positiv2

Weekly Round-up Thread

8 posts in this topic

The amount of new decks is now lower, so I decided to stop posting. When the following adventure launches, I will resume the effort.

However, I want to point out a new feature: Archetypes!
Surely many (if not all) of you have noticed the Archetype feature. For those that have not, you can find it on the tab right between "Decks" and "Arena", or you can simply click, or even bookmark this link :P This feature should make finding similar decks easier, and should let you avoid being forced to Ctrl-F the deck you want.

There are more features and surprises coming, one of which *might* even be here this year, so make sure to check back every once in a while!

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20 hours ago, positiv2 said:

The amount of new decks is now lower, so I decided to stop posting. When the following adventure launches, I will resume the effort.

However, I want to point out a new feature: Archetypes!
Surely many (if not all) of you have noticed the Archetype feature. For those that have not, you can find it on the tab right between "Decks" and "Arena", or you can simply click, or even bookmark this link :P This feature should make finding similar decks easier, and should let you avoid being forced to Ctrl-F the deck you want.

There are more features and surprises coming, one of which *might* even be here this year, so make sure to check back every once in a while!

Just want to ask, I really wondered, how did anyfin paladin just become an aggro deck, I always thought it as some kind of control deck.

Also, new Kun decks are considered as Ramp Druid by many streamers, maybe they could be put under that category.

And, Aggro Gadgetzan (this is the name of the deck), is not under aggro category. Same goes for budget version. And face aggro karazhan deck. 

There are some more decks I wondered about, but these are the most important points.

Also, I realized, I can't link the decks I mentioned, so this may be little confusing. Sorry about that

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53 minutes ago, FanOfValeera said:

Just want to ask, I really wondered, how did anyfin paladin just become an aggro deck, I always thought it as some kind of control deck.

Also, new Kun decks are considered as Ramp Druid by many streamers, maybe they could be put under that category.

And, Aggro Gadgetzan (this is the name of the deck), is not under aggro category. Same goes for budget version. And face aggro karazhan deck. 

There are some more decks I wondered about, but these are the most important points.

Also, I realized, I can't link the decks I mentioned, so this may be little confusing. Sorry about that

Yes, the OTK murloc pally doesn't seem right. I asked Sottle about it and it seems it was caused by a miscommunication, where the OTK version was mistaken for the murloc aggro one. We will be fixing it shortly, thanks for pointing it out.

We are still adding archetypes, and we plan to have an archetype for those decks you listed, with aggro shaman being added either today or tomorrow. Feel free to ask about any other decks, or give us any feedback if you want - we appreciate it!

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A new expansion, a new post! If a deck has no notes to it, it means it is a new deck.

Druid

  • Egg Token Druid Wild
    • Updated for Un'goro (changes not in changelog).
  • Yogg Dragon Druid Wild
    • Deck moved to Wild for the Journey to Un'Goro expansion.
  • Mill Kun C'Thun OTK Druid Wild
    • Deck moved to Wild for Journey to Un'Goro expansion. Removed 1x Lunar Visions, 1x Mire Keeper for 2x Deathlord.
  • Malygos Token Druid Wild
    • Deck moved to Wild for the Journey to Un'Goro expansion. Removed 1x Mire Keeper, 1x Power of the Wild for 2x Mark of the Lotus.
  • Malygos Druid Wild
    • Deck moved to Wild for the Journey to Un'Goro expansion.
  • Kun Malygos OTK Druid Wild
    • Deck moved to Wild for the Journey to Un'Goro expansion.
  • Kun Malygos Druid Wild
    • Deck moved to Wild for the Journey to Un'Goro expansion.
  • Kun C'Thun OTK Druid Wild
    • Deck moved to Wild for the Journey to Un'Goro expansion.
  • Kun C'Thun OTK Druid Anti-Aggro Wild
    • Deck moved to Wild for the Journey to Un'Goro expansion.
  • Jade Druid Standard
    • Removed 2x Azure Drake, 2x Living Roots, 1x Brann Bronzebeard, for 2x Emerald Hive Queen, 2x Druid of the Claw, 1x Bloodmage Thalnos.
    • Removed 2x Emerald Hive Queen, 1x Gadgetzan Auctioneer for 2x Doomsayer, 1x Moonglade Portal
      • Making it "Removed 2x Azure Drake, 2x Living Roots, 1x Brann Bronzebeard, 1x Gadgetzan Auctioneer, for 2x Doomsayer, 2x Druid of the Claw, 1x Bloodmage Thalnos, 1x Moonglade Portal."
  • Barnes Ramp Druid Wild
    • Deck moved to Wild for the Journey to Un'Goro expansion. Removed 1x Bog Creeper for 1x Kel'Thuzad.
  • Arcane Giant Jade Druid Standard
    • Removed 2x Living Roots, 2x Azure Drake, 1x Emperor Thaurissan for 2x Emerald Hive Queen, 1x Druid of the Claw, 1x Lunar Visions, 1x Bloodmage Thalnos.
  • Yogg Jade Druid Standard
    • Updated for Un'Goro: -1 Mulch, -1 Living Roots, -2 Azure Drake, +1 Ancient of War, +2 Druid of the Claw, +1 Moonglade Portal.
  • Budget Jade Druid Standard
    • Removed 2x Azure Drake, 2xRaven Idol, 2x Living Roots for 2x Claw, 2x Druid of the Claw, 1xShellshifter, 1x Mire Keeper.
  • Arcane Giant Jade Druid Standard
    • Removed 2x Emerald Hive Queen, 1x Lunar Visions for +1x Claw, 1x Gadgetzan Auctioneer, 1x Moonglade Portal
  • Murloc Beast Druid Standard
    • Guide has been completely revamped for the Journey to Un'Goro expansion (changes not in changelog).

 

Hunter

 

Mage

 

Paladin

  • Murloc OTK Paladin Wild
    • Removed 1x Ivory Knight for 1x Sunkeeper Tarim
  • Egg Secrets Midrange Paladin Wild
    • Removed 1x Jeweled Scarab for 1x Devilsaur Egg.
  • Aggro Secrets Paladin Wild
    • Removed 1x Patches the Pirate, 2x Small-Time Buccaneer for 1x Haunted Creeper, 2x Lost in the Jungle.
  • Kaleidosaur Paladin Quest Standard
  • Grimy Goons Dragon Paladin Wild
    • Deck moved to Wild for the Journey to Un'Goro expansion. Removed 2x Worgen Infiltrator, 1x Faerie Dragon, 1x Netherspite Historian, 1x Truesilver Champion for 2x Zombie Chow, 2x Shielded Minibot, 1x Coghammer
  • N'Zoth Control Paladin Standard
    • Deck updated for the Journey to Un'Goro expansion. Removed 2x Solemn Vigil, 1x Ragnaros, the Firelord, 1x Sylvannas Windrunner, 1x Humility for 2x Loot Hoarder, 2x Infested Tauren, 1x Forbidden Healing.
  • Murloc Aggro Paladin Standard
    • Deck updated for the Journey to Un'Goro expansion. Removed 2x Abusive Sergeant, 2x Meanstreet Marshall, 1x Coldlight Oracle, 1x Sir Finley Mrrgglton for 2x Rockpool Hunter, 2x Primalfin Lookout, 1x Gentle Megasaur, 1x Vilefin Inquisitor.
    • -2 Bilefin Tidehunter, -1 Small-Time Recruits, +2 Hydrologist, +1 Gentle Megasaur.
      • Making it "-2x Abusive Sergeant, -2x Meanstreet Marshall, -1x Coldlight Oracle, -1x Sir Finley Mrrgglton, -2x Bilefin Tidehunter, -1x Small-Time Recruits for +2x Rockpool Hunter, +2x Pimalfin Lookout, +2x Gentle Megasaur, +1x Vilefin Inquisitor, +2x Hydrologist"
  • Budget Murloc Aggro Paladin Standard
    • Deck updated for the Journey to Un'Goro expansion. Removed 2x Abusive Sergeant, 2x Meanstreet Marshall, 2x Coldlight Oracle for 2x Rockpool Hunter, 2x Primalfin Lookout, 2x Gentle Megasaur.
    • -2 Bilefin Tidehunter, +2 Hydrologist.
      • Making it "-2x Abusive Sergeant, -2x Meanstreet Marshall, -2x Coldlight Oracle, -2x Bilefin Inquisitor, for +2x Rockpool Hunter, +2x Primalfin Lookout, +2x Gentle Megasaur, +2x Hydrologist"
  • Budget Aggro Paladin Standard
    • Deck updated for the Journey to Un'Goro expansion. Removed 2x Argent Horserider, 2x Keeper of Uldaman, 1x Small-Time Buccaneer, 1x Light's Justice for 2x Worgen Infiltrator, 2x Bittertide Hydra, 2x Argent Protector.
  • Aggro Paladin Standard
    • Deck updated for the Journey to Un'Goro expansion. Removed 2x Argent Horserider, 2x Keeper of Uldaman, 1x Small-Time Buccaneer, 1x Sir Finley Mrrgglton for 2x Worgen Infiltrator, 2x Bittertide Hydra, 2x Defender of Argus.

 

Priest

 

Rogue

  • Caverns Below Rogue Quest Standard
  • Malygos Miracle Rogue Wild
    • Removed 1x Shiv for 1x Razoepetal Volley.
  • Questing Miracle Rogue Wild
    • Deck moved to Wild for the Journey to Un'Goro expansion.
  • N'Zoth Thief Rogue Wild
    • Deck moved to Wild for the Journey to Un'Goro expansion. Removed 1x Unearthed Raptor, 1x Sap for 2x Obsidian Shard.
  • Murloc Aggro Rogue Standard
    • Deck updated for the Journey to Un'Goro expansion. Removed 2x Azure Drake, 2x Small-Time Buccaneer, 2x Tomb Pillager, 1x Argent Horserider, 1x Shadowstep for 2x Naga Corsair, 1x Argent Squire, 1x Argent Commander, 1x Shaku, the Collector, 1x Shadow Sensei, 1x Vilespine Slayer, 1x Bloodmage Thalnos.
  • Menagerie Aggro Rogue Standard
    • Deck updated for the Journey to Un'Goro expansion. Removed 2x Azure Drake, 2x Small-Time Buccaneer, 1x Argent Horserider for 1x Argent Squire, 1x SI:7 Agent, 1x Shadow Sensei, 1x Vilespine Slayer, 1x Bloodmage Thalnos.
  • Aggro Rogue Standard
    • Deck updated for the Journey to Un'Goro expansion. Removed 2x Buccaneer, 2x Small-Time Buccaneer, 2x Argent Horserider, 1x Lotus Assassin for 2x Swashburglar 1x Backstab, 1x Naga Corsair, 1x Edwin Vancleef, 1x Shaku, the Collector, 1x Vilespine Slayer.
  • Aggro Pirate Rogue Standard
    • Deck updated for the Journey to Un'Goro expansion. Removed 2x Buccaneer, 2x Argent Horserider, 2x Tomb Pillager, 2x Azure Drake for 2x Argent Squire, 2x Naga Corsair, 1x Bloodmage Thalnos, 1x Shaku, the Collector, 1x Vilespine Slayer, 1x Argent Commander.
  • Caverns Below Aggro Rogue Quest Standard
  • Budget Caverns Below Rogue Quest Standard

 

Shaman

 

Warlock

  • Malygos Warlock Wild
    • Removed 1x Eater of Secrets for 1x Chittering Tunneler.
  • Leeroy Zoo Warlock Wild
    • Removed 1x Loatheb for 1x Ravenous Pterrordax
  • Reno Combo Warlock Wild
    • Deck moved to Wild for the Journey to Un'Goro expansion. Removed 1x Shadowbolt, 1x Refreshment Vendor, 1x Felfire Potion, 1x Ragnaros, the Firelord for 1x Zombie Chow, 1x Darkbomb, 1x Imp-losion, 1x Antique Healbot.
  • Kazakus Zoo Warlock Standard
    • Updated for Journey to Un'Goro. -1 Reno Jackson, -1 Brann Bronzebeard, -1 Flame Juggler, -1 Lance Carrier, -1 Dark Peddler -1 Imp Gang Boss, -1 Power Overwhelming. +1 Ravenous Pterrodax, +1 Lakkari Felhound, +1 Darkshire Librarian, +1 Devilsaur Egg, +1 Glacial Shard, +1 Mortal Coil, +1 Ravasaur Runt.
  • Zoo Warlock Standard
    • Updated for Un'Goro. -2 Imp Gang Boss, -2 Dark Peddler, -2 Power Overwhelming -1 Defender of Argus, +1 Voidwalker +2 Devilsaur Egg, +2 Ravasaur Runt, +2 Ravenous Pterrordax
  • Murloc Discard Zoo Warlock Standard
    • Removed 2x Imp Gang Boss, 2x Dark Peddler for 2x Darkshire Librarian, 1x Clutchmother Zavas, 1x Chittering Tunneler.
  • Lakkari Sacrifice Warlock Quest Standard
  • Discard Zoo Warlock Standard
    • Updated for Journey to Un'Goro. -2 Dark Peddler, -2 Imp Gang Boss -1 Knife Juggler, -2 Defender of Argus, +1 Clutchmother Zavas, +2 Lakkari Felhound, +2 Ravasaur Runt, +1 Voidwalker, +1 Ravenous Pterrodax

 

Warrior

  • Pirate Warrior Wild
    • Removed 2x Small-Time Buccaneer, 1x Mortal Strike for 2x Southsea Captain, 1x Heroic Strike.
  • N'Zoth Control Warrior Wild
    • Removed 1x Armorsmith, 1x Piloted Shredder for 2x Direhorn Hatchling.
  • Murloc Dragon Warrior Wild
    • Deck moved to Wild for the Journey to Un'Goro expansion. Removed 1x Blood to Ichor, 1x Kor'Kron Elite for 2x Death's Bite.
  • Hybrid Dragon Warrior Wild
    • Deck moved to Wild for the Journey to Un'Goro expansion. Removed 1x Arcanite Reaper for 1x Death's Bite.
  • Dragon Warrior Wild
    • Deck moved to Wild for the Journey to Un'Goro expansion. Removed 1x Slamm, 1x Kor'kron Elite, 1x Ragnaros the Firelord for 2x Death's Bite, 1x Grommash Hellscream.
  • Curator Fire Plume's Heart Warrior Quest Standard
  • Southsea Captain Pirate Aggro Warrior Standard
    • Deck updated for the Journey to Un'Goro expansion. Removed 2x Argent Horserider, 1x Sir Finley Mrrgglton, 2x Flame Juggler for 2x Heroic Strike, 2x Southsea Captain, 1x Frothing Berserker.
  • Pirate Aggro Warrior Standard
    • Deck updated for the Journey to Un'Goro expansion. Removed 1x Argent Horserider, 1x Sir Finley Mrrgglton, for 1x Naga Corsair, 1x Acidic Swamp Ooze.
  • N'Zoth Control Warrior Standard
    • Deck updated for the Journey to Un'Goro expansion. Removed 2x Revenge, 2x Bash, 1x Justicar Trueheart, 1x Sylvanas Windrunner, 1x Infested Tauren for 2x Twilight Summoner, 2x Direhorn Hatchling, 2x Ravaging Ghoul, 1x Ironforge Portal.
  • Control Warrior Standard
    • Deck updated for the Journey to Un'Goro expansion. Removed 2x Revenge, 2x Bash, 1x Justicar Trueheart, 1x Sylvanas Windrunner, 1x Ragnaros, the Firelord for 2x Armorsmith, 2x Direhorn Hatchling, 1x Tar Lord, 1x Stolen Goods, 1x Elise the Trailblazer.
  • C'Thun Control Warrior Standard
    • Deck updated for the Journey to Un'Goro expansion. Removed 1x Brann Bronzebeard, 1x Emperor Thaurissan, 1x Sylvanas Windrunner, 1x Justicar Trueheart for 2x Armorsmith, 1x Harrison Jones, 1x Cruel Taskmaster.

 

Other

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    Launch Week Changes

    Spoilers contain changes to wild decks and archetypes.

    Druid

    • Ultimate Jade
      • Renamed. Previously "Un'goro Jade"
      • Removed 1x Primordial Drake, 1x Tar Creeper for 1x Malfurion the Pestilent and 1x Ultimate Infestation.
    • Finja Beast
      • Removed 2x Tortollan Forager for 2x Druid of the Swarm.
    • Ender's Top 10 Aggro
      • Added
    • Kolentos's Taunt
      • Added
    • Safta11's Taunt
      • Added
      • Removed 2x Arcane Giant, 1x Swipe for 2x Mire Keeper, 1x Living Mana.
    • Zalae Jade
      • Added
    • Living Mana Aggro
      • Removed 2x Tortollan Forager, 2x Devilsaur Egg for 2x Druid of the Swarm, 2x Crypt Lord.
    • Dog's Ramp
      • Added
    • Ramp Quest
      • Removed 1x Jade Blossom, 1x Ysera, 1x Feral Rage for 1x Earthen Scales, 1x Bone Drake, 1x The Lich King.
    • Barnes Ramp
      • Removed 1x Feral Rage, 1x Deathwing, 1x Deathwing, Dragonlord for 1x The Lich King, 1x Hadronox, 1x Ultimate Infestation.
    Wild decks

    Hunter

    Wild decks
    • Hybrid Secret
      • Removed 1x Unleash the Hounds, 1x Sludge Belcher, for 1x Professor Putricide, 1x Corpse Widow.
    • Midrange
      • Removed 1x Jeweled Macaw, 1x Houndmaster for 2x Corpse Widow.

    Mage

    Wild decks
    • Fatigue
      • Removed 1x Cone of Cold for 1x Frost Lich Jaina.

    Paladin

    • Aggro
      • Removed 2x Grimstreet Outfitter, 2x Worgen Infiltrator for 2x Righteous Protector, 2x Acherus Veteran.
    • Budget Aggro
      • Removed 2x Meanstreet Marshall, 2x Worgen Infiltrator for 2x Acherus Veteran, 2x Righteous Protector.
    Wild decks

    Priest

    • N'Zoth Quest
      • Removed 2x Shifting Shade, 1x Mirage Caller, for 2x Bone Drake, 1x Obsidian Statue.
    • Combo Dragon
      • Removed 1x Potion of Madness, 1x Deathwing for 2x Bone Drake.
    • Combo
      • Removed 2x Priest of the Feast for 2x Spirit Lash.
    • Miracle Dragon
      • Removed 2x Book Wyrm for 2x Bone Drake.
    • Miracle
      • Removed 2x Auchenai Soulpriest, 1x Binding Heal, 1x Thoughtsteal, 1x Holy Smite, for 2x Eternal Servitude, 2x Spirit Lash, 2x Archbishop Benedictus.
    Wild decks
    • N'Zoth Control
      • Removed 1x Crystalline Oracle for 1x Obsidian Statue.
    • Control
      • Removed 2x Museum Curator for 1x Shadow Word: Death, 1x Archbishop Benedictus.
    • N'Zoth Resurrect
      • Removed 1x Ragnaros the Firelord for 1x Obisidian Statue.

    Rogue

    Shaman

    Wild decks
    • Wall
      • Removed 1x Cairne Bloodhoof, 1x Bog Creeper for 2x Snowfury Giant.

    Warlock

    Wild decks
    • Leeroy Zoo
      • Removed 1x Abusive Sergeant for 1x Acherus Veteran.

    Warrior

    • Tako3_1388 Pirate
      • Added
    • Taunt Quest
      • Removed 1x Whirlwind, 1x Dirty Rat, 1x Ravaging Ghoul, 1x Bloodhoof Brave for 2x Blood Razor, 1x Brawl, 1x The Lich King.
    • C'Thun Control
      • Removed 1x Cruel Taskmaster, for 1x Dead Man's Hand.
    • Control
      • Removed 2x Direhorn Hatchling, 1x Ysera, 1x Whirlwind for 2x Dead Man's Hand, 1x Blood Razor, 1x The Lich King.
    • Fatigue Control
      • Removed 1x Prince Malchezaar, 1x Yogg-Saron, Hope's End, 1x I Know a Guy for 2x Dead Man's Hand, 1x Blood Razor.
    • N'Zoth Control
      • Removed 1x Stolen Goods, 1x Infested Tauren, 1x Alley Armorsmith for 1x Arfus, 1x Blood Razor, 1x Bone Drake.
    Wild decks

     

    Other:

    • Arena Tier Lists Updated
    • Adventure Guides for Prologue and The Lower Citadel added.
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        Player psychology is an incredibly important issue in game design, and it’s an issue that Blizzard has demonstrated the ability to masterfully navigate in the past. A famous example comes from World of Warcraft, where Blizzard was able to successfully morph one of the most complained about systems in the game into a system which has since been copied by nearly every MMO after it:
        This notion of player psychology is undoubtedly playing an important role in the perceived gap between player investment and player reward in Hearthstone. The way that rewards and punishments are framed has a tremendous effect on player psychology, and it certainly seems as though Blizzard is losing the psychological battle with its player base. Without having to make any sweeping changes to the in-game reward systems, I’d argue that Blizzard could gain a lot of good will with its players by reframing the way that some of its current in-game rewards are presented. Let’s start by revisiting the random Legendary reward to see if it can reframed in a way which feels better its players.
        At worst, a random Legendary card can be turned into 400 dust; enough to construct four Rares or one Epic. Instead of setting up a large portion of the player base to be disappointed by receiving a random Legendary they may or may not have really wanted, how would players feel if they were simply given 400 dust instead? This reward would be strictly worse than receiving a random Legendary, but I would guess that it would have been received much better by the average Hearthstone player than the random Legendary reward currently is. It’s not so bad to receive a free reward you didn’t really want, but it feels downright awful to dust a Legendary into one quarter of its previous value. Taking this one step further, imagine how excited players would be if they received 1600 dust (or a Legendary of their choice) for trying out a new set. This would give players a feeling of agency and control which is wholly absent from the current in-game reward model. The single biggest problem with Hearthstone’s current in-game reward systems and payment models is a perceived lack of player control. 
        A Lack of Choice in Hearthstone’s Payment Model
        The slow trickle of gold players receive for playing games leads to a slow trickle of packs, and this slow trickle of packs leads to even slower trickle of dust, the only resource players get for constructing the cards they truly want. Outside of grinding away on the ladder, the only other tool at player’s disposal for getting the cards they need to build competitive decks is to pay for packs.
        The best rate that players can get on packs is $49.99 for a one time pre-order of 50 packs of the new set. The estimated average dust per pack is 102.71, assuming you dust every single card you open. 102.71 dust per pack times 50 packs equals 5135.5 dust, which is just enough to construct three Legendaries of your choosing but not nearly enough to build the vast majority of competitive decks in the current metagame.
        If you assume that most of the players who pre-order every new set have the majority of the most popular Legendaries and Epics from previous sets, then it’s fair to assume that 5k dust will be enough for these players to build one or two decks using cards from the newest set. For a newer player with a thinner collection, it’s much more likely that they will be at the mercy of the cards they open in those 50 packs and won’t be able to afford the luxury of dusting most of the cards they purchased. One could make the case that $49.99 is a fair price for a player with a deep collection to pay to be able to immediately build a couple of new decks, especially when you take into account the amount of free content that Blizzard has been rewarding players with of late. One could also make the case that it isn’t. Regardless, I have a very hard time believing that $49.99 is a fair price for a new player to pay to maybe be able to construct a single deck that they may or may not have wanted to build in the first place.
        Its debateable as to whether or not the issue with Hearthstone’s payment model is the actual value players are receiving from their purchased packs. One thing we can for certain is that there are no choices associated with opening packs that feel good for players to make. There’s really no two ways about it, dusting cards that you may or may not need in the future feels awful. A 25% rate of return for dusting cards feels like selling your grandmother’s jewelry to a pawn shop, yet choosing to dust or not dust cards is the only choice players are presented with after purchasing packs.
        Why is it that the only choice players are offered after paying money feels bad to make? There’s nothing intrinsic to the design of Hearthstone which has to prevent players from having more authority over the kinds of cards that are being added to their collection, and I seriously doubt that it is Blizzard’s goal to associate paying money with bad choices. Returning to the idea of player psychology, if we could reframe the current pack purchasing system to offer players more choices, to offer them better choices, perhaps Hearthstone fans wouldn’t feel as disenfranchised as they are feeling right now.
        An example of a way that Blizzard could offer players more choice in their pack purchases would be to give players the option to choose from one of nine “prerelease bundles”, one for each class. Each bundle could be guaranteed to contain one Legendary, two Epics, and four Rares belonging to the class of their choosing. Blizzard could easily adjust these bundles of 50 packs so that they have the same expected value as 50 normal packs. This would offer players with smaller collections a choice that maximizes the likelihood that they will actually be able to use the cards they open, while simultaneously offering the more hardcore players a better opportunity at opening the specific Legendaries and Epics they want most. All this upside can be offered to players without having to actually increase the total amount of cards and dust that players receive from their prerelease packs, and has virtually no downside for players when compared against the current prerelease bundle. I hope this example illustrates that Blizzard is highly capable of improving their existing payment model by providing players with more choices, and that sweeping changes to crafting and pack opening systems are likely unnecessary.
        Conclusion
        To recap, here’s everything we’ve discussed so far:
        Hearthstone fans are currently as upset as they have ever been with the cost of the game. As the premier CCG on the market, Blizzard has earned the right to charge more for Hearthstone than other CCGs. The onus is on other companies to undercut Hearthstone to attract players to their less popular products. The way that players feel about the rewards they receive is just as important, if not more important, than the quality of the rewards themselves. Hearthstone has room to improve from a player psychology perspective and should seriously consider reframing some of their current rewards if they are unwilling to increase them. The only choice players receive when purchasing packs is which cards they would like to dust after opening them. The very low rate of return on dusting cards means that the only choice associated with spending money on the game is one that makes players feel bad, yet there’s no discernable reason that pack purchases can’t offer players meaningful choices that actually make them feel good. Its undeniable that Hearthstone has some room to improve on the systems which are currently under fire from its player base, but at the same, the player base needs to be a little more realistic about what they truly deserve from Blizzard. Hearthstone is an incredible game which provides its players with loads of free content, but at the same time, that doesn’t mean that its devoted fans don’t deserve more than they are currently receiving for their money. It seems as though Blizzard and Hearthstone fans need to meet each other halfway.
        Blizzard doesn’t need to make sweeping changes to its in-game reward systems and payment models to silence their unsatisfied customers. By offering players a greater degree of choice than they are being offered today, players will feel as though they are getting a much better return on their investments of time and money. There will always be a vocal minority of the Hearthstone community who feel as though they deserve more for their money, but when that minority turns into a majority as it has in today’s Hearthstone community, it’s time to make some changes.
        - Aleco
      • By Aleco

        Nine new Kobolds and Catacombs cards were revealed today on the spoiler kick-off stream, including two Rogue Secrets!
        Spoiler season for Kobolds and Catacombs officially began today with the spoiler kick-off stream, featuring game designer Peter Whalen and commentator Brian Kibler. Nine new cards were revealed during the stream, highlighted by the first two Rogue Secrets to join the game:


        The latest class to gain the Secret card type, it will be very interesting to see if the full crop of Rogue Secrets in Kobolds and Catacombs will be strong enough to support a new archetype. The first two secrets, Cheat Death and Sudden Betrayal, certainly lend themselves to some exciting play patterns.
        Peter Whalen's favorite card of today's lot, the team wanted to create a card which hearkened to the feeling of being swarmed by tiny monsters in a dungeon. Regardless of whether or not this card is actually good, it's certainly awesome.
        The card I'm most excited to get my hands on appears powerful enough to make Dragon Priest an instant contender in the K&T metagame. Expect this card to receive strong ratings in upcoming set reviews.

        Expanding on the skill-testing "Choose One" mechanic, Branching Paths doubles down by allowing players to choose from three options twice. The same option can be chosen both times.
        Kathrena Winterwisp's text box reads as a one-way ticket to Valuetown. The only Hunter card with the powerful new Recruit mechanic, will Kathrena be enough to bring diversity to the one-dimensional Hunter class?
        The design team knew that a set about dungeon crawling had to have a card with the name "Level Up!". Getting this to stick on three on more Silver Hand Recruits could be devastating, but how easy will that be to set up in an actual game?
        The Legendary Shaman weapon comes in at a whopping 8 mana, implying that it packs a serious punch. It reads a little underwhelming for its high mana cost, but Shaman has quite a few spells that are untargeted and therefore purely beneficial. If The Runespear can consistently find Volcano or Lightning Storm it may be strong enough to see play in slower Shaman decks.

        Warrior's Spellstone can deliver a whopping 15/15 worth of stats for 7 mana, but only if you can play two weapons while holding it in your hand. Mithril Spellstone plays excellently with the new Recruit mechanic, implying that the true strength of this card may be its ability to play to the board without being a minion. With spoiler season now in full swing, be sure to check back to Icy Veins for all your Kobolds and Catacombs spoilers, card reviews, news, and more!
        Card images courtesy of Hearthpwn.com
      • By Damien
        This thread is for comments about our Toxin Cards guide.
      • By Zadina

        For the first time, we know exactly where and when the card reveals for the upcoming expansion will happen.
        The reveal season will start off with the livestream on November 20. Then, it's time for the fan sites and streamers to take over.
        The schedule for the reveals during November 21 to November 26 has been unveiled and you can check it out below. We will have a fast pace of 3 to 4 reveals per day!
        Blizzard Entertainment
        We’ve teamed up with the Hearthstone community to bring you a treasure trove of card reveals!
        Tricky traps and dangerous dungeon dwellers lurk behind every twist and turn of Hearthstone’s upcoming expansion. We’ve gathered a party of Hearthstone community members to bring to light all the lavish loot and malicious minions they’ve discovered while venturing deep into the catacombs.
        Check out the days and times below, and click the images to portal directly over to their channels. 
        Week of November 20 The schedule for Week 2 will be posted on Friday November 24 PST!
        (source)
        We will be following closely these card reveals. You should look out for them on our news forum and on our Kobolds & Catacombs hub.
      • By Zadina

        It looks like that, contrary to previous expansions, the Kobolds and Catacombs card reveals will start with a card reveal stream.
        We are used to getting card reveals streams in the end of the revealing period, but now we get one in the beginning (and presumably another one in the end?).
        As it was already known, the card reveals will restart on November 20. The stream, hosted by Game Designer Peter Whalen and Brian Kibler, will begin at 11 a.m. PST or 8:00 p.m. CET of that day. It will be broadcast on the PlayHearthstone Twitch channel and it will be available in several languages.
        Hopefully we'll get a good amount of cards shown; we'd expect to see around 15 cards. As always, Icy Veins will be here to cover this. Don't forget to keep an eye at our Kobolds & Catacombs hub!