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Miracle Rogue Deck List Guide

Last updated on Aug 12, 2017 at 02:48 by L0rinda 33 comments

Table of Contents

Miracle Rogue has been a Deck Archetype since before the Hearthstone Beta was even released, and players were testing out the cards on simulators. However the basis for the more modern builds was popularised by Kolento in February 2014. The archetype has changed many times since then, but the basic premise of Miracle decks remains the same. One of the attractions of learning Miracle Rogue is that it is a very hard deck to master, and therefore very rewarding when you become proficient in playing the deck. The skills learned transfer from expansion to expansion, and the best Miracle Rogue players are usually good at all styles of deck.

A quick look at the available Rogue cards shows that due to the Combo mechanic, many of them are very powerful compared to their Mana cost. There are also many cheap cards, which means that the Combo is easily activated. This synergy between cards invites Rogue players to gain control of the board early, while other decks are trying to keep up. The low average Mana cost should mean that the archetype runs out of cards really quickly. This problem is solved with the inclusion of Gadgetzan Auctioneer. Other cards are also included to make sure that the hand does not run dry. Razorpetal Lasher, Swashburglar, and Mimic Pod all contribute to this in their own way.

Due to the huge amount of tempo that Rogue can gain, it usually has space in the deck for some large minions. Edwin VanCleef is the most common example of this, but most builds find space for some other game changing minions as well. With the release of Journey to Un'Goro, Sherazin, Corpse Flower has become a staple card in the archetype due to the amount of value it can gain over the course of a game.

Below, you will find link to our deck lists for Miracle Rogue, starting with our featured deck, which we consider the most common variant.

This Giant Miracle Rogue Deck is a version of the deck that was popularised by Cross7224 very soon after the release of Journey to Un'Goro. Eloise then took the deck to Rank 1 Legend on the Chinese server a few days later. The version has endured the test of time and is still very popular.

WilliamHS Miracle Rogue Deck is similar to Questing Miracle Rogue, but also plays Valeera the Hollow for additional value against Control decks. Due to this it is slightly worse in an aggressive meta, but more than makes up for it when playing against Control.

This Questing Miracle Rogue Deck adds two Questing Adventurer to the Arcane Giant version of the archetype. This takes away a little of the versatility of the deck, but adds two substantial extra threats, making the deck far less reliant on the Giants forcing through the victory. These extra threats can help to overwhelm an opponent who is already struggling to deal with the difficulties that Miracle Rogue can pose.

This Aggressive Miracle Rogue Deck is a version of the deck that is more aggressive than the Arcane Giant build. It tries to deliver more early damage, and uses Leeroy Jenkins and Southsea Deckhand to combine with Cold Blood to close the game out more quickly.

This Wild Questing Miracle Rogue Deck is a very aggressive version of Miracle Rogue. It uses Questing Adventurer and Cold Blood to create very large minions while keeping them safe using Conceal to land massive amounts of damage.

This Wild Malygos Miracle Rogue Deck is a Miracle Rogue variant that takes full advantage of Gadgetzan Auctioneer to rapidly draw powerful combos of cheap spells and Malygos that is capable of massive damage to burst down opponents.

This Wild N'Zoth Miracle Rogue Deck is a slow variant of Miracle Rogue that takes advantage of powerful Deathrattle minions such as Sludge Belcher and Tomb Pillager to eventually flood the board using N'Zoth, the Corruptor to finish off opponents.

This Wild Southsea Deckhand Miracle Rogue Deck is a fast variant of Miracle Rogue that aims to quickly cycle cards to assemble a powerful combo. Using the combination of Southsea Deckhand, Cold Blood, and Faceless Manipulator up to 20 burst damage is possible to finish off opponents.

1. Aim of the Archetype

The idea of Miracle Rogue is to use cheap and efficient spells and minions to gain control of the board. After control has been gained, the advantage is pushed home by drawing a large number of cards in one turn using Gadgetzan Auctioneer. This is a good tool, not only to cycle away any unwanted cards, but also to impact the board in multiple ways in the same turn. The game is often closed out using one or two large minions, which are played after the opponent has run out of resources.

2. Strengths and Weaknesses

Modern Miracle Rogue suffers from lack of healing, and as such is usually weak against decks that are able to hit it hard and fast. The biggest weakness of all being the lack of defense against burn spells and Charge minions. Conversely, against slower decks, it is usually able to dominate the game with board, and card advantage, and win the game by running the opponent out of resources. With this in mind, it is a deck you will be looking to use in a Control meta.

3. Key Cards and Crafting

3.1. Legendary

3.1.1. Edwin Van Cleef

Edwin VanCleef is extremely important in Miracle Rogue. If you have all of the other cards and want to give it a try, you can play a Questing Adventurer in place (if the Adventurer is not already in the deck list), but your win rate will suffer as Edwin generates many free wins.

3.1.2. Patches the Pirate

Patches the Pirate is non-essential in the deck, although it is definitely recommended. It can help with early defense against decks with many low health minions, as well as providing a great early board against slower decks. As it is a neutral legendary that belongs in many decks, it will likely not be a wasted craft, even if you later decide that Miracle Rogue is not for you. If you are unsure, take a look at some other decks which include Patches before crafting.

3.1.3. Sherazin, Corpse Flower

The repeated value that can be gained from Sherazin, Corpse Flower should not be underestimated. It is however a card that is used very little outside of Miracle Rogue, and you can get a good feel for how the deck will play before crafting. If you find you are wanting to play more Miracle Rogue, it will definitely add to your win rate, but in terms of trying out the deck, it can be regarded as non-essential. Sherazin can be replaced with any minion you regard as threatening, from any version of the deck that you are not playing.

3.2. Epic

3.2.1. Preparation

Preparation is essential to any version of this deck. If you do not own it, the deck is unplayable. It is the cornerstone of big Gadgetzan Auctioneer turns. Among other things, it also helps to make huge Edwin VanCleefs, allows for early tempo swings, fuels Arcane Giants, and counts towards reviving Sherazin, Corpse Flower.

3.2.2. Arcane Giant

Arcane Giant is essential in the builds where it appears, but there are other variations for you to try.

3.2.3. Vilespine Slayer

The tempo gained when Vilespine Slayer is activated is often enough to win the game. It not only deals with huge enemy threats, but re-gains the board by being a reasonable size in its own right. If you cannot play it, you can substitute it for Sap in versions that do not already have Sap. SI:7 Agent can also be used as a substitute. If you play the deck for any length of time, this should be quite a high priority craft.

4. ChangeLog

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  • 14 Jun. 2017: Archetype page for Miracle Rogue added.
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