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Seven's Big Control Warrior Deck

Last updated on Dec 08, 2017 at 20:48 by Pesty 41 comments

Table of Contents

This variant of Control Warrior takes full advantage of Recruit mechanics by exclusively using incredibly powerful minion within the deck. A large number of removal spells and board clears are used to help survive until the late-game without minions. It was created by Seven who used it to reach rank 1 Legend on the Asia server.

1. Card List

This deck costs 14,560 Arcane Dust and it is made up of the following cards.

Warrior Cards Neutral Cards

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2. Mana Curve


3. Comments On The Variation

This new take on Control Warrior follows a style previously adopted by Priest decks that involves only playing big minions and then using various random effects to summon them prematurely. This Big Warrior deck utilises the Recruit mechanics of Gather Your Party and Woecleaver to summon minions from the deck.

3.1. Choosing Removal

In order to survive until the late-game without any minion, this variant contains much more removal than normal Control Warrior decks.

Three different board clears are used in the form of Sleep with the Fishes, Brawl, and Reckless Flurry all of which come with their own pros and cons. Deciding which removal to use and when is a key skill when it comes to this variant. Reckless Flurry is perhaps the hardest card to use correctly, against Aggro it is generally best used quite early with a small amount of Armor as is often hard to retain any Armor against Aggro. Against Midrange decks it can be saved for a higher Armor value as there is less urgency to use it and also bigger targets to kill. Sleep with the Fishes is a bit more flexible, but is generally best when used alongside Whirlwind or Blood Razor. As it only deals 3 damages, it is generally reasonable to use whenever it is possible to kill multiple minions. This leaves Brawl, which should generally be used as a last resort due to being the most flexible.

For single target removal a similar rule applies between Shield Slam and Execute. Against Aggro, Shield Slam should be used first if there is a reasonable opportunity to do so, saving Execute for bigger threats. Whereas against slower decks it is better to use Execute first if necessary as it is often possible to gain a large amount of Armor for Shield Slam to be used freely.

3.2. Late-game turns

Upon surviving through the mid-game, the late-game turns are fairly straight forward. Getting minions onto the board using Gather Your Party and Woecleaver should be prioritised where possible as most of the minions in the deck are strong enough to end games in a couple of turns. Although the minions in the deck are incredibly strong, they are also few in number, which can potentially lead to a potential loss if they are all removed. To prevent this, you should try and only have one or two minions on the board and then focus on attacking your opponent or a huge amount of damage, replacing any minions if they are killed.

3.3. Pros and Cons

This variant is incredibly efficient at being able to play a string of powerful minions that will easily overwhelm most opponents. However, as the deck only contains 7 minions, it is possible for opponents to remove all of your minions and your win condition in the process if they draw all of their removal.

3.4. Quick Mulligan Guide

Against Aggro you should mulligan for tools to help deal with any threats they play. Slam and Forge of Souls or Blood Razor should be more main priority. Sleep with the Fishes can additionally be kept if you have the aforementioned cards.

Against Control decks you should aggressively mulligan for Gather Your Party to ensure you can start putting on pressure as soon as possible.

4. About the Author

This deck is presented to you by Pesty, a professional Hearthstone player playing since closed beta. She is a consistent legend player in both Wild and Standard with multiple high-rank finishes.

5. ChangeLog

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  • 08 Dec. 2017: Variant added. Big Control Warrior that uses exclusively huge minions to take full advantage of Recruit mechanics.
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