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Reynad Face Hunter Deck

Last updated on Dec 12, 2017 at 08:44 by L0rinda 27 comments

Table of Contents

This variant of Face Hunter was created by Reynad at the start of the Kobolds and Catacombs meta. The release of Corridor Creeper was ideal for minion-based decks, and Reynad realised that it would be very powerful in Face Hunter, as it is hard to deal with the Creeper without taking even more damage.

1. Card List

This deck costs 5,640 Arcane Dust and it is made up of the following cards.

Hunter Cards Neutral Cards

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2. Mana Curve

0
11
4
8
2
3
0
2

3. Strategy

3.1. Aim of the Deck

The aim of Face Hunter decks is a simple one, to reduce your opponent to zero Health as rapidly as possible. This will usually involve a small amount of early trading to clear the way for minions, followed by a lot of damage from the board, Steady Shot, and direct damage from hand all pointing at the opponent's face.

3.2. Mulligan

In order to rapidly deliver damage to the opponent, you will want to develop your board as early as possible. Dire Mole is very good in the opening hand due to early synergy with Crackling Razormaw and Houndmaster. Alleycat is also good, for the same reason. If you have The Coin, then Southsea Captain can be very good. The Captain will pull Patches the Pirate from your deck as a 2/2 Charge minion. This is great both for trading, and for delivering damage.

Corridor Creeper is especially good in this deck due to the large number of cheap minions that your opponent must kill if they are to withstand your attack. This means that you can usually keep the Creeper in your opening hand as long as you have some kind of start. If you have The Coin, and therefore can mulligan for an extra card, you can keep Corridor Creeper as your only card.

3.3. Early-Game

Although you are trying to deliver rapid damage, the opening turns will involve trying to dominate the board. If you can remove opposing minions with value trades, you can clear the way for your own minions to hit the opponent several times each. Using Crackling Razormaw on your 1-drop Beast can often provide a great trade on Turn 2.

During these early turns, it is vital that you try to preserve any Beasts that you might have on the board. If you can buff a Beast with Houndmaster on your 4-Mana turn, you will be in a terrific position.

4. Mid-Game

You should always bear in mind the impact that your Corridor Creeper will have on the game. If it is going to be played from hand for 4 Mana, then it will not be spectacular, but if you will be able to play it for 0 Mana after a board clear, you will be able to rapidly refill your board, and therefore be able to take more chances with your other minions.

Your buffs in this deck can do considerable damage. If you can get a Cobalt Scalebane to buff a minion on an empty board, your opponent will often have the difficult choice between killing the Scalebane, or killing the minion you just buffed. In these situations, you will often win if they do not manage to kill both.

If you start to run out of resources, you can conserve them by using your Steady Shot every turn, even at the expense of some board development. In these situations, try to plan ahead as to how much damage your Steady Shot will need to do if you are to win the game. You should estimate how long you have left before you die, and start to Steady Shot in time to make sure that you get in the necessary damage.

5. About the Author

L0rinda has extensive experience with Hearthstone. After starting out with Arena and becoming one of the most prominent streamers in that format, he moved over to Constructed and now primarily spends his time as a caster for Blizzard, Starladder, and Dreamhack.

6. ChangeLog

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  • 12 Dec. 2017: Deck Added. This is Reynad's build of Face Hunter which takes advantage of Corridor Creeper.
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