Warning It appears that you may be blocking the ads, and we are fine with it (read more here). That said, it would really be awesome if you decided to whitelist our website or make a donation :) You can also send us Bitcoins (1DEkropiHPWBmfJxogFaXQscfzhmdpTti4)!

N'Zoth Demon Control Warlock Deck

Last updated on Dec 12, 2017 at 11:01 by L0rinda 31 comments

Table of Contents

This version of Control Warlock was enabled in the Kobolds and Catacombs expansion, when several powerful cards for the archetype were released. Voidlord provides a huge amount of Taunt for the opponent to get through, while Rin, the First Disciple provides long-term value. Master Oakheart is also included for the value it provides.

1. Card List

This deck costs 11,560 Arcane Dust and it is made up of the following cards.

Warlock Cards Neutral Cards

Copy Export String to Clipboard

2. Mana Curve


3. Strategy

The idea of this deck is to survive the early-game and then win through the huge amount of value that you can generate in the late-game. It has numerous tools to do this, including removal spells, healing cards, and Taunt minions. The late-game value is provided by Bloodreaver Gul'dan, Voidlord, Master Oakheart, and N'Zoth, the Corruptor.

3.1. Mulligan

In your opening hand, you will be looking for ways to occupy the board and defend. Against most decks, Vulgar Homunculus is one of your best defenders. Tar Creeper, Defile, Mistress of Mixtures are also all good defenders. Kobold Librarian is also a satisfactory card against most decks. The ability to trade, even into a 1/2, and draw a card is very important as you will be using Life Tap anyway. The Librarian represents a cheap Life Tap with a minion attached! If you feel you have enough early control in your hand, you can keep Corridor Creeper. After a few minions have been killed off, it can represent very cheap removal, and in some situations can even win the game through a counter-attack.

3.2. Early Game

The gameplan at the beginning of the game is to take as little damage from your opponent as possible. This is usually done by challenging the board with minions. If you can possibly save your Defile, this is usually desirable. In the early-game you will also be looking for opportunities to use your Hero Power. As the game goes on, you will often be using all of your Mana every turn, so any breathing space you get early on can be used to gain additional options.

During this stage of the game, try to pay attention to your Mistress of Mixtures. Sometimes it will need to be played to challenge the board, but if you can play the Mistress after taking damage from Kobold Librarian, Vulgar Homunculus or Life Tap, you will be getting more value from her.

3.3. Mid Game

The mid-game is all about trying to use as few resources as possible. If you have the choice between using a spell and playing a minion, then you should try to prioritise playing the minion. Pay attention to how big your Lesser Amethyst Spellstone has got. You can often play Kobold Librarian on the same turn as the Spellstone to mitigate the damage from the Librarian. Against minion-based decks, your Taunt minions effectively work as if they were Health gain.

During the mid-game you will also be looking for opportunities to play a very cheap Corridor Creeper. If you can play the Creeper on a turn where you have just cleared the board, you will often keep the initiative for the entire game.

3.4. Late Game

From Turn 9 onwards, you will have some fantastic options available to you. Voidlord is usually the first one you try to play as the 18 points of Taunt is not only very hard for your opponents to break through, but it all comes back in the form of Demons when you play Bloodreaver Gul'dan. Master Oakheart is also a good option on Turn 9 as it will fetch three valuable minions which will often prove to be game changing.

Around this point in the game, your opponent will usually find that they are out of ways to beat you. If they do manage to stay in the game, or if they are playing Control, then N'Zoth, the Corruptor can usually be used for a final push, as well as a final heal from Mistress of Mixtures.

3.5. Individual Card Strategies

3.5.1. Bloodreaver Gul'dan

Try to save Bloodreaver Gul'dan until after you have played Voidlord. The amount of effective healing you get from doing this is 27 (18 from the Voidlord and Voidwalkers, plus 9 from the three Voidwalkers you lost the first time). Not only that, but you gain 5 armor as well, for a total of 32. This will beat almost any minion-based deck.

3.5.2. Rin, the First Disciple

Rin, the First Disciple is particularly good against other Control decks, but the effect can be a little slow. This means that you should try to take opportunities against Control to get the Rin chain of events started before they actually become important. Remember that if Rin gets Silenced, you will only be able to get the Seals by bringing her back with N'Zoth. It is therefore good to try to kill Rin (often with Defile) on the turn which you play her.

4. About the Author

L0rinda has extensive experience with Hearthstone. After starting out with Arena and becoming one of the most prominent streamers in that format, he moved over to Constructed and now primarily spends his time as a caster for Blizzard, Starladder, and Dreamhack.

5. ChangeLog

+ show all entries - show only 10 entries
  • 12 Dec. 2017: Deck Added. This deck uses Rin, Master Oakheart, and Voidlord to generate a huge amount of value.
Force desktop version
Force mobile version