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Aggro Secret Mage Deck

Last updated on Apr 16, 2018 at 15:26 by L0rinda 24 comments

Table of Contents

This deck makes a small board of important minions which have to connect with the opponent's face to realistically enable a win. It uses Breath of Sindragosa, Mirror Image, and Arcane Missiles to aid its secrets in protecting that board. As the game progresses, Vex Crow, Arcane Intellect, and most importantly Aluneth are used to make sure that the deck can generate enough value to close out a win.

1. Aggro Secret Mage Card List

This deck costs 5,300 Arcane Dust and it is made up of the following cards.

Mage Cards Neutral Cards

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2. Aggro Secret Mage Mana Curve

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3. Aggro Secret Mage Strategy

The idea of this deck is to get minions onto the board early, and then protect them for long enough that they do significant damage to your opponent. After the board has been lost, you will be looking to use your burn and card draw to deliver lethal damage.

4. Aggro Secret Mage Mulligan

This deck is looking to occupy the board as soon as possible, and then defend it with Secrets. As such, Arcanologist is an auto-keep in all situations. Beyond that, you are looking for Mana Wyrm and Kirin Tor Mage. With so much Secret synergy in the deck, you can keep one of Counterspell and Explosive Runes in your opening hand too, as long as you do not have Arcanologist. One Secret is fine, but if you get a second one, it can become a little cumbersome.

Oddly, you should also keep Aluneth against all but the most aggressive of decks. Almost every other card in the deck is cheap enough that the worst case scenarios are not too bad. Aluneth has such a huge win rate that although you have to wait to play it, it more than compensates for the occasional bad draw due to keeping it.

5. Aggro Secret Mage Gameplay

5.1. Early Game

In the opening turns, you will be looking to do as much minion damage as possible before your opponent gains control of the board. When cast for free, your Secrets become incredibly powerful. You should not, however, play them for free just because you can. For instance, if your opponent has The Coin, you will often not play Counterspell until they have used it. Countering The Coin is a big loss of tempo.

If you manage to get a minion to stick to the board, it is usually correct to use Frostbolt to stop an opponent from being able to trade into it. You should be looking to count how much damage you are likely to do across the course of a game. If your Frostbolt allows your 2/3 minion to hit face twice more, then you will do 4 damage with that minion, instead of the 3 that the Frostbolt would have delivered.

5.2. Secrets

The Secrets in this deck are useful in different situations. Their roles can be slightly different in this version of the deck compared to many other Secret Mage decks, as their role tends to be more Aggro-minded.

5.2.1. Counterspell

Counterspell is very versatile in this deck, but is often best used to protect your board if you get a very fast start. Playing Kirin Tor Mage with Counterspell can often make sure the Kirin Tor Mage, and any other minions you have already played, get to deal their damage to the face on the next turn. You should usually try to avoid playing Counterspell if your opponent still has The Coin in their hand.

5.2.2. Explosive Runes

Explosive Runes can be saved to deal with a large Taunt if you know one is likely to be played. Quite often, though, it is well used as a 0-Mana spell that does 6 damage. The damage that is done to the face by Explosive Runes is one of the reasons that this version of the deck is so strong.

5.3. Mid Game

At some point, your opponent will have either dealt with your board, or died to it. When it becomes apparent that your board is likely to be lost, you will have to choose the right time to start using your direct damage to fire at your opponent's face, rather than their minions. This is often the case when playing into a key AoE turn for your opponent, where killing their minions to protect yours will become wasted damage.

6. Card Strategies for Aggro Secret Mage

6.1. Primordial Glyph

In this version of Secret Mage, your Glyph will almost always take direct damage, Polymorph, or a Secret. You will be trying to hold your Primordial Glyph for as many turns as possible so as to have the maximum amount of information available to you when you cast it.

6.2. Aluneth

Aluneth should not usually be played until you have expended almost all of your minion cards. However, it is extremely important that you play Aluneth as quickly as possible, so you should prioritise minion development over using spells on Turns 4 and 5 if at all possible.

6.3. Breath of Sindragosa

Despite the random element of Breath of Sindragosa, it is often worth taking a 50-50 risk in order to stop an opponent from having favourable trades for an entire turn. This deck needs to do damage with its minions, and if it can get a full extra attack in, it can often be the difference between winning and losing.

7. About the Author

L0rinda has extensive experience with Hearthstone. After starting out with Arena and becoming one of the most prominent streamers in that format, he moved over to Constructed and now primarily spends his time as a caster for Blizzard, Starladder, and Dreamhack.

8. ChangeLog

  • 16 Apr. 2018: Deck updated for The Year of the Raven. Multiple cards have been added and removed.
  • 07 Feb. 2018: Deck updated for new meta. Added 1x Potion of Polymorph, 1x Ice Block, 2x Firelands Portal. Removed 1x Arcane Intellect, 2x Mirror Entity, 1x Ethereal Arcanist.
  • 08 Dec. 2017: Deck Added: This is a very aggressive variant of Secret Mage which uses Aluneth to refill its hand.
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