan of knives? you've just lost. i prefer also x1 of Shadow Strike....instead of the mimic.. mimic just make lose one turn , you play it because you need to draw. and you don't need to double a card , you need to draw 2 different cards.

if u play arcane giants , why Vilespine Slayer x2? i will get a x1 , and put in a x1 of Assassinate , a spell.. :)

Edited by OroNerVoSo

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3 hours ago, OroNerVoSo said:

you can't use it to rank up. you can draw better and early with Novice Engineer and shadow step.

actually Hallucination it's not a good option alone , this card greatly sinergyze into a face deck , combo with Obsidian Shard --> and Luckydo Buccaneer , Deadly Poison , and Swashburglar you can have a 9/9 without waiting a "good" turn. 

doing this you open a possibility to play also --> Assassin's Blade x1 this is a nice output dmg for cheap decks. 4/3 are 20 dmg.  

you can play this : Lotus Assassin , very versatile and probably you can close the game with a double Cold Blood and way better trades if played 1x in the same deck of a  Leeroy Jenkins

auctioneer is dead with the 6 mana cost nerf. i will play it X1.

Arcane Giant is a good card , try to use Shiv instead of Mimic Pod. you need to draw your own cards.... yes this is good if u double a giant , but... it's very rare....IF you get a doubled auctioneer/fan of knives? you've just lost. i prefer also x1 of Shadow Strike....instead of the mimic.. mimic just make lose one turn , you play it because you need to draw. and you don't need to double a card , you need to draw 2 different cards.

if u play arcane giants , why Vilespine Slayer x2? i will get a x1 , and put in a x1 of Assassinate , a spell.. :)

I dont know to whom this was a response, but...

There is no way you cut an Auctioneer, as it is the only way you can draw cards. And it is the core of the deck. That card is why we call this miracle rogue. Abd even though after nerf, it saw significantly less play, with all cheap spells, it is insane.

Also Hallucinate is good to use with Auctioneer.

Assassinate is a terrible card, Vilespine Slayer also has a body. 

Dont worry about Giant, with all these spells, its going to be cheap anyways.

Also, this deck reached rank 1 legend in China, and it is getting more and more common in ladder every single day.

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9 minutes ago, FanOfValeera said:

I dont know to whom this was a response, but...

There is no way you cut an Auctioneer, as it is the only way you can draw cards. And it is the core of the deck. That card is why we call this miracle rogue. Abd even though after nerf, it saw significantly less play, with all cheap spells, it is insane.

Also Hallucinate is good to use with Auctioneer.

Assassinate is a terrible card, Vilespine Slayer also has a body. 

Dont worry about Giant, with all these spells, its going to be cheap anyways.

Also, this deck reached rank 1 legend in China, and it is getting more and more common in ladder every single day.

so i think the problem it's just it works better on higher ranks , because with this i never come out of rank 20 :S

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3 hours ago, OroNerVoSo said:

you can draw better and early with Novice Engineer and shadow step.

Using Shadowstep on Novice Engineer doesn't grant you an additional card, as you are using the Shadowstep to cycle itself, and you need to have two cards in your hand in order to be able to do that, which is obviously not really that good.

4 hours ago, OroNerVoSo said:

actually Hallucination it's not a good option alone , this card greatly sinergyze into a face deck , combo with Obsidian Shard --> and Luckydo Buccaneer , Deadly Poison , and Swashburglar you can have a 9/9 without waiting a "good" turn. 

Hallucination is indeed not great alone (but it's not garbage either), but with Gadgetzan Auctioneer and many combo cards in the deck, it has great synergy with the deck and deserves at least one copy.
Obsidian Shard gets countered with Acidic Swamp Ooze, making Luckydo Buccaneer combo reliant on your previous draw a lot more. Besides, it would require you to get rid of at least 4 cards, which is not something I would recommend, as the combo is not strong enough to deserve 4 spots in the deck, let alone more with both Deadly Poison and Obsidian Shard. A different build containing this combo might come later, but it does not fit into this deck.

4 hours ago, OroNerVoSo said:

you can play this : Lotus Assassin , very versatile and probably you can close the game with a double Cold Blood and way better trades if played 1x in the same deck of a  Leeroy Jenkins

Lotus Assassin does not fit into this deck. 
Leeroy Jenkins is not supposed to trade. It is a finisher, and deals 10 damage with Cold Blood, only for 6 mana, which is great value and definitely a swap to consider.

4 hours ago, OroNerVoSo said:

auctioneer is dead with the 6 mana cost nerf. i will play it X1.

The nerf happened like 2 years ago. Also, look at how many 1- and 0-cost spells this deck runs, let alone with Preparation and Mimic Pod being able to give you even more low-cost spells, allowing you to cycle a ton, even when you are at 6 or 7 mana.

4 hours ago, OroNerVoSo said:

Arcane Giant is a good card , try to use Shiv instead of Mimic Pod. you need to draw your own cards

Please, read the description of Mimic Pod.

4 hours ago, OroNerVoSo said:

if u play arcane giants , why Vilespine Slayer x2? i will get a x1 , and put in a x1 of Assassinate , a spell

Vilespine Slayer provides you with tempo, your main resource, while also not giving you a card disadvantage. Assassinate can do only one of these. And with so many spells in the deck, you do not care about one spell more, let alone a situational spell like Assassinate.

4 hours ago, OroNerVoSo said:

you can't use it to rank up

Eloise reached rank 1 legend. I'm fairly certain the deck is good enough. A bit complicated, but definitely not bad.

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i will try it back , thank you for your explanation

but i still have fear of mimic pod ,  if it doubles an auctioneer you have lost...

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2 minutes ago, OroNerVoSo said:

i will try it back , thank you for your explanation

but i still have fear of mimic pod ,  if it doubles an auctioneer you have lost...

It can be an issue against more aggressive decks, but against control, triple Gadgetzan Auctioneer will help you a lot. You can afford to play them all, and you certainly need to finish faster, which means you need more cards, and Gadgetzan Auctioneer is the ultimate drawing power in this deck. Besides, copying Arcane Giant is just as likely as copying Gadgetzan Auctioneer.

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5 minutes ago, positiv2 said:

It can be an issue against more aggressive decks, but against control, triple Gadgetzan Auctioneer will help you a lot. You can afford to play them all, and you certainly need to finish faster, which means you need more cards, and Gadgetzan Auctioneer is the ultimate drawing power in this deck. Besides, copying Arcane Giant is just as likely as copying Gadgetzan Auctioneer.

thank you again for another explanation... i remember i was used to play also those 2 variations Questing Adventurer and Mana Addict both in x1... are them still viable in a deck like this ?

Edited by OroNerVoSo

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2 minutes ago, OroNerVoSo said:

thank you again for another explanation... i remember i was used to play also those 2 variations Questing Adventurer and Mana Addict both in x1... are them still viable in a deck like this ?

Mana Addict is not good enough in any miracle builds I have seen recently.
While Questing Adventurer does not fit into this build, as it chooses to run Arcane Giants as its main threat, it can be played in different builds. Sadly, none are available at the moment on our site, but L0rinda is going to add one soon-ish, so make sure to check back every now and then.

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How important is Sherazin? Is it worth to craft him or can I replace him with an other value card?

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1 hour ago, Guest Axame said:

How important is Sherazin? Is it worth to craft him or can I replace him with an other value card?

When I tried the deck out I replaced Sherazin, Corpse Flower with Xaril, Poisoned Mind because I don't own it. I don't know if that is a weaker or stronger swap to be honest but I like Xaril, Poisoned Mind in a Miracle Rogue due to the resources it provides. However I can say from what I've seen, Sherazin, Corpse Flower is pretty strong in this archetype due the resources the deck has to keep it coming back. Not sure if that helps at all. 

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8 hours ago, Guest Axame said:

How important is Sherazin? Is it worth to craft him or can I replace him with an other value card?

Sherazin, Corpse Flower is a core card in this deck. It can be replaced, but the deck will suffer greatly. If you want to play this anyway, you can replace it with Xaril, Poisoned Mind, like KingMe said, or with SI:7 Agent or second Cold Blood.

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ill try this deck but without the second vilespine ;/
ill add assasinate and see=)))

Edited by zzzZekoR

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42 minutes ago, zzzZekoR said:

ill try this deck but without the second vilespine ;/
ill add assasinate and see=)))

I would probably go with second copy of SapAssassinate is not a good card and Sap should be enough tempo gain for you, also works better with The guy with the best deals.

Also, you don't need to look for cards that does exactly the same thing, depending on what you're up against, SI:7 Agent (against aggro), Xaril, Poisoned Mind (this guy is awesome against control) and Shaku, the Collector (especially if you want unusable cards sitting in your hand for the rest of the game) are other options.

Against some decks (such as midrange hunter), Vanish is a thing, it is the only card rıgue has close to board clear.

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TASTY deck.

But we can also play a different version. I would say :

Journey Below x2 instead of Swashburglar --> in standard we can get an easy Sherazin , or Golem one and it's a spell for Arcane Giant , and we need that 2nd or 3rd Sherazin because Paladins and Priest runs control stuff even in the fast aggro decks.

so if we play Journey Below , we can synergize with Jade Shuriken x2 instead of Cold Blood and Patches the Pirate , we can reach more golems while we just cast spells for Arcane Giant and getting stacks for Sherazin, Corpse Flower (we also have hallucination , meh immortal flower..!) and we also have a 1 mana combo for other stuff like Jade Shuriken and Eviscerate.

But Remeber , Jade Shuriken is a good spot for a Cold Blood in the next turn , we remove and we evoke at the same time. good spot for a

we don't have much deathrattles in this standard , SO acquired the knowledge that Journey Below doesn't pick other classes cards ,  Sherazin/golem % pick is VERY HIGH , higher than you think.

we will also need Faceless Manipulator and Shadowstep because Paladins can easily fuck up our giants (i've experienced that)

This meta don't let the rogue wait the 6th turn for auctioneer , no more. i would say we can swap it with a Thistle Tea , we can get 2 more spells , eviscerate , Shuriken or Giant. playing it with preparation it's really heavy and FASTER than the older Miracle concept.

we have to play double Mimic Pod , double Shiv --> very powerfull if we have Giant in the deck.

I'm actually playing a similar version , and I draw all the deck without auctioneer.

Edited by OroNerVoSo

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      Despite a massive drop in the playrate of Pirate Warrior, Patches the Pirate and Southsea Captain are enjoying all-time highs in terms of deck representation. Half of the top ten decks on the Reaper report run Patches, while the top deck in the format (Tempo Rogue) is running up to nine Pirates! As much as I would love to suggest a sexier tech card, the prevalence of pirates in the present patch make Golakka Crawler the tech of the week. I’d currently recommend cramming two copies of the crab into control or midrange deck with the flex spots to support it.
      Budget Beater #1 - Midrange Hunter
      2x Alleycat 2x Tracking 2x Crackling Razormaw 2x Golakka Crawler 2x Scavenging Hyena 2x Animal Companion 1x Deadly Shot 2x Eaglehorn Bow 2x Kill Command 2x Stitched Tracker 2x Unleash the Hounds 2x Houndmaster 2x Infested Wolf 1x Tundra Rhino 2x Savannah Highmane 2x Bonemare The time of the Hunter is upon us! One of the weakest classes in Journey to Un’Goro, Hunter has emerged as an effective choice in the current meta for all the same reasons that Zoo Warlock has. Midrange Hunter has some terrible aggro matchups, but it’s sticky creatures are problematic for nearly all of the top control decks in the format. This extremely budget-friendly deck is currently capable of carrying skilled or experienced Hunter pilots all the way to Legend, just be wary of aggro-heavy local metagames during your climb.
      Budget Beater #2 - Secret Mage
      Note: Requires One Night in Karazhan and 4 Epics.
      2x Mana Wyrm 2x Arcanologist 2x Frostbolt 2x Medivh's Valet 2x Primordial Glyph 2x Sorcerer's Apprentice 2x Arcane Intellect 2x Counterspell 2x Kirin Tor Mage 2x Mirror Entity 2x Fireball 2x Bittertide Hydra 2x Kabal Crystal Runner 2x Bonemare 2x Firelands Portal I’m including a second budget beater this week because Midrange Hunter decks are so commonly recommended as budget options. Secret Mage is a very well positioned deck in the current meta and a deck I played heavily during my own climb to Legend last month. It quietly boasts a better overall winrate than Highlander Priest despite having some of the most polarizing matchups in the entire game. It performs horribly against most of the current aggro decks while completely running over all of the popular control decks. The thing I love most about Secret Mage is that it’s fairly skill intensive. It takes a ton of thought to pilot the deck to it’s maximum potential, which is a bag part of what makes the deck such a blast to play.
       
      Conclusion
      The Hearthstone metagame is as healthy as it's been since the last rotation, and it's a great time to jump back on the competitive ladder if you previously scared off by the brief age of DruidStone. Fans of every single class have at least one solid deck for climbing the ladder, and no individual deck feels as though it's power level is beyond reproach.
      Good luck out there, and I'll see you all next time!
      - Aleco
    • By Zadina

      The big patch we were all expecting is finally live! It contains the removal of arena synergies, the new game mechanics update and the Hallow's End seasonal event.
      Firsly, the patch includes the changes to the sequence of triggers, which we have covered extensively in a separate article. A notable change is the removal of Arena synergy picks. That's not all, though: Vicious Fledgling will no longer appear in Arena, while appearance rate adjustments have been made to some cards.
      The patch also brings Nemsy Necrofizzle, the new Warlock hero, to the Hearthstone client. She is already available from October 17 and we will cover more about her in a next article!
      The October 2017 (Unholy Horror Knights) and November 2017 (Gone Fishing) Ranked Play Season card backs have been added to the client and you can view them below:

      The more exciting part of this patch is Hallow's End! This seasonal event will run for two weeks, from October 24 until November 6. According to Hearthpwn, during its first week we will get a free Whispers of the Old Gods pack and an Arena ticket. During its second week, we will get a free Knights of the Frozen Throne and an Arena ticket.
      The main hero portraits will have unique costumes (make sure to check them out on the Hearthpwn article linked above).  There will be a special Tavern Brawl with unique cards on the week of October 24. Moreover, during Hallow's End the Arena will have a dual class mode. You will choose a hero and then you will choose a hero power from a second hero. Then, you will be able to draft class cards from both heroes, as well as neutral cards. Bear in mind that any Arena run you have in progress will be automatically retired on October 24. You will receive rewards based on the number of your wins and a free Arena ticket.
      Lastly, Patch 9.2 contains various bug fixes. You can read the patch notes here.
    • By Zadina

      Starting from October 17, the new Warlock hero can be obtained from Fireside Gatherings.
      Her looks already betrayed that she's nothing like the evil Gul'dan, but now her voice emotes prove that Nemsy Necrofizzle is surprisingly cute for a Warlock!
      You can obtain the Gnome heroine by participating in a Fireside Brawl at an established Fireside Gathering Tavern. Pay attention to that last part: these places have already hosted 3 Fireside Gatherings in the past and have earned the Tavern banner. So, since a lot of Fireside Gatherings have popped up since Nemsy was announced, make sure you attend one in a proper Tavern!
      Blizzard Entertainment
      Beginning October 17, attend a Fireside Gathering Tavern near you and play in a Fireside Brawl to add Hearthstone’s newest Warlock Hero to your collection: Nemsy Necrofizzle!

      Don’t let Nemsy Necrofizzle’s small size and penchant for peaches fool you: behind those pigtails and goggles hides one of the most powerful Warlocks alive. Nemsy is utterly fearless, sharp as a razor, and she’s always cool under pressure. After all, you can’t command fel energies or summon horrifying demons from the twisting nether just by being nice. She’s your perky little pal—and a bonafide fel-flinging, soul-destroying mistress of dark forces!

      Nemsy loves it when her foes underestimate her. Appearances can be deceiving, and she knows that it’s what lies beneath the surface that counts.
       

      Join forces with Nemsy Necrofizzle and show your opponents just how adorable soul-devouring destruction can be! From October 17 onward, simply participate in a Fireside Brawl at an established Fireside Gatherings Tavern to add her to your collection.
      Find a Tavern
      Fireside Gatherings Taverns
      Fireside Gathering Innkeepers who have hosted at least one Fireside Gathering with checked-in guests can found a Tavern on the Fireside Gatherings website. Taverns have unique names and Tavern signs that perfectly embody the spirit of their communities. Taverns also persist between Gatherings, so they need your attendance and support to grow!
       

      If you’re wondering whether the Fireside Gathering you’re planning to attend is at an established Tavern, just check the event page! Each Tavern has a tavern sign associated with it, while other Fireside Gatherings use a Fireside Gatherings lantern instead.
      Learn More
      Fireside Brawls
      Fireside Brawls are special Tavern Brawls that can only be played at Fireside Gatherings! Each month there will be a different Fireside Brawl to try—check the Fireside Gatherings website to find out about the brawl that’s running this month.
      These special brawls run the whole month with no breaks, and they co-exist with the weekly Tavern Brawls. (source)
    • By Damien
      This thread is for comments about our Junkrat build guide for Heroes of the Storm.