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Aggro Secret Mage Deck

Last updated on Dec 08, 2017 at 18:28 by L0rinda 19 comments

Table of Contents

This version of Secret Mage uses Kabal Lackey for a faster start, Explosive Runes for additional damage, and Aluneth for extra refill late in the game. Counterspell and Mirror Entity are played as a way to protect the early board.

1. Card List

This deck costs 3,700 Arcane Dust and it is made up of the following cards.

Mage Cards Neutral Cards

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2. Mana Curve


3. Strategy

The idea of this deck is to get early minions onto the board and protect them for long enough that they do significant damage to your opponent. After the board has been lost, you will be looking to use your burn and card draw to deliver lethal damage.

3.1. Mulligan

This deck is looking to occupy the board early and defend it with Secrets. As such, Arcanologist is an auto-keep in all situations. Beyond that, you are looking for Mana Wyrm, Kirin Tor Mage, and Kabal Lackey. With so much Secret synergy in the deck, you can keep one of Counterspell and Explosive Runes in your opening hand too, as long as you do not have Arcanologist. One Secret is fine, but if you get a second one it can become a little cumbersome. If your other cards are keepable, you can also keep Aluneth. If you are able to curve out aggressively, Aluneth can be a fantastic refill.

3.2. Early-Game

In the opening turns, you will be looking to do as much minion damage as possible before your opponent gains control of the board. When cast for free, your Secrets become incredibly powerful. You should not, however, play them for free just because you can. For instance, if your opponent has The Coin, you will often not play Counterspell until they have used it. Countering The Coin is a big loss of tempo.

If you manage to get a minion to stick to the board, it is usually correct to use Frostbolt to stop an opponent from being able to trade into it. You should be looking to count how much damage you are likely to do across the course of a game. If your Frostbolt allows your 2/3 minion to hit face twice more then you will do 4 damage instead of 3.

3.3. Secrets

The Secrets in this deck are useful in different situations. Their roles can be slightly different in this version of the deck compared to many other Secret Mage decks, as their role tends to be more Aggro-minded.

3.3.1. Counterspell

Counterspell is very versatile in this deck, but is often best used to protect your board if you get a very fast start. Playing Kirin Tor Mage with Counterspell can often make sure the Kirin Tor Mage, and any other minions you have already played, get to deal their damage to the face on the next turn. You should usually try to avoid playing Counterspell if your opponent still has The Coin in their hand.

3.3.2. Explosive Runes

Explosive Runes can be saved to deal with a large Taunt, if you know one is likely to be played. Quite often, though, it is well used as a 0 Mana spell that does 6 damage. The damage that is done to the face by Explosive Runes is one of the reasons that this version of the deck is so strong.

3.3.3. Mirror Entity

Mirror Entity is usually best played when you have no other Secret to play. The minion that is created will often be able to get damage in on the following turn, but it is the easiest of the Secrets for your opponent to deal with. Be aware that Doomsayer can ruin your day if you play Mirror Entity while you have a strong board already.

3.4. Mid-Game

At some point, your opponent will have either dealt with your board, or died to it. When it becomes apparent that your board is likely to be lost, you will have to choose the right time to start using your direct damage to fire at your opponent's face, rather than their minions. This is often the case when playing into a key AoE turn for your opponent, where killing their minions to protect yours will become wasted damage.

4. Individual Card Strategies

4.1. Primordial Glyph

In this version of Secret Mage, your Glyph will almost always take direct damage or a Secret. You will be trying to hold your Primordial Glyph for as many turns as possible so as to have the maximum amount of information available to you when you cast it.

4.2. Ethereal Arcanist

Finding ways to get a good Ethereal Arcanist can be the difference between winning and losing. There are many ways to do this, but one of the safest is to play a Kabal Lackey, a Secret, and Ethereal Arcanist on the same turn. If you think your opponent will not trigger a Counterspell, then you can play Counterspell on Turn 3 and the Arcanist on Turn 4. In general, the other two Secrets are a bad setup for the Arcanist, as they will be triggered by a single minion.

4.3. Aluneth

Aluneth should not usually be played until you have expended almost all of your cards. The tempo gained from playing what is in your hand will usually be better than the value gained by having more cards. Ideally, your Aluneth will be played when you are looking for the last few points of damage, and the cards drawn from it will keep you alive until you draw Fireball.

5. About the Author

L0rinda has extensive experience with Hearthstone. After starting out with Arena and becoming one of the most prominent streamers in that format, he moved over to Constructed and now primarily spends his time as a caster for Blizzard, Starladder, and Dreamhack.

6. ChangeLog

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  • 08 Dec. 2017: Deck Added: This is a very aggressive variant of Secret Mage which uses Aluneth to refill its hand.
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