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Wild Egg Token Druid Deck

Last updated on Sep 19, 2017 at 01:47 by Pesty 11 comments

Table of Contents

The following guide outlines how to play Egg Druid, which is an aggressive evolution of the old Token Druid archetype. It was pioneered by UK player J4CKIECHAN, who worked on the deck for numerous months before achieving rank 1 Legend with it towards the end of 2015. It is an aggressive deck that aims to fill the board with annoying minions and then use repeated buff effects to gain an advantage.

The addition of Mark of the Lotus from the Mean Streets of Gadgetzan expansion enables even stronger starts, making the deck more potent than before.

1. Card List

This deck costs 5,420 Arcane Dust and it is made up of the following cards.

Druid Cards Neutral Cards

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2. Mana Curve

0
12
11
3
4
0
0
0

3. Strategy

Egg Druid is a unique Aggro Druid deck that aims to flood the board with extremely annoying minions. The key to this deck is that every minion, although small and unimposing in isolation, is resistant to removal in some way. This then allows you to compound your board by using cards like Power of the Wild, Soul of the Forest, and Savage Roar to eventually push your way to victory.

Your early game will consist of developing minions like Haunted Creeper, Dragon Egg, and Nerubian Egg onto the board. The key with all these minions if that they all require multiple attacks from your opponent to deal with completely. Although they do not represent a large amount of pressure individually, the key is that your board is as hard to remove for your opponent as possible. This in turn leads to power plays in the following turn with your buff cards.

Due to this, you should aim for board control in the early turns, taking value trades where they present themselves is usually the best idea. Since your minions are not particularly aggressive, face damage in the early-game is usually not particularly relevant. Your overall goal should be to compound your board state as much as possible by taking good trades so that your buff cards are at their best in the following turns.

Echoing Ooze is a particularly strong early game card in this deck since it can benefit immediately from buff effects like Mark of the Wild or Defender of Argus. Generally with this deck it is better to hold your attack buff cards until you are able to attack with them immediately. However, Echoing Ooze is the excpetion to that rule since it is able to duplicate the buff onto a second minion.

Once your buff cards come into play, the deck starts to show its worth. Power of the Wild, Mark of the Lotus, and Soul of the Forest are all extremely strong cards when it comes to compound your board advantage. The minions chosen for the deck are carefully selected to bring maximum value to these three cards since they all generate tiny tokens on the board that can then be buffed into more aggressive minions. Try not to get too greedy with these cards however, 3 minions is already plenty to hit with one of these cards, and any more than that is fantastic. Trying to aim for a full board buff will often leave you too exposed to an AoE and give your opponent extra turns to find answers.

Due to the incredibly low curve of the deck, you will also often find yourself running low on cards. Jeeves is included in the deck in order to mitigate this disadvantage, and is one of the strongest cards in the deck. The games in which you draw Jeeves will often be fairly straightforward, but the games in which you do not will be significantly more difficult. If you do not have Jeeves in your hand yet, you should be careful not to commit your whole hand to the board, especially if it plays into a potential AoE from your opponent. If you have enough on board to represent the threat of Savage Roar, Power of the Wild, or Soul of the Forest, you can force the AoE from your opponent and then use your remaining cards to refill the board, which will stretch out your hand further. If you do have Jeeves in your hand, you can happily dump everything in your hand quickly, and then use Jeeves to refill afterwards.

In case you do not draw Jeeves, there is also the opportunity to pick the Warlock Hero Power from Sir Finley Mrrgglton, which is usually the best choice if you are offered it. However, in this deck, there are very few bad choices from Finley as Paladin and Shaman will help you to add tokens to the board, while the others are all fairly equivalent board control tools to the Druid Hero Power that you start with. The outlier is the Hunter Hero Power, which can be excellent in the later stages of the game, but is probably not the right choice from a Finley played in the early turns.

The eventual goal of the deck is to create a board that your opponent is unable to answer and then push through huge damage with a Savage Roar. Unlike other Druid decks where Savage Roar is exclusively used as a finisher, in this deck it is quite often correct to use Savage Roar to push damage in the mid-game when your board is at its fullest, since the longer the game goes, the closer your opponent will get to being able to regain control of the board state.

3.1. Synergies & Combinations

This deck is extremely synergy based and all the cards interact with each other very favourably. The combination of small tokens and buff effects is core to the success of the deck.

Echoing Ooze is one card that can be singled out due to its excellent combinations with Mark of the Lotus, Defender of Argus and Mark of the Wild to create duplicate buff effects.

3.2. Mulligans & Matchup Specific Strategies

With this deck you are always looking to be the player with initiative, so you should mulligan aggressively for the strongest opening of sticky minions. You are looking specifically for combinations of Living Roots, Dragon Egg, Haunted Creeper, Bloodsail Corsair, and Echoing Ooze. If you have a decent amount of early minions in your hand already, you can keep one buff effect in your hand to help you snowball the state of the board quickly.

3.3. Card Swaps

A Cult Master can be included in the deck in order to provide some additional card draw possibilities. Try it in place of a Ravasaur Runt or Defender of Argus.

If Golakka Crawler becomes a popular card in the meta, 2x Bloodsail Corsair and Patches the Pirate can be swapped for 2x Argent Squire and a second Crypt Lord.

4. About the Author

This deck is presented to you by Pesty, a professional Hearthstone player playing since closed beta. She is a consistent legend player in both Wild and Standard with multiple high-rank finishes.

5. ChangeLog

+ show all entries - show only 10 entries
  • 18 Sep. 2017: Removed 2x Innervate for 2x Fire Fly following the 18th Sep. balance patch.
  • 10 Aug. 2017: Deck updated for KotFT expansion. Removed 1x Devilsaur Egg for 1x Crypt Lord.
  • 04 Aug. 2017: Guide updated to new Icy Veins archetype format.
  • 02 Apr. 2017: Deck updated to include new cards from Journey to Un'Goro set.
  • 20 Dec. 2016: Deck added.
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