Kazakus Highlander Priest Deck
The following guide contains instructions on how to play Highlander Priest. It is a very powerful Control archetype that uses a deck filled with 30 unique cards to access the powerful Battlecry effects of Kazakus and Raza the Chained.
Following the 10.2 balance patch, this deck remains unchanged. While the deck can still be played for fun, it is no longer viable for competitive play.
1. Kazakus Highlander Priest Card List
This deck costs 11,800 and it is made up of the following cards.
|Priest Cards||Neutral Cards|
2. Kazakus Highlander Priest Mana Curve
3. Kazakus Highlander Priest Strategy
Highlander Priest is an incredibly resilient archetype due to the large number of removal spells, AoE spells and healing effects available. It follows a very slow and Controlling style, similar to Control Priest until Shadowreaper Anduin can be played and a more offensive stance can be taken with the Voidform Hero Power.
3.1. Key Skills
3.1.1. Understanding the Pace of the Game
Highlander Priest is naturally a fairly reactive archetype. In games you will need to quickly assess how your opponent is playing and react to their strategy accordingly.
Against aggressive decks you should aim to play your cards as fast as possible in order to slow your opponents down enough for you to use powerful AoE and healing effects. You can alternatively play a bit slower if you have a powerful AoE combo available such as Auchenai Soulpriest + Circle of Healing or Shadow Word: Horror + Pint-Size Potion in variants that use that instead, knowing you can clear your opponent's board on Turns 4 or 5 respectively.
Against Control decks, you should instead aim to get the maximum possible value out of every one of your cards as games will often come down to a battle of resources. This will often mean taking more damage in order to get more value out of powerful AoE combos or or saving your powerful removal spells like Shadow Word: Death for your opponent's larger targets.
The pace of the game has a huge impact on Kazakus specifically. Against Aggro decks you will often be looking to create a cheap spell you can fit into your Mana curve to disrupt your opponent, whereas against Control decks it is much more valuable to select a powerful 10 Mana spell that can greatly alter the state of the board.
3.1.2. Understanding your Deck
Highlander decks by nature require you to consider the interactions between more individual cards than usual. Due to this, you should take extra time to familiarise yourself with your Deck and make sure you understand the important cards and interactions that can have a significant impact on games. You will almost need to keep all the remaining cards in your deck in mind at all times as cards that perform the same role will often do so differently. This is an important skill to have in all matchups as against Aggro decks, you will need to understand the outs that are in your deck in the form of heals, board clears, and card generation effects, and be able to play towards them effectively. Against Control decks it can be even more important as games can often come down to the last few cards in each player's deck, and it is important to be able to plan ahead for the cards you are due to draw and how they will interact with your opponent's plays.
3.1.3. Ending the Game
Highlander Priest aims to end games almost exclusively in 2 different ways.
- Against Aggro decks, the aim of the game is simply to survive by any means necessary, this will usually involve using board clear and healing effects until your opponent is out of cards and therefore unable to deal any more damage.
- Against other decks, winning the game almost always revolves around
Shadowreaper Anduin and the Voidform Hero Power, which can
ideally be played for free if you have played Raza the Chained. The new
Hero Power effectively appends 'deal 2 damage' onto every card you play, which
is a huge boost in both tempo in value. This effect can be used in multiple
ways, either aggressively to slowly burn your opponent's Health down as you
play cards each turn, defensively killing off any minion your opponent plays
until they run out of cards, assembling a powerful combination of cheap cards
to burst opponents down in a single turn. How you decide to play will depend
entirely on the state of the game.
- Against opponents who have an advantage on board or have few cards in hand it is better to kill their minions, knowing you can easily out-value them and crush them once they are out of cards.
- Against opponents with either low Health or minimal healing in their decks, it is often possible just to burn them down over many turns knowing you have a fairly consistent source of damage, however even when taking this approach you should still look for easy kills on opponents' minions where possible.
- Against decks that have a large amount of healing, it is often best to try and burst them down in a single turn. This usually involves playing Prophet Velen to increase the Hero Power damage to 4 and then playing as many cheap cards as possible to deal the maximum amount of damage. In this situation Radiant Elemental can significantly boost damage, allowing you to play all of your 1-Mana spells for free to maximise damage. Cards like Holy Smite and Mind Blast will also deal double damage with Prophet Velen is in play and should be taken into consideration when evaluating how much burst damage you have.
4. Kazakus Highlander Priest Card Swaps
As a Highlander deck, most of the cards in the deck are very flexible with the exception of Raza the Chained, Shadowreaper Anduin, and Kazakus. Good substitutes for the deck are those which can help react to popular decks in the meta, such as Acidic Swamp Ooze, Golakka Crawler, and Skulking Geist.
- 12 Apr. 2018: Deck moved to Wild for the Standard set rotation.
- 25 Jan. 2017: Removed 1x Unidentified Elixir, 1x Twilight's Call, 1x Greater Healing Potion for 1x Binding Heal, 1x Bloodmage Thalnos, 1x Wild Pyromancer.
- 09 Dec. 2017: Deck updated for the Kobolds and Catacombs expansion. Removed 1x Crystalline Oracle, 1x Golakka Crawler, 1x Curious Glimmerroot, 1x Skulking Geist for 1x Psychic Scream, 1x Twilights Call, 1x Gilded Gargoyal, 1x Unidentified Elixir.
- 19 Oct. 2017: Made a few small tweaks to the guide.
- 17 Oct. 2017: Decklist updated to reflect meta-game changes. Removed 1x Pint-Sized Potion, 1x Acidic Swamp Ooze, 1x Kabal Talonpriest, 1x Injured Blademaster, 1x Second-Rate Bruiser, 1x Elise the Trailblazer, 1x Cabal Shadowpriest for 1x Silence, 1x Novice Engineer, 1x Mind Blast, 1x Golakka Crawler, 1x Acolyte of Pain, 1x Skulking Geist, 1x Prophet Velen.
- 16 Aug. 2017: Deck added.
- Nerfs Coming on August 26 for Mage, Warrior, Priest and Wild
- Tavern Brawl: The Great Amalgamation
- Conjurer's Calling and Extra Arms to Be Nerfed? Announcement This Week
- Meta Report: Saviors of Uldum Week One
- Activision Blizzard Q2 2019 Earnings Call
- We've Upgraded Our Hearthstone Section!
- Saviors of Uldum Day 3: the Best Decks So Far
- Tavern Brawl: The Standard Brawliseum
- Highlander Hunter Deck - Uldum August 2019 - Trump's Top 300 Legend
- Zetalot's Highlander Quest Priest Deck - Uldum August 2019
- Highlander Warrior Deck - Uldum August 2019 - Habugabu's Rank 4 Legend
- Mage Dungeon Run
- Taunt Warrior Deck - Uldum August 2019 - Dono's Top 50 Legend
- Token Quest Shaman Deck - Uldum August 2019 - Integer's Top 50 Legend
- Highlander Zoo Warlock Deck - Uldum August 2019 - Robot Wizard's Top 50 Legend
- Highlander Holy Wrath OTK Paladin Deck - Uldum August 2019 - Meati's Top 10 Legend