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Kranich Secret Hunter Deck

Last updated on Aug 11, 2017 at 02:49 by L0rinda 14 comments

Table of Contents

This deck has fewer secrets than many Secret Hunter decks. It was piloted by professional player Kranich to the top four of the APAC Spring Playoffs in 2017. It is a very aggressive build of the deck, and is capable of competing on ladder at the highest levels. With the introduction of Knights of the Frozen Throne, Professor Putricide was added for an extra threat.

1. Card List

This deck costs 4,420 Arcane Dust and it is made up of the following cards.

Hunter Cards Neutral Cards

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2. Mana Curve


3. Strategy

3.1. Aim of the Deck

This is a highly aggressive build of Secret Hunter, and some regard it as a Face Hunter deck because of that. As soon as you are out of the first 2-3 turns, you should be looking for any opportunity to deliver damage to your opponent's face.

3.2. Mulligan and Early-Game

Despite being a highly aggressive deck, there are not enough 1-drops in the deck to mulligan strongly for them. If you get an Alleycat or Fire Fly then you will keep them, but the rest of the hand is the crucial part. With The Coin, one of the best hands is to get two 2-drops, even if one of them is a secret. Cat Trick is a fine early play against decks that rely on spells, and it is essential with this build to not get too hung up on getting value out of the Cloaked Huntress.

Without The Coin, you are looking for a very strong 2-drop and 3-drop

The Huntress is normally worth keeping in the opening hand, and anything else that costs more than 2 Mana is likely worth throwing away. Outside of those rules, planning out the first three turns is critical. Your aim is to have control of the board by the end of Turn 3, and start to deliver large amounts of damage. This damage comes about in many ways, some examples being from Houndmaster buffing a minion, tempo gain with Cloaked Huntress and a secret, or by having protected an Animal Companion with Crackling Razormaw.

With the above in mind, you should try to get the maximum effect from your secrets. It is not necessary to play a secret on the same turn as the Huntress just because you can, although you will usually do this unless trying to set up a better Explosive Trap.

3.3. Mid Game

The mid-game is all about finding a window of opportunity to unleash a lot of damage. This deck does deal chunks of damage, but often falls short if it does not switch to all-out aggression quickly enough. If you are finding that you do not win with the deck, and are running out of resources, then it is likely you are not switching to attack the enemy directly quickly enough. The only trades you will be looking to make will tend to be the ones that kill off a small minion that was threating a 4/2 minion on your side of the board.

4. Hero Power

After Turn 4, you should be very protective of your resources. One way to do this is to try to activate your Steady Shot every turn. You can constantly check if you need to develop more minions by estimating how many more turns you think you have to finish off the game, and subtracting two damage for each of those turns from your opponent's Health total. The rest of the damage will need to be done by your minions, Eaglehorn Bow, and Kill Command.

5. Single Card Strategies

5.1. Cat Trick

Cat Trick can often be played on Turn 2 without waiting for the Cloaked Huntress. It is important to note how good this card is against The Coin. If your opponent triggers the Cat Trick early in the game, you will often be in a fantastic position. If they play around it and do not play The Coin, then you can use this inconvenience to build a strong board while your opponent is behind on Mana every turn.

5.2. Eaglehorn Bow

The timing of Eaglehorn Bow can be tricky in this deck. You will usually want to play the card with a Secret already in play, and with your minions already developed. It can, however, also be used to clear out a problematic minion, and clear the way the next turn for you to play one of your own midrange minions. In most Secret Hunter builds, it is correct to not attack with the first charge, as you will not want to use the second charge until a secret has been activated. However, in this build of the deck there are only four Secrets, which means that you can be more aggressive with the weapon.

From around Turn 6, you will constantly have to consider whether to attack the opponent directly. It is worth bearing in mind that if you try to hold on to the weapon, then your opponent might play a Taunt and shut down your damage dealing capability. If you think an attack to face followed by some Steady Shots is likely to win the game, then you should not hesitate to use up the weapon.

5.3. Tracking

Tracking is best used as late as possible so as to have maximum information on what you are looking for. This is not usually an option though, and if you have to play it on Turn 1 instead of passing, you should usually do so in this deck. Due to this, you will have to make some assumptions about what your opponent is playing, and which cards you will need later in the game.

There are several tech cards in the deck. Tracking is very good for hunting for those cards.

5.4. Unleash the Hounds

You should be aware that Unleash the Hounds can be combined with Leeroy Jenkins to do an additional two points of damage.

6. Card Swaps

Professor Putricide is interchangeable with Unleash the Hounds. If you are in a meta with lots of wide boards, or if you do not own Putricide, you can replace it with Unleash the Hounds with no ill effects.

7. About the Author

L0rinda has extensive experience with Hearthstone. After starting out with Arena and becoming one of the most prominent streamers in that format, he moved over to Constructed and now primarily spends his time as a caster for Blizzard, Starladder, and Dreamhack.

8. ChangeLog

  • 11 Aug. 2017: Removed 1x Unleash the Hounds for 1x Professor Putricide.
  • 08 Aug. 2017: Deck Added. Kranich piloted this deck to the semi-finals of the Spring APAC Playoffs 2017.
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