Miracle Rogue Deck List Guide - Ashes of Outland April 2020

Last updated on Apr 07, 2020 at 18:00 by Kat 10 comments

Miracle Rogue is one of the oldest and most established decks in all of Hearthstone. The deck's core of powerful cards come largely from the Basic and Classic sets, which will never rotate from Standard. Among these cards is Miracle Rogue's long-time card drawing engine, Gadgetzan Auctioneer, which is the true namesake of the deck. In combination with Rogue's 0-Mana spells, Preparation, Shadowstep, and Backstab, it is not uncommon to see a Gadgetzan Auctioneer draw and play a "miraculous" number of cards in a single turn. Miracle Rogue typically won by building a massive Edwin VanCleef or Questing Adventurer in a single miracle turn.

Card List

Rogue Cards
0 Backstab Basic 2
0 Preparation Classic 2
2 Eviscerate Classic 2
2 Sap Basic 2
3 Akama AO 1
3 Edwin VanCleef Classic 1
3 EVIL Miscreant RoS 2
3 Fan of Knives Basic 2
3 SI:7 Agent Classic 2
5 Waxadred DoD 1
Neutral Cards
2 Bloodmage Thalnos Classic 1
3 Questing Adventurer Classic 2
6 Argent Commander Classic 2
6 Gadgetzan Auctioneer Classic 2

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Aim of Miracle Rogue

Miracle Rogue is capable of playing some of the most cost-effective minions in all of Hearthstone turn after turn. If Miracle Rogue is ever able to stick one of these minions on the board, the deck can easily cobble together massive amounts of burst damage in a single turn with Eviscerates and Argent Commander. Due to the burst-oriented nature of Miracle Rogue's damage, the deck tends to be excellent against control decks.

Miracle Rogue Mulligan

Miracle Rogue is a deck that relies heavily on performing multi-card combos in order to create huge bursts of tempo. To facilitate this, the deck has a very unorthodox mulligan that prioritises finding key combo cards.

Miracle Rogue Strategy

Miracle Rogue Early Turns

The objective in the first four turns of the game is very simple: play minions on curve and dagger on Turn two. The dream sequence for a Miracle Rogue is virtually Dagger Mastery on Turn two, EVIL Miscreant on Turn three, and then a Hench-Clan Burglar on turn 4. Though it is important not to get behind on board against aggro decks, the limited number of on-curve plays this deck has in the early game means you will frequently have a limited number of options in the first few turns of the game.

Miracle Rogue Later Turns

Miracle Rogue is capable of generating incredible amounts of burst damage. Argent Commander and Eviscerates can combine to deal in excess of 12 damage in a single turn, entirely from hand! However, you will need to stick a minion or two to the board in order to find the rest of the damage you need to kill your opponent. While the number of minions in the deck is limited, there are many cards in the deck that can snowball out of control. Questing Adventurer and Edwin VanCleef are both excellent cards at snowballing out of control. If left unchecked, any one of these cards can easily amass 10 or more damage to get opponents low enough to be burst down. At the very least, the huge threat these minions pose will draw out removal and increase the chance a future Gadgetzan Auctioneer will survive multiple turns to rapidly cycle through your deck.

Miracle Rogue Against Fast Decks

Against aggro decks, most of your opponent's answers are likely to be minion-based. Consequently, you should seek to control the board and build a lead by generating tempo with cards such as SI:7 Agent. Miracle Rogue does an excellent job at closing out games when playing with a lead, but it struggles to catch up on board when playing from behind. Because of this, do not be afraid to use your resources aggressively or in less-than-optimal ways to help win control of the board in the early game. It is often correct to play a SI:7 Agent without the combo trigger if presented with no other options. Continually trade into your opponent's board as cost-effectively as you can, and only after you have seized control of the board should you start aiming your damage at the opponent's face.

Miracle Rogue Against Slow Decks

Miracle Rogue beats control decks by asking more questions of the opponent than they have answers for. The kind of questions you should be asking depends entirely on the kinds of answers your opponent is capable of providing. If your opponent is heavy on board clear spells, your job is to present boards to them which are just large enough to demand a board wipe, but not so large that you run yourself out of your resources by over-committing. If your opponent is packing many removal spells, try to bait them out by playing your least powerful minions first.

Shadow of Death becomes a very important card to out-value Control decks. It should ideally be used on Argent Commander to be able to shuffle an additional 24 Charge damage into your deck from both copies of Shadow of Death. That can be drawn from your deck relatively quickly with the dragon power of Gadgetzan Auctioneer. If you are not able to find Argent Commander in a timely manner, solid minions like Heistbaron Togwaggle, Waxadred, and Questing Adventurer are all reasonable targets for Shadow of Death.

Miracle Rogue Single Card Strategies

The Coin

Miracle Rogue is one of the best decks in all of Hearthstone at leveraging the power of The Coin. In addition to buying some tempo, The Coin can frequently be used to enable one the deck's many Combo cards. When on The Coin, look to keep Combo cards such as SI:7 Agent which you may not have otherwise.

Gadgetzan Auctioneer

Gadgetzan Auctioneer is single-handedly the most dominant card in the deck. When used correctly, it is capable of drawing a significant portion of your deck in a single turn, which is usually enough to set you up to end the game, while also presenting a very threatening minion onto the board for your opponent to deal with. However, the drawback of using Gadgetzan Auctioneer instead of a card like Sprint is that it requires more setup to use. The first thing to consider is how many spells you can play in a single turn. The easiest card to facilitate this is Preparation, effectively allowing you to play two spells for 0 Mana and, where possible, you should try to pair it with higher-Cost spells like Fan of Knives. Secondly, saving The Coin for the turn goes a long way to boosting the value your of your Auctioneer, providing you with one additional card draw and also more Mana to play additional spells. Lastly, you should not play your Gadgetzan Auctioneer immediately with 6 Mana. The longer you can go without playing it, the more Mana you will have available and the more cards you will be able to draw as a result.

Edwin VanCleef

Edwin VanCleef is perhaps the trickiest card to use correctly in the entire deck. When is it safe to go all-in on a big Edwin? When should you simply play it as a 4/4 for tempo? The answers to these questions depend entirely on the kinds of cards your opponent is playing in their deck, as well the favorability of your matchup against them. Generally speaking, the more favorable the matchup is for you, the less you should be taking risks. Against the likes of Control Priest (highly favorable matchup for Miracle Rogue) you do not need to take big risks in order to win, and going all-in on an Edwin is only setting yourself up to lose to a Shadow Word: Death.

Miracle Rogue Card Swaps

Changelog

  • 07 Apr. 2020: Deck has been updated for the Ashes of Outland expansion. Removed 2x Hench-Clan Thug, 1x Leeroy Jenkins, 1x Zilliax for 1x Akama, 2x Argent Commander, 1x Shadow Sculptor.
  • 10 Dec. 2019: Deck has been updated for the Descent of Dragons expansion. Removed 1x WANTED! for 1x Waxadred.
  • 02 Sep. 2019: Guide reviewed for September play season.
  • 06 Aug. 2019: Deck has been updated for the Saviors of Uldum expansion. Removed 1x EVIL Cable Rat, 1x Togwaggle's Scheme for 2x Shadow of Death.
  • 01 Jul. 2019: Deck has been reviewed for the July card rotation.
  • 05 Jun. 2019: Deck has been reviewed for the June balance patch.
  • 23 May 2019: Added a note regarding May balance patch.
  • 01 May 2019: Deck updated for the May play season. Removed 1x Academic Espionage, 1x Walk the Plank, 2x Shiv, 2x Cold Blood, 1x Banana Buffoon for 2x EVIL Miscreant, 1x Heistbaron Togwaggle, 1x Togwaggle's Scheme, 1x Zilliax, 1x EVIL Cable Rat, 1x WANTED!
  • 08 Apr. 2019: Deck has been updated for the Rise of Shadows expansion. Removed 2x Fire Fly, 2x Fal'dorei Strider, 2x Vilespine Slayer for 1x Bloodmage Thalnos, 2x Questing Adventurer, 1x Shiv, 1x Walk the Plank, 1x Banana Buffoon.
  • 08 Feb. 2019: Deck has been reviewed for the February balance patch
  • 01 Jan. 2019: Deck has been reviewed for the January play season.
  • 04 Dec. 2018: Removed 2x Mind Control Tech, 2x Sprint, 1x Mossy Horror for 2x Gadgetzan Auctioneer, 1x Vilespine Slayer, 1x Banana Buffoon, 1x Shiv.
  • 26 Oct. 2018: Removed Giggling Inventors and replaced them with Mind Control Techs.
  • 02 Sep. 2018: Removed the Augmented Elekks from the main deck and added them as a variant. Replaced them with SI:7 Agents. Replaced a Mossy Horror with a Giggling Inventor.
  • 13 Aug. 2018: Added 2 Augmented Elekks, Mossy Horror, Giggling Inventor, and an Elven Minstrel to the deck to better attack the current metagame.
  • 07 Aug. 2018: Updated for The Boomsday Project.
  • 10 Jul. 2018: Updated name, added Budget and Wild decks.
  • 07 Jul. 2018: Added strategy for The Coin.
  • 01 Jul. 2018: Updated for July.
  • 29 Jun. 2018: Deck Added.
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