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Reno Dragon Priest Wild Un'Goro Deck

Last updated on Apr 04, 2017 at 20:05 by Pesty 19 comments

Table of Contents

The following guide outlines how to play Reno Dragon Priest. This deck combines the fantastic Midrange curve of a Dragon Priest deck with the anti-Aggro power and versatility of a Reno deck.

It was used by popular streamer Savjz to reach Rank 1 Legend in the early days of the Mean Streets of Gadgetzan meta.

1. About the Author

This deck is presented to you by Pesty, a professional Hearthstone player playing since closed beta. She is a consistent legend player in both Wild and Standard with multiple high-rank finishes.

2. Reno Dragon Priest Wild Un'Goro Deck

Our deck costs 11,680 Arcane Dust and it is made up of the following cards.

Priest Cards Neutral Cards

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2.1. Mana Curve

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2

3. Strategy

Reno Dragon Priest is a deck that requires you to be able to adapt on the fly to the situation of a game. Although the potential is there for you to curve out aggressively as you would with a regular Dragon Priest deck, often you will find yourself drawing some of your more reactive cards which can interrupt your development and force you to play more patiently like a classic Control deck. Maximising your winrate with the deck will require you to understand these different playstyles and when to apply them.

3.1. Key Skills

3.1.1. Understanding the pace of the game

Reno decks are by their nature a fairly reactive archetype. You will need to quickly assess how fast the deck your opponent is playing is and react accordingly. Against aggressive decks you will want to simply play out your cards as quickly as possible and try to slow down their advances for long enough for your large AoE effects and big heals to come into play. Against slower Control decks however, the matchup will always turn into a battle for card value and you will need to meticulously try and get the most value out of each of your resources. This can mean many things from not playing an additional minion into an AoE effect, or holding back cards like Brann Bronzebeard in order to get incredible late-game value from them. This also has an impact on your choices from Kazakus, as against Aggro, a 10 Mana Spell will be way too slow, and you will look primarily for board clear and healing. However, against Control decks, you will almost always want to look for a 10 Mana spell and favour the options that gain you resources like Revive 3 Minions, or Draw 3 Cards. The presence of Reno Jackson in your hand can also impact these decisions in all matchups, as if you have the Reno already, you can afford to be a lot more greedy with your decision making.

3.1.2. When to Reno

Reno is by far the most powerful effect in your deck, and can be single-handedly game winning in a lot of situations. However, the minion itself is very poor for its Mana cost, and many players can find themselves in sticky situations due to using Reno unnecessarily. If you Reno too early, you can give your opponent the opportunity to develop a much stronger board and pull too far ahead on Tempo. In many matchups, you will feel the need to Reno, but upon closer calculation, it will be impossible, or at least extremely unlikely that you will die. You can use this window to try and develop a better board and then back that up with Reno on a following turn. Conversely, in some situations, it may be correct to Reno much earlier than you might expect if you do not have other quality minions to develop on the board, simply so you have some sort of board presence to be able to compete. Always try and Reno on the last possible turn that you can if you are under pressure, and always consider the option to simply drop him as a 4/6 minion if you feel you can afford to do so.

3.1.3. Understanding your deck

Reno decks by nature require you to consider the interactions between more individual cards than usually. Due to this, you should take extra time to familiarise yourself with your decklist and make sure you understand the important cards that can impact the matchup in significant ways. You will need to keep all the remaining cards in your deck in mind at all times and this be a significant challenge in a Reno deck if you are not using Deck Tracker software. This is important in all types of matchups as against Aggro decks, you will need to understand the outs that are in your deck in the form of of heals, board clears, and Taunts, and be able to play towards them effectively. Against Control, your deck management is perhaps even more important since these matchups are likely to come down to the last few cards in each player's deck, and it is important to be able to plan ahead for the cards that you have not even drawn yet and how they will interact with the opponent's options.

3.2. Mulligans & Matchup Specific Strategies

Mulligan for your early-game Dragons as a priority. A 4 or 5-drop Dragon can also be a reasonable keep, especially if you have The Coin, simply to be able to activate any potential Dragon effects that you do draw.

Against very aggressive decks like Pirate Warrior, Dirty Rat can be an amazing keep. Northshire Cleric can also be very effective in these matchups, but is not a strong keep in most other matchups since it will get immediately outclassed on the board when played early. If the aggro deck you are facing is Weapon based like Pirate Warrior, then Acidic Swamp Ooze is also a great keep.

Shadow Word: Pain is also a great keep, and Kazakus is usually fine to hold on to if you have at least one of the cards mentioned above.

Reno Jackson should be kept in all matchups as the presence of this card in your hand means that you can play the game with much more security in your decisions.

3.3. Card Swaps

As this is a Reno deck there is a lot of room to adapt the deck to cater to the decks you are facing with specific tech choices. Feel free to substitute any of the cards with other high quality options. However, try to keep the amount of Dragons you play at the same number, and do not replace Reno Jackson, Kazakus, or Raza the Chained.

4. ChangeLog

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  • 04 Apr. 2017: Deck moved to Wild for the Journey to Un'Goro expansion. Removed 1x Pint-Sized Potion, 1x Doomsayer, 1x Cabal Shadowpriest for 1x Potion of Madness, 1x Velen's Chosen, 1x Deathlord.
  • 05 Dec. 2016: Deck added.
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